• Title/Summary/Keyword: 디지털 콘텐츠 구매

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The Effects of Shopping Orientation of Students Majoring in Beauty On Satisfaction In Beauty Contents and Purchasing Behavior (뷰티전공 대학생의 쇼핑 성향이 뷰티 콘텐츠 만족도와 구매 행동에 미치는 영향)

  • Mo, Jeong-Hee
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.411-420
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    • 2021
  • This study investigated the effect of shopping orientation of college students majoring in beauty on satisfaction in beauty contents and purchasing behavior. For the study, a survey was made and with the use of Spss 21.0, a frequency analysis, an exploring factor test, a reliability test, a correlation analysis, and a linear regression analysis were conducted. The results of the investigation are presented: First, trend-pursuing, convenience-pursuing and pleasure-pursuing orientation had significant effects on satisfaction in beauty contents. Second, in respect to the effects shopping orientation had on purchasing behavior, pleasure-pursuing, trend-pursuing, brand-pursuing, convenience-pursuing and price-pursuing orientation had a positive effect on purchase behavior. Third, as for the effect of satisfaction in beauty contents on purchasing behaviors, the more satisfaction in beauty contents, the more purchase behaviors were found. Therefore, this study aimed to identify the cause and effects between purchase orientation, contents satisfaction and purchasing behaviors in beauty students and provide basic data for marketing strategies.

An Anonymous Asymmetric Fingerprinting Scheme with Trusted Third Party (신뢰기관을 이용한 익명적 비대칭 핑거프린팅 기법)

  • Yong, Seung-Lim;Lee, Sang-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.7
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    • pp.288-295
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    • 2007
  • The illegal copying and redistribution of digitally-stored information is a crucial problem to distributors who electronically sell digital data. fingerprinting scheme is a technique which supports copyright protection to track redistributors of electronic information using cryptographic techniques. Anonymous asymmetric fingerprinting scheme prevents the merchant from framing a buyer by making the fingerprinted version known to the buyer only. And this scheme allows the buyer to purchase goods without revealing her identity to the seller. In this paper, a new anonymous asymmetric fingerprinting scheme with TTP is introduced. The buyer's fingerprint is generated by the Fingerprint Certificate Authority which is a TTP. When the seller embeds the fingerprint in the digital data, the protocol uses the homomorphic encryption scheme. Thus the seller cannot know the buyer's fingerprint and the buyer's anonymity is guaranteed by using anonymous key pair.

디지털콘텐츠(S/W) 품질인증제도개선방안

  • 김용재
    • Proceedings of the CALSEC Conference
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    • 2003.09a
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    • pp.268-273
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    • 2003
  • □ e-비즈니스의 활성화로 비대면 거래의 특성과 유료화의 증가에 따른 거래 당사자간의 분쟁을 예방하는 차원에서 디지털콘텐츠의 품질을 향상시키는 방안을 강구 ㆍ우리나라 디지털콘텐츠(S/W) 품질 완성도 향상을 위한 제3차 시험 필요 ㆍ선진국의 기술보호 장벽에 대한 제도적 대안 필요 ㆍ해외 시험소 이용에 따른 비용유출 방지 과다한 초기 투자비용의 부담으로 민간업체에서 운영 불가능 ㆍ사전 검증된 고급품질의 디지털콘텐츠(S/W)공급으로 사용자 구매 촉진 ㆍ고급품질의 디지털콘텐츠(S/W) 공급으로 사용자 만족도 향상르로 우리나라 산업 발전에 기여 ㆍ고급품질의 지지털콘텐츠(S/W) 공급으로 수입대체로 인한 국제 수지 개선 효과

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A Study on the Mediating Effect of FLOW between Marketing Stimulation and Impulsive Buying Behavior : The Moderating Role of Self Behavior Control and Sensation Seeking Tendency (마케팅자극과 충동구매행동 간의 관계에서 플로우의 매개효과에 관한 연구: 자기행동통제와 감각추구성향의 조절효과)

  • Oh, Jong-Chul;Kwon, Hong-Kyu;Hong, Sang-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.1
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    • pp.278-286
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    • 2010
  • Until now, most of the studies about the impulse buying have focused mainly on the product of off-line shop, while there have relatively been very few studies about the product in internet shopping mall. The goal of this study was to understand Impulse Buying Behavior(IBB) for digital contents in the internet. Data has been collected from 278 respondents. The questionnaire method was adopted to collect the data for this study. The research was conducted by using SPSS 12.0 and AMOS 5.0. It was found that as follows: First, marketing stimulation factors, such as price, product, promotion was related positively to FLOW. Second, marketing stimulation factors was related partly positively to IBB. Third, FLOW has mediating effects in the relations between marketing stimulation factors and IBB. Finally, Self-Behavior Control and Sensation Seeking Tendancy has moderating effect in the IBB process. Thus, It also provides a core strategic Implication with Digital Contents Marketers.

Technical Trends of Digial Figerprinting & Buyer-Seller Watermarking (디지털 핑거프린팅과 구매자/판매자 워터마킹의 기술동향)

  • Yoo, W.Y.;Seo, Y.H.;Choi, J.G.;Park, J.H.
    • Electronics and Telecommunications Trends
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    • v.19 no.3 s.87
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    • pp.96-106
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    • 2004
  • 멀티미디어 기술의 발달과 기반 통신 시설의 발달에 따라 네트워크를 통한 디지털 데이터의 유통이 빈번해졌다. 하지만 이러한 네트워크를 기반으로 한 콘텐츠 시장이 활성화되기 이전에 콘텐츠가 의도된 목적과 콘텐츠에 대한 합법적이고 정당한 권리를 산 사용자에 의해서만 유통되어야 하는 메커니즘이 먼저 확고하게 놓여야 한다. 그러한 메커니즘을 위해서 최근 들어 DRM이나 디지털 워터마킹 같은 기술들이 많이 연구되고 있다. 디지털 핑거프린팅은 디지털 워터마킹 기술을 기반으로 한 새로운 형태의 멀티미디어 저작권 보호의 한 방법이다. 본 고에서는 계산량과 안전성을 개선하기 위해 연구되어 온 디지털 핑거프린팅과 판매자/구매자 워터마킹 기술에 대한 주요 연구들을 살펴본다.

Case Study of Appling Identifiers to the Knowledge-based Digital Contents (지식기반 디지털콘텐츠에 날개를 달자;콘텐츠 식별체계 적용사례)

  • Park, Gi-Ho
    • 한국경영정보학회:학술대회논문집
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    • 2007.11a
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    • pp.508-517
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    • 2007
  • 본 사례연구는 한국정보사회진흥원에서 개발한 디지털콘텐츠의 표준식별체계인 UCI(Universal Content Identifier)를 (주)누리미디어 보유의 약33만 건 콘텐츠에 적용한 사례와 비즈니스 모델을 소개하고 있다. UCI란 '디지털콘텐츠의 유통활성화' 를 이룩하기 위한 목적으로 도입하는 기술로 개별 디지털콘텐츠에 식별기호를 부여하는 기술이다. 본 사업은 UCI코드 체계를 이용하여 콘텐츠 관리 시스템을 구축하는 것을 목표로 하고 있다. UCI-RA시스템 구축이후 기대효과로는 콘텐츠 제공과 관련된 업무에 인적, 물적 비용을 절감하고, 신규 콘텐츠 발굴 및 개발이 용이하도록 하였다. 또한 서비스 운영과정에서는 기 확보된 콘텐츠를 비즈니스화 하여 신규 수익창출의 모델로 육성할 수 있다. 한편 콘텐츠 소비과정에서는 콘텐츠 검색의 용이성 및 구매 용이성 증대를 통해 양질의 콘텐츠를 유통하는 것이다. 아울러 운영기업의 콘텐츠 등록 및 운영과정에서의 유료콘텐츠 정산주기율 단축, 콘텐츠 품질 고객만족도 제고 등의 효율성을 증가할 수 있다.

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A Study on Factors Affecting Chinese Users' Willing to Pay for Online Paid Knowledge Contents: Focusing on Theory of Planned Behavior (중국 온라인 유료 지식 콘텐츠 구매의도에 영향을 미치는 요인: 계획된 행동이론(TPB)중심으로)

  • Jing, Jia;Lu, Chen
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.151-162
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    • 2020
  • In this paper, a research model was designed to investigate the factors affecting the purpose intentions to the online paid knowledge contents in China. The research model includes the contents characteristics, recognition of copyright, recognition of paid, the theory of planned behavior factors. In this research, the data was collected by online survey, and in final analysis, 457 users' questionnaires were used. The empirical paper proves research hypothesis by using SPSS 25.0 and AMOS 23.0. The results of the study are as follows: the contents characteristics partially give positive effects to attitude. In addition, recognition of paid and planning behavior theory factors have positive effects to purpose intentions. This paper provides a useful scheme to promotion the purpose of purchase for paid online knowledge contents.

Searching association rules based on purchase history and usage-time of an item (콘텐츠 구매이력과 사용시간을 고려한 연관규칙탐색)

  • Lee, Bong-Kyu
    • Journal of Software Assessment and Valuation
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    • v.16 no.1
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    • pp.81-88
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    • 2020
  • Various methods of differentiating and servicing digital content for individual users have been studied. Searching for association rules is a very useful way to discover individual preferences in digital content services. The Apriori algorithm is useful as an association rule extractor using frequent itemsets. However, the Apriori algorithm is not suitable for application to an actual content service because it considers only the reference count of each content. In this paper, we propose a new algorithm based on the Apriori that searches association rules by using purchase history and usage-time for each item. The proposed algorithm utilizes the usage time with the weight value according to purchase items. Thus, it is possible to extract the exact preference of the actual user. We implement the proposed algorithm and verify the performance through the actual data presented in the actual content service system.

A Study of the Influence of Digital Media's Consumer Experience on Brand Equity and Purchasing Intention -Focused on Interactive Digital Media Consents using Iris Recognition Techniques (디지털 미디어를 통한 소비자 경험이 브랜드 자산 및 구매의도에 미치는 영향에 관한 연구 -홍채 인식 기술을 이용한 디지털 콘텐츠를 중심으로 -)

  • Kim, Shinyoup;Baek, Jee Hee
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.677-684
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    • 2014
  • The purpose of this study, due to recent increase of digital outdoor media, is to analyze the consumer experience of interaction with digital media. Through this study it was found that experience factor consisting of cognitive, emotional, and interactional factors has a mediating effect on brand preference and brand reliability which in turn influence consumers' purchasing intention. On the other hand, it was verified that the consumer satisfaction of the experience does not directly influence purchasing intention, but only through the mediation of brand reliability. This research has implications on the academic field as well as in work-level practices, as a study based on an actual operating digital media, not a laboratory simulation that verifies the importance of digital media experience in forming brand equity through immediate influence on brand preference and brand reliability.

A Study of the Effectiveness of Digital Signage: Importance of Customized Content (디지털 사이니지의 효과에 관한 연구: 맞춤식 콘텐츠의 중요성)

  • Cho, Jae-Yung
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.211-217
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    • 2019
  • This study suggested the alternatives for improving consumers' engagement with digital signage (DS) by analyzing the researches of the effectiveness of DS in marketing and public areas, which is recognized as an essential communication tool for commercial or public matters. According to the results, affective DS ad content of DS resulted in positive shoppers' buying behaviors and perceiving buying environment; DS was also effective for public affairs, which how proper channel and message for the target public resulted in solving community problems. However, it was rare to measure precisely the level of consumers' engagement with DS content and what DS content aroused higher engagement in both areas. Thus, DS content should be more customized based on multiple converged contents for consumers' engagement and the research efforts of DS should be focused on the development of not only its device technology, but also creative content.