• Title/Summary/Keyword: 디자인 패러다임

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Design and Implegmentation of an Enterprise Server for Component-based Geographic Information Systems (컴포넌트 기반 지리 정보 시스템을 위한 엔터프라이즈 서버의 설계 및 구현)

  • Lee, Kang-Jun;Hong, Dong-Suk;Park, Ji-Woong;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.1 no.2 s.2
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    • pp.5-20
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    • 1999
  • Recently, the new software paradigm in information technology (IT) is the component-based development (CBD) technology that has brought as a result of the distributed computing environment (DCE). The CBD has reduced a program developing time and has been designed to make a distributed computing environment easier in the Internet and Intranet environments. These changes of software technology have influence on the geographic information system (GIS) and the CBD technology is highly needed as a point of view of the technique and policy of the geographic information system. In this paper, we designed and implemented an Enterprise Server for the efficient development and management of GIS components. Especially, the Enterprise Server was developed with the Enterprise JavaBeans Specification 1.1 that had been proposed as an industry standard by the Sun Microsystems. The Enterprise Server can allows users to manage the Unified Modeling Language (UML) and Design Patterns for the development of GIS components, develop a GIS component container which obeyed the Open Geodata Interoperability Specification (OpenGlS), manage spatial metadata through a spatial XML (eXtensible Markup Language) engine, and implement a TESTBED server for testing and verification of developed GIS components.

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A Study on the Development of a Module-specific Design Platform for a Bathroom Using Universal Design (유니버설디자인을 적용한 욕실의 모듈별 디자인 플랫폼 개발에 관한 연구)

  • Lee, Dae-Hyun
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.466-476
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    • 2019
  • This study suggested a way to compose a flexible environment capable of meeting the needs of various users from the aged people to challenged people, and ordinary people by applying the concept of universal design. The purpose of this study was to develop a more convenient environment by deriving the best size and color for each subject and constructing a detailed design platform for each module. For this, the concept of universal design as well as the current bathroom designs were examined and various users were analyzed prior to developing the design. A virtual environment was prepared based on the results and its usability was evaluated in two phases with various users including the aged people, challenged people, and ordinary people. As a result, it received quite a favorable evaluation from users, over 90 out of 100 in average, which can be regarded as a proof that it is differentiated from existing bathrooms. This study may lead to the change in the paradigm of bathroom in residential space, development of safer and comfortable domestic environment, and the enhancement of the quality of healthy life through the development of a design platform for each module that provides new experiences to various users. It is hoped that these modular systems are continuously studied not only for bathrooms but also for various residential spaces where people can stay.

A Study On Digital Hybrid System of Environment Design Based On Non-linear Feature (비선형성에 근거한 환경디자인의 디지털 하이브리드 체계에 관한 연구)

  • Kim, Yeon-Jung
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.185-194
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    • 2005
  • In the perspective of hybrid, design contains confused forms and styles. Thus, the question is what 'decisively affects' on life, happiness and peace of human beings: In the past scientific ecology that tries to solve the problem in the aspect of functional design was important. Now the question is beyond the scientific ecology because human has a different way of environmental adaptation from animals. From this point of view, design is defined as something beyond materialistic standard. Terry Eagleton said, 'Creative ability deviating oneself and transcending is the very standard to measure human beings' A tendency to hybridize one's own section off genre or pursuing dismantlement is found on such creative perspective. In other words, it focuses on making a space of human's cultural behavior by unifying creatively natural environment and architecture space in the organic aspect. Such phenomenon provides a new chance and possibility in environmental design through a new molding experiment according to the development of digital technology. As experiments of environment design using digital technology are actively implemented, ecological and cultural views hybridize to create a new cultural space of various functions and features. Such experiment in environment design highlights the connections of ecological view, recognition of value, and relation-centered ideas, and enables a tool pursuing a new cultural development. This study focuses on the paradigm of such digital hybrid design and purposes to set the system by analyzing the application styles and principles of environment design through theoretical and case studies. In addition, it promotes a new possibility to develop environment design in the history of civilization.

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A study on the Change in the Characteristics of Fashion Design Created through the Use of Fashion Flat Drawing and Midjourney (패션 도식화와 미드저니의 활용을 통하여 생성한 패션디자인의 특징 변화 연구)

  • Park, Keunsoo
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.397-406
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    • 2024
  • Today, in the field of contemporary fashion design, AI is being actively utilized as a new design tool, leading to a new paradigm of collaboration between designers and AI. This study is about a method for developing integrated fashion design through collaboration between human designers and AI. The purpose of this study is to analyze the visual and formative characteristics and changes of fashion design images generated using the AI generation program Midjourney, thereby expanding the understanding and utilization methods of AI image generation programs in fashion design development. The results of this study are as follows. First, Midjourney has the characteristic of relying more on the characteristics of the existing image used rather than the command when creating the image. It also creates new images by distributing and applying the design through an eclectic interaction between the costume and the image background. By excluding the names of fashion items from the commands, you can generate images that can give you more diverse ideas. Second, Midjourney initially expressed clothing colors using colors used in fashion schematics in color creation, and gradually expanded to various color series. Third, there is a kind of compromise between color and design when Midjourney creates an image, and accordingly, by specifying and limiting the image background and clothing colors, more diverse and advanced fashion design images can be created.

Development of a smart cane concept for guiding the visually impaired - focused on design thinking learning practices for students - (시각장애인을 위한 길 안내용 스마트 지팡이 콘셉트 개발)

  • Park, Hae Rim;Lee, Min Sun;Yang, Ho Jung
    • Journal of Service Research and Studies
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    • v.13 no.1
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    • pp.186-200
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    • 2023
  • This study aims to improve the usability of the white cane, which is walking equipment that most local visually impaired people use and carry when going out, and to contribute to the prevention of safety accidents and the walking rights of visually impaired people by providing improvement and resolution measures for the problems identified. Also, this study is a study on the visually impaired, primarily targeting the 1st to 2nd degree visually impaired people, who cannot go out on their own without walking equipment such as a white cane, corresponding to 20% among approximately 250,000 blind and low vision people in the Korean population. In the study process, the concept has been developed from the user's point of view in order that the white cane becomes a real help in the walking step of the visually impaired and the improvement of usability of the white cane, the main walking equipment for the visually impaired, are done by problem identification through the Double Diamond Model of Design Thinking (Empathize → Define → Ideate → Prototype → Test (verify)). As a result of the investigation in the process of Empathy, a total of five issues was synthesized, including an increase in the proportion of the visually impaired people, an insufficient workforce situation to help all the visually impaired, an improvement and advancement of assistive devices essential for the visually impaired, problems of damage, illegal occupation, demolition, maintenance about braille blocks, making braille block paradigms for the visually impaired and for everyone. In Ideate and Prototype steps, situations derived from brainstorming were grouped and the relationship were made through the KJ method, and specific situations and major causes were organized to establish the direction of the concept. The derived solutions and major functions are defined in four categories, and representative situations requiring solutions and major functions are organized into two user scenarios. Ideas were visualized by arranging the virtual Persona and Customer Journey Map according to the situation and producing a prototype through 3D modeling. Finally, in the evaluation, the final concept derived is a device such a smart cane for guidance for the visually impaired as ① a smart cane emphasizing portability + ② compatibility with other electronic devices + ③ a product with safety and convenience.

A Study on the Factory of Design Influencing Purchase Decision-making Factors at Social Commerce Sites (소셜커머스 사이트의 구매결정 요인에 영향을 미치는 디자인 요인)

  • Park, Kiho
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.101-110
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    • 2012
  • In recent days, lots of social commerce newly emerged business types of e-commerces are on the basis of social network. Therefore social commerce with social network might be powerful communication channel among customers and has suggested new paradigm in transaction model on the internet. In general, major roles of social commerce sites are to promote transaction with high discount rate and/or lots of event and to activate markets of local area. As characteristics of social commerce such as dynamic, rapid, and open, this research was assumed that design factors of sites that are different from existing e-commerce sites might be influential elements in decision making of purchase. This research is to empirically investigate which factors affect purchase decision making behaviors for 20s respondents who are major users of social commerce services. As a result major factor, easy-to-use, affecting decision making factors was identified and this result can give implication to researchers and persons in charge of fields who have interests in commerce site design and upgrade.

A Study on the Curriculum by the Process of Actual Use of 3D printer -Focus on the College of Design- (3D 프린터 활용 프로세스를 통한 교육과정 연구 -디자인대학을 중심으로-)

  • Sung, Kug-Joo;Kim, Suk-Rae
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.381-393
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    • 2016
  • The new paradigm of 3D printing is that no one is clearly easy to regulate or estimate the impact adverse on existing industry or the form of new business models. Nevertheless, it will be judged that there is no person to deny about potential possibility of implicated 3D printing technology by industrial and business aspects. This study has the purpose and significance of that to suggest practical education which is available as practical application because new creative tools in design department are expected to have greater impact and use of 3D printing technology. Based on the analysis of research on the work process of 3D printing technology for this purpose, we composed the step-by-step curriculum linkages which combined theory and practice for student to create the well-made final output.

Apartment Framework Design using Data (데이터를 활용한 공동주택 프레임워크 디자인)

  • Choi, Jang-Soon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.332-339
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    • 2018
  • This research explains a new process in architecture frameworks. A complete analysis on implementation of the specific frameworks can be conducted by a special system. Moreover, the system can be installed anywhere, and it produces a unique result, which is customized based on the contents of architectural designs by users. Before using the system, an architect should think about the design and the process of constructing frameworks because a computer sometimes computes misleading results although the architect describes architectural structures, which the designer wants. If the architect inputs the same process into the computer, and the result of frameworks changes, it is not a proper architectural design. Hence, a tool, which precisely treats data, is needed. Therefore, when constructing the proper architecture, a new paradigm of architecture should be used to distinguish the issues of discussion by using various data. Also, based on this information, an apartment housing complex design, related to possible parameters, which can be expressed by combining various fusion tables and geocloud, and architectural designs, is proposed.

A Study on the Paradigm of Communicative Expressions depending on the Information Type of Web Animations (웹 애니메이션의 정보유형에 따른 커뮤니케이션 표현 패러다임에 관한 연구)

  • Na, In-Sun
    • Cartoon and Animation Studies
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    • s.15
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    • pp.1-12
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    • 2009
  • As the technology realizing digital multimedia has been developing remarkably based on Internet environment, today we can gain various information we need quickly and easily without regard to time or place by using world wide web. The recent spread of digital animation as a way of communication on Internet has been forming a new communication paradigm according to the development of age. Besides, digital animations embodied on web are a kind of communication medium which is expressed through interactions using different digital multimedia tools and put the concepts of time and space together. This is a form which can cope with various forms of information, and it occupies a high rate on web and is used often. Web animations offer various forms of communication, such as interface structure design for information transfer, characters, typography, and other graphic elements, which make users feel maximized real dynamics. This paper analyzes and evaluates the categories according to the characteristics, information and usage types of digital animations used on web, examines more efficient communication expressions based on them, and pays attention to the Internet environment that will develop and change in the future. With regard to it, this research aims at suggesting a useful theory so that diverse digital animations on web based on Internet environment would develop into a new communication paradigm responding to the change of time.

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The Effects of Technological Progress on Growth, Employment and Distribution (성장 ${\cdot}$ 고용 ${\cdot}$ 분배에 대한 기술진보의 파급효과)

  • Im, Yang-Taek
    • Proceedings of the Technology Innovation Conference
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    • 2005.02a
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    • pp.220-267
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    • 2005
  • 본 연구의 분석목표는 순요소증가형 CES 생산함수를 실증적으로 추정함으로써 한국 제조업부문의 기술변화의 유형을 규명하고 성장 ${\cdot}$ 고용 ${\cdot}$ 분배에 대한 기술진보의 파급효과를 분석하는 것이다. 이 분석결과를 토대로 하여, 본 연구는 성장 ${\cdot}$ 고용 ${\cdot}$ 분배를 동시적으로 추구할 수 있는 정책방향을 기술경제 패러다임의 시각에서 제시하였다. 본 연구의 실증적 분석결과는 다음과 같이 요약할 수 있다 : 한국 제조업부문의 기술변화의 유형은 Hicks형 비(非)중립적인 자본사용적(B(t)>0) 즉 노동절약적 기술진보인 것으로 추정되었다. 이 결과, 잠재적 고용수준은 감소될 수밖에 없었다. 또한, Hicks형 중립적 기술진보를 나타내는 총요소생산성 증가율(${\gamma}$)은 감소하였던 반면에, 비(非)중립적 기술진보를 나타내는 요소간 대체탄력도(${\sigma}$)와 자본집약도(${\delta}$)는 증가하였다. 이에 따라 노동(L)이 자본(K)으로 광범위하게 대체되었을 뿐만 아니라, 자본투입(K)이 노동투입(L)보다 상대적으로 더 빠르게 증가 (K/K > L/L 즉 k/k > 0)되었다. 이 결과, 소득분배구조가 악화 (S/S< 0)된 것으로 추정되었다. 그러므로, 오늘날 경제성장의 한계 봉착, 대량실업의 폭발, 계층간 갈등의 심화를 초래한 요인은, 성장 ${\cdot}$ 고용 ${\cdot}$ 분배를 동시적으로 추구하는 산업 ${\cdot}$ 기술경제정책을 일관성있게, 또한 과감히 추진하지 않았던 결과, 노동사용적 중소기업의 몰락, 노동의 생산효율성 증진을 위한 인적자본 투자의 미흡, 자본의 생산효율성 증진을 위한 자본절약적 기술진보의 저조, 총요소 생산성 증가의 부진, 만성적인 인플레이션에 의한 실질 임금수준의 하락 및 실물 자산가치의 상승 등이라고 말할 수 있다. 따라서 성장 ${\cdot}$ 고용 ${\cdot}$ 분배의 조화는 바로 노동효율 증가형 기순혁신이며, 이를 위한 인적자본에의 투자라고 말할 수 있다. 본 연구가 기술경제 패러다임(techno-economic paradigm)의 시각에서 제시하는 한국경제의 성장 ${\cdot}$ 고용 ${\cdot}$ 분배를 위한 정책방향은 다음과 같은 동태적발전과정으로 요약할 수 있다 : 기초과학연구능력 확충 ${\rightarrow}$ 소화 ${\cdot}$ 흡수 ${\cdot}$ 개량 ${\rightarrow}$ 토착화 능력의 배양 ${\rightarrow}$ 자체기술개발, 선진기술 도입, 산업간 및 산업내 기술확산, 국제기술협력 ${\rightarrow}$ 기술혁신의 촉진 ${\rightarrow}$ 총요소생산성과 기업경쟁력(자원 및 역량, 프로세스 경쟁력, 품질경쟁력, 시장경쟁력, 고객성과, 시장성과, 재무성과)의 제고 ${\rightarrow}$ 가격경쟁력(임금, 금리, 물류비용, 환율 등)과 비(非)가격경쟁력(디자인, 에프터서비스, 품질, 운송 등)의 제고 ${\rightarrow}$ 국가경쟁력의 제고 ${\rightarrow}$ 국제수지 흑자 ${\rightarrow}$ 성장 ${\rightarrow}$ 물가 및 고용 안정 ${\rightarrow}$ 분배 ${\rightarrow}$ 최대다수의 최대행복이다.

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