• Title/Summary/Keyword: 도구로서 인공지능

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The Effect of a Fine Dust Environmental Education Program Using Artificial Intelligence-Based Tools on Environmental Sensitivity and Self-Effectiveness of Elementary School Students (인공지능 기반 도구를 활용한 미세먼지 환경교육 프로그램이 초등학생의 환경감수성과 자기효능감에 미치는 영향)

  • Choi, Il-hoon;So, Keumhyun
    • Journal of Korean Elementary Science Education
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    • v.41 no.3
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    • pp.468-479
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    • 2022
  • In this study, we developed an environmental education program for fine dust using artificial intelligence-based tools. We applied this program to elementary school students to investigate its effect on environmental sensitivity and self-efficacy. The study was conducted on 29 sixth-grade elementary school students. The analysis of the pre- and post-tests gave the following results. First, the fine dust environmental education program using artificial intelligence-based tools was effective in improving the environmental sensitivity of elementary school students. Second, it had a positive effect on improving the self-efficacy of elementary school students, and third, it had a positive effect on the elementary school students' perception of the environment. After applying the program, students became more interested in the environment and fine dust. Additionally, they had a sense of environmental protection practice in connection with their daily lives. As such, it is concluded that the fine dust environmental education program using artificial intelligence-based tools had a positive effect on the environmental sensitivity and self-efficacy of elementary school students.

A Study on Development of Learning Type AI Game using Genetic Algorithms (유전알고리즘을 이용한 학습형 AI 게임 개발에 관한 연구)

  • Park, JongMin;Kim, JuJin;Park, JunHo;Lee, JongSung;Song, Eunjee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.598-601
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    • 2016
  • 최근 알파고로 인해 인공지능의 인기가 급부상하고 있고 '머신러닝'의 가능성과 위상을 널리 알려 컴퓨터 및 여러 분야에서 연구단계를 넘어 실용화, 상업화 될 가능성을 확인 시켜주었다. 본 연구는 전망 있는 인공지능산업에 발맞춰 비록 '알파고' 같은 고성능 완벽한 인공지능이 아니지만 랜덤 상태의 초기에서 한 최적의 해를 찾기 위한 도구로서, 유전알고리즘(genetic algorithms)을 사용하여 목표 값에는 최대한 수렴하도록 하는 학습형 AI 게임을 개발하였다. 본 연구에서 개발한 게임은 향후 각각의 다양한 개성을 가진 양산형 인공지능 게임개발에 응용되리가 사료된다.

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A Study on the Role of Local Governments in the Era of Generative Artificial Intelligence: Based on Case Studies in Gyeonggi-do Province, Seoul City, and New York City (생성형 인공지능 시대 지방정부의 역할에 대한 연구: 경기도, 서울시, 뉴욕시 사례연구를 바탕으로)

  • S. J. Lee;J. B. Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.809-818
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    • 2024
  • This paper proposes an action plan for local governments to safely utilize artificial intelligence technology in various local government policies. The proposed method analyzes cases of application of artificial intelligence-related laws and policies in Gyeonggi Province, Seoul City, and New York City, and then presents matters that local governments should consider when utilizing AI technology in their policies. This paper applies the AILocalism-Korea analysis methodology, which is a modified version of the AILocalsm analysis methodology[1] presented by TheGovLab at New York University. AILocalism-Korea is an analysis methodology created to analyze the current activities of each local government in the fields of legal system, public procurement, mutual cooperation, and citizen participation, and to suggest practical alternatives in each area. In this paper, we use this analysis methodology to present 9 action plans that local governments should take based on safe and reliable use of artificial intelligence. By utilizing various AI technologies through the proposed plan in local government policies, it will be possible to realize reliable public services.

Research of Data Collection for AI Education Using Physical Computing Tools (피지컬 교구를 이용한 인공지능 교육용 데이터 수집 연구)

  • Lee, Jaeho;Jun, Doyeon
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.265-277
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    • 2021
  • Data is the core of AI technology. With the development of technology, AI technology is also accelerating as the amount of data increases explosively than before. However, compared to the interest in AI education, research on data education with AI is still insufficient. According to the case analysis of exsisting AI data education, there were cases of educating the process and part of data science, but it was hard to find studies related to data collection. Cause physical computing tools have a positive effect on AI education for elementary school students, data collection cases using tools were studied, but researches related to data collection were rare. Therefore, in this study, an efficient data collection method using physical tools was designed. A structural diagram of a data collection program was created using COBL S, a modular physical computing teaching tool, and examples of program screens from the service side and the user side were configured. This study has limitations in that the establishment of an AI education platform that can be used in conjunction with future program production and programs should be prioritized as a proposal in terms of design.

Research Trends in Game AI (게임 인공지능 연구동향)

  • Jo, Byeong-Heon;Park, Chang-Jun
    • Electronics and Telecommunications Trends
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    • v.23 no.4
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    • pp.115-121
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    • 2008
  • 예전에는 게임성에 관해 얘기할 때 그래픽 수준을 언급하는 경우가 많았다. 그러나, 최근 들어서는 하드웨어와 그래픽 기술의 발달로 그래픽 수준으로 게임의 품질을 높이는데에는 어느 정도의 한계에 도달했다는 것이 많은 전문가들의 판단이다. 이러한 상황을 극복하기 위해 국내외 게임 업체들은 다른 게임과의 차별성을 게임 인공지능에서 찾는 경우가 많아졌다. 게임에 인공지능을 적용하는 엔진 및 저작도구로서 인공지능 미들웨어 제품들이 등장하고 있고, 높은 수준의 인공지능 기술을 적용하여 시장에서 성공을 거둔 게임들이 속속 나타나고 있다. 본 고에서는 주요 게임 인공지능 알고리듬, 해외에서 출시된 인공지능 미들웨어의 현황과 게임들에 적용된 우수한 인공지능 기술에 대해서 알아본다.

Suggestions for Nurturing Ecosystem to Spur Artificial Intelligence Industry (인공지능 산업활성화 생태계 조성을 위한 제언)

  • Lee, J.Y.;Cho, B.S.
    • Electronics and Telecommunications Trends
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    • v.31 no.2
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    • pp.51-62
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    • 2016
  • 인공지능(Artificial Intelligence: AI)이 사물인터넷, 빅데이터, 엄청나게 빠른 컴퓨팅 파워와 결합하고 있다. 이에 따라 인공지능이 인간과 같은 수준의 인지능력을 갖추게 되어 가까운 장래에 개인비서 기능뿐만 아니라 기업의 의사결정이나 고객관리를 비롯한 모든 비즈니스 부문에서 큰 역할을 할 것으로 기대된다. 해외의 주요 기술업체들은 AI를 핵심 R&D 분야로 삼고 각기 Application Programming Interface(APIs) 및 클라우드 서비스를 통한 인공지능 기술의 대중화에 힘쓰고 있으며, 개발자들은 이들 도구를 각자의 애플리케이션에 통합함으로써 수익기회를 창출하고 있다. 국내에서도 대기업 및 공공 R&D를 중심으로 인공지능 기술개발이 추진되고 있으나 관련 시장참여자 전체를 견인할 수 있는 기본 생태계 조성을 위한 정부의 지원이 필요한 상황이다. 본 연구는 인공지능 시장동향과 IBM 인공지능 생태계에 대해 개관하였으며, AI 산업체 의견을 반영한 국내 인공지능 산업 활성화 생태계 조성을 위한 제언으로 AI 플랫폼 지원, 인력문제 해결 그리고 공유의 장 마련이 필요하다는 점을 제시하였다.

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A Design and Effect of Maker Education Using Educational Artificial Intelligence Tools in Elementary Online Environment (초등 온라인 환경에서 교육용 인공지능 도구를 활용한 메이커 수업 설계 및 효과)

  • Kim, Keun-Jae;Han, Hyeong-Jong
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.61-71
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    • 2021
  • In a situation where the online learning is expanding due to COVID-19, the current maker education has limitations in applying it to classes. This study is to design the class of online maker education using artificial intelligence tools in elementary school. Also, it is to identify the responses to it and to confirm whether it helps improve the learner's computational thinking and creative problem solving ability. The class was designed by the literature review and redesign of the curriculum. Using interveiw, the responses of instructor and learners were identified. Pre- and post-test using corresponding sample t-test was conducted. As a result, the class consisted of ten steps including empathizing, defining making problems, identifying the characteristics of material and tool, designing algorithms and coding using remixes, etc. For computing thinking and creative problem solving ability, statistically significant difference was found. This study has the significance that practical maker activities using educational artificial intelligence tools in the context of elementary education can be practically applied even in the online environment.

An Analysis of 'Related Learning Elements' Reflected in Textbooks (<인공지능 수학> 교과서의 '관련 학습 요소' 반영 내용 분석)

  • Kwon, Oh Nam;Lee, Kyungwon;Oh, Se Jun;Park, Jung Sook
    • Communications of Mathematical Education
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    • v.35 no.4
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    • pp.445-473
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    • 2021
  • The purpose of this study is to derive implications for the design of the next curriculum by analyzing the textbooks designed as a new subject in the 2015 revised curriculum. In the mathematics curriculum documents of , 'related learning elements' are presented instead of 'learning elements'. 'Related learning elements' are defined as mathematical concepts or principles that can be used in the context of artificial intelligence, but there are no specific restrictions on the amount and scope of dealing with 'related learning elements'. Accordingly, the aspects of 'related learning elements' reflected in the textbooks were analyzed focusing on the textbook format, the amount and scope of contents, and the ways of using technological tools. There were differences in the format of describing 'related learning elements' in the textbook by textbook and the amount and scope of handling mathematics concepts. Although similar technological tools were dealt with in each textbook so that 'related learning elements' could be used in the context of artificial intelligence, the focus was on computations and interpretation of results. In order to fully reflect the intention of the curriculum in textbooks, a systematic discussion on 'related learning elements' will be necessary. Additionally, in order for students to experience the use of mathematics in artificial intelligence, substantialized activities that can set and solve problems using technological tools should be included in textbooks.

Systematic Review of Upper Extremity Movement Assessment and Artificial Intelligence Convergence Research in Brain Injured Patients (뇌손상 환자의 상지 움직임 평가와 인공지능 융합연구에 관한 체계적 고찰)

  • Park, Sun Ha;Park, Hae Yean
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.109-118
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    • 2022
  • The purpose of this study is to identify trends in the application of artificial intelligence by analyzing upper extremity movement assessment and artificial intelligence convergence research using a systematic literature review method. The research was conducted using the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines. Among the 380 articles searched in three databases, 8 articles were finally selected according to the selection and exclusion criteria. For the evaluation of upper extremity movement, motion performance evaluation, FMA, and ARAT were used. For quantification, data were extracted using various tools, and upper extremity movement classification, recovery prognosis prediction, and evaluation tool score were predicted using artificial intelligence. This study is meaningful in that it systematically reviewed studies that objectively evaluated upper extremity movement using artificial intelligence and identified the direction in which artificial intelligence is being applied. Based on this, the introduction of artificial intelligence technology in the assessment of upper extremity movements is expected to help objectively identify the intervention effect and the patient's recovery.

A Case Study of Artificial Intelligence Education Course for Graduate School of Education (교육대학원에서의 인공지능 교과목 운영 사례)

  • Han, Kyujung
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.673-681
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    • 2021
  • This study is a case study of artificial intelligence education subjects in the graduate school of education. The main educational contents consisted of understanding and practice of machine learning, data analysis, actual artificial intelligence using Entries, artificial intelligence and physical computing. As a result of the survey on the educational effect after the application of the curriculum, it was found that the students preferred the use of the Entry AI block and the use of the Blacksmith board as a physical computing tool as the priority applied to the elementary education field. In addition, the data analysis area is effective in linking math data and graph education. As a physical computing tool, Husky Lens is useful for scalability by using image processing functions for self-driving car maker education. Suggestions for desirable AI education include training courses by level and reinforcement of data collection and analysis education.