• Title/Summary/Keyword: 디자인관리

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Design Satisfaction of Private Signboards on the Sign Management Guideline (사설안내표지판 관리지침의 디자인 만족도에 관한 연구 -대전시 사설안내표지판 디자인 관리지침을 중심으로-)

  • Kim, Young-Kook;Joo, Yeon-Jung
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.159-169
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    • 2013
  • As a part of public design, private signboard should be designed to help convenience of people with the consideration of urban landscape simultaneously; however, the lack of legislated design regulations and ignorance of managing entities have resulted in uncontrolled installation of private signboards, ruining city view and causing confusion in delivering information. To appease this problem, each provincial city including Seoul is carrying out an improvement project based on its own sign management guideline. Therefore, it is timely needed to study the design satisfaction on the changed (or changing) private boards from the viewpoints of information delivery and visual environment. In this study, we investigated the design satisfaction of private signboards in Daejeon city (where very recently the improvement project has been undergoing based on its design guideline) in terms of visual factors, information delivery, and city landscape. We note that our study has its own significance to provide an empirical research on the design satisfaction of private signboards, which shows that people are mostly satisfied with the new design from aspects of visual factors, information delivery, and city landscape.

A Proposal of Practical Management Process for Product Design (제품디자인을 위한 실무적 관리프로세스 제안)

  • 류승호
    • Archives of design research
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    • v.16 no.2
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    • pp.197-208
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    • 2003
  • A recent trend for product development requires that product design firms participate in every process in cooperations with clients. So, this study proposed an advanced practical management process for product design according to the new trend Because existing processes explain summary steps just including market research, design, engineering, manufacturing., to support the recent trend, an extended process which explains every steps should be prepared. Design development precesses include initial meeting, contact, kick-off meeting, market research, idea sketch, rendering, design drawing, design mock-up, design manual, engineering drawing, ES mock up, mold, manufacturing, and patent. To manage these whole design processes, designers should have abundant knowledge about them. This process has three merits: 1) understanding the whole processes, 2)the unity between design and manufactures, 3)collecting accurate information by market research, 4)elevating design quality. So, designers are able to manage whole product development processes. This practical management process proposes an advanced structure for product design development, and can be accepted for various product design development environments.

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Development of Customer Experience-Based TB Management Service for a Local Public Medical Institution (일 지역공공의료기관의 고객경험기반 결핵관리서비스 디자인)

  • Kang, Myung-Ju;Chung, Kyung-Hee;Jo, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.399-410
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    • 2018
  • This study is a methodological approach to the study of a customer experience-based Tuberculosis(TB) management service design for a local public medical institution, with the application of the service design process by the Design Council in the UK. This study designed a TB management service for a local public medical institution using the service design method which identifies and resolves TB management-related problems based on experiences of medical personnel of TB facilities as well as of TB patients. To design a TB management service for the whole process from hospitalization to discharge and then to cooperation with local communities, a team was formed with 12 TB management-related personnel. The team went through the four phases of service design process: Discover, Define, Develop and Deliver. In addition, the TB management service based on customer experience was developed that included eight services related to processes from hospitalization to discharge and cooperation with local communities. According to the study results, a service design methodology was found to be considerably effective in developing a service program that takes into account an overall circumstance of various relevant personnel as well as patients. It is suggested that further studies use a service design methodology in developing various health management service programs in need of improvement of work efficiency among relevant personnel as well as providing the best satisfaction for customers by identifying hidden needs based on their experiences.

A Design Marketing System using Social Big-Data (소셜 빅데이터를 이용한 디자인 마케팅 시스템)

  • Jeon, Jin-Hwan;Song, Jeo;Yoon, Yeo-Been;Lee, Sang-Moon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.213-214
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    • 2016
  • 디자인경영과 서비스디자인 등은 전 산업분야에 걸쳐 이슈가 되고 있으며, 기업의 경쟁력으로서 중요한 요소가 되고 있다. 산업디자인 분야는 제품디자인, 시각디자인, 포장디자인 등으로 분류될 수 있다. 각 분야의 공통점은 제품의 생산부터 유통까지 연계되어 관리되어 지며, 최근에는 저작권, 사회적책임, 시장영향력에 대한 부가적인 업무가 요구되고 있다는 점이다. 본 논문에서는 산업디자인과 관련한 이미지와 오피니언에 기반한 빅데이터를 이용하여 디자인 공급자와 수요자 간의 컨설팅, 디자인제작, 유통, 후속조치 등이 통합적으로 관리될 수 있는 시스템을 제안한다.

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Construction for the Design Project Management System(DPMS) (디자인 프로젝트 관리 시스템(DPMS)의 구성)

  • 우흥룡
    • Archives of design research
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    • v.12 no.3
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    • pp.227-234
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    • 1999
  • We paid attention to the fact that a project will always tend to increase in size even if its scope is narrowing. The complexities and multidisciplinary aspects of projects require that the many parts should be put together so that the prime objectives- performance, time, and cost- are met. These aspects lead to the use of teams to solve problems that used to be solved by individuals. Firstly, We surveyed the design companies and their clients on the design projects, and categorized the design task into 5 phases, that are marketing, planning, idea development, presentation, and follow-up. Among the phases, the presentation has the most difficult task, longest processing time, and highest cost, whereas idea development phase has relatively low cost, longer processing time, and more difficult task. Most of the companies used to be faced several bottlenecks on their design projects - time control, budget control, and resource control. Secondly, for improving the project managing process, we adopted that dividing and analyzing the sub critical paths may help in the effective managing.(Badiru, Adedeji B., 1995) Some critical paths require almost as much attention as the critical path since they have a high potential of becoming critical when changes occur in the network. Therefrom we suggest the Total task weight(Gt) as a management formula for the design project management.${Gt=\mathrm{T}\ast\leftthreetimes\ast1/100}$<\TEX> ( Gt = Total task weight, mathrm{T} = Task Weight, \leftthreetimes= Criticality ) Thirdly, In order to support to managing for the design projects, we set up an application system, which is graphically planning and implementing a complex undertaking. It is helpful to make the control of a project easy. The DPMS(Design Project Management System), which has two sub system. One is Project Screening System(PSS), and another Project Managing System(PMS). In PMS, we divided the design project into three modules; Project Planning, Project Implementation, and Project Evaluation. As a result, the DPMS will contribute to supply the control of a project easily and effectively. Also teams are used for making decisions and taking action with the DPMS. But we need to get further studies on the relationships between the whole project and its tasks.

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Using Design Patterns in the Development of Object-Oriented Workflow Management System Engine (디자인 패턴을 사용한 객체지향 워크플로우 관리 시스템 엔진 개발)

  • 이승일;심재용;한동수
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10a
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    • pp.537-539
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    • 1999
  • jFlow는 OMG에 의해서 표준으로 제정된 워크플로우 관리 시스템이다. 이 표준안은 객체지향 패러다임으로 설계되어져 있으나 효과적인 표현 방법을 사용하지 않아서 제정된 시스템에 대한 이해가 용이하지 않다. 본 논문에서는 표준안인 jFlow의 내용을 수용하는 객체지향 워크플로우 관리 시스템 설계와 구현에 있어서 디자인 패턴이 효율적인 접근 방법임을 보인다. 이를 위해서 본 논문에서는 디자인 패턴을 이용하여 설계되고 구현하고 있는 한우리/TFlow 워크플로우 관리 시스템을 간단히 소개하고 프로세스 생성과 변경등에서의 jFlow와 한우리/TFlw 시스템의 클래스 구성방식을 비교 분석한다.

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A Proposal of Guidelines for Developing the Mobile Application of Infection Controls for the Elderly -Focused on the Aspects of the Universal Design (노인 감염관리를 위한 모바일 어플리케이션 개발의 가이드라인 -유니버셜 디자인(Universial Design) 관점에서)

  • Kim, Ho-Da;Joo, Ae-Ran
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.1-9
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    • 2018
  • The worldwide population is aging rapidly. In this circumstance, Korean society is in need of the urgent comprehensive countermeasures that will help the elderly with their health problems and infection control in their daily life. Universal design has supportive, adaptable, accessible and safety-oriental design standards for the elderly. Is this study, we propose the guidelines of the mobile application development based on the application of the universal design for infection control in the elderly. From the perspective of the universal design, there are several important guidelines including 'generalized access', 'simple and intuitive usage', 'low physical effort', and 'visualized language' based on the KCDC(Korea centers for disease control and prevention) principles for the elderly. These findings show that the guidelines for improving the health literacy of the mobile application via universal design are necessary to enhance the health behavior of infection control for the elderly.

Tool for Supporting Design Pattern-Oriented Software Development (디자인 패턴지향 소프트웨어 개발 지원 도구)

  • Kim, Woon-Yong;Choi, Young-Keun
    • Journal of KIISE:Software and Applications
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    • v.29 no.8
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    • pp.555-564
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    • 2002
  • Design patterns are used to utilize well-defined design information. As using these design patterns, we can get re-use in object-oriented paradigm, decrease the time of development and improvement the quality of software. Although these design patterns are widely used among practice, most of design patterns information is manually used, inconsistent and its utilization could be very low. Because the design patterns information that a designer applies does not appear in software, it is sometimes difficult to track them. In this paper, we propose a tool support for design pattern-oriented software development. This tool supports design pattern management, software design and automatic source code generation. The design pattern management has the function for storing, managing and analyzing the existing design pattern and registering new design pattern. The software design has the function for software design with UML and automatically generate design pattern elements. By using this design information, this system can automatically generate source code. In the result to include the tracking design pattern element that is not Included In the existing CASE tools into design information, we can build the stable and efficient system that provides to analyse software, manage design pattern and automatically generate source code.

A Study on the Design for a secure future society (안전한 미래사회를 위한 디자인에 관한 연구)

  • Noh, Hwang-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.65-66
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    • 2013
  • 미래사회의 위험은 위험의 다양화, 돌발적 발생, 재난의 대형화, 복합화하고 있으며 이를 대응하기 위해서는 현재의 정부주도의 제한적 범위의 안전관리로는 한계가 있으므로 개인, 기업, 국가가 선제적 예방, 돌발적 위험에 대한 신속한 대응 및 복구, 상호연계 및 협력을 위한 통합적인 안전관리가 필요하다. 이를 위해 필요한 디자인은 "방재디자인(Disaster prevention design)"이며 "방재디자인은 재난(재해)에 의해 인간과 재산을 보호하고 피해를 최소화 하기 위한 디자인으로 여러 형태의 재난을 미연에 방지하거나 재난이 발생하였을 때 디자인을 통하여 피해를 최소화 하고 재난복구를 신속 원활하게 하는 디자인"이라 정의할 수 있다. 방재디자인은 불확실한 인류의 미래를 대비하고 안전한 미래사회를 구축하기 위해 꼭 필요하며 디자인 산업의 확장을 통하여 산업성장에 기여할 것으로 기대된다.

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