• Title/Summary/Keyword: 디자인 매체

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The Research of New Multimedia Design Development on Internet - Focus on the Type - (인터넷에서의 뉴멀티미디어 디자인 개발에 관한 연구 - 서체의 활용을 중심으로 -)

  • 류성현;신계옥;이은주;이현주
    • Archives of design research
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    • v.11 no.3
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    • pp.47-55
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    • 1998
  • Homepage design on the Web is incredibly growing fast as the integrative information method than any other media. At the beginning the homepage was designed by text mostly, however, it has been changed to use the multimedia. Design in the Web is changed by the development of computer technology. Rnal destination of Web is an user platform that consists of pixel of monitor screen. Monitor requires different approach from printing material because of the limited of range of presentation and the property of light. This paper has studied to find the possibilities of expression of type which can be the basic structure for HTML. By the case study of homepage, it has analyzed the kind of types, presentation method, the number of frequency, and variation of design.

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Research on GUI design in digital information media (디지털 정보매체에서의 GUI 설계에 대한 연구 <인터넷전자신문을 중심으로>)

  • 박선영;이동연
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.46-47
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    • 1999
  • 네트워크 멀티미디어 서비스인 월드 와이드 웹(www)이 널리 확산되면서 인터넷 전자신문이 각광을 받고 있다. 그 이유는 전자신문의 최대 장점인 쌍방향 커뮤니케이션을 통해 그 날의 뉴스들을 음성, 동화상을 통해 실시간(Real Time)으로 제공하고 있으며, 하이퍼링크의 연결로 신문의 제한된 지면을 극복하고 많은 양의 정보를 독자들에게 제공할 수 있기 때문이다. (중략)

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A Study on the Contents Production for a Clothing Design Analysis - Focused on the Image Medium of Chinese Historical Background - (의상디자인 분석을 위한 콘텐츠 제작에 관한 연구 - 중국역사배경 영상매체를 중심으로 -)

  • Yoon, Hae-Gyung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.2
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    • pp.61-71
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    • 2006
  • The purpose of this study is to present a contents production process for costume design analysis by take advantage of the image media of Chinese historical backgrounds. The production process of contents for lectures on fashion design analysis can be summarized as follows: The contents for the design analysis of Chinese costumes can be divided into major media and supplementary media. Major media can be completed through the processes including the selection of Chinese historical backgrounds. images and media (video, DVD title or VOD), verification of image capture parts, image captures, and applications of PPT files. Supplementary media consist of production of analysis materials for each item and TPO, report preparation methods and discussions, and printed matters to be used at the stage of image comparison and verification. This way, a process applicable to the design analysis of Chinese costumes can be presented.

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A Study on Mobile Icon Design of iPhone7 (iPhone7을 중심으로 한 아이콘 디자인에 대한 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.34
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    • pp.367-386
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    • 2014
  • The development of science was crucial to recent advancements in design such as digital contents, UI, GUI, UX design. Not until the DOS evolved into Windows OS were many kinds of digital media design created, namely due to the invention of the computer mouse. A necessary element of mobile phones and Window OS is icons, since icons act as visual symbols, touch buttons and gateways into software content. Icons have undergone many stages of development simultaneously with developments in digital science. We can observe changes in mobile icon design from Skeuomorphism Design to Minimalism to Flat Design. These changes were caused by macro-level trends in design across all other industries. Apple iPhone's Skeuomorphism Design of 2013 evolved into IOS7's Minimalism and Flat Design of 2014. In the mobile world, flat design will again create big changes in design. This research aims to contribute to basic research data of GUI design that are used by creators of mobile apps to understand and anticipate future trends.

A Study on Children′s Picture Book as a Communication Medium (커뮤니케이션 매체로서 어린이 그림책에 대한 연구)

  • 박경희
    • Archives of design research
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    • v.14 no.1
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    • pp.7-16
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    • 2001
  • Human beings have been leading their life and desirable social life through communication. Human communication has been changed and expanded through language, letters, printing media, broadcasting media, and more recently network communication media. Since the invention of characters, books have been the human beings' communication medium that have the longest history, and they have preserved and succeeded human spiritual world. Children's picture books are also a communication medium composed of the transmitter of the information, message, medium, and the receiver, and makes the process of communication. The sender: writer, illustrator, and editor, analyzes children, special receiver, symbolizes messages, make up contents and make communication come true by selecting media and effectively delivering them to children. Considering the developmental characteristics of the receiver, children and their desires, visual media such as the writings and illustrations. The writings and illustrations are the most appropriate for communication with children. The first, picture books are for the communication between grown-ups and children, and also that with society for helping children find their identity and perform their roles. The second, through the message of writings and illustrations young children acquire human communication ability of this age. That is, they experience and learn visual communication and letter communication

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A Study on Hospital Homepage Design Development (병원 홈페이지 디자인에 관한 연구)

  • 최병만;양종열;홍찬석
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.50-51
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    • 1999
  • 병원은 생명을 다루는 서비스를 취급하고 이것은 국민의 건강 및 생명과 직결된 서비스인 만큼 상업적 목적으로 다루어질 수 없는 분야이다. 따라서 영리만을 목적으로 의료광고가 시행되는 것을 우려하여 의료광고를 법적으로 금지하고 있다. 이러한 상황은 내ㆍ외적으로 병원을 알릴 수 있는 매체와 방법을 극히 제한적 규제하였다. (중략)

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A Study on Interactive Research Module Development (인터렉티브 리서치 모듈개발에 관한 연구)

  • 윤봉식;한일우
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2000.11a
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    • pp.104-105
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    • 2000
  • 제품을 디자인함에 있어 정확하고, 신속한 소비자 욕구에 대한 조사는 디자이너의 키치 못지 않게 제품의 성패를 좌우하는 주요한 요소이다. 특히, 각종 매체의 발달이 가져온 정보경제시대의 소비자 욕구변화나, 소비시장의 변화양상은 급속히 그 주기를 좁혀가고 있어 수집된 시장정보의 신속한 제품화는 그 어느때보다 더 절실하게 요구되어지고 있다.(중략)

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The Effects of Visual and Auditory Information as a Tool of Emotional Value Assessment (감성 가치 평가를 위한 시각적, 청각적 매체의 효용에 대한 연구)

  • 이은창;김명석
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.12-13
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    • 1999
  • 디자인은 디자이너와 소비자간에 사회의 공적 영역을 배경으로 한 일종의 커뮤니케이션 모델이라고 할 수 있다. 커뮤니케이션은 일반적 의미와 구체적 의미로 나누어 냉각해 볼 수 있다. 일반적 의미는 "한 사람이 다른 사람에게 메시지를 전달하는 것”으로 정의할 수 있다. (중략)

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