• Title/Summary/Keyword: 디자인도구

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Digital Mirror System with Machine Learning and Microservices (머신 러닝과 Microservice 기반 디지털 미러 시스템)

  • Song, Myeong Ho;Kim, Soo Dong
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.9
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    • pp.267-280
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    • 2020
  • Mirror is a physical reflective surface, typically of glass coated with a metal amalgam, and it is to reflect an image clearly. They are available everywhere anytime and become an essential tool for us to observe our faces and appearances. With the advent of modern software technology, we are motivated to enhance the reflection capability of mirrors with the convenience and intelligence of realtime processing, microservices, and machine learning. In this paper, we present a development of Digital Mirror System that provides the realtime reflection functionality as mirror while providing additional convenience and intelligence including personal information retrieval, public information retrieval, appearance age detection, and emotion detection. Moreover, it provides a multi-model user interface of touch-based, voice-based, and gesture-based. We present our design and discuss how it can be implemented with current technology to deliver the realtime mirror reflection while providing useful information and machine learning intelligence.

m-shaper: A Sketch Drawing System for Musical Shape Generation (m-shaper: 음악적 형태 생성을 위한 스케치 드로잉 시스템)

  • Kwon, Doo-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.2
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    • pp.1381-1387
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    • 2015
  • This paper proposes a sketch drawing system called m-shaper for musical shape generation. Through simple sketch drawing, users can generate musical shape configuration which can be played by a computer. One key ingredient of the process is a unique concept for the interactive musical shape generation that combines shape and sound based on the designers' manual inputs. m-shaper captures the numerical values of drawing characteristics and determines how the musical notes and shapes can be generated. Using a tablet, four sketch movements are captured such as pressure, tilt, rotation and speed. Each point of a shape corresponds to a certain musical note that represents a type of instrument, duration, pitch, and octave. The current m-shaper has been developed as a computational tool for supporting the schematic design process. Designers in m-shaper draw geometric sketches with a musical inspiration and explore possible conceptual forms. They also can control the parameters for results and transform their sketch drawing.

Fuzzy Deterministic Relations (퍼지 디터미니스틱 관계)

  • Sung, Yeoul Ouk;Lee, Hyun Kyu;Yang, Eunmok
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.377-382
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    • 2021
  • A fuzzy relation between X and Y as fuzzy subset of X × Y was proposed by Zadeh. Subsequently, several researchers have applied the notion of fuzzy subsets to various branches of mathematics and computer sciences. Murali an Nemitz have studied fuzzy relations connected with fuzzy equivalence relations and fuzzy functions. Ounalli and Jaoua defined a fuzzy difunctional relation on a set. difunctional relations are versatile mathematical tool, which can be used in software design and in database theory. Their work have revealed the usefulness of difunctional relations in program specification and in defining program correctness. The main goal of this paper is to define a fuzzy deterministic relation on a set, characterize the fuzzy deterministic relation as its level subsets and investigate some properties in connection with fuzzy deterministic relation. In particular we prove that a fuzzy relation R is fuzzy deterministic iff R is a fuzzy function.

A Literature Review on the Evaluation of and Interventions for Children's Motor Function (아동의 운동기능 평가 및 중재방법에 관한 문헌 고찰)

  • Sa, Jae-Deok;Park, Hae Yean
    • Therapeutic Science for Rehabilitation
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    • v.10 no.2
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    • pp.53-74
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    • 2021
  • Objective : The purpose of this study was to examine foreign literature on the evaluation and interventions for motor functions in children. Methods : Studies in this review were identified by searching the PubMed, Cochrane Library (Embase) databases from those published form January 2010 to March 2020 using the following keywords: "motor function test" or "motor function measure" or "movement assessment" or "motor proficiency test" or "motor scale" or "motor skill" and children. Results : Of the total 37 identified studies, 14 analyzed evaluations, 23 analyzed interventions, all of which were randomized control trials. Studies on evaluations were increasingly more common, in contrast to studies on interventions for motor functions. The most frequent field of research was rehabilitation. The studies on evaluations included the AIMS and MABC-II, and GMFM was the most frequently used intervention. Interventions were most commonly used in task-oriented training (six studies). Conclusion : This study aimed to provide a basis for therapists to choose effective motor function evaluation and interventions for clinical trials by analyzing studies related to interventions for and evaluation of motor function in children.

A Study on the User Behavior of Atypical Building Facilities and Spaces (비정형 건축시설물 및 공간에 대한 사용자 행동에 관한 연구)

  • Park, Hyo-Jeen;Park, Ji-Min;Lee, Hyang-Sun;Lee, Yun-Gil
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.9
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    • pp.1041-1048
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    • 2019
  • Recently, social demands on atypical buildings and building spaces are increasing, and examples of atypical buildings are easily seen in major cities around the world. This study investigates the user behaviors in the typical atypical buildings currently constructed and analyzes the characteristics of human behavior in the atypical building space. Ultimately, this study aims to develop human behavior simulation technology for reviewing residential performance of atypical building space design, and the results of this study can be used for user behavior modeling and simulation technology development. This is because it is difficult to find an investigation or analysis of what behavioral characteristics occur in the atypical building space in previous studies. This study derives the characteristics of human behavior in the atypical architectural space that has been overlooked in the existing human behavior simulation tools. In other words, the site visits and surveys typical atypical buildings to investigate user behaviors in typical spaces and other atypical buildings.

A Practical Design and Implementation of Android App Cache Manipulation Attacks (안드로이드 앱 캐시 변조 공격의 설계 및 구현)

  • Hong, Seok;Kim, Dong-uk;Kim, Hyoungshick
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.1
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    • pp.205-214
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    • 2019
  • Android uses app cache files to improve app execution performance. However, this optimization technique may raise security issues that need to be examined. In this paper, we present a practical design of "Android app cache manipulation attack" to intentionally modify the cache files of a target app, which can be misused for stealing personal information and performing malicious activities on target apps. Even though the Android framework uses a checksum-based integrity check to protect app cache files, we found that attackers can effectively bypass such checks via the modification of checksum of the target cache files. To demonstrate the feasibility of our attack design, we implemented an attack tool, and performed experiments with real-world Android apps. The experiment results show that 25 apps (86.2%) out of 29 are vulnerable to our attacks. To mitigate app cache manipulation attacks, we suggest two possible defense mechanisms: (1) checking the integrity of app cache files; and (2) applying anti-decompilation techniques.

A Study on Service Quality Satisfaction of Delivery Food App. of Korean and Chinese Customer (배달음식 앱의 서비스 품질 만족에 관한 연구 - 한국과 중국 소비자를 대상으로 -)

  • Hwang, Yuns-Sung;Park, Jae-kei;Wang, Yan;Seo, Yong-Mo;Rhee, Byungchae
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.239-250
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    • 2018
  • This study focus on analyzing the factors which influence the customer satisfaction of food delivery application and its degree of the influence on the quality satisfaction both with Korean and Chinese customers. For this purpose, the model of hypothetical structure was established through the mobile internet service quality measurement was called as MOBISQUAL. As a result, the Korean customers was confirmed that the fulfillment and playfulness as the subdimension of outcome quality both have a positive effect on customer satisfaction. And the Chinese customer was confirmed that the playfulness of outcome quality, personalization of contextual interaction, design, ease of use and security of servicescape quality affected customer satisfaction positively.

A Study on the Relationship between Assault and Victim in the Film Act of Killing (영화 "액트 오브 킬링"에 나타난 가해자와 피해자의 관계 연구)

  • Kim, Seok-Weon;Kim, Seong-Ho
    • Journal of Digital Convergence
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    • v.17 no.7
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    • pp.299-309
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    • 2019
  • The purpose of this study was to look at the relationship between perpetrators and victims in Joshua Oppenheimer's Act of Killing. The theoretical tools used for this purpose were to study $Ren{\acute{e}}$ Girard's "Mimetic desire" and Hannah Arrent's "banality of evil" and to look at $Ren{\acute{e}}$ Girard's theory of "Le Bouc emissaire". The meaning of the study used the reproducible narrative of the film to challenge the reproducibility of past genocide and seek the combination of documentary and fiction as a way to show the truth. Also, the reconciliation between the assailant and the victim is meaningful in securing 'neutrality of fairness'.but they are still lacking, and more in-depth studies will need to be conducted in future further studies.

Usability Evaluation between Pen and Touch Method in SmartPhone (스마트폰에서 펜 방식과 터치 방식의 사용성 평가)

  • Han, Sang-geun;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.518-519
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    • 2014
  • The smartphone of pen input device makes a stage appearance by the development of the latest technology. Such smartphone chooses both touch method using hand and pen input device simultaneously. This research try to conduct usability evaluation in order to find the user's preference between pen input and touch input method. We recruit five novices and five expert for it. We presented all participants the task of touch input and pen input in series. This research conducts the unstructured interview after doing tasks as a pilot study. As a result, we found that it was influenced according to the feature of the task. However, most of the participants prefer to do touch method overall. Specially the result of this research reveals that the novice group prefers the pen input method. We expect to suggest the design guideline for product development to extend pen input method in smartphone.

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A Study on Visualizing Method and Expression for Big Data (빅데이터를 위한 데이터 시각화 방법과 표현 연구 (광주 대중버스노선 이용 실태를 적용한 태블루를 활용한 시각화 표현))

  • Moon, Hee Jeoung
    • Smart Media Journal
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    • v.8 no.1
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    • pp.59-66
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    • 2019
  • The importance of data is increasing at a high rate as data is massively generated and taken into account in various policy supports and contents. However, because of their speed of growth, it is difficult to find the data that is needed. Both the methodological elements that summarize the data and the technical elements of the visualization that help to see at a glance are important. This paper summarizes data visualization methods to improve the currently used design - oriented infographics and propose data - centric infographics. In addition, we will present examples of data analysis and infographics production using Tableau Public. The Gwangju metropolitan city bus user data was used for infographics production, and the results show that the total number of passengers using the stopping point is similar to that of the general passengers, while it is different from the numbers of transit passengers and teen riding-and-transit passengers. Data-centric infographics visualization, unlike existing infographics that is pronounced only as a visual role, is expected to be used as a tool for scientific research as well as efficiently delivering data.