• Title/Summary/Keyword: 라이트 노드

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A vision sensor based on structured light for active sensor network (자율 센서 네트워크를 위한 스트럭쳐 라이트 기반 비전 센서)

  • Park, Joon-Suk;Song, Ha-Yoon;Park, Jun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.349-352
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    • 2007
  • 자율 센서 네트워크에서 센서 노드가 자율 주행하기 위해서 주행 경로 상의 장애물을 회피해야 한다. 이를 위해서 저렴하고 동적인 상황에서도 효과적인 장애물 탐지 비전 센서를 구현하였다. 이 연구에서는 Structured Light방식을 이용하였으며. Structured Light로는 라인 패턴의 적외선 레이저를 사용하였고 카메라에 적외선 필터를 장착하여 빛의 효과에 둔감하게 하였다. 값과 시간에 따른 2차 Thresholding으로 노이즈를 제거하였다. 실험 결과 센서 노드를 기준으로 한 2D 좌표계에서 최대 10mm의 오차로 장애물의 X, Y좌표를 찾을 수 있었으며 비전 센서의 프로그램은 객체화 하여 센서 노드 프로그램과 연동되어 장애물의 정보를 Localize와 Map building에 사용 할 수 있도록 제공한다.

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Combined Quorum-based NDP in Heterogeneous Wireless Sensor Networks (무선센서 네트워크에서 결합 큐롬 기반 이웃노드 탐색프로토콜 스케줄링 생성 방법)

  • Lee, Woosik;Youn, Jong-Hoon;Song, Teuk-Seob
    • Journal of Digital Contents Society
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    • v.18 no.4
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    • pp.753-760
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    • 2017
  • In this paper, we propose a new method to improve the performance of a Quorum-based NDP (Neighbor Discovery Protocol) in heterogeneous wireless sensor networks. It creates a new set of discovery schedules by combining two different Quorum-based matrices. The original Quorum-based schedule guarantees only two overlapping active slots with a cycle, but the newly created matrix greatly increases the chance of neighbor discovery. Therefore, although the size of the combined matrix of the proposed method increases, the number of discovery chances with neighboring nodes considerably increases, and the new approach is superior to the original Quorum-based neighbor node discovery protocol. In this study, we compares the performance of the proposed method to the Quorum-based protocols such as SearchLight and Hedis using TOSSIM. We assume all sensor nodes operates in a different duty cycle in the experiment. The experimental results show that the proposed algorithm is superior to other Quorum-based methods.

Routing Hole Detour Scheme Based on Geographic Routing in Wireless Sensor Networks (무선 센서 망에서 위치 정보 기반 라우팅 홀 우회 방안)

  • Yu, Fu-Cai;Choi, Young-Hwan;Park, Soo-Chang;Lee, Eui-Sin;Tian, Ye;Park, Ho-Sung;Kim, Sang-Ha
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10d
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    • pp.225-229
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    • 2007
  • 센서 망에서 비어 있는 공간(홀)은 현실의 다양한 지리적인 환경 때문에 회피하는 것이 쉽지 않다. 일반적으로 데이터 패킷이 홀 경계에 마주쳤을 경우, 목적지까지의 다른 길을 찾기 위해 라이트 핸드 법칙(right hand rule) 또는 푸쉬드 백(pushed back)을 이용하여 홀 경계를 따라 패킷을 전달한다. 한편, 라이트 핸드 룰은 홀 경계에 있는 노드들의 에너지를 더 많이 소모하므로 홀이 확장될 것이다. 또한 동시에 여러 통신 세션이 같은 홀의 경계를 공유한다면 데이터 충돌을 초래할 것이다. 이 논문에서 우리는 무선센서 망에서의 홀 문제를 해결하기 위해 라우팅 홀 우회 방안을 제안한다. 우리의 라우팅 홀 우회 방안은 두 가지 목표를 갖는다: 하나는 데이터 패킷이 홀의 경계를 따라 이동하는 것을 방지하는 것이고, 다른 하나는 로컬 미니멈(local minimum) 문제를 피하는 것이다. 시뮬레이션 결과는 우리의 방안이 다른 프로토콜들에 비해 제어 부하와 에너지 소비 면에서 우수하다는 것을 보여준다.

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Research Trends on Distributed Storage Technology for Blockchain Transaction Data (블록체인 트랜잭션 데이터 분산 저장 기술 동향)

  • Choi, B.J.;Kim, C.S.;Lee, M.C.
    • Electronics and Telecommunications Trends
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    • v.37 no.3
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    • pp.85-96
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    • 2022
  • Recently, the blockchain technology, which can decentralize business ecosystems using secure transactions without trusted intermediaries, has been spotlighted. Full nodes play an important role in maintaining decentralization in that they independently verify transactions using their full historical transaction data. However, the storage requirement of a full node for storing historical data is continuously increasing, and thus, has become harder for users to run a full node due to the heavy price for storage costs. In this paper, we investigate research trends on reducing the costs of storing blockchain transaction data so that nodes with low storage requirements can be used in the blockchain network.

An Integrated VR Platform for 3D and Image based Models: A Step toward Interactivity with Photo Realism (상호작용 및 사실감을 위한 3D/IBR 기반의 통합 VR환경)

  • Yoon, Jayoung;Kim, Gerard Jounghyun
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.4
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    • pp.1-7
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    • 2000
  • Traditionally, three dimension model s have been used for building virtual worlds, and a data structure called the "scene graph" is often employed to organize these 3D objects in the virtual space. On the other hand, image-based rendering has recently been suggested as a probable alternative VR platform for its photo-realism, however, due to limited interactivity. it has only been used for simple navigation systems. To combine the merits of these two approaches to object/scene representations, this paper proposes for a scene graph structure in which both 3D models and various image-based scenes/objects can be defined. traversed, and rendered together. In fact, as suggested by Shade et al. [1]. these different representations can be used as different LOD's for a given object. For in stance, an object might be rendered using a 3D model at close range, a billboard at an intermediate range. and as part of an environment map at far range. The ultimate objective of this mixed platform is to breath more interactivity into the image based rendered VE's by employing 3D models as well. There are several technical challenges in devising such a platform : designing scene graph nodes for various types of image based techniques, establishing criteria for LOD/representation selection. handling their transition s. implementing appropriate interaction schemes. and correctly rendering the overall scene. Currently, we have extended the scene graph structure of the Sense8's WorldToolKit. to accommodate new node types for environment maps. billboards, moving textures and sprites, "Tour-into-the-Picture" structure, and view interpolated objects. As for choosing the right LOD level, the usual viewing distance and image space criteria are used, however, the switching between the image and 3D model occurs at a distance from the user where the user starts to perceive the object's internal depth. Also. during interaction, regardless of the viewing distance. a 3D representation would be used, if it exists. Finally. we carried out experiments to verify the theoretical derivation of the switching rule and obtained positive results.

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