• Title/Summary/Keyword: 디자인 저작권

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디지털 영상/음향 콘텐츠 교육을 위한 AVID Tralning Center 구축

  • 김대수
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.23-40
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    • 2003
  • 6. ATC 성공사례 및 국내 현황 중앙대학교 AVID Training Center 1).사 업 명 AVID 미디어 공인 교육 센타 (AVID Tanning Center) 2003년 6월 서울 지역 유일하게 활동시작 2). 사 업 내 용 - 산업용 디지털 콘텐츠의 개발 - 생산 및 리 소스확보 - 디자인. 애니메이션. 영화. 게임 등 콘텐츠 제작에 필요한 다양한 디지털 이미지 음향등 산업용 콘텐츠를 산학협력에 의해 확보 - 공동활용체계 구축으로 디지털 콘텐츠 산업의 경쟁력 강화 - 디지털 콘텐츠 유통 및 전문인력 양성 콘텐츠의 국내 외 유통기반 구축 - 저작권 보호 관련기술의 표준화 지원 및 기술개발 사업지원 - 디지털 영화 제작 산업디자인, 사진, 게임, 디지털 콘텐츠의 기획 -콘텐츠 제작 관련 교육을 통한 콘텐츠 제작자의 저변 확대 - 디지털 콘텐츠 분양 정보 공동체 조성 - 디지털 콘텐츠 경영정보, 마케팅 정보의 공유 - 디지털 콘텐츠 산업 통계 및 지표 연구, 지역별 특성 연구 지원 - 디지털 콘텐츠 산업 관련 정보 네트워크 구축 제공

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The empirical study for usability of digital contents interlocking system with metaphor of place (공간 메타포를 이용한 디지털 컨텐츠 온/오프라인 연동 시스템의 사용 편의성 증진을 위한 디자인 요소에 대한 실증적 연구)

  • Jeon, Seok-Won;Lee, Su-Jin;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.424-434
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    • 2006
  • 최근 다양한 디지털 컨텐츠를 온라인의 서버와 오프라인의 개인 컴퓨터 혹은 소형 정보기기에서 공유하여 사용이 가능하도록 도와주는 시스템과 서비스들이 출현하고 있다. 이와 같은 시스템은 사용자가 언제, 어느 곳에 있더라도 원하는 디지털 컨텐츠에 접근할 수 있도록 도와준다는 장점을 갖고 있으며, 또한 해당 디지털 컨텐츠의 저작권을 보호할 수 있다는 부가적인 이점을 제공한다. 그러나 이들 시스템은 도입 초기에 대부분의 개발자들이 저지르기 쉬운 기능 중심적 사고에 치우친 시스템인 경우가 많다. 이들 기능 중심적인 시스템은 사용자가 해당 시스템을 어떻게 인지할 것인지에 대한 이해가 부족한 한계를 갖고 있으며, 이는 결국 시스템의 사용 편의성에 영향을 미칠 수 있다. 본 연구에서는 디지털 컨텐츠를 온라인과 오프라인에서 공유하여 사용할 수 있는 시스템의 구조적 메타포로 공간을 선택하였다. 사용자의 시스템 환경으로서 온라인과 오프라인, 그리고 사용자가 디지털 컨텐츠를 이용하여 수행하는 과업으로서 관리/저장과 사용으로 시스템의 구조를 구분하였으며, 이상의 구분에 따라 공간의 메타포를 이용하여 시스템을 디자인하였다. 이와 같이 구분한 시스템의 공간에 따라 사용자가 시스템에 대하여 갖는 관여도와 동기를 측정하였으며, 관여도의 수준과 동기의 차원에 따라 사용 편의성을 높일 수 있는 디자인 요소로서 시스템을 구현하고 있는 색상들 사이의 대비 수준과 색상의 색조 차원을 규명하고자 한다.

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A Study on the Actual Conditions and Usage of Korean Design Right (한국 주얼리 디자인권 실태 및 이용에 관한 연구)

  • Chang, Chin-hee;Ko, Seung-Geun
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.227-233
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    • 2019
  • In order to suggest the utilization measures suitable of the 4th industry and design right in the management of jewelry company and also applying it to Korean jewelry industry, Also, the current status of Korean jewelry industry and design right was researched. Based on the theoretical background, the hypotheses were set up. After conducting a survey on the 4th industry, design right, management mind, and management intention targeting jewelry industry workers focusing on the set-up hypotheses. In the results The job currently working for in the jewelry industry and the job desired in the future were the design with the highest ratio, so that the importance of design was high in Korean jewelry industry. Also, design was the first priority of management mind, important elements of jewelry industry management, and successful management strategy while technology showed a bit less importance than factors of marketing, capital, and personal connections.

Fashion Design and Generative AI: Categories of Creative Works and Ethical Challenges (패션 디자인과 생성형 AI: 창작물의 범주와 윤리적 과제)

  • Yun Jee Bae
    • The Korean Fashion and Textile Research Journal
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    • v.26 no.4
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    • pp.326-338
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    • 2024
  • This study investigates the intersection of generative AI and fashion design, with emphasis on the recognition of artificial-intelligence (AI)-generated works as creative outputs and the associated ethical and legal challenges. Generative AI technologies, such as GANs and diffusion models, have revolutionized the fashion industry by enabling the rapid creation of innovative designs. Despite these advancements, significant issues persist regarding the attribution of authorship and copyright protection. Current intellectual property frameworks in the U.S., the EU, and South Korea predominantly recognize human creators, which implies that AI-generated works are not copyright protected unless significant human creative input is demonstrated. This study reviews the relevant policies and guidelines from major organizations such as WIPO and the U.S. Copyright Office and examines various case studies to illustrate these points. Additionally, the ethical implications of AI in fashion design, particularly concerning data bias and transparency, are critically analyzed. The findings underscore the necessity for transparent and fair data usage, clear documentation of the creative process, and human-AI collaboration. This collaboration should enhance creativity without overshadowing the unique artistic contributions of human designers. The study concludes by recommending the development of robust legal and ethical guidelines to ensure responsible and innovative use of AI in fashion design. These guidelines aim to protect the rights of human designers while fostering a collaborative environment in which AI serves as an enabler of creativity and innovation.

Judiciary Elements of Originality in 2D Character Design - Focused on the Precedents of Copyright Infringement - (캐릭터 도안(圖案)의 창작성 판단 기준 - 저작권침해소송 판례를 중심으로 -)

  • Cho, KyeongSook
    • Journal of the Korean Society of Costume
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    • v.66 no.5
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    • pp.33-48
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    • 2016
  • Upon the needs to draw the judicial elements of creativity in the copyrighted character designs, this paper aims to draw and categorize the elements based on the analysis of preceding court decisions. The results are as follows: the form of body, the features in its face and its composition, the overall image, the degree of personification, and aesthetic sensation. These elements reflect formative skills required to portray the intrinsic quality of a character. This paper is of significant interest in that it suggested the legal basis and elements of creativity in character design to professionals in both areas of design and judicial decisions.

Development of a Korean Font Classification System for Images Based on Syllable-Level Text Recognition (글자 단위 텍스트 인식 기반의 이미지 내 한글 글꼴 분류 시스템 개발)

  • Sara Yu;Kim Yoon-Ju;Song Ji-Hyo;Ki Yong Lee
    • Annual Conference of KIPS
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    • 2023.11a
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    • pp.718-721
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    • 2023
  • 이미지 내 글꼴을 파악하는 것은 디자인 자료 제작, 저작권 확인 등 다양한 곳에서 중요한 문제이다. 하지만 이미지 내 한글 글꼴을 자동으로 식별하는 시스템은 아직 존재하지 않으며, 수동으로 한글 글꼴을 파악하는 것은 시간과 정확도 측면에서 매우 비효율적이다. 따라서 본 논문에서는 이미지 내 한글 글꼴을 자동으로 인식하는 시스템을 개발한다. 본 논문에서 개발한 시스템은 크게 두 가지 기법을 사용한다: (1) 한글의 기하학적인 특성을 활용하여 글자 단위로 텍스트를 인식하며, (2) 단어가 아닌 글자 단위로 글꼴을 분류하고 각 글자에 대한 글꼴 분류 결과를 종합하여 최종적인 글꼴 분류 결과를 얻는다. 10가지 한글 글꼴이 나타나는 직접 제작한 이미지를 사용하여 시스템의 성능을 평가한 결과 제안 방법은 비교 방법에 비해 더욱 정확히 한글 글꼴을 분류함을 확인하였다.

Copyright Problems In case of the Image Synthetics of Computer Graphics (컴퓨터 그래픽 합성 이미지의 저작권 문제에 관한 고찰)

  • 이향숙
    • Archives of design research
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    • v.11 no.2
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    • pp.59-68
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    • 1998
  • A work as human's creatures are transformed to bits and multimedia. In the modem society which is governed by simulation, infornlation is symbolized and becoming easily reached to anyone. Thus, collections of image and composition can show a new world beyond the ethical viewpoint. The problem with worries about the differnce between the original and a copy and disappearence of the meaning in postmodern era is the problem of how to set the intellectual properties and copyrights.In this situation, sharing of information according to the theoretical concepts and process of digitalization of photos in the era of information-intensive society was presented. The ethics of intellectual properties and copyrights and in postmordern era were driven. After reviewing the intellectual properties in the era of national information infrastructure of twenty-first century and by identifying the problems, the directions of what we have to do as image makers, and the intellectual properties and copyright.

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Similarity Evaluation and Analysis of Source Code Materials for SOC System in IoT Devices (사물인터넷 디바이스의 집적회로 목적물과 소스코드의 유사성 분석 및 동일성)

  • Kim, Do-Hyeun;Lee, Kyu-Tae
    • Journal of Software Assessment and Valuation
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    • v.15 no.1
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    • pp.55-62
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    • 2019
  • The needs for small size and low power consumption of information devices is being implemented with SOC technology that implements the program on a single chip in Internet of Thing. Copyright disputes due to piracy are increasing in semiconductor chips as well, arising from disputes in the chip implementation of the design house and chip implementation by the illegal use of the source code. However, since the final chip implementation is made in the design house, it is difficult to protect the copyright. In this paper, we deal with the analysis method for extracting similarity and the criteria for setting similarity judgment in the dispute of source code written in HDL language. Especially, the chip which is manufactured based on the same specification will be divided into the same configuration and the code type.

Study About the Capstone Design Education for the Growth of Local Design Industries - Based on the Exhibitional Project, 'Jeju Tamranun Idea' (지역디자인 산업발전을 위한 캡스톤 디자인교육 사례연구 - '제주 탐라는아이디어전'을 중심으로)

  • Kim, Jong-Min
    • The Journal of the Korea Contents Association
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    • v.21 no.6
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    • pp.653-662
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    • 2021
  • This is a thesis about the whole process of cooperative study for the project, 'Jeju Tamranun idea' which produced by Capstone Design Class in communication design Dept, Hongik University. The purpose of this thesis is to know the primary educational goal and essence of capstone design class and to find the enhancement plan for the local design industry. The exhibitional project, 'Jeju Tamranun idea' was operated three times by hongik university with the company based on Jeju from 2017 to 2019. After the research, There are three positive effects of this project which are the new social function of the discarded assignments, the improvement of educational standard through the autonomous competition, and the growth of students' social consciousness in the process of considering local industries. And there are several points to be reviewed for a better capstone design class with local design industries. It is necessary to utilize the untact system for solving distance issues. And also, absolute evaluations, giving equal reward, and copyright protection are needed. Lastly, the continuous development of the curriculum to improve local design industries is needed.

An analysis on the factor and types of plagiarism of Korean animation (한국 애니메이션의 표절요인과 유형분석)

  • Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.327-335
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    • 2019
  • In the 1970s, Korea actively produced so many animated works which is called the "golden age" of korean animation. However, Korea imported and subcontracted foreign animations than creating original works and, there has been a constant controversy that many of the korean animations imitated foreign works. Therefore, this paper aims to analyze the factors that caused this and its patterns, focusing on works suspected of plagiarism in Korean animation during the 1970s and 1980s. First, the focus will be on the definition and composition of plagiarism in art creation, secondly, on the political-ideological, industrial-administrational, production-structural, and copyright awareness aspects of the factors of plagiarized animation. Thirdly, 30 korean animations produced at the time will be analyzed on the degree of design theft and plagiarism based on six criteria focusing on characters' shapes and color arrangements. By analyzing the social factors and patterns of plagiarism, this study aims to provide a social and cultural understanding of academic value about the process of korean animation's development.