• Title/Summary/Keyword: 디자인 방법론

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A Study on Space in the Moveis of Hirokazu Koreeda (고레에다 히로카즈 감독 영화의 공간 연구)

  • Hwang, Woo-Hyun
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.343-363
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    • 2018
  • Classical film narrative fails to reflect the increasing complexity of modern society. In this era of film narrative crisis Hirokazu Koreeda presents a new solution. The director puts an emphasis on neutral valuation over subject matter rather than empathy of audiences which leads to a biased point of view. Thus Hirokazu Koreeda choose space over story as a critical narrative enabler. Two qualitatively opposite spaces are presented and the boundary space of the two are set as a main background where the valuation over the spaces waves up and down. Audiences who get accustomed to a one-sided value judgement led by storytelling can be neutralized by pendulum movement of valuation. The specific methods of using space as a main tool of value neutralization have changed through the director's filmography. Space had been thoroughly designed through the storyboard in early works. Later the director let audiences experience the spaces to evoke a sense of place.

Evolutionary Design Methodology for Topology Open-ended Engineering Design (구조적으로 열린 공학 디자인을 위한 진화적설계 방법론)

  • Seo Kisung
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.04a
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    • pp.189-192
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    • 2005
  • 공학시스템의 설계 문제는 시스템 구성이 복잡하고, 구조적으로 열려있으며, 전기, 기계, 유압, 열등의 서로 다른 에너지 도메인 구성 요소를 포함한다. 최적의 설계를 위해서는 각 도메인에 대한 통합된 설계 방법과 자동적이고 구조적으로 열린 공간에 대한 효율적인 탐색방법이 요구된다. 본 논문은 도메인에 독립적이며 모델링과 해석에 장점을 가진 본드 그래프 (bond graph)와 대규모 공간 해의 탐색에 접합한 진화 알고리즘의 일종인 유전자 프로그래밍(Genetic Programming)을 결합하여 멀티 도메인 동적시스템에 대한 디자인 해를 자동적으로 생성해주는 설계 방법을 제시하고, 제안된 설계방법의 효용성을 입증하기 위해서 이를 아나로그 필터 설계에 문제에 적용하였다.

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Development of VR Fire-extinguishing Experience Education Contents Using UX Design Methodology (UX 디자인 방법론을 적용한 VR 소방체험 교육콘텐츠 개발)

  • Chung, Yoo-Kyung
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.222-230
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    • 2017
  • The Ministry of Public Safety and Security plans to expand fire safety education infrastructure to provide customized fire safety education, spread fire safety culture and develop a tailored fire safety education system as a part of the 2016 Citizens' Safety Improvement Policy. This study has also been designed to improve safety problems in the Republic of Korea. Even though safety education has been given, citizens aren't still able to experience a close-to-real situation. In addition, their understanding and satisfaction with the curriculum are very low. Therefore, this study offers VR fire-extinguishing experience education contents as an effective alternative. With a goal of having the participants experience fire extinguishing and evacuation drill in a virtual space, this program has the following advantages: i) safe fire-extinguishing experience; ii) UI to create fun ; iii) useful in fire-extinguishing education; iv) budget saving. we configure the VR fire experience system structure and hardware by applying UX design methodology. We also develop for VR-specific motion recognition plug-in and controller that can be feeling in HMD environment.

University Library Service Improvement Using the Double Diamond Model (서비스디자인방법론을 활용한 대학도서관 서비스 개선방안 연구)

  • Noh, Kyungkuk;Lee, ByeongKi
    • Journal of the Korean Society for information Management
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    • v.39 no.3
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    • pp.195-216
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    • 2022
  • In this study, the author applied the service design methodology to the university library to maximize the service value provided by the university library. To this end, the 'Double Diamond Model', a service design model, was applied to the university library, and service design tools such as Persona, Customer Journey Map, and Touch Points were utilized. To reflect on the service design in the university library, the author first reviewed the literature related to the subject and researched the previous studies. Then, the issue was discovered by questionnaire surveys, interviews with users and librarians, and field investigations. Based on this, Persona and situation scenarios were derived. In addition, after synthesizing Persona's situational behavior and user's emotional change, the study visualized the Customer Journey Map and suggested service improvement plans for 11 items in 3 areas. This study is focused on the process of deriving service improvement plans rather than improving a specific service. The purpose of this study was to improve university library service and to suggest new service plans. The significance of this study is that the practical service improvement plans were applied to the university library.

A Study of Subjectivity about Virtual Fashion

  • Su-Joung Cha
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.189-202
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    • 2024
  • The purpose of this study was to apply the Q methodology to type subjective perceptions of virtual clothing and to examine the characteristics of each type. Perceptions of virtual clothing were analyzed into four types. The first type was the "virtual clothing trusting fit grasping type," who preferred to use virtual clothing and believed that virtual clothing would help them grasp the fit. The second type was the shopping mall adoption-positive design understanding type, which believes that virtual clothing is useful for design understanding and that all shopping malls should have a virtual clothing system. The third type was the environmental pollution reduction virtual clothing purchase type, where the virtual clothing reduces environmental pollution and the user wants to purchase virtual clothing that cannot actually be worn. The fourth type was the actual clothing-like fun-seeking type, in which the virtual clothing resembles actual clothing and the shopper believes that the virtual clothing will make shopping more enjoyable. Depending on the type, the avatar was required to adjust the dimensions of the avatar, enhance the design expression of the garment, equip the avatar with decorative items, and produce virtual clothing for sale.

A Study on the Subject Connection in Design Curriculum -Focused on the Subjects, Space Design and Computer Aided Design- (디자인 교과과정에서의 교과목 연계 연구 -공간디자인과 컴퓨터응용디자인 교과목을 중심으로-)

  • 이성남
    • Archives of design research
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    • v.13 no.4
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    • pp.145-154
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    • 2000
  • Higher educational results might come from the rational method of curriculum operation. Therefore, every subject in the major course should be planned to response the specialty of students and the efficient method of education are still more needed in technical college, in which students have to get the specialty on the short period of education. Because each subject in the major course works as the close cause and result of educational goal to form the specialty of students, the achievement of educational results in each subject is an important studying part of the educators in technical college. This study is a case of the approaching method for the improvement of learning effect by the connection of subjects 'Space Design' and 'Computer Aided Design' in the Dept. of Industrial design. It is considered to achieve two subjects' educational goals by leading up the students' learning concentration from the comprehension and experience about the co-relationship of the two subjects. And it shows the results of this approaching method such as students could get the design technology of the two subjects, and they could have self-confidence to the managing of the design process and planning of the design works as well.

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Study of the information processing model in a way of product design method (제품디자인 방법에서의 정보 처리 모델 연구)

  • 조성근
    • Archives of design research
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    • v.16 no.1
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    • pp.289-296
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    • 2003
  • The thesis is a study of the information model for the information collection and systematization in the way of product design. In the past, the design was made by the designers hands, worked with the material directly, but today's product design, the material diverted to information, can be considered as it is made essentially through information collection and systematization processing. If the product design is considered the information processing, usually it means a qualitative change of the product design information, not a quantitative change of the information theory. A focus of the study is to grope for a way of changing the subject to information, dealing with when the product design intends to purposes, not the material, When a way of the product design was discussed to solve the problems rationally, in the past, if it is considered as quantitative, qualitative and organic methods and modeling as their means based on the process model, [analysis-generalization-estimation], are formal ism, the way of product design as information is that the product direction as a substance should go through the design information processing, making an alternative plan with the information model cycling to natural order. Because success or failure of the product design in the future depends on information as material.

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A Study on User Participatory Design Method for Community Facilities - Through Sakuragaoka Community Center Design Process in Japan - (주민(住民) 참가(參加)에 의한 지역시설설계방법(地域施設設計方法)에 관한 연구 - 동경도(東京都) 세전곡구(世田谷區) 앵구구민(櫻丘區民)센터 설계과정을 통하여 -)

  • Lee, Eulgyu;Yang, Kwanmok
    • Journal of the Korean Institute of Rural Architecture
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    • v.1 no.3
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    • pp.65-75
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    • 1999
  • The purpose of this paper was to find a user participatory design method for the Sakuragaoka Community Center, Japan, through the following investigations: (1) Construction-Meeting Group (CMG) organized people of various social standings, who proposed the design terms desired for their community facilities, after indepth discussions and visiting similar facilities, (2) Aesthetic-Urban Committee (AUC) organized architectural professional advisors, who proposed facility size, functions, sky line, and accessibilities, (3) The administration office of Setagaya-Ku played an important role that included the organization of CMG and AUC and collected design concepts from participating user and professional advisors.

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System Requirements for the Development of a Personal Mobility Using Reverse Engineering and QFD (역공학과 QFD를 활용한 퍼스널모빌리티 시스템 요구사양 도출)

  • Kim, In-Kyu;Park, Tae-han;Chung, Yun-Chan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.263-266
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    • 2019
  • 본 연구에서는 주행승차감 및 안정성을 고려한 전동킥보드의 문제점을 해결하기 위해 역공학 기법을 사용하여 주요 시스템의 품질요소, 제품특성 등을 분석하고 사용자 요구사항을 도출하기 위해 품질기능전개(QFD: Quality Function Deployment)방법론을 적용하였으며 그 결과로 사용자 요구사항은 6개의 범주에서 20개를 도출하였으며 품질특성 요구사항은 16개 도출하여 최종 12개를 시스템 품질특성(CTQ: Critical To Quality)으로 선정하였다.

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Methodology for Designing Inter-device Connectivity by Classifying User Experience Step (사용자 경험단계의 분류를 통한 기기간 연결성디자인 방법론)

  • Hong, Sung-Soo;Yoo, Soung-Min;Ahn, Hyo-In;Ko, Chang-Suk
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.456-459
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    • 2008
  • We are now in the era of digital convergence with CE products and PC at the center, but product diversification occurs in the same breath. Each device may perform its own functions itself independently, but proportion of the inter-device usage is increasing gradually by concept of a home network and ubiquitous widely prevailed. The consumer's need of inter-device connection will take the dominative position of the market. Therefore, we can easily forecast that diversification of the products may inevitably lead connectivity patterns complicated considering recent market situation and trends. In this paper, we propose the methodology for designing inter-device connectivity which covers issues such like segmenting numerous number of connectivity pattern, and establishing their structure of control. Our methodology also supports the inter-device connection with extensive latitudes and a multi-device simultaneous control. In order to present inter-device connectivity guideline, we define four stages of a user experience - Connection, Configuration, Use, Disconnection. Based on the 4 user experience stages, we suggest a specific connectivity designing guideline for each step.

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