• Title/Summary/Keyword: 동적 움직임

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An Improved Adaptive Background Mixture Model for Real-time Object Tracking based on Background Subtraction (배경 분리 기반의 실시간 객체 추적을 위한 개선된 적응적 배경 혼합 모델)

  • Kim Young-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.187-194
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    • 2005
  • The background subtraction method is mainly used for the real-time extraction and tracking of moving objects from image sequences. In the outdoor environment, there are many changeable environment factors such as gradually changing illumination, swaying trees and suddenly moving objects , which are to be considered for an adaptive processing. Normally, GMM(Gaussian Mixture Model) is used to subtract the background by considering adaptively the various changes in the scenes, and the adaptive GMMs improving the real-time Performance were Proposed and worked. This paper, for on-line background subtraction, employed the improved adaptive GMM, which uses the small constant for learning rate a and is not able to speedily adapt the suddenly movement of objects, So, this paper Proposed and evaluated the dynamic control method of a using the adaptive selection of the number of component distributions and the global variances of pixel values.

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Capture of Foot Motion for Real-time Virtual Wearing by Stereo Cameras (스테레오 카메라로부터 실시간 가상 착용을 위한 발동작 검출)

  • Jung, Da-Un;Yun, Yong-In;Choi, Jong-Soo
    • Journal of Korea Multimedia Society
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    • v.11 no.11
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    • pp.1575-1591
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    • 2008
  • In this paper, we propose a new method detecting foot motion capture in order to overlap in realtime foot's 3D virtual model from stereo cameras. In order to overlap foot's virtual model at the same position of the foot, a process of the foot's joint detection to regularly track the foot's joint motion is necessary, and accurate register both foot's virtual model and user's foot in complicated motion is most important problem in this technology. In this paper, we propose a dynamic registration using two types of marker groups. A plane information of the ground handles the relationship between foot's virtual model and user's foot and obtains foot's pose and location. Foot's rotation is predicted by two attached marker groups according to instep of center framework. Consequently, we had implemented our proposed system and estimated the accuracy of the proposed method using various experiments.

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Proposition for Retina Model Based on Electrophysiological Mechanism and Analysis for Spatiotemporal Response (전기생리학적 기전에 근거한 망막 모델의 제안과 시공간적 응답의 분석)

  • Lee, Jeong-Woo;Chae, Seung-Pyo;Cho, Jin-Ho;Kim, Myoung-Nam
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.39 no.6
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    • pp.49-58
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    • 2002
  • Based on electrophysiological retina mechanism, a retina model is proposed, which has similar response characteristics compared with the real primate retina. Photoreceptors, horizontal cells, and bipolar cells are modeled based on the previously studied retina models. And amacrine cells known to have relation to movements detection, and bipolar cell terminals are newly modeled using 3 NDP mechanism. The proposed model verified by analyzing the spatial response characteristics to stationary and moving stimuli, and characteristics for different speeds. Through this retina model, human vision system could be applied to computer vision systems for movement detection, and it could be the basic research for the implantable artificial retina.

Effects of Kettlebell Training on Functional Movement Screen and Balance in Middle School Baseball Players (케틀벨 훈련이 중학교 야구선수의 기능적 움직임(Functional Movememt Screen)과 균형성에 미치는 영향)

  • Kim, Tae-Yoon;Park, Woo-Young;Byun, Yong-Hyun
    • Journal of the Korean Applied Science and Technology
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    • v.39 no.1
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    • pp.96-107
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    • 2022
  • The purpose of this study was to demonstrate the effects of 8weeks Kettlebell training on the FMS and Balance in Middle school baseball player. Fourteen middle school baseball players were randomly assigned to a kettlebell group (n=8) and a control group (n=6), and kettlebell training was applied twice a week for 60 minutes. And the FMS, Y-balance test and static and dynamic balance test using smart shoes were tested before and after kettlebell training. Repeated two-way ANOVA measures was performed both before and after the exercise to verify the effect of kettlebell training. Also, if there was an interaction between time and group, a paired sample t-test was performed for each group. As a results of the study, FMS score showed a significant difference in IL (Inline Lunge) and TS(Total Score), and there was no significant difference in other variables of FMS. The YBT score showed a significant difference in all YBT variables except for the left AT. And the balance test using smart shoes, there was no significant interaction effect between group and period in all variables. In conclusion, it was found that the application of kettlebell training in middle school baseball players had an effects on the FMS and YBT scores related to functional movement and functional balance, but it did not affect the static/dynamic balance test using smart shoes evaluated by the foot pressure method. It seems that the results of this study can be provided as basic data necessary for planning a training program for middle school baseball players.

A Study on Developing Sensibility Model for Visual Display (시각 디스플레이에서의 감성 모형 개발 -움직임과 색을 중심으로-)

  • 임은영;조경자;한광희
    • Korean Journal of Cognitive Science
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    • v.15 no.2
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    • pp.1-15
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    • 2004
  • The structure of sensibility from motion was developed for the purpose of understanding relationship between sensibilities and physical factors to apply it to dynamic visual display. Seventy adjectives were collected by assessing adequacy to express sensibilities from motion and reporting sensibilities recalled from dynamic displays with achromatic color. Various motion displays with a moving single dot were rated according to the degree of sensibility corresponding to each adjective, on the basis of the Semantic Differential (SD) method. The results of assessment were analyzed by means of the factor analysis to reduce 70 words into 19 fundamental sensibilities from motion. The Multidimensional Scaling (MDS) technique constructed the sensibility space in motion, in which 19 sensibilities were scattered with two dimensions, active-passive and bright-dark Motion types systemically varied in kinematic factors were placed on the two-dimensional space of motion sensibility, in order to analyze important variables affecting sensibility from motion. Patterns of placement indicate that speed and both of cycle and amplitude in trajectories tend to partially determine sensibility. Although color and motion affected sensibility according to the in dimensions, it seemed that combination of motion and color made each have dominant effect individually in a certain sensibility dimension, motion to active-passive and color to bright-dark.

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A Study on Video Data Protection Method based on MPEG using Dynamic Shuffling (동적 셔플링을 이용한 MPEG기반의 동영상 암호화 방법에 관한 연구)

  • Lee, Ji-Bum;Lee, Kyoung-Hak;Ko, Hyung-Hwa
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.58-65
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    • 2007
  • This dissertation proposes digital video protection algorithm lot moving image based on MPEG. Shuffling-based encryption algorithms using a fixed random shuffling table are quite simple and effective but vulnerable to the chosen plaintext attack. To overcome this problem, it is necessary to change the key used for generation of the shuffling table. However, this may pose a significant burden on the security key management system. A better approach is to generate the shuffling table based on the local feature of an image. In order to withstand the chosen plaintext attack, at first, we propose a interleaving algorithm that is adaptive to the local feature of an image. Secondly, using the multiple shuffling method which is combined interleaving with existing random shuffling method, we encrypted the DPCM processed 8*8 blocks. Experimental results showed that the proposed algorithm needs only 10% time of SEED encryption algorithm and moreover there is no overhead bit. In video sequence encryption, multiple random shuffling algorithms are used to encrypt the DC and AC coefficients of intra frame, and motion vector encryption and macroblock shuffling are used to encrypt the intra-coded macroblock in predicted frame.

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Dynamic Bayesian Network based Two-Hand Gesture Recognition (동적 베이스망 기반의 양손 제스처 인식)

  • Suk, Heung-Il;Sin, Bong-Kee
    • Journal of KIISE:Software and Applications
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    • v.35 no.4
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    • pp.265-279
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    • 2008
  • The idea of using hand gestures for human-computer interaction is not new and has been studied intensively during the last dorado with a significant amount of qualitative progress that, however, has been short of our expectations. This paper describes a dynamic Bayesian network or DBN based approach to both two-hand gestures and one-hand gestures. Unlike wired glove-based approaches, the success of camera-based methods depends greatly on the image processing and feature extraction results. So the proposed method of DBN-based inference is preceded by fail-safe steps of skin extraction and modeling, and motion tracking. Then a new gesture recognition model for a set of both one-hand and two-hand gestures is proposed based on the dynamic Bayesian network framework which makes it easy to represent the relationship among features and incorporate new information to a model. In an experiment with ten isolated gestures, we obtained the recognition rate upwards of 99.59% with cross validation. The proposed model and the related approach are believed to have a strong potential for successful applications to other related problems such as sign languages.

Implementation of Real-time Object Tracking Algorithm based on Non-parametric Difference Picture and Kalman Filter (비모수적 차영상과 칼만 필터를 이용한 실시간 객체 추적 알고리즘의 구현)

  • 김영주;김광백
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.10C
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    • pp.1013-1022
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    • 2003
  • This paper implemented the real-time object tracking algorithm that extracts and tracks the moving object adaptively to input frame sequence by using non-parametric image processing method and Kalman filter-based dynamic AR(2) process method. By applying non-parametric image processing to input frames, the moving object was extracted from the background adaptively to diverse environmental conditions. And the movement of object was able to be adaptively estimated and tracked by modeling the various movement of object as dynamic AR(2) process and estimating based on the Kalman filter the parameters of AR(2) process dynamically changing along time. The experiments of the implemented object tracking system showed that the proposed method tracked the moving object as more approximately as the estimation error became about l/2.5∼1/50 of one of the traditional tracking method based on linear Kalman filter.

The Effect of Sensibility on Motion (움직임에서의 감성 효과)

  • 임은영;한광희
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2002.05a
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    • pp.236-240
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    • 2002
  • 기존의 감성 연구들은 주회 배색이나 형태등과 관련된 정적인 장면 위주로 수행되었다. 기술의 발달로 역동적인 디스플레이가 가능해지면서 동적인 장면을 대상으로 한 감성연구의 필요성이 요구된다. 본 연구에서는 움직임과 관련된 감성어휘를 추출하여 감성 차원을 밝히고 움직임과 관련된 속성을 살펴보았다. 다양한 방법을 통해 수집된 감성어휘를 적절성 평가를 통해 70개로 정리한 뒤 요인분석을 통해 각 요인을 대표하는 19개의 기본 감성 어휘를 추출하였다. 움직임 패턴을 제시하면서 19개의 감성어휘를 기초로 움직임에서 의 감성을 평정하도록 하였다. 다차원 척도법을 이용하여 분석한 결과 움직임에 대한 감성 차원은 '적극적이다-소극적이다'의 차원과 ‘밝다-어둡다’의 두 차원으로 대부분 설명 될 수 있음을 확인하였다. 움직이는 속도와 진행 경로를 변화시키면서 두 가지 감성 차원에 따라 움직임에서의 감성을 평가하도록 하였다. 움직이는 속도와 곡선 경로의 진폭이 움직임에서의 감성 차원을 결정하는 중요한 요소로 작용하는 경향을 보였다.

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A Study of the System Based on Emotion for Differentiated Web Service (웹 상에서의 차별화 된 서비스 제공을 위한 감성 기반 시스템에 관한 연구)

  • 이준희;지홍일;최승권;조용환
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.9B
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    • pp.806-812
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    • 2003
  • The service providers of Internet have to work out a personalized contents service system focused on variety of customer's complex individuality. To effectively adopt individual customer's preference and actively adapt change of business situation, suppose an system of the service which emotional experience using emotional-based web design. In the experimental results, it is found that Internet service system implemented based on this idea is more effective than the existing systems in the view point of extension of customer's emotional satisfaction and visit duration time goes longer beyond that of the traditional systems.