• Title/Summary/Keyword: 디지털 이미지 분석

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The Effect of Logistics Services, Corporate Image, Product Reliability & Customer Services on Customer Satisfaction and Repurchase Intention in e-Commerce (전자상거래에서 물류서비스, 기업이미지, 제품신뢰도, 고객서비스가 소비자만족과 재구매의도에 미치는 영향)

  • Choi, Soo-Ho
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.159-167
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    • 2019
  • This study was done to analyze the effect of logistics services, corporate image, product reliability and customer service on consumer satisfaction and repurchase intention that e-commerce users perceive. The survey was divided into "logistics services, corporate image, product reliability, customer services, customer satisfaction, repurchase intention". As a study result, independent variables such as corporate image, product reliability and customer services were found to affect customer satisfaction. Consumer Satisfaction had an effect on repurchase intention in mediated and dependent variable. In conclusion, in order to increase the repurchase intention in companies that introduced SCM, it was necessary to improve the corporate image, product reliability and customer service to satisfy consumers. Logistics services had not been adopted as an impact on customer satisfaction. We should strive to improve customer satisfaction and repurchase intention by creating a higher level logistics services.

The Effects of Quality of Education Servics on Student Satisfaction, Image, Commitment and Loyalty (교육 서비스품질이 학생만족, 이미지, 몰입과 학생충성도에 미치는 영향)

  • Kim, Jun-whai
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.145-153
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    • 2019
  • The purpose of this study is to identify the effects of educational service quality on student satisfaction, university image, commitment, and loyalty in the changing environment of university education environment, and to suggest a strategic plan for university education in high quality. To do this, we set up six hypotheses and conducted an empirical analysis with the sample of 229 senior students attending colleges and universities in the metropolitan area. The results of hypothesis verification says that the educational service quality has a positive effect on satisfaction and image, and the satisfaction shows an influence on commitment and loyalty. But the image proved to have no effect on commitment. The commitment was found to affect loyalty. It can be said that the efforts to improve the quality of educational service have an impact on the image and loyalty of colleges and universities and the effects help to improve the long term competitiveness of colleges and universities. The ultimate effects for the quality control of educational service will suggest the survival ways in the changing university educational environment.

The Effect of Intrinsic Attributes of IoT Product on Brand Image and Customer Loyalty (IoT제품의 내재적 속성이 브랜드 이미지와 고객 충성도에 미치는 영향)

  • Peng, Tian;Chen, Xing
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.61-68
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    • 2022
  • This study examines the impact of consumers' subjective perception on the quality loyalty of the Internet of things, explores academic innovation schemes, and puts forward business strategies for on-site optimization of the industry. The research methods use online survey methods for Chinese consumers who have used or bought Xiaomi IoT products. The results show that the inherent attributes of Internet of things products have an impact on brand image, and brand image has an impact on customer loyalty. Brand image shows complete media effect in the relationship between hyper-connectivity and customer loyalty of Internet of things products. For the enterprises that develop the Internet of things, obtaining the perceived brand image has a very important strategic significance in expanding the loyal customer base.

3D Real-Time Cartoon Rendering Design using Hardware (하드웨어를 이용한 3D 실시간 카툰렌더링 설계)

  • Han, Deuk-Su;Kim, Kwang-Min;Lim, Pyung-Jong;Kwak, Hoon-Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.219-222
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    • 2006
  • 본 연구는 디지털 문화의 출현이라는 맥락에서 디지털 시대의 환경 변화를 맞이한 애니메이션 제작 기법의 변화 속에서 셀 애니메이션 작품과 혼합하여 사용한 3D 컴퓨터 그래픽스(3D Computer Graphics) 기법 중 비사실적 이미지 기법(Non Photo Realistic Rendering)의 범주에 속한 카툰 렌더링(Cartoon Rendering) 기법을 분석하고 그것이 갖는 PC기반 실시간으로 수행되는 비사실적 렌더링을 위한 실시간 카툰렌더링 기법을 제시하고 있다. 종래의 카툰렌더링에 대해 연구하고 기존의 비사실적 이미지 기법의 적용에 대해 알아본다.

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Implement Image Logging Server for Web Forensics (웹 포렌식을 위한 이미지 로깅 서버 구현)

  • Seung-hee Yoo;Dong-sub Cho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1138-1141
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    • 2008
  • 현재 컴퓨터와 인터넷, 정보기술의 발전은 사용자에게 편리함을 가져다 주었으나, 사이버 범죄라는 새로운 역기능을 가지게 되었다. 결국 이는 특정 목적을 가진 범죄자를 낳게되고 정보화 사회의 발전을 저해하는 커다란 걸림돌로 작용하게 되었으며, 이에 대응하는 정보보호기술은 개인의 사생활 보호와 국가 경쟁력을 판단하는 척도로 자리잡게 되었고, 현대에는 정보보호 기술 자체가 국가 간 정보전 형태를 띠면서 그 중요성은 매우 커지고 있다. 이러한 정보보호 기술은 방화벽과 침입탐지 시스템의 꾸준한 개발로 이어졌으나, 아직 컴퓨터 범죄를 다루는 피해 시스템의 증거수집, 복구 및 분석을 하는 컴퓨터 포렌식 기술은 아직 활발히 연구되지는 않고 있다. 본 연구에서는 로그파일이 기록되는 시간의 웹 URL 페이지 이미지를 저장하여 이미지 로그파일을 만드는 멀티 쓰레드 TCP 서버를 구현하여 컴퓨터 사이버범죄에 대한 증거자료로서 디지털 포렌식인 이미지 로그파일을 제안하여 보았다.

Innovative Business Model from the Perspective of Digital Cultural Industry -Centered on the Virtual Idol "Hatsune Miku" (디지털 문화 산업의 시각에 따른 혁신적 비즈니스 모델: 가상 아이돌 '하츠네 미쿠'를 중심으로)

  • DOUXIAOWEI, DOUXIAOWEI;Yang, Jonghoon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.823-831
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    • 2021
  • In the Internet age, the digital cultural industry is booming, start-up companies want to win a place in the fiercely competitive red sea market of the Internet, innovative business models have become an important challenge and opportunity for countless companies. Taking the virtual idol "Hatsune Miku" as the example, the analysis is carried out at the levels of technological innovation, value proposition, resource combination, operation process and marketing model. By comparing the differences between the first-generation software Meiko of Crypton and the second-generation software "Hatsune Miku", we will study the components of the business model to explore the characteristics and advantages of this business model, and in-depth operation models and innovations. The analysis is expected to provide a substantial reference for other electronic product and software development companies in their business models.

A Study on Ontology in Stop-Motion Animation (스톱 모션 애니메이션에서 사물의 존재론에 대한 고찰)

  • Nah, So-Mi
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.489-494
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    • 2016
  • Stop-Motion Animation is the work that gives lives to the objects. In order to give lives to objects and to form story line to persuade the audience, it is important that the reason of choice of color, material, and texture has something to do with the narratives. For this study, among the Garri Bardin's animation, the ones with good representation of the objects have been chosen: Conflict (1983), Fioritures (1987), and Adagio (2000). With these animations, I would like to look for the meaning of existence of the objects, and to consider the importance of the relationship between the types of objects that are represented and the narratives.

A Research of Smart Picture Concept design (Smart Picture 콘셉트 디자인에 관한 연구)

  • Kang, Dong-Kyun;Jhang, Jung-Jin;Roh, Jung-Hwa;Jeung, Ji-Hong;Pan, Young-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.984-988
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    • 2009
  • LCD를 이용해 화면상에 다양한 이미지를 제공하는 디지털액자는 디지털 카메라 사용의 대중화에 따라 지속적인 매출 증가를 보이고 있다. 디지털액자는 디지털 사진을 볼 수 있는 액정표시장치(LCD)로 된 제품으로써 현재는 디스플레이 시장 및 디지털 액자시장 성장, 디지털 기술 발전과 함께 다양한 포맷의 동영상을 지원하고, 음악을 재생하는가 하면 네트워크 기술까지 탑재한 다기능 디바이스(device)로 탈바꿈되고 있어 사용자를 위한 디지털 액자의 사용목적 및 기능에 따른 디지털 액자 형태의 세분화와 디자인 콘셉트는 더욱 다양화 될 것이다. 본 연구는 기존의 디지털 액자와 차별화 된 스마트픽쳐(Smart Picture)라는 제품 개발 콘셉트(Concept) 연구를 목적으로 한다. 스마트픽쳐(Smart Picture)라 함은 기존 디지털액자에서의 사진 및 동영상 보여주기 기능이외에도 전용화된 아트웍 (Artwork)형태의 전용화된 콘텐츠와 차별화된 형태와 재질을 가진 디지털액자를 뜻한다. 본 연구는 스마트픽쳐(Smart Picture) 개발을 위한 선행연구의 일환으로 제품 개발을 위한 콘셉트 디자인(Concept Design)연구를 목적으로 현재 시판되는 다양한 디지털액자와 관련된 사례분석과 디스플레이(Display)가 활용되는 분야 및 사용 콘텐츠(Contents) 사례 연구 조사, 디스플레이 활용분야, 미디어 작품 사례 조사를 통해 자료를 수집 및 아이디어 방향을 설정하고, 설정된 방향을 바탕으로 스마트픽쳐(Smart Picture)에 반영될 수 있는 아이디어 요소 도출 및 구체화 후에 스마트픽쳐(Smart Picture) 콘셉트 디자인 개념 제안까지를 연구 방향으로 한다.

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Depending on the angle of grazing procedure Analysis of relationship with look position by trend emotion (그레쥬에이션 시술 각도에 따른 트렌드 감성별 룩 포지션과의 관계 분석)

  • Son, Gwang Hyun;Park, Jang Soon
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.497-502
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    • 2018
  • The purpose of this study is to investigate the correlation between female gradation angle and angles of female gradation according to the angle of the treatment. A total of 100 questionnaires were analyzed using questionnaires. The results showed that sophisticated images were observed at $5^{\circ}$, $31^{\circ}$, and $85^{\circ}$ of gradation, and elegance images were observed at $15^{\circ}$ and $65^{\circ}$, and modern images were observed at $50^{\circ}$. Through this study, we will be able to conduct in-depth follow-up research on female gradation cuts classified by the trend position of trends in Korean men, and it will be possible to use it as basic data for deeper haircut education at the same time as creating customer satisfaction.

Operation strategy of terrestrial broadcasting system on channel image and N-screen service (지상파 방송사의 채널 이미지와 N-스크린 서비스 운영 전략)

  • Kim, Hyeong-Jun;Ha, Kyu Soo
    • Journal of Digital Convergence
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    • v.11 no.6
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    • pp.43-55
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    • 2013
  • This study was to examine the operation strategy of terrestrial broadcasting system on channel image and N-screen service. Nowadays, terrestrial broadcasting system provides video streaming service based on internet. In other words, terrestrial broadcasting system provides N-screen service through TV-PC-Smart phone-Tablet PC. But it is different for terrestrial broadcasting system to analysis the choice criterion of program. Only, channel image of terrestrial broadcasting system expanded into N-screen. Finally, channel image of terrestrial broadcasting system is the competition strategy. It is necessary for terrestrial broadcasting system to prepare the strategy of program choice for users, original contents, new platform and service in connection with N-screen.