• Title/Summary/Keyword: 디자인 언어

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A study on application of fractal structure on graphic design (그래픽 디자인에 있어서 프랙탈 구조의 활용 가능성 연구)

  • Moon, Chul
    • Archives of design research
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    • v.17 no.1
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    • pp.211-220
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    • 2004
  • The Chaos theory of complexity and Fractal theory which became a prominent figure as a new paradigm of natural science should be understood not as whole, and not into separate elements of nature. Fractal Dimensions are used to measure the complexity of objects. We now have ways of measuring things that were traditionally meaningless or impossible to measure. They are capable of describing many irregularly shaped objects including man and nature. It is compatible method of application to express complexity of nature in the dimension of non-fixed number by placing our point of view to lean toward non-linear, diverse, endless time, and complexity when we look at our world. Fractal Dimension allows us to measure the complexity of an object. Having a wide application of fractal geometry and Chaos theory to the art field is the territory of imagination where art and science encounter each other and yet there has not been much research in this area. The formative word has been extracted in this study by analyzing objective data to grasp formative principle and geometric characteristic of (this)distinct figures of Fractals. With this form of research, it is not so much about fractal in mathematics, but the concept of self-similarity and recursiveness, randomness, devices expressed from unspeakable space, and the formative similarity to graphic design are focused in this study. The fractal figures have characteristics in which the structure doesn't change the nature of things of the figure even in the process if repeated infinitely many times, the limit of the process produces is fractal. Almost all fractals are at least partially self-similar. This means that a part of the fractal is identical to the entire fractal itself even if there is an enlargement to infinitesimal. This means any part has all the information to recompose as whole. Based on this scene, the research is intended to examine possibility of analysis of fractals in geometric characteristics in plasticity toward forms in graphic design. As a result, a beautiful proportion appears in graphic design with calculation of mathematic. It should be an appropriate equation to express nature since the fractal dimension allows us to measure the complexity of an object and the Fractla geometry should pick out high addition in value of peculiarity and characteristics in the complex of art and science. At the stage where the necessity of accepting this demand and adapting ourselves to the change is gathering strength is very significant in this research.

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Expression and Reader Cognition of Japanese Comics Character (일본 만화 캐릭터의 표정과 독자 인지)

  • Yoon, Jang-Won
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.246-254
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    • 2007
  • As for comics and animation, the specific gravity came to become still larger in all the art fields together with the importance in various image media now which is useful and goes the time of the 21st century new media. Especially the demand of users to the vision culture which develops day by day, Sensitivity Engineering Department is trying to realize the necessity for a sensitivity design acutely together. The influence of the comics which have toxicity most also in Japanese culture in a geographical position like South Korea on it, and animation is the actual condition in the reason which has reached from youth universally to the layer for years, to be inquired systematic to a Korean comics language. This research was conducted as we thought sufficient study on various situations are required, and among them for the research of expressions of cartoons's characters, we've divided the expressions of characters that comes out in Japanese cartoons into categories of 'happiness, anger, sadness, pleasure' and 'fear, astonishment and dislike' and based on these categories, we've drawn out the minimum elements to express emotions in cartoon and prepared image-map by relating them with languages that express emotions of people and based on this, we've made a calculating tools on how our readers would recognize the expression languages. Samples of Japanese cartoons of which we've chosen for the purpose of drawing out the elements of expressions were limited to only published cartoons and we've made a foot steps for expression analysis of animation characters in the future.

An emotional speech synthesis markup language processor for multi-speaker and emotional text-to-speech applications (다음색 감정 음성합성 응용을 위한 감정 SSML 처리기)

  • Ryu, Se-Hui;Cho, Hee;Lee, Ju-Hyun;Hong, Ki-Hyung
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.5
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    • pp.523-529
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    • 2021
  • In this paper, we designed and developed an Emotional Speech Synthesis Markup Language (SSML) processor. Multi-speaker emotional speech synthesis technology that can express multiple voice colors and emotional expressions have been developed, and we designed Emotional SSML by extending SSML for multiple voice colors and emotional expressions. The Emotional SSML processor has a graphic user interface and consists of following four components. First, a multi-speaker emotional text editor that can easily mark specific voice colors and emotions on desired positions. Second, an Emotional SSML document generator that creates an Emotional SSML document automatically from the result of the multi-speaker emotional text editor. Third, an Emotional SSML parser that parses the Emotional SSML document. Last, a sequencer to control a multi-speaker and emotional Text-to-Speech (TTS) engine based on the result of the Emotional SSML parser. Based on SSML which is a programming language and platform independent open standard, the Emotional SSML processor can easily integrate with various speech synthesis engines and facilitates the development of multi-speaker emotional text-to-speech applications.

Expansible & Reconfigurable Neuro Informatics Engine : ERNIE (대규모 확장이 가능한 범용 신경망 연산기 : ERNIE)

  • 김영주;동성수;이종호
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.6
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    • pp.56-68
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    • 2003
  • Difficult problems In implementing digital neural network hardware are the extension of synapses and the programmability for relocating neurons. In this paper, the structure of a new hardware is proposed for solving these problems. Our structure based on traditional SIMD can be dynamically and easily reconfigured connections of network without synthesizing and mapping original design for each use. Using additional modular processing unit the numbers of neurons find synapses increase. To show the extensibility of our structure, various models of neural networks : multi-layer perceptrons and Kohonen network are formed and tested. The performance comparison with software simulation shows its superiority in the aspects of performance and flexibility.

(e-commerce Agents using Reinforcement Learning) (강화 학습을 이용한 전자 상거래 에이전트)

  • 윤지현;김일곤
    • Journal of KIISE:Software and Applications
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    • v.30 no.5_6
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    • pp.579-586
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    • 2003
  • Agents are well fitted to e-commerce applicable area because they pursuit an autonomy and interact with dynamic environment. In this paper we propose an e-commerce agents using reinforcement learning. We modify a reinforcement teaming algorithm for agents to have an intelligent feature and to make a transaction as practical business body in behalf of a person. To show the validity of this approach, we classify agents into buying agents and soiling agents, give characters of level according to the degree of learning and communication. Finally we implement an e-commerce framework and show the result. In this paper we show a design of e-commerce agents which is based on the proposed learning algorithm and present that the agents have enough possibility of doing a transaction in practical e-commerce.

Developing a Reactive System Model from a Scenario-Based Specification Model (시나리오 기반 명세 모델로부터 반응형 시스템 모델 개발)

  • Kwon, Ryoung-Kwo;Kwon, Gi-Hwon
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.99-106
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    • 2012
  • It is an important and a difficult task to analyze external inputs and interactions between objects for designing and modeling a reactive system consisting of multiple object. Also the reactive system is required huge efforts on confirm it can satisfy requirements under all possible circumstances. In this paper, we build from requirements to a scenario-based specification model using LSC(Live Sequence Chart) extending MSC(Message Sequence Chart) with richer syntax and semantic. Then the reactive system model satisfying all requirements for each object in this system can be automatically created through LTL Synthesis. Finally, we propose a method of reactive system development by iterative process transforming a reactive system model to codes.

A Query Processing Method for Retrieving Harmonious Binary Colors (조화로운 이진색상 추출을 위한 질의처리 방안)

  • Park, Eun-Young;Lee, Ki-Hoon;Park, Young-Ho
    • Journal of KIISE:Databases
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    • v.37 no.5
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    • pp.267-274
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    • 2010
  • Recently, color harmony that decides the value of design is becoming important. In the paper, we propose a method that allows us to easily use harmonious colors in computer systems. Since existing work has focused on finding new color harmony rules or rules that translate emotional words into colors, a method that models these rules in the computer system has not been discussed in depth. In this paper, we model a color system and color harmony rules as a relational database and queries on this database, respectively.

Implementation of DEMUX Constructing IP Packet from MPEG-2 TS (MPEG-2 TS로부터 IP 패킷을 구성하는 역다중화기 구현)

  • Lee, Hyung
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.59-65
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    • 2010
  • This paper proposes an implementation of a hardware module for transmitting MPEG-2 TS data over the internet protocol (IP)-based network. This implementation consists of two modules; one is an encapsulation module which bridges between n TS packets, where $1\;{\leq}\;n\;{\leq}\;7$, and an IP packets, the other is a packet conversion module which extracts an DSM-CC PS packet from consecutive TS packets and then reconstructing an IP packet. So, these IP packets are carried over 150 megabits per second. Although overall work flow of the proposed DeMUX is based on the reference design of ALTERA, the DeMUX is enhanced by modifying it and performs more functions by adding a packet conversion module. The DeMUX is described by Verilog-HDL (hardware description language) and shows the faithful functionality and throughput through the simulation.

Using PHP on the Internet Design and Implementation of Used Transaction System (인터넷 상에서 PHP를 이용한 중고거래 시스템의 설계 및 구현)

  • Hwang, Ho-yeon;kwon, Se-hyun;Jo, Su-jang;Hwang, Seung-jin;Yoo, Ji-yeon;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.712-714
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    • 2018
  • The system of this paper designs and implements a used trading system that is commonly used on the Internet. In order to pursue local transactions based on location, we designed the system by dividing the region in consideration of the general characteristics of used transactions that are restricted by transactions through distance and location. To do this, I used MySQL as the database engine and I used PHP, an Internet server-based scripting language, for database interworking. Due to the characteristics of secondary transactions, information security and design of each product are considered.

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Using PHP on the Internet Design and Implementation of Used Transaction System (인터넷 상에서 PHP를 이용한 중고거래 시스템의 설계 및 구현)

  • Hwang, Ho-yeon;kwon, Se-hyun;Jo, Su-jang;Hwang, Seung-jin;Yoo, Ji-yeon;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.353-355
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    • 2018
  • The system of this paper designs and implements a used trading system that is commonly used on the Internet. In order to pursue local transactions based on location, we designed the system by dividing the region in consideration of the general characteristics of used transactions that are restricted by transactions through distance and location. To do this, I used MySQL as the database engine and I used PHP, an Internet server-based scripting language, for database interworking. Due to the characteristics of secondary transactions, information security and design of each product are considered.

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