• Title/Summary/Keyword: 디지털전환 과정

Search Result 157, Processing Time 0.024 seconds

DCT-based Digital Dropout Detection using SVM (SVM을 이용한 DCT 기반의 디지털 드롭아웃 검출)

  • Song, Gihun;Ryu, Byungyong;Kim, Jaemyun;Ahn, Kiok;Chae, Oksam
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.51 no.7
    • /
    • pp.190-200
    • /
    • 2014
  • The video-based system of the broadcasters and the video-related institutions have shifted from analogical to digital in worldwide. This migration process can generate a defect, digital dropout, in the quality of the contents. Moreover, there are limited researches focused on these kind of defects and those related have limitations. For that reason, we are proposing a new method for feature extraction emphasizing in the peculiar block pattern of digital dropout based on discrete cosine transform (DCT). For classification of error block, we utilize support vector machine (SVM) which can manage feature vectors efficiently. Further, the proposed method overcome the limitation of the previous one using continuity of frame by frame. It is using only the information of a single frame and works better even in the presence of fast moving objects, without the necessity of specific model or parameter estimation. Therefore, this approach is capable of detecting digital dropout only with minimal complexity.

A Study on the Effect of Accomplished Capital of the Elderly on Digital Capital - Focusing on the Relationship with Digital Device Use Attitudes (노년층의 성취자본이 디지털자본 획득에 미치는 영향 연구 - 디지털 기기 이용 태도와의 관계를 중심으로)

  • Kim, Bong-Seob;Ko, Jeong-Hyeun
    • Informatization Policy
    • /
    • v.29 no.2
    • /
    • pp.106-126
    • /
    • 2022
  • The digital divide issue is re-emerging in step with the rapid progress of digital transformation. Recently, the discussion of the digital divide is expanding to the point that the difference in digital access and use competency deepens economic and social inequality and discrimination. Notably, the phenomenon of the exclusion and alienation of the elderly from society is a serious matter to be addressed. Accordingly, this research was conducted to provide practical help in minimizing the digital divide through its understanding among the elderly. To this end, both the accomplished capital accumulated and experienced in the course of life and their attitudes toward technology in relation to digital competence capital by the elderly were examined in three dimensions. This analysis was conducted using the results of the '2020 The Report on the Digital Divide'. The target group of the analysis comprised 653 seniors aged 65 and above. As a result of the analysis, digital competence capital among the elderly was affected by both various types of accomplished capital such as educational, income, social, and emotional capital and digital device use attitude. Based on this, this study proposed measures to bridge the digital divide among the elderly.

A Study on the Concept of Digital Environmental Rights and Reinforcement of Information Subject (디지털 환경권 개념 정립과 정보교과 교육 강화에 대한 연구)

  • Yoo, Jiyeon
    • Journal of The Korean Association of Information Education
    • /
    • v.24 no.2
    • /
    • pp.189-199
    • /
    • 2020
  • This study aims to emphasize the necessity of strengthening the information subject through the introduction of a new concept of rights called 'digital environmental rights' and proposes an improvement in the educational composition model of the information culture section in the information subject. Through the introduction of the concept of digital environmental rights, we intend to provide a logical basis for making the information subject a required subject. In addition, we intend to enhance the competencies required for living in a digital environment by improving the structure of the information culture section in the information subject. As a study on this, the logic of the concept of rights required in the digital environment is analyzed and the concept of digital environmental rights applied to it is established. Furthermore, by analyzing relevant curricula in major countries, including the United States, Australia, and Japan, which provide the main basis for digital environmental rights, an improvement plan for the educational composition in the information and culture education sector is formulated. The results of the study are as follows: First, digital environment rights are 'rights to enjoy a pleasant and safe digital environment'. Second, the components of digital environmental rights include rights for the environment (cyberethics), rights of the environment (cybersafety), and rights about the environment (cybersecurity). Third, in the major countries studied various educational structures are being implemented with regard to information-related education contents on the digital citizenship, code ethics, and new technology security.

The Framework of the Transition of UX Design Workshops into the non-Face-to-Face (UX 디자인 워크숍 비대면 전환 프레임워크 연구)

  • Seong, Dain;Ha, Kwang-Soo
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.3
    • /
    • pp.309-321
    • /
    • 2022
  • As the spread of COVID19 has compelled activities in various fields to transform to adapt to the non-face-to-face environment, various activities have either already been transitioned into non-face-to-face methods or been searching for alternative methods to carry out activities in a non-face-to-face manner. However, there are apparent limits in handling this transition with the pre-existing digital technology. Ironically, said limitations are more apparent in the UX design field that has thus far emphasized resolutions based on digital technology. The reason for this stems from the nature of UX design which strongly emphasizes the importance of collaboration. Especially, in the field of UX design, problems are expected to surface under areas of communication and collaboration in workshops, which are productive means of collecting the ideas of interested parties and coming up with other new ideas. Based on the aforementioned rise of necessity, this study aims to assess the characteristics of workshops in the field of UX design and suggest an effective method of transitioning UX workshops into a non-face-to-face environment. Along the line of this process, this study has created a standard process in regards to design workshops with active creation, suggestion, and acceptance of ideas, among the various types of workshops defined by the Nielsen Norman Group. This study also developed a framework consisting of non-face-to-face workshops by combining with the standard process the methodologies of workshop activation and non-face-to-face services meant for communication and designing activities, and confirmed the adaptability and the effectiveness of said transition against various types of workshops. Application of the results of this study is expected to effectively lead the transition into the non-face-to-face environment and improve the collaborative efforts of the interested parties via workshops.

Expression of image contents based on property of digital signage - Focuses on the Digital Signage in Public Transport (디지털 사이니지의 특성에 따른 영상콘텐츠의 변화 -버스와 지하철 내 디지털 사이니지를 중심으로)

  • Kong, Soo-Kyung
    • Journal of Digital Contents Society
    • /
    • v.16 no.5
    • /
    • pp.783-793
    • /
    • 2015
  • TV display which existed only in house started to show up out of house around us and now it found naturally its place in everywhere like street, bus, subway and elevator. It is called digital signage which showed up through digitalization of sign, that is, sign board and bulletin board. The distinction of digital sign from existing signs is that the latter one should go through physical process like removal after installation every time its contents are changed but the former one can produce its various outputs flexibly once it is installed. Also existing sign may be static image or 2 or 3 pieces of image to express simple motion while digital sign can contain multi media contents luxurious in design and motion. This paper confined the range of contents in digital signage in bus and subway. It needs to analyze characteristics of mass transportation-people of use, consumer by place and time, accommodation environment for consumer etc and arrange planned contents along with time and place. Developments of dedicated contents suitable to those digital signages will harmonize with place and time and promote the realm of digital signage which provides variety of experience to consumer and with which communication is possible and which is distinctive. Furthermore we may expect the birth of smart signage as a new media, in which fun and art are combined.

A Study on Cultural Consumption of Korean Adults of the early 21st Century (21세기 초 한국 성인들의 예술문화소비에 관한 연구)

  • Park, Eun-Hee;Choi, Hye-Kyong
    • Journal of Digital Convergence
    • /
    • v.12 no.9
    • /
    • pp.433-443
    • /
    • 2014
  • The purpose of this research is to study characteristics of Korean adults in the cultural consumption in the first decade of the early 21st century based on . The whole course of the cultural consumption of Korean adult from 2000 to 2010 has been steadily on the upswing. For Korean adults, the first decade of the early 21st century is the time when mass culture had been generalized in their cultural consumption, regardless of any generations. Besides, the twenties have been proved to be the core generation of the cultural consumption in Korean society.

A Study on the Strategy for Realization of Smart Citizens Party (스마트시민정당 구현 전략에 관한 연구)

  • Song, Keyong-Seog
    • Journal of Digital Convergence
    • /
    • v.9 no.1
    • /
    • pp.165-175
    • /
    • 2011
  • To make the political party as active and flexible party in the smart society, many things of the party have to be changed. At first to achieve Smart citizens party, it is needed to make the regional office of the party as the smart center and change homepage of the party to active and dynamic web page. And also Parties have to act policy as fun and flexible act, because of the social changes by smart devices.

A Study on the Digital Construction Information Structure for the Implementing Digital Twin of Road Construction Sites (도로 건설현장의 디지털트윈 구현을 위한 디지털 건설정보구조에 관한 연구)

  • Taewon Chung;Hyon Wook Ji;Jin Hoon Bok
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.23 no.1
    • /
    • pp.153-166
    • /
    • 2024
  • The digitalization of tasks for smart construction requires the smooth exchange of digital data among stakeholders to be effective, but there is a lack of digital data standardization and utilization methods. This paper proposes a digital construction information structure to transform information from road construction sites into digital formats. The study targets include significant tasks, such as work planning, scheduling, safety management, and quality control. The key to the construction information structure is separating construction information into objects and activities, defining unit works by combining these two types of information to ensure flexibility in representing and modifying construction information. The objects and activities have their respective hierarchical structures, which are defined flexibly to match the actual content. This structure achieves both efficiency and detail. The pilot structure was applied to highway construction projects and implemented digitally using general formats. This study enables the digitalization of road construction processes that closely resemble reality, accelerating the digital transformation of the civil engineering industry by developing a digital twin of the entire road construction lifecycle.

Strategies and Challenges in Digitizing Archaeological Data (고고 디지털 아카이브 구축의 과제와 전략)

  • KIM Bumcheol
    • Korean Journal of Heritage: History & Science
    • /
    • v.56 no.1
    • /
    • pp.6-19
    • /
    • 2023
  • As data management and intelligence capability become proxy indicators of national power, the risk provoked by high depending on digital technology ironically increases. The quicker the changes come to be, the more important digitizing existing data and management of digital data are. The management of archaeological data could not be exceptional. It has to be performed in a more comprehensive, systematic and rapid manner. In order to perform the task, the nature of archaeological data contained in the digital archive should be properly recognized in advance: the primary data are generated by excavation as a process destroying their sources, the data are enormous in type and quantity, including long-term and various human experience, and the natural extinction of primary data in handwritten form is likely to be more crucial than in any other discipline. These characteristics of archaeological data unimaginably devastated the possibility of recovering archives, when we face a digital dark age. Considering both recent trend and the nature of archaeological data mentioned above, we can derive strategies for building a sustainable archaeological digital archive. As an archaeology-major consumer of the digital data, I propose four strategic considerations: ① establishing a system of digital data literacy; ② enhancing evaluation and capability of data reuse; ③ building an international data sharing system; ④ developing it into the platform for digital archaeology.

Study on the meaning of Edi-curation in Trans-media era - Based on the comic(webtoon) and publishing content - (트랜스미디어 시대에서 에디큐레이션의 의미에 대한 연구 - 출판 및 만화 콘텐츠를 중심으로 -)

  • Park, Se-Hyeon
    • Cartoon and Animation Studies
    • /
    • s.44
    • /
    • pp.235-261
    • /
    • 2016
  • Media consumers in the context of the Internet and digital media are using the same content to a variety of platforms. As such, the content of various genres is converted to the form of a new content through the process of fusion, combination, transformation, differentiation, reproduction, etc on the basis of digital media. That is referred to as trans-media. In order to create the successful content in trans-media era, it requires the work of Edi-curation. Edi-curation work is the act of editing and adding meaning to the curation work of curators. In that sense, this paper analyzed the definition and meaning for Edi-curation of publishing and comic(webtoon) content in trans-media era. Edi-curation process induces the changing role of consumers and producers of content in the digital media experience. In process of Edi-curation, consumers(producers) will soon lead to a media producer(consumer), namely proconsumer / produser. Diversification of digital platforms and devices, digital 1 person (or SNS) appeared in the media, etc. are also required to Edi-curation of content and comic(webtoon) published in a variety of ways. Depending on the intention of media producers (or consumers), content through the process of replication, montage, disassembly, dismantling, hypertext, compression, and reconstruction births to new content. The work of Edi-curation has the significance that it affects the way the media producers work in creative process, as well as the reading content of the media consumers. In the publishing content, Edi-curation work is the logicality destruction of a chapter or a paragraph, a sentence of colloquialisms, card news, the deformation of the utilization of video and media content. Meanwhile in the comic(webtoon) content, we mention the destruction of cut(frame), the various modifications of speech bubbles, onomatopoeia, and mimetic word.