• Title/Summary/Keyword: 동적 정보

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Earthquake Response Analysis of a RC Bridge Including the Effect of Repair/retrofitting (보수/보강 효과를 고려한 철근콘크리트교량의 내진응답해석)

  • Lee, Do Hyung;Cho, Kyu Sang;Jeon, Jeong Moon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.4A
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    • pp.611-622
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    • 2008
  • Nonlinear analyses have been carried out for both bridge piers and a bridge structure being repaired using a repair element in order to assess the post-repair seismic response of such structures. For this purpose, a simplified CFRP stress-strain model has been proposed. The analytical predictions incorporating the current developments correlate reasonably well with experimental results in terms of strength and stiffness. In addition, nonlinear dynamaic analyses have also been conducted for a bridge structure in terms of the created multiple earthquake sets to evaluate the effect of pier repair on the response of a whole bridge structure. In these analyses, potential plastic hinge zones of piers are virtually repaired by CFRP and steel jacketing. Comparative results prove the virtual necessity of performing nonlinear post-repair analyses under multiple earthquakes, particularly when the post-repair response features are required. In all, the present approaches are expected to provide salient information regarding a healthy seismic repair intervention of a damaged strcuture.

RoutingConvNet: A Light-weight Speech Emotion Recognition Model Based on Bidirectional MFCC (RoutingConvNet: 양방향 MFCC 기반 경량 음성감정인식 모델)

  • Hyun Taek Lim;Soo Hyung Kim;Guee Sang Lee;Hyung Jeong Yang
    • Smart Media Journal
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    • v.12 no.5
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    • pp.28-35
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    • 2023
  • In this study, we propose a new light-weight model RoutingConvNet with fewer parameters to improve the applicability and practicality of speech emotion recognition. To reduce the number of learnable parameters, the proposed model connects bidirectional MFCCs on a channel-by-channel basis to learn long-term emotion dependence and extract contextual features. A light-weight deep CNN is constructed for low-level feature extraction, and self-attention is used to obtain information about channel and spatial signals in speech signals. In addition, we apply dynamic routing to improve the accuracy and construct a model that is robust to feature variations. The proposed model shows parameter reduction and accuracy improvement in the overall experiments of speech emotion datasets (EMO-DB, RAVDESS, and IEMOCAP), achieving 87.86%, 83.44%, and 66.06% accuracy respectively with about 156,000 parameters. In this study, we proposed a metric to calculate the trade-off between the number of parameters and accuracy for performance evaluation against light-weight.

Metaverse Artifact Analysis through the Roblox Platform Forensics (메타버스 플랫폼 Roblox 포렌식을 통한 아티팩트 분석)

  • Yiseul Choi;Jeongeun Cho;Eunbeen Lee;Hakkyong Kim;Seongmin Kim
    • Convergence Security Journal
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    • v.23 no.3
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    • pp.37-47
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    • 2023
  • The growth of the metaverse has been accelerated by the increased demand for non-face-to-face interactions due to COVID-19 and advancements in technologies such as blockchain and NFTs. However, with the emergence of various metaverse platforms and the corresponding rise in users, criminal cases such as ransomware attacks, copyright infringements, and sexual offenses have occurred within the metaverse. Consequently, the need for artifacts that can be utilized as digital evidence within metaverse systems has increased. However, there is a lack of information about artifacts that can be used as digital evidence. Furthermore, metaverse security evaluation and forensic analysis are also insufficient, and the absence of attack scenarios and related guidelines makes forensics challenging. To address these issues, this paper presents artifacts that can be used for user behavior analysis and timeline analysis through dynamic analysis of Roblox, a representative metaverse gaming solution. Based on analyzing interrelationship between identified artifacts through memory forensics and log file analysis, this paper suggests the potential usability of artifacts in metaverse crime scenarios. Moreover, it proposes improvements by analyzing the current legal and regulatory aspects to address institutional deficiencies.

A Study on Radar Video Fusion Systems for Pedestrian and Vehicle Detection (보행자 및 차량 검지를 위한 레이더 영상 융복합 시스템 연구)

  • Sung-Youn Cho;Yeo-Hwan Yoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.197-205
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    • 2024
  • Development of AI and big data-based algorithms to advance and optimize the recognition and detection performance of various static/dynamic vehicles in front and around the vehicle at a time when securing driving safety is the most important point in the development and commercialization of autonomous vehicles. etc. are being studied. However, there are many research cases for recognizing the same vehicle by using the unique advantages of radar and camera, but deep learning image processing technology is not used, or only a short distance is detected as the same target due to radar performance problems. Therefore, there is a need for a convergence-based vehicle recognition method that configures a dataset that can be collected from radar equipment and camera equipment, calculates the error of the dataset, and recognizes it as the same target. In this paper, we aim to develop a technology that can link location information according to the installation location because data errors occur because it is judged as the same object depending on the installation location of the radar and CCTV (video).

A Survey on Facilities, Educational Program and Exhibition in Science Museum for Students with Disabilities (과학관의 장애학생을 위한 시설과 프로그램 및 전시물 조사)

  • Im, Sung-Min;Kim, So-Jung
    • Journal of The Korean Association For Science Education
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    • v.29 no.6
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    • pp.680-692
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    • 2009
  • In this study, the facilities, educational program, and exhibition for students with disabilities in science museums were investigated. To do this, 19 science museums in Korea were surveyed by reviewing information and visiting investigation including interview. Facilities for access in consideration of the disabled were measured and found to averaged at 84.3 points well within the legal standard of 100 points. There were 11 moving science classes in which students with difficulties in accessing the museum can participate, but educational programs for the disabled were executed in 2 science museums. Exhibition in most science museum focused on basic science and dynamic operation, however there were little consideration for the disabled except for guides in braille and voice. In general, the facilities and educational program in science museum for students with disabilities were insufficient, but there are some possibilities to supplement by modifying the guide for the disabled or enlarging the educational program to include the disabled.

Performance Analysis of Slave-Side Arbitration Schemes for the Multi-Layer AHB BusMatrix (ML-AHB 버스 매트릭스를 위한 슬레이브 중심 중재 방식의 성능 분석)

  • Hwang, Soo-Yun;Park, Hyeong-Jun;Jhang, Kyoung-Son
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.5_6
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    • pp.257-266
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    • 2007
  • In On-Chip bus, the arbitration scheme is one of the critical factors that decide the overall system performance. The arbitration scheme used in traditional shared bus is the master-side arbitration based on the request and grant signals between multiple masters and single arbiter. In the case of the master-side arbitration, only one master and one slave can transfer the data at a time. Therefore the throughput of total bus system and the utilization of resources are decreased in the master-side arbitration. However in the slave-side arbitration, there is an arbiter at each slave port and the master just starts a transaction and waits for the slave response to proceed to the next transfer. Thus, the unit of arbitration can be a transaction or a transfer. Besides the throughput of total bus system and the utilization of resources are increased since the multiple masters can simultaneously perform transfers with independent slaves. In this paper, we implement and analyze the arbitration schemes for the Multi-Layer AHB BusMatrix based on the slave-side arbitration. We implement the slave-side arbitration schemes based on fixed priority, round robin and dynamic priority and accomplish the performance simulation to compare and analyze the performance of each arbitration scheme according to the characteristics of the master and slave. With the performance simulation, we observed that when there are few masters on critical path in a bus system, the arbitration scheme based on dynamic priority shows the maximum performance and in other cases, the arbitration scheme based on round robin shows the highest performance. In addition, the arbitration scheme with transaction based multiplexing shows higher performance than the same arbitration scheme with single transfer based switching in an application with frequent accesses to the long latency devices or memories such as SDRAM. The improvements of the arbitration scheme with transaction based multiplexing are 26%, 42% and 51%, respectively when the latency times of SDRAM are 1, 2 and 3 clock cycles.

GPU-based dynamic point light particles rendering using 3D textures for real-time rendering (실시간 렌더링 환경에서의 3D 텍스처를 활용한 GPU 기반 동적 포인트 라이트 파티클 구현)

  • Kim, Byeong Jin;Lee, Taek Hee
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.123-131
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    • 2020
  • This study proposes a real-time rendering algorithm for lighting when each of more than 100,000 moving particles exists as a light source. Two 3D textures are used to dynamically determine the range of influence of each light, and the first 3D texture has light color and the second 3D texture has light direction information. Each frame goes through two steps. The first step is to update the particle information required for 3D texture initialization and rendering based on the Compute shader. Convert the particle position to the sampling coordinates of the 3D texture, and based on this coordinate, update the colour sum of the particle lights affecting the corresponding voxels for the first 3D texture and the sum of the directional vectors from the corresponding voxels to the particle lights for the second 3D texture. The second stage operates on a general rendering pipeline. Based on the polygon world position to be rendered first, the exact sampling coordinates of the 3D texture updated in the first step are calculated. Since the sample coordinates correspond 1:1 to the size of the 3D texture and the size of the game world, use the world coordinates of the pixel as the sampling coordinates. Lighting process is carried out based on the color of the sampled pixel and the direction vector of the light. The 3D texture corresponds 1:1 to the actual game world and assumes a minimum unit of 1m, but in areas smaller than 1m, problems such as stairs caused by resolution restrictions occur. Interpolation and super sampling are performed during texture sampling to improve these problems. Measurements of the time taken to render a frame showed that 146 ms was spent on the forward lighting pipeline, 46 ms on the defered lighting pipeline when the number of particles was 262144, and 214 ms on the forward lighting pipeline and 104 ms on the deferred lighting pipeline when the number of particle lights was 1,024766.

A Dynamic Prefetch Filtering Schemes to Enhance Usefulness Of Cache Memory (캐시 메모리의 유용성을 높이는 동적 선인출 필터링 기법)

  • Chon Young-Suk;Lee Byung-Kwon;Lee Chun-Hee;Kim Suk-Il;Jeon Joong-Nam
    • The KIPS Transactions:PartA
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    • v.13A no.2 s.99
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    • pp.123-136
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    • 2006
  • The prefetching technique is an effective way to reduce the latency caused memory access. However, excessively aggressive prefetch not only leads to cache pollution so as to cancel out the benefits of prefetch but also increase bus traffic leading to overall performance degradation. In this thesis, a prefetch filtering scheme is proposed which dynamically decides whether to commence prefetching by referring a filtering table to reduce the cache pollution due to unnecessary prefetches In this thesis, First, prefetch hashing table 1bitSC filtering scheme(PHT1bSC) has been shown to analyze the lock problem of the conventional scheme, this scheme such as conventional scheme used to be N:1 mapping, but it has the two state to 1bit value of each entries. A complete block address table filtering scheme(CBAT) has been introduced to be used as a reference for the comparative study. A prefetch block address lookup table scheme(PBALT) has been proposed as the main idea of this paper which exhibits the most exact filtering performance. This scheme has a length of the table the same as the PHT1bSC scheme, the contents of each entry have the fields the same as CBAT scheme recently, never referenced data block address has been 1:1 mapping a entry of the filter table. On commonly used prefetch schemes and general benchmarks and multimedia programs simulates change cache parameters. The PBALT scheme compared with no filtering has shown enhanced the greatest 22%, the cache miss ratio has been decreased by 7.9% by virtue of enhanced filtering accuracy compared with conventional PHT2bSC. The MADT of the proposed PBALT scheme has been decreased by 6.1% compared with conventional schemes to reduce the total execution time.

A Study on the Relationship between Vitalization of Innovative Cities and Local Economy: Focused on Geonbuk Innovation City and the Commercial Real Estate Market in Jeonju-si (혁신도시 활성화와 지역경제의 관계에 관한 연구: 전북혁신도시와 전주시 상업용부동산시장을 중심으로)

  • Park, Jung-A;Kim, Jong-Jin
    • Land and Housing Review
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    • v.13 no.2
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    • pp.49-64
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    • 2022
  • To effectively lead "Innovative City Season 2", it is important to investigate whether the creation of an innovative city has a positive effect on the revitalization of the hinterland town economy. This study explores the effects (external effects) of increases in the number of workers at public institutions in the innovative city of Jeollabuk-do, located closest to the hinterland town (Jeonju-si). In the results, we show that increases in the number of workers positively affected the commercial real estate market, which is one of the barometers that show the revitalization level. On the other hand, the effect was found to be limited to the new downtown commercial real estate market with good accessibility and modernized facilities and services. This suggests that the innovative city adjacent to the hinterland town meets the purpose of the innovative city to some extent by generating a positive external effect, especially in accessible and modernized areas. To further expand the positive spillover effects of an innovative city on the hinterland town, it is necessary to expand public institutions for relocation, improve settlement conditions, and establish a practical cooperation system between specialized public institutions and hinterland-related industries.

Region of Interest Extraction and Bilinear Interpolation Application for Preprocessing of Lipreading Systems (입 모양 인식 시스템 전처리를 위한 관심 영역 추출과 이중 선형 보간법 적용)

  • Jae Hyeok Han;Yong Ki Kim;Mi Hye Kim
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.4
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    • pp.189-198
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    • 2024
  • Lipreading is one of the important parts of speech recognition, and several studies have been conducted to improve the performance of lipreading in lipreading systems for speech recognition. Recent studies have used method to modify the model architecture of lipreading system to improve recognition performance. Unlike previous research that improve recognition performance by modifying model architecture, we aim to improve recognition performance without any change in model architecture. In order to improve the recognition performance without modifying the model architecture, we refer to the cues used in human lipreading and set other regions such as chin and cheeks as regions of interest along with the lip region, which is the existing region of interest of lipreading systems, and compare the recognition rate of each region of interest to propose the highest performing region of interest In addition, assuming that the difference in normalization results caused by the difference in interpolation method during the process of normalizing the size of the region of interest affects the recognition performance, we interpolate the same region of interest using nearest neighbor interpolation, bilinear interpolation, and bicubic interpolation, and compare the recognition rate of each interpolation method to propose the best performing interpolation method. Each region of interest was detected by training an object detection neural network, and dynamic time warping templates were generated by normalizing each region of interest, extracting and combining features, and mapping the dimensionality reduction of the combined features into a low-dimensional space. The recognition rate was evaluated by comparing the distance between the generated dynamic time warping templates and the data mapped to the low-dimensional space. In the comparison of regions of interest, the result of the region of interest containing only the lip region showed an average recognition rate of 97.36%, which is 3.44% higher than the average recognition rate of 93.92% in the previous study, and in the comparison of interpolation methods, the bilinear interpolation method performed 97.36%, which is 14.65% higher than the nearest neighbor interpolation method and 5.55% higher than the bicubic interpolation method. The code used in this study can be found a https://github.com/haraisi2/Lipreading-Systems.