• Title/Summary/Keyword: 동적 인터페이스

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VA Design of Personalized e-Learning System for the Driver's License Test in Korea (개인 맞춤형 운전면허 학습시스템 설계)

  • Oh, Yong-Sun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1055-1060
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    • 2009
  • In this paper, we design an e-Learning system for the Driver's License Teste studying through the Internet. The proposed system make users to be arrived at the goal for the license in a shorter time by offering learning contents and items according to the item-responses made by the users based on the Item Response Theory. Moreover we design the scheme to give the optimum items and the most necessary content to the user during the learning procedure in the form of concept-based objects. All the items in the problem bank DB maintain their difficulties, discriminations, and guessing parameters as is the case of 3-parameter logistic model. In addition user profile DB stores users' status informations, item responses, and ability parameters. Using these structures and combining agents, we can offer the optimum learning process or dynamic personalized studying structure to the user. We can construct interface agent and content selection and feedback agent with the DB's described above. User can study without any awareness of system operations or personal fitting scheme.

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A Novel Architecture for Dynamic Mobile Networks with IPv6-based Multiple Network Interfaces (IPv6 기반의 다중 네트워크 인터페이스를 갖는 새로운 동적 이동형 네트워크 아키텍쳐)

  • Kim Wan-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.8 s.350
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    • pp.25-34
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    • 2006
  • In this paper DynaMoNET is suggested as a novel IPv6-based multi-homed mobile network architecture which is composed of nested mobile ad hoc networks dynamically coming together through wireless personal area networks. Each ad hoc network has a mobile router which may work as a root mobile router instead of fixed mobile routers in a DynaMoNET. A root mobile router provides the reliable Internet connectivity for the entire mobile network. This paper includes a innovative handover protocol for multi-homed mobile networks, network switchover algorithm considering multiple decision factors, root mobile router election process based on token-based algorithm fast root mobile router discovery algorithm and fault avoidance mechanism to support reliable Internet connectivity. Finally the system architecture of a mobile router is given in detail.

Improved Tag Selection for Tag-cloud using the Dynamic Characteristics of Tag Co-occurrence (태그 동시 출현의 동적인 특징을 이용한 개선된 태그 클라우드의 태그 선택 방법)

  • Kim, Du-Nam;Lee, Kang-Pyo;Kim, Hyoung-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.6
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    • pp.405-413
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    • 2009
  • Tagging system is the system that allows internet users to assign new meta-data which is called tag to article, photo, video and etc. for facilitating searching and browsing of web contents. Tag cloud, a visual interface is widely used for browsing tag space. Tag cloud selects the tags with the highest frequency and presents them alphabetically with font size reflecting their popularity. However the conventional tag selection method includes known weaknesses. So, we propose a novel tag selection method Freshness, which helps to find fresh web contents. Freshness is the mean value of Kullback-Leibler divergences between each consecutive change of tag co-occurrence probability distribution. We collected tag data from three web sites, Allblog, Eolin and Technorati and constructed the system, 'Fresh Tag Cloud' which collects tag data and creates our tag cloud. Comparing the experimental results between Fresh Tag Cloud and the conventional one with data from Allblog, our one shows 87.5% less overlapping average, which means Fresh Tag Cloud outperforms the conventional tag cloud.

Numerical Simulation of Dynamic Soil-pile-structure Interaction in Liquefiable Sand (액상화 가능한 지반에 근입된 지반-말뚝-구조물 동적 상호작용의 수치 모델링)

  • Kwon, Sun-Yong;Yoo, Min-Taek;Kim, Seok-Jung
    • Journal of the Korean Geotechnical Society
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    • v.34 no.7
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    • pp.29-38
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    • 2018
  • Three-dimensional continuum modeling of dynamic soil-pile-structure interaction embedded in a liquefiable sand was carried out. Finn model which can model liquefaction behavior using effective stress method was adopted to simulate development of pore water pressure according to shear deformation of soil directly in real time. Finn model was incorporated into Non-linear elastic, Mohr-Coulomb plastic model. Calibration of proposed modeling method was performed by comparing the results with those of the centrifuge tests performed by Wilson (1998). Excess pore pressure ratio, pile bending moment, pile head displacement-time history according to depth calculated by numerical analysis agreed reasonably well with the test results. Validation of the proposed modeling method was later performed using another test case, and good agreement between the computed and measured values was observed.

Design and Implementation of an MPEG-2 AAC Format-based Audio Streaming System (MPEG-2 AAC 포맷 기반의 오디오 스트리밍 시스템 설계 및 구현)

  • 이승재;이승룡
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.12C
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    • pp.1251-1264
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    • 2002
  • Currently, audio streaming services such as on-demand service and live service support only a limited number of clients. They also suffer from a lack of stability and degradation of service quality due to their inefficient use of network resources. Futhermore, since the streaming services usually do not consider dynamic services, they are very inconvenience to use. In order to resolve these drawbacks, we propose a novel audio streaming system based on MPEG-2 AAC file format which are facilitated with the network bandwidths efficiently. The proposed system supports QoS for audio streaming as well as guarantees a stability while streaming service is undergoing. Moreover, the system provides a dynamic interface which enables us to use the streaming service more easily and to manage streaming servers with convenient manner. On the contrary, most of the current available static interface streaming services are mainly depending only on a single fixed web page between client and server, which in consequence lead us to use unflexible static service environment. Our implementation results show the proposed system improves the performance compared to those of the currently existing systems that use MP3 file format. It also provides some benefits such as a stability of service and a easy to management of streaming servers.

Robust Real-time Pose Estimation to Dynamic Environments for Modeling Mirror Neuron System (거울 신경 체계 모델링을 위한 동적 환경에 강인한 실시간 자세추정)

  • Jun-Ho Choi;Seung-Min Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.3
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    • pp.583-588
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    • 2024
  • With the emergence of Brain-Computer Interface (BCI) technology, analyzing mirror neurons has become more feasible. However, evaluating the accuracy of BCI systems that rely on human thoughts poses challenges due to their qualitative nature. To harness the potential of BCI, we propose a new approach to measure accuracy based on the characteristics of mirror neurons in the human brain that are influenced by speech speed, depending on the ultimate goal of movement. In Chapter 2 of this paper, we introduce mirror neurons and provide an explanation of human posture estimation for mirror neurons. In Chapter 3, we present a powerful pose estimation method suitable for real-time dynamic environments using the technique of human posture estimation. Furthermore, we propose a method to analyze the accuracy of BCI using this robotic environment.

Introducing Depth Camera for Spatial Interaction in Augmented Reality (증강현실 기반의 공간 상호작용을 위한 깊이 카메라 적용)

  • Yun, Kyung-Dahm;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.62-67
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    • 2009
  • Many interaction methods for augmented reality has attempted to reduce difficulties in tracking of interaction subjects by either allowing a limited set of three dimensional input or relying on auxiliary devices such as data gloves and paddles with fiducial markers. We propose Spatial Interaction (SPINT), a noncontact passive method that observes an occupancy state of the spaces around target virtual objects for interpreting user input. A depth-sensing camera is introduced for constructing the virtual space sensors, and then manipulating the augmented space for interaction. The proposed method does not require any wearable device for tracking user input, and allow versatile interaction types. The depth perception anomaly caused by an incorrect occlusion between real and virtual objects is also minimized for more precise interaction. The exhibits of dynamic contents such as Miniature AR System (MINARS) could benefit from this fluid 3D user interface.

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Shape-Based Leaf Image Retrieval System (모양 기반의 식물 잎 이미지 검색 시스템)

  • Nam Yun-Young;Hwang Een-Jun
    • The KIPS Transactions:PartD
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    • v.13D no.1 s.104
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    • pp.29-36
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    • 2006
  • In this paper, we present a leaf image retrieval system that represents and retrieves leaf images based on their shape. For more effective representation of leaf images, we improved an existing MPP algorithm. Also, in order to reduce the response time, we proposed a new dynamic matching algorithm at basically revises the Nearest Neighbor search. The system provides users with an interface for uploading query images or tools to generate queries based on shape features and retrieves images based on their similarity. For convenience, users are allowed to easily query images by sketching leaf shape or leaf arrangement on the web. In the experiment, we constructed an image database of Korean native plants and measured the system performance by counting the number of similar images retrieved for queries.

Meta-Data Transformation supporting Web-base Cooperative Services (웹기반 협업서비스를 지원하는 메타데이터 변환)

  • Lee, hye-sun;Kwon, Hoon;Kim, jeong-hee;Kwak, ho-young
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.861-864
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    • 2007
  • Companies have developed local database without purpose of cooperation with others in the same category. That's because the cooperative work would cause cost in standardization, management, and usage of overlapping data. Therefore this paper proposes a system supporting an dynamic user interface for the sake of convenience of meta-data transformation and its users. The cooperative system will be able to connect companies together and minimize overlapping data by standardizing them. Eventually, the system will have an effect on cost-cutting and improve efficiency of maintenance and management.

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Study on Data Control System Design Method with Complex Data-Algorithm Data Processing (복합적 자료-알고리즘 자료처리 방식을 적용한 자료처리 시스템 설계 방안 연구)

  • Kim, Min Wook;Park, Yeon Gu;Yi, Jonghyuk;Lee, Jeong-Deok
    • Journal of Satellite, Information and Communications
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    • v.10 no.3
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    • pp.11-15
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    • 2015
  • In this study, we present the architecture design of data control system in water hazard information platform with analyzing the complexity of the data processing. Generally, data control systems in data collection and analysis platforms base on the constant data-algorithm data processing meaning that data processing between data and algorithm is fixed. But the number of data processing in data control system is rapidly increasing because of increasing of complexity of system. To hold down the number of data processing, dynamic data-algorithm data processing is able to be applied to data control system. After comparison each data-algorithm data processing method, we suggest design method of the data control system optimizing water hazard information platform.