• Title/Summary/Keyword: 디자인 결정모델

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A Study on the Application of AHP to Design Decision Model on Fuzzy System (퍼지시스템을 토대로한 디자인 결정모델에서 AHP 적용에 관한 연구)

  • Woo Se-Jin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.3
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    • pp.309-314
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    • 2006
  • As a part of study to develop a building design support system for architectural designer's design decision process, the drawbacks of fuzzy system-based design decision model suggested in the previous study have been made up for. A method of logically taking the characteristic and impact of design elements into designing HVAC type was suggested. For purpose of mirroring HAVC designer's working process, a model was developed using AHP, a way of decision making process in the inference process of optimum design values.

Interaction between BIM Model and Physical Model During Conceptual Design Stage (설계 초기 단계에서 BIM 모델과 물리적 모델의 상호작용 방안)

  • Yi, Ingeun;Kim, Sung-Ah
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.4
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    • pp.344-350
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    • 2013
  • It is essential to consider geometry in the early design stage for rational design decisions. However, a crucial decision had been taken by conversation, physical model, and gesture rather than BIM mode which can analyze geometry efficiently. This research proposes the framework of interaction between BIM model and physical model for real-time BIM analysis. Through this real-time system framework of two models, architects can adopt BIM data at early design stage to review analysis of BIM model. It should facilitate dynamic design based on rich BIM information from an early stage to a final stage.

A Study on a Decision Making Model for the Internet Avatar User -With Particular Emphasis on Developing Prototypes for Purpose of Users- (인터넷 아바타 사용자의 의사결정 모델에 관한 연구 -사용 목적 별 프로토타입 제작을 중심으로 -)

  • 김영미;정경운
    • Archives of design research
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    • v.17 no.3
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    • pp.263-272
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    • 2004
  • As the evolution of information and communication technologies alters the communication environment at an alarming rate, the avatar has presented itself as one of new means of communication in recent years. The Internet avatar has increasingly placed as an important profit making source of the digital contents. However, studies on how users make decision for choosing the avatar are very seldom. The aim of this study is to understand user's behaviors in the decision making process for selecting the most appropriate avatar among various choices. It also aims to identify major factors and elements for developing an avatar depending on the users purposes. A set of decision-making models, accordingly purpose model and cognitive model, as well as prototype of each model have been developed. Finally, it suggested practical guidelines for designing the avatar in conjunction with purposes of use.

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Random Distribution based Decision Model of Design Factor having Time Variable in Building Energy Conservation Design (시간변수를 가진 건물에너지 절약 설계요소의 디자인 결정을 위한 확률분포 결정모델)

  • Woo, Se-Jin
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.21-31
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    • 2010
  • In the architectural design technologies being changed recently, there is the study to develop the way that will enable the designers to get access logically to the processes of deciding the values of design factors which depend on the experience of the designers. This study, which is one part of those studies, has been carried out to develop the model that can decide the values logically for the design factors having the character that the design values are changed by the time variation out of design factors involved in the building energy saving design. As a result, the structure of the decision model which can decide the design values logically from the computer simulation that solve the problem by interpreting the real world as the probability distribution, has been established through this study. For the application and verification of these decision model, the case study has been carried out for the outdoor climate factors that stand for the design factors having the time variation.

모바일 핫토크-휴대폰 모양도 각양각색, 이젠 디자인으로 승부

  • Im, Yeong-Mo
    • Digital Contents
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    • no.7 s.146
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    • pp.62-65
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    • 2005
  • 바야흐로 현대인들은 휴대폰 홍수의 시대에 살고 있다. 이동통신사 대리점 쇼케이스를 보면 언제나 새로운 단말기가 즐비하다. TV CF를 봐도 최소 몇 주에 하나 꼴로 신규 모델에 대한 광고가 나온다. 휴대폰 업계의 동향에 대해 잠시만 눈여겨 보지 않고 소홀했다가는 그새 격세지감을 느낀다. 무슨 휴대폰 모델들이 이렇게나 많이 발표되는지…. 휴대폰에서‘통화 품질’이라는 요소가 소비자의 구매 결정을 좌우하던 시대는 끝난 상태다. 어느 단체의 설문조사 결과에서도 밝혀진 바와 같이 통신사 혹은 단말기 결정을 위해 소비자가 비교하게 되는 항목 중 가장 중요한 요소로 작용하는 것이 바로 디자인이라고 한다. 이번호에서는 다양한 휴대폰 디자인에 대해서 살펴본다.

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The Design?Marketing Strategy through emotion-oriented categorization(focused on Korean traditional sauce) (감성지향적 범주화를 통한 디자인?마케팅 전략(장류제품을 중심으로))

  • Lee, Yu-Ri;Yang, Jong-Yeol;Park, Sang-Jun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2007.05a
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    • pp.64-66
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    • 2007
  • 범주화(categorization)은 제품디자인에 있어서 매우 중요하다. 범주화의 유형에 따라 소비자의 감성이 다르고 감성의 차이에 따라 디자인 컨셉 및 디자인요소가 다르게 배합되어야 하기 때문이다. 특히 요즘처럼 제품라인이 확대되어 제품의 차별화가 모호한 경우에는 범주화과정이 필요하다. 즉 감성의 유사성정도를 바탕으로 정확한 범주를 정하고 컨셉화하여 소비자 지향적인 디자인을 제공해야 하는 것이다. 본 연구는 특정의 제품범주(장) 안에 유사한 하위 범주(고추장, 된장, 청국장, 쌈장, 간장)를 구성하고 있는 장류제품전체와 고추장, 된장, 청국장, 쌈장, 간장제품에 대한 소비자의 감성을 추출하고 그 유사성정도를 바탕으로 고추장, 된장, 청국장, 쌈장, 간장의 범주를 결정하여 디자인방향을 어떻게 결정해야 할지를 제시하는데 목적이 있다. 장류제품을 연구대상으로 한 것은 장류제품이 한국인의 식탁에서는 가장 기본적이고 중요한 제품 중의 하나이고 또 현대화시대의 라이프스타일과 환경의 변화로 시장이 확대되고 있기 때문이다. 실증연구는 전북지역과 서울지역의 소비자을 바탕으로 이루어졌다. 본 연구는 학문적 측면과 실무적 측면에서 제품디자인에 대한 다양한 통찰력을 제공할 것이다.

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Method and Case Study of Decision Tree for Content Design Education (콘텐츠 디자인교육을 위한 의사 결정 트리 활용 방법과 사례연구)

  • Kim, Sungkon
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.283-288
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    • 2019
  • In order to overcome the students' lack of information and experience, we developed a content planning tree that utilizes a decision tree. The content planning tree consists of a tree trunk creation step in which students select a theme and a story to develop, a parent branch generation step for selecting a category that can be developed based on the story, a child branch generation step for selecting the interesting "effect" method of producing the content effectively, a leaf generation step for selecting a multimedia expression 'element' to be visualized. The educational model was applied to game planning design and information visualization lectures, and provides examples of the categories, effects, and elements used in each lecture. The model was used for 145 team projects and the efficiency was confirmed by a step-by-step learning process.

A study on the design development of a domestic disinfector using UV LED (UV LED를 이용한 가정용 소독기의 디자인 개발에 관한 연구)

  • Zhu, Wang;Sheng, Ying;Kang, Seung-Min;Jee, Moon-Hwan
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.29 no.6
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    • pp.264-269
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    • 2019
  • The design for household sterilizer applying UV LED was studied. Based on UV LED sterilization distance and time data, the concept of home disinfectioner design was presented. Using technologies such as computer aided design software, 3D printing and laser cutting, etc., three different UV LED operating method models were produced. The final design was derived by conducting an analysis of the product's merits and demerits on the three plans from the result of each model.

A Study on the Potential Use of ChatGPT in Public Design Policy Decision-Making (공공디자인 정책 결정에 ChatGPT의 활용 가능성에 관한연구)

  • Son, Dong Joo;Yoon, Myeong Han
    • Journal of Service Research and Studies
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    • v.13 no.3
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    • pp.172-189
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    • 2023
  • This study investigated the potential contribution of ChatGPT, a massive language and information model, in the decision-making process of public design policies, focusing on the characteristics inherent to public design. Public design utilizes the principles and approaches of design to address societal issues and aims to improve public services. In order to formulate public design policies and plans, it is essential to base them on extensive data, including the general status of the area, population demographics, infrastructure, resources, safety, existing policies, legal regulations, landscape, spatial conditions, current state of public design, and regional issues. Therefore, public design is a field of design research that encompasses a vast amount of data and language. Considering the rapid advancements in artificial intelligence technology and the significance of public design, this study aims to explore how massive language and information models like ChatGPT can contribute to public design policies. Alongside, we reviewed the concepts and principles of public design, its role in policy development and implementation, and examined the overview and features of ChatGPT, including its application cases and preceding research to determine its utility in the decision-making process of public design policies. The study found that ChatGPT could offer substantial language information during the formulation of public design policies and assist in decision-making. In particular, ChatGPT proved useful in providing various perspectives and swiftly supplying information necessary for policy decisions. Additionally, the trend of utilizing artificial intelligence in government policy development was confirmed through various studies. However, the usage of ChatGPT also unveiled ethical, legal, and personal privacy issues. Notably, ethical dilemmas were raised, along with issues related to bias and fairness. To practically apply ChatGPT in the decision-making process of public design policies, first, it is necessary to enhance the capacities of policy developers and public design experts to a certain extent. Second, it is advisable to create a provisional regulation named 'Ordinance on the Use of AI in Policy' to continuously refine the utilization until legal adjustments are made. Currently, implementing these two strategies is deemed necessary. Consequently, employing massive language and information models like ChatGPT in the public design field, which harbors a vast amount of language, holds substantial value.

A Study on the Evaluation Method of Design Alternatives using Fuzzy Decision Making Model (퍼지의사결정모델을 적용한 디자인 대안의 평가방법 연구)

  • 정광태;박재희;김명석
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.62-63
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    • 1999
  • 본 연구에서는 디자인 대안의 효과적 평가를 위한 방법을 제안하고자 한다. 현대의 과학과 기술의 발달에 의하여 구입하고자 하는 제품의 선택에 있어 소비자의 관심은 제품의 기능적인 면보다는 오히려 제품의 감성적 측면이나 심미적인 측면들에 대해 더 많은 관심을 갖는 경향이 있다.(중략)

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