• Title/Summary/Keyword: 도형표현도

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3D Modeling Method for Cultural Properties Web GIS Database Construction (Web GIS 도형 자료 구축을 위한 문화재 3차원 모델링 기법)

  • Jung, Sung-Hyuk;Lee, Jae-Kee
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.2 s.29
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    • pp.37-42
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    • 2004
  • The purpose of this study is not only preserving and restoring our nation's precious cultural inheritances transmitted for half millennia but informing the world of them. This study also aims recognizing the necessity of transmitting them to prosperity, constructing three-dimensional database by using a photogrammetry and VRML method and utilizing basic data of treasure exhibition with the progress of exhibition technique development on cyber space. Therefore, in this study, I suggest three dimensional modeling method that acquire three dimensional database about cultural properties through photogrammetry method which can acquire three-dimensional coordinates with easy and can express various color and stuff-feeling by using VRML.

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A Study on the Characteristics and Preference of the Symbol Mark Modeling Performance in Chinese Regional History Museums (중국 지역 역사 박물관 심벌마크의 조형적 표현 특징 및 선호도 연구)

  • Zeng, Long;Park, Yong-Jin
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.225-238
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    • 2022
  • The purpose of this study is to explore the performance characteristics and laws of the symbol mark design of representative regional history museums in China, as well as the preferences of Chinese audiences for the symbol marks of different types of Chinese regional history museums. First, the performance theme, performance type, and type performance tendency of symbol mark modeling of the regional history museums among the top 100 museums in China are analyzed. Second, design laws based on the interrelationship of performance theme types and design performance types are explored. Finally, the questionnaire survey is carried out to explore preference from the aspects of attention, readability, closeness, originality, aesthetics and comprehensiveness. According to the results, the theme of regional history is the most in terms of themes. As for the modeling performance types, the concrete type and the visualization of Chinese character are the most. According to the content characteristics of different performance types, the following model characteristics are formed: expressing the theme of regional history, architecture, and regional natural ecological environment through the concrete type, expressing the concept through the abstract type, and expressing the concept and implying some building features through the geometric abstract figure. The three forms of the literal type, the concrete type expressing architecture, regional history, and regional natural ecological environment theme content, and the abstract type expressing concept are combined with each other, and expressed through the visualization of character, the mixture of abstract and literal type, the mixture of concrete and abstract type, and the mixture of concrete and abstract literal type in the mixture type. According to the survey results, Chinese audiences have higher preference for the concrete type in the symbol mark performance type and the regional historical theme in the performance content.

Effects of Physical Expressive Activities on Creativity in Young Children (통합적 신체표현활동이 유아의 창의성에 미치는 영향)

  • Kim, Tae Ju;Shin, Nary
    • Korean Journal of Childcare and Education
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    • v.9 no.6
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    • pp.289-307
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    • 2013
  • This study was designed to examine the effects of integrated physical expressive activities on creativity in young children. Subjects of this study were 38 preschoolers at the age of 4 who consisted of both the experimental group of 18 children and the control group of 20 children. To measure the creativity of young children, this study adopted Figural Test A of Torrance Test of Creative Thinking (TTCT) as pre-and post-tests with both experimental and control group. The results showed that effects of integrated physical expressive activities varied by sub-dimensions of creativity; children's participation in integrated physical expressive activities was effective to improve openness, abstractness of titles, and elaboration even if overall creativity and fluency increased after their program participation. Also, originality was the only sub-dimension that was not improved. It implied that integrated physical expressive activities have partial positive effects on some sub-dimensions of creativity.

A study on the impression and expression tendency of the sankei kanseino poster by Ikko Tanaka (타나카 잇코(Tanaka Ikko) 산케이칸세이노(산경관세능(産經觀世能)) 포스터의 인상과 표현경향에 관한 연구)

  • Cho, Hyung-Soo;Ha, Sang-O;Kawachi, Tomoki
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.89-100
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    • 2007
  • This research is accompanied with Tanaka's works in order to consider the result from the evaluation of his works through an impression analysis and his expression trendency. The nine posters are chosen for appraisal among a series of Kanseino Poster which Ikko Tanaka drew under the sponsorship of Sankei Newspaper. The reason why those posters are selected is that the structure is strong and simple comparatively. Tanaka Ikko's poster works can be generously explained with three factors through a factor analysis. Considering his works in all cluster analysis, in the first group, he makes a good use of traditional materials and his works have a powerful image. In the second group, a geometric figure is arranged simply and a modern image is strong. In the third group, the traditional materials express a modern image. As mentioned above, the mood of his works can be summarized as follows. $\ulcorner$His works have updated the Japanese image from traditional to modern$\lrcorner$.

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A Study on the Expressive Technique of Sando(山圖) Included in 『Seonweon Bogam(璿源寶鑑)』 (『선원보감(璿源寶鑑)』에 수록된 산도(山圖)의 표현기법(表現技法)에 관한 연구)

  • Hwang, In-Hyuk;Kim, Taeg-Jin;Kim, Ki-Duk
    • Journal of Korean Historical Folklife
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    • no.44
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    • pp.39-70
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    • 2014
  • "Seonweon Bogam" was made for the purpose of delivering information on the tomb of members of the royal family of the Joseon Dynasty. Accordingly, it covered all of Sando making a pictorial expression of the tomb. But its value has been doubted as it is roughly expressed and different from the picture of the actual scene. But "Seonweon Bogam" is the only book that covers Sando of all the kings of the Joseon Dynasty but contains the elements making it possible to estimate the possibility that the original Sando might be used in making Sando. Accordingly, it is a high time to make an in-deep study of this. This study attempted to investigate Sando included in "Seonweon Bogam" with a focus on the expressive style. For this purpose, it sought to analyze seven elements such as the exposure, the legend, locational information, direction, waterway and road, expression on water and Fengshui(風水) terminology. As a result, the following conclusion was drawn: Sando concerning the tombs of members of the Joseon Dynasty was continually made. It was made in two ways such as the way of drawing the scene on spot and the way of imitating the existing made material. And it could be estimated that there is a possibility that Sando of "Seonweon Bogam" might be copied by the figure with only a little expertise about Sando but on the basis of several materials about the existing Sando of the royal family.

Analysis for MPEG-4 BIFS profile Of 3D data contents on DMB (DMB에서 3D 데이터 콘텐츠를 위한 MPEG-4 BIFS의 프로파일에 대한 분석)

  • Yim, Hyun-Jeong;Kim, Soh-Yang;Choy, Yoon-Chul;Lim, Soon-Bum
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1271-1276
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    • 2006
  • DMB 데이터 표준화 위원회는 기존의 방송과 차별화 된 서비스를 제공하기 위하여 MPEG-4 BIFS Core 2D @ Level 1 을 지상파 DMB 데이터 표준으로 선택하였다. 그러나 MPEG-4 BIFS Core 2D @ Level 1 은 비디오 객체 위에 간단한 2D 도형을 오버레이하는 정도의 기능만을 제공하고 있어서, 아직은 DMB 데이터 표준에 3D 데이터 표현에 대한 내용을 포함하고 있지 않다. 따라서 본 논문에서는 향후 DMB 용 데이터 콘텐츠에서 3D 그래픽스를 활용한 멀티미디어 콘텐츠 개발이 가능하도록 3D 그래픽스 표현을 위한 프로파일을 제시하고자 한다. 방송의 새로운 영역인 모바일 환경에서의 BIFS 활용을 위하여 본 연구에서는 MPEG-4 BIFS 의 3D 노드들을 기반으로 모바일 환경에 적합한 노드들을 추려서 프로파일을 구성하였다. 이를 위해 콘텐츠 제작 시 노드 사용 빈도 및 각 노드별 리소스 사용 정도를 조사하였고, 모바일에서 그래픽스 객체 표현을 위한 언어인 OpenGL|ES, JSR184, Mobile Direct3D 등의 표준과 BIFS 표준을 비교 분석하였다. 이러한 조사 내용을 바탕으로 BIFS 3D 노드들 중에서 DMB 용 3D 콘텐츠 구현에 적합한 노드들을 분석하였으며 프로파일 검증을 위한 테스트 콘텐츠를 작성하였다. 향후 멀티미디어 콘텐츠는 다양한 3D 그래픽스 기술의 활용이 예상되므로 이와 같은 연구를 통해 DMB 환경에서도 3D 그래픽스를 객체를 표현이 가능하게 된다면, 다양한 데이터 콘텐츠 개발을 위한 발판이 되어 향후 데이터 방송 활성화에 기여할 수 있을 것이라 기대된다.

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A Study on Data Modeling Techniques for Control Requirements of SPICE Reference Model (SPICE 참조모델 요구사항을 지원하는 데이터 모델링 기법에 관한 연구)

  • Chung Kyu-Jang
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.3
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    • pp.1-6
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    • 2004
  • there needs a new Geographic information system development Technology of the abstraction, encapsulation, modulation and hierarchy using Graphic representation of object modeling Technique. The method is based on composite object of Graphic data with the hierarchy concepts and abstraction of Graphic information in order to improve data abstraction of the graphic data file and described concept of multiple inheritance and classification that supports a wide variety of graphic class such as mesh unit, layer. segment and so on. in simple case of software development using SPICE model and object modeling techniques. this thesis suggested object representation of Graphic data which can reduce software development life cycle and the cost of software maintenance.

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The criterion Decision of Map Generalization for building by Human Vision (휴먼비전에 의한 건물의 지도일반화 기준결정)

  • Park, Kyeong-Sik
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.1
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    • pp.735-742
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    • 2009
  • National Geographic Institute recently has produced a national paper map by means of a computer aided editing system using a national digital map 2.0. However, the map generalization should be made due to the portrayal difference between the digital map and the paper one and the criterion of the map generalization should be determined by the visual image. The tolerance limit of the map generalization has to be decided based on human vision. For this purpose, this study attempts to measure the size of the building on various scale map and then analyze its result. As a consequence, this study shows us that the building size eligible for human vision should be over 0.4mm in the short side of building on the map. The tolerance limit of an isolated building, a reduced building and a densely built-up area for the map generalization is based on the criterion mentioned above.

Implementation of the Function Block Builder for the Distributed Control System (분산 제어 시스템용 기능 블록 작성기 구현)

  • 권만준
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.974-979
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    • 2002
  • There are so many kind of a control program that is applied in various process fields such as power generation plant, water treatment plant, incinerator plant, chemical plant, cement plant etc.. Because an engineer in field edits and changes and debugs and tests properly control programs using text-based control language, it is very hard for the him to apply to plant. Therefore, this research implemented a graphical tool for control program builder that is applicable to various plants and usable engineers having a little knowledge for control language. I wish to run more efficiently precision process control offering function that can see visual expression about flow of control signal and intermediate output values of control program displayed in screen using this implemented function block builder.

3D Multimedia Contents Generation using R-tree Index (R-tree 인덱스를 활용한 3D 멀티미디어 콘텐츠 생성)

  • Lee, Hyun-Chang;Choi, Hyun-Seok;Kim, Ju-Ri;Jang, Hee-Seon;Shin, Sung-Yoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.27-29
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    • 2010
  • 유비쿼터스 환경에서 대표적인 장치들 가운데 하나로서 이동장치를 고려할 수 있다. 요즈음 전반적인 이동장치의 흐름은 스마트폰에 주목하고 있으며, 이를 이용한 증강현실 등 객체들에 대한 지리적인 위치 및 현실적용 사례가 증가하고 있으며, 이들에 대한 데이터 처리가 매우 중요해지고 있다. 이와 같이 사용자에게 제공하는 모바일 응용 서비스들은 이동 객체에 기반한 다양한 서비스에 대한 기술이 요구되어지며, 또한 이들 기술을 활용하여 데이터를 시각적으로 인덱싱하여 신속하게 데이터가 처리되는 것을 시각적으로 표현하는 기술도 요구되어지고 있다. 그러나 이와 같이 사용자의 작업 이해를 높이기 위한 시각화 작업이 부족한 것이 사실이다. 이러한 문제를 해결하기 위해 본 논문에서는 하위 트리를 갖는 R 트리 인덱스를 활용하여 객체 생성을 수행하며, 생성된 객체들을 기반으로 3차원 도형으로 표현한 구현 결과를 보인다. 또한, 생성되는 시점에서 객체에 붙여진 이름은 마우스를 이용한 위치점과 인접하였을 때 이름을 표시할 수 있도록 시각화한 결과에 대해 살펴본다.

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