• Title/Summary/Keyword: 랭킹 시스템

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Multimedia Information Retrieval Using Semantic Relevancy (의미적 연관성을 이용한 멀티미디어 정보 검색)

  • Park, Chang-Sup
    • Journal of Internet Computing and Services
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    • v.8 no.5
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    • pp.67-79
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    • 2007
  • As the Web technologies and wired/wireless network are improved and various new multimedia services are introduced recently, need for searching multimedia including video data has been much increasing, The previous approaches for multimedia retrieval, however, do not make use of the relationships among semantic concepts contained in multimedia contents in an efficient way and provide only restricted search results, This paper proposes a multimedia retrieval system exploiting semantic relevancy of multimedia contents based on a domain ontology, We show the effectiveness of the proposed system by experiments on a prototype system we have developed. The proposed multimedia retrieval system can extend a given search keyword based on the relationships among the semantic concepts in the ontology and can find a wide range of multimedia contents having semantic relevancy to the input keyword. It also presents the results categorized by the semantic meaning and relevancy to the keyword derived from the ontology. Independency of domain ontology with respect to metadata on the multimedia contents is preserved in the proposed system architecture.

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A Design of Similar Video Recommendation System using Extracted Words in Big Data Cluster (빅데이터 클러스터에서의 추출된 형태소를 이용한 유사 동영상 추천 시스템 설계)

  • Lee, Hyun-Sup;Kim, Jindeog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.172-178
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    • 2020
  • In order to recommend contents, the company generally uses collaborative filtering that takes into account both user preferences and video (item) similarities. Such services are primarily intended to facilitate user convenience by leveraging personal preferences such as user search keywords and viewing time. It will also be ranked around the keywords specified in the video. However, there is a limit to analyzing video similarities using limited keywords. In such cases, the problem becomes serious if the specified keyword does not properly reflect the item. In this paper, I would like to propose a system that identifies the characteristics of a video as it is by the system without human intervention, and analyzes and recommends similarities between videos. The proposed system analyzes similarities by taking into account all words (keywords) that have different meanings from training videos, and in such cases, the methods handled by big data clusters are applied because of the large scale of data and operations.

Opinion Retrieval in Twitter Considering Syntactic Relations of Sentiment Phrase (의견 어구의 구문 관계를 고려한 트위터 의견 검색)

  • Kim, Yoonsung;Yang, Min-Chul;Lee, Seung-Wook;Rim, Hae-Chang
    • KIISE Transactions on Computing Practices
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    • v.20 no.9
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    • pp.492-497
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    • 2014
  • In this paper, we propose a method of retrieving opinioned tweets in Twitter, which is the one of the popular Social Network Services and shares diverse opinions among various users. In typical opinion retrieval systems, they may consider the presence of sentiment phrases (subjectivity) as the important factor even if the subjective phrases are not related to a given query or speaker. To alleviate these problems, we utilized the syntactic structure of a sentence to identify the relationships between 1) subjectivity-query and 2) subjectivity-speaker and 3) the syntactic role of subjectivity. Besides, our learning-to-rank approach is trained to retrieve opinioned tweets based on query-relevance, textual features, user information, and Twitter-specific features. Experimental results on real world data show that our proposed method can achieve better performance than several baseline methods in terms of precision and nDCG.

Performance Evaluation of Video Recommendation System with Rich Metadata (풍부한 메타데이터를 가진 동영상 추천 시스템의 성능 평가)

  • Min Hwa Cho;Da Yeon Kim;Hwa Rang Lee;Ha Neul Oh;Sun Young Lee;In Hwan Jung;Jae Moon Lee;Kitae Hwang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.29-35
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    • 2023
  • This paper makes it possible to search videos based on sentence by improving the previous research which automatically generates rich metadata from videos and searches videos by key words. For search by sentence, morphemes are analyzed for each sentence, keywords are extracted, weights are assigned to each keyword, and some videos are recommended by applying a ranking algorithm developed in the previous research. In order to evaluate performance of video search in this paper, a sufficient amount of videos and sufficient number of user experiences are re required. However, in the current situation where these are insufficient, three indirect evaluation methods were used: evaluation of overall user satisfaction, comparison of recommendation scores and user satisfaction, and evaluation of user satisfaction by video categories. As a result of performance evaluation, it was shown that the rich metadata construction and video recommendation implementation in this paper give users high search satisfaction.

English Vocabulary Learning Application Development Applying Forgetting Curve and Match Result Based Rating System (망각곡선과 대결 기반 순위 결정 시스템을 적용한 영어 단어 학습 어플리케이션 개발)

  • Youm, Kiho;Oh, Kyoungsu;Chun, Youngjae
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.151-160
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    • 2015
  • This paper presents English vocabulary memorization system using forgetting curve to automatically adjust the vocabulary difficulty to match learner's level. Our system will decide the appropriate repetition cycle, depending on the number of memorizing words through the forgetting curve, then requires an iterative learning. No matter what learners know or do not know, words are reviewed. To save time by reviewing some words which have the highest probability that learners forget. And it provides vocabulary based on learner level, which makes learner maintain their interest and achievement. A general system provides vocabularies which difficulty matches with evaluated ones, or randomly provides some vocabularies without consideration of users' level. But we apply the "Glicko" system which is being used in the online chess game ranking system to adjust the vocabulary's difficulty. We utilize the system used in the one-by-one player system to our vocabulary-human system. As a result, learners's level and the vocabularies's difficulty is measured in the review process. Moreover it maximizes the performance of English vocabulary memorization by applying feedbacks from practice testing and distributed learning.

Study On The Signal Radar Plan Position Indicator Scope Of The Data Expressed Scanning System Implemented As An Sticking Image On LCD Display (Plan Position Indicator Scope 주사방식의 Radar 영상신호를 LCD Display에 잔상영상으로 데이터 표출 구현에 관한 연구)

  • Shin, Hyun Jong;Yu, Hyeung Keun
    • Journal of Satellite, Information and Communications
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    • v.10 no.3
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    • pp.94-101
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    • 2015
  • The display device is an important video information communication system device to connect between human and device. it transfers the information as characters, shapes, images and pattern to enable recognizing by eyes. Theres absolutely needs some key functions and role to quickly display informations. It can analyse a information through a PPI Scope of a cathode-ray tube(CRT) displays information which can perform a role. this research proposed a radar device to display informations as received signal. The radar display researches can apply to fixed function graphics pipeline algorithms of the large capacity type through a vertical blanking interval and buffer swap of display unit. Also, it can be possible to apply to performed algorithms to FPGA logic without high-performance graphics processing unit GPU through synchronization which can implement a display system. In this paper, we improved the affordability and reliability through proposed research. 이So, we have studied the radar display unit which can change a flat display from radar display of CRT radar display.

A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

Implementation Techniques to Apply the PageRank Algorithm (페이지랭크 알고리즘 적용을 위한 구현 기술)

  • Kim, Sung-Jin;Lee, Sang-Ho;Bang, Ji-Hwan
    • The KIPS Transactions:PartD
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    • v.9D no.5
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    • pp.745-754
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    • 2002
  • The Google search site (http://www.google.com), which was introduced in 1998, implemented the PageRank algorithm for the first time. PageRank is a ranking method based on the link structure of the Web pages. Even though PageRank has been implemented and being used in various commercial search engines, implementation details did not get documented well, primarily due to business reasons. Implementation techniques introduced in [4,8] are not sufficient to produce PageRank values of Web pages. This paper explains the techniques[4,8], and suggests major data structure and four implementation techniques in order to apply the PageRank algorithm. The paper helps understand the methods of applying PageRank algorithm by means of showing a real system that produces PageRank values of Web pages.

Implementation of an Interactive Advertising platform Using the Kinect (Kinect를 이용한 Interactive 광고 플랫폼 구현)

  • Kim, Kyung-hyun;Lee, Ki-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.89-92
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    • 2013
  • South Korea's advertising market in 2012, growing at a standard 10 trillion, but most advertising is in the form of one-way communication by advertisers. In this paper, at the time they are attracting the interest of consumers, more recent placement by Facebook or Youtube propose an advertising platform using the Kinect motion-sensitive controller that can communicate with consumers. In the proposed platform, by the simple enjoyment of the game accept ads without resistance, and can deliver content more effectively than advertising indirectly passing. Had occurred in the existing Windows forms drawing problem was solved by using the XNA game engine using the Facebook API was designed so that it can be integrated with SNS.The scored elements to attract the interest of the users with the introduction of the ranking system and the user's face image to extract added to the story line, and increased immersive.

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Personalized Search Technique using Users' Personal Profiles (사용자 개인 프로파일을 이용한 개인화 검색 기법)

  • Yoon, Sung-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.3
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    • pp.587-594
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    • 2019
  • This paper proposes a personalized web search technique that produces ranked results reflecting user's query intents and individual interests. The performance of personalized search relies on an effective users' profiling strategy to accurately capture their interests and preferences. User profile is a data set of words and customized weights based on recent user queries and the topic words of web documents from their click history. Personal profile is used to expand a user query to the personalized query before the web search. To determine the exact meaning of ambiguous queries and topic words, this strategy uses WordNet to calculate semantic similarities to words in the user personal profile. Experimental results with query expansion and re-ranking modules installed on general search systems shows enhanced performance with this personalized search technique in terms of precision and recall.