• Title/Summary/Keyword: 동적 서버 정보

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Design and Implementation of a Load Balancing Algorithm for Network Transaction (네트웍 트랜잭션 처리를 위한 부하 균등 알고리즘 설계 및 구현)

  • 이충석;김성후;박규석
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.04a
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    • pp.307-310
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    • 2000
  • 인터넷 이용자들의 증가로 인해 개방된 네트워크에서의 실시간 분산환경이 고려되고 있으며, 이들 분산된 정보 및 컴퓨터 자원들에 대한 접근 요구가 증대됨에 따라 네트워크 상호연결 요구또한 커지고 있다. 이러한 정보제공에 대한 이용자들의 요구를 충족시키기위해 다중 서버를 두고 이들 서버간에 네트워크의 성능을 효율적으로 감시하고 제어하기 위한 모니터링 서버를 제공함으로써 분산 시스템의 성능 향상은 물론 이용자 입장에서의 정보에 대한 응답시간과 반환시간을 최소화하고, 시스템의 전반적인 측면에서의 작업 처리율과 자원의 활용도를 최대화 할수 있으며, 동적인 상황에 따라 스스로 판단하고 적절하게 대응할 수 잇는 지능형 이동 에이전트 템플릿을 설계구현하였다.

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A Dynamic Programming for Solving Resource Allocation Problems in Video-on-Demand Service Networks (Video-on-Demand 서비스망의 자원 할당 문제를 위한 동적계획법)

  • Cho, Myeong-Rai
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.10
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    • pp.3182-3194
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    • 2000
  • It is strongly beliefed that Video on Demand(VOD) will become one of the most promising services in Broadband Integrated Services Digital Network(B-ISDN) for the nest generation VOD service can be classified into two types of services 'Near VOD(NVOD) and Interactive VOD(IVOD). For both services, some video servers should be installed at some nodes(especially, at the root node for NVOD service) in the tree structued VOD network,so that each node with video server stores video programs and distribules stored programs to customers. We consider thre kinds of cost.a program transmission cost, a program storage cost, and a video server installation cost. There exists a trade-off relationship among those three costs according to locationsl of video servers and the kinds of programs stord at each video server. Given a tree structured VOD network, and the total number of programs being served in the network, the resource allocation problem in a VOD network providing both IVOD and NVOD services is to determine where to install video servers for IVOD service, which and how many programs should be stored at each video server for both IVOD and NVOD services, so as to minunize the total cost which is the sum of three costs for both IVOD and NVOD services. In this paper we develop an efficient cynamic programming algorithm for solving the problem. We also implement the algorithm based on a service policy assumed in this paper.

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Semi-Dynamic Digital Video Adaptation System for Mobile Environment (모바일 환경을 위한 준-동적 디지털 비디오 어댑테이션 시스템)

  • 추진호;이상민;낭종호
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1320-1331
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    • 2004
  • A video adaptation system translates the source video stream into appropriate video stream while satisfying the network and client constraints and maximizing the video quality as much as possible. This paper proposes a semi-dynamic video adaptation scheme, in which several intermediate video streams and the information for the measuring of video quality are generated statically. The intermediate video streams are generated by reducing the resolution of the video stream by a power of two several times, and they are stored as the intermediate video streams on the video server. The statically generated information for the input video stream consists of the degrees of smoothness for each frame rate and the degree of frame definition for each pixel bit rate. It helps to dynamically generate the target video stream according to the client's QoS at run-time as quickly as possible. Experimental result shows that the proposed adaptation scheme can generate the target video stream about thirty times faster while keeping the quality degradation as less than 2% comparing to the target video stream that is totally dynamically generated, although the extra storages for the intermediate video streams are required.

Path Finding with Maximum Speed Dynamic Heuristic (최고 속력 동적 휴리스틱을 이용한 경로탐색)

  • Kim, Ji-Soo;Lee, Ji-Wan;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1615-1622
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    • 2009
  • Generally, the Terminal Based Navigation System(TBNS) used embedded road data searches a path that has less qualitative than The Center Based Navigation System(CBNS). TBNS has not used real time road data but it is recently able to use it with technique such as TPEG. However, it causes to increase a cost of exploring by using real time road data for improvement quality of a path, because of limited performance. In this paper, we propose a Dynamic Heuristic to improve quality of path in the TBNS. Dynamic Heuristic(DH) is not fixed data and is dynamically modified using transferred real time road data from server. In this paper, we propose path-lading algorithm with Maximum Speed Dynamic Heuristic (DH-MAX) and do an experiment. The DH-MAX is to be used the highest speed as DH, in real map divided by same size. And proposed algorithm searches path using the priority searching only of the fixed data, but also the highest speed with real time information. In the performance test, the quality of path is enhanced but the cost of searching is increased than A* algorithm.

Design and Implementation of Dynamic Peer Selection Scheme for Allocating Proxy-Server on Pure P2P Network Environments (순수 P2P 네트워크 환경에서 프락시-서버 할당을 위한 동적 피어 선정 기법 설계 및 구현)

  • Kim, Young-Jin;Kim, Moon-Jeong;Kim, Ung-Mo;Eom, Young-Ik
    • The KIPS Transactions:PartD
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    • v.10D no.1
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    • pp.153-160
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    • 2003
  • Recently, deployments of firewalls and NATs ire increasing to provide network security features or to solve the problem of public IP shortage. But, in these environments, peers in different firewall or NAT environments may get limited services because they cannot open direct communicate channels. This can be a significant problem in pure P2P environments where the peers should get or provide services by opening direct channels among themselves. In this paper, we propose a scheme for dynamically selecting a peer that fan be used as a proxy server. The proxy server supports the communication between the peers in different firewall or NAT environments. The proposed scheme is operating system independent and supports bidirectional communication among the peers in P2P environments. Additionally, the proposed scheme can distribute network traffic by dynamically allocating proxy servers to the peers that is not located in the firewall or NAT environments.

A Study on Dynamic Address Allocation Protocol for MANET(Mobile Ad hoe NETwork) (MANET에서의 동적 주소 할당 기법011 관한 연구)

  • 김세훈;정현구;이은주;윤현주;이준원
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.4-6
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    • 2003
  • MANET(Mobile Ad hoc NETwork)은 기간망(infrastructure network)에 대한 의존 없이 필요에 따라 노드(node)들이 자발적으로 임시적인 네트워크를 형성해 데이터를 주고 받는 형태이다. 지금까지 MANET에 관한 대부분의 연구는 노드들이 네트워크에 합류하기 전에 IP주소를 할당받는다는 가정하에 이루어졌다. 기존의 네트워크에서는 IPv4주소의 부족으로 모든 노드에게 영구적으로 IP주소를 할당 할 수 없어 동적으로 IP주소를 할당할 필요가 있을 때 DHCP를 이용해 노드들에게 IP주소를 할당했다. 그러나 MANET의 경우 노드의 이동성으로 인해 중앙집중화 된 DHCP 서버로의 접근을 항상 보장할 수 없다 그러므로 본 논문에서는 MANET의 노드들에게 유일한 IP주소를 동적으로 할당하기 위한 토큰-기반 동적 주소 할당 프로토콜을 제안하였다.

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An Efficient Scheduling Algorithm for the Web Application Server (웹 응용 서버를 위한 효율적인 스케쥴링 알고리즘)

  • Lee, Hyeong-Dong;Lee, Byeong-Jun;Kim, Hyeong-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.405-415
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    • 1999
  • 웹의 성장은 점차 복잡한 응용에 대한 요구를 가중시켰으며, 데이타베이스와 웹과의 효율적인 연동 역시 중요한 문제가 되었다. 본 논문에서는 이와 같은 환경을 효율적으로 지원하기 위한 웹 응용 서버 WATS를 설계하고 구현하였다. WATS에서 응용 프로그램은 컴포넌트 단위로 작성된 후 동적으로 링크되고 요청을 처리할 응용 서버가 대기 상태로 존재하는 확장 API 응용 서버 방식으로 구현되었으며, 이러한 웹 서버와 응용 서버의 분리 구조는 대량의 요청을 처리하기에 적합하다. 또한 컴포넌트를 특성에 따라 분류한 후 각 특성에 적합한 특성 기반 스케줄링 알고리즘을 적용하여 프로세스 부하 균형을 이루었으며, 이 기법이 일반적인 라운드 로빈 스케줄링 알고리즘보다 좋은 성능을 나타냄을 성능 측정을 통해서 보인다.Abstract The increasing popularity of the World-Wide-Web (WWW) has resulted in demand for more complex applications, and web gateways to database became core component in such applications. In this paper, we have designed and implemented WATS in order to support these environments. In WATS, application components are dynamically linked with application server processes. And it is implemented as extensible API application server architecture and is able to process a large amount of requests through separating web server from application server. Also we classify the components into various categories according to its own properties and devise process load balancing algorithm by using property-based scheduling. We show WATS using this algorithm performs better than those using general round-robin algorithm.

Power Management Strategy and Performance Evaluation for OpenStack Object Storage (오픈스택 기반 객체 스토리지를 위한 전력관리 기법과 성능 평가)

  • Ahn, Cheong-Jin;Song, Tae-Gun;Lee, Byeong-Hyeon;Kim, Deok-Hwan
    • KIISE Transactions on Computing Practices
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    • v.22 no.6
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    • pp.296-301
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    • 2016
  • Object-based storage is an efficient storage solution that can handle unstructured data and shows better security and scalability than traditional block-based storage. However, in terms of power management, Object-based storage writes multiple copies in storage cluster, hence many servers consume unnecessary power in idle state. In order to resolve this problem, it is necessary to apply power management strategy by adjusting power mode of servers in idle state according to their workloads. In this paper, we proposed a new dynamic power management (DPM) method to transform power mode of storage servers dynamically according to workload information sent from proxy server. The experimental result shows that the proposed power management technic reduces total power consumption by 12% in the OpenStack based Swift object storage.

A New Conference Information Data Model in SIP based Distributed Conference Architecture (SIP 기반 분산형 컨퍼런스 구조에서의 새로운 컨퍼런스 정보 데이터 모델)

  • Jang, Choon-Seo;Lee, Ky-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.5
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    • pp.85-91
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    • 2009
  • The centralized conference architecture has a restriction in scalability due to the performance reduction as the number of conference participants increases. To solve this problem several distributed conference architectures have been studied recently. In these architectures new conference servers are added dynamically to the conference environment. In this paper, We have proposed a new conference information data model which can be used in these distributed conference architectures. In our newly proposed conference information data model. several components has been added for exchanging conference information between primary conference server and multiple secondary conference servers. We also proposed a procedure of conference information exchange between these conference servers. And the management of conference informations and SIP(Session Initiation Protocol) notifications to the total conference participants can be processed distributedly with these conference servers, therefore the load to the primary conference server can be decreased by using this method. The performance of our proposed model has been evaluated by experiments.

Design and Implementation of a Web Server Using a Learning-based Dynamic Thread Pool Scheme (학습 기반의 동적 쓰레드 풀 기법을 적용한 웹 서버의 설계 및 구현)

  • Yoo, Seo-Hee;Kang, Dong-Hyun;Lee, Kwon-Yong;Park, Sung-Yong
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.1
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    • pp.23-34
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    • 2010
  • As the number of user increases according to the improvement of the network, the multi-thread schemes are used to process the service requests of several users who are connected simultaneously. The static thread pool scheme has the problem of occupying a static amount of system resources. On the other hand, the dynamic thread pool scheme can control the number of threads according to the users' requests. However, it has disadvantage that this scheme cannot react to the requests which are larger than the maximum value assigned. In this paper, a web server using a learning-based dynamic thread pool scheme is suggested, which will be running on a server programming of a multi-thread environment. The suggested scheme adds the creation of the threads through the prediction of the next number of periodic requests using Auto Regressive scheme with the web server apache worker MPM (Multi-processing Module). Unlike previous schemes, in order to set the exact number of the necessary threads during the unchanged number of work requests in a certain period, K-Nearest Neighbor algorithm is used to learn the number of threads in advance according to the number of requests. The required number of threads is set by comparing with the previously learned objects. Then, the similar objects are selected to decide the number of the threads according to the request, and they create the threads. In this paper, the response time has decreased by modifying the number of threads dynamically, and the system resources can be used more efficiently by managing the number of threads according to the requests.