• Title/Summary/Keyword: 대중을 위한 예술작품

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Hegel's Art Criticism - the artwork for the public (헤겔의 예술비평 - 대중을 위한 예술작품)

  • Cho, Chang-oh
    • Journal of Korean Philosophical Society
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    • v.142
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    • pp.295-321
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    • 2017
  • This paper discusses Hegel's concept of Art criticism, focusing on the article "${\ddot{U}}ber$ die Bekehrten" in 16. Vol. of Hegel's Gesammelte Werke. Hegel is a theorist of the system of art, but also an art critic who actively participated in popular art practice. Until now, Hegel has been interpreted mainly as a theorist who usually constitutes the system of art. According to many interpretations, Hegel has been criticized for his theories frame interpretation of the Artwork compulsorily. But in this article we see another aspect of Hegel as an art critic. First, in this article Hegel shows as an art critic how romanticists distort the work with an emphasis on the theory. Hegel argues in his article written in early 1826 that romantic ironic theory does not help at all in understanding the "die Bekehrten" of Laupach. Whereas ironic theory emphasizes the contradiction between character and its action as the essential value of the work, Hegel interprets that the comic is at the center of the work, which lets the unessential sides of the unified character disappear, so that the unity of the character expresses itself. Hegel also interprets that the theory of irony represents the work of art for the scholars, which harms the objectivity of artwork and defends the artwork for the public. Second, Hegel began to apply the achievement of his criticism to his aesthetic lectures. Since 1826 Hegel has focused intensively on discussing two concepts, romantic irony and 'artwork for the public' in his aesthetics lectures. Thus, this article provides a basis for Hegel 's criticism of ironic theory after 1826 and the concept of artwork for the public. In this respect, we can confirm that Hegel has reinforced and extended his theories through his practice of criticism of concrete works of art rather than imposing systematic theories upon art criticism

A Study on Game-Playing Plasticity of Modern Art Focused on Media Arts (미디어아트를 중심으로 한 현대미술의 유희성에 관한 연구)

  • Lee, See-Jeung;You, Hyun-Bea
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.503-511
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    • 2010
  • While various artistic trends coexisting in the 20th century, media arts that formed with the medium of a material attempts in various ways to induce the establishment of the artwork through the public communication. The visual arts that use the media satisfy both the artistry and the popularity in the area of popular culture as the form of variable. Moreover, visual arts stimulate a playful sense of human to maximize the public satisfaction that works here. This paper aims to discuss the potentials and the trends in the contemporary art by understanding the conceptual and principle background of the contemporary media art which shows the active employment the playful sense of human nature in the work in order to establish the effective communication with the public. Consequently, as the digital environment and advanced network technology which were thought to be the key elements of the popularization of media art were reached its limit, media artist, Tony oursler's artwork which was created based on human playful nature and interactive artwork that supports the audience to interact with artwork and its space are proven to be the useful devises for the public communication.

A Proposal on Blockchain-based Artwork Trading System for Popularization of Fine Art (예술의 대중화를 위한 블록체인 기반 예술품 거래 플랫폼 제안)

  • Lee, Eun Mi
    • Journal of the Korea Convergence Society
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    • v.9 no.10
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    • pp.209-215
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    • 2018
  • The level of cultural enjoyment in Korea has improved every year, but the culture that the general public possesses artworks has not developed so much. Most artwork trading systems, from traditional ones to the latest blockchain-based ones, are designed for expensive artwork trading and are hardly accessible to the general public. In this paper, we propose a blockchain-based artwork trading system that can improve the culture of the general public's art collection and contribute to the popularization of fine art. The proposed system consists of three interacted blockchains for identification, artwork registration and smart contract. The proposed system utilizes the advantages of the blockchain system for users to provide trust to each other, and introduces the concept of art notebook for artists to build trust in their own artwork. Since the proposed system builds a trust system through participants rather than experts or external organizations, it can reduce the cost of trading and deal with artworks that can be owned by the general public.

Approach to the possibility of Multimedia Art in the Digital Media World (디지털 미디어 환경에서의 멀티미디어 아트의 가능성에 대한 접근)

  • 장용훈
    • Archives of design research
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    • v.16 no.3
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    • pp.309-318
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    • 2003
  • A work of Art is not supposed to be isolated from the world, but it should be influenced by its cultural background and situations of the times. Therefore, Art itself reflects its era. In other words, it is created being based on the thought of its artist and simultaneously interacting with external conditions or circumstances of the era, so it would also affect the cultural code of its society. This is why modern art made by the individual living in this complicated and diversified society is quite avant-garde. Various demands from its society and diversified senses have been influencing diversification of works of Art. Now we can say that a mode of art is also dose to current stream of the times. A lot of artists have been trying to get out of traditional way of presentation techniques and classification of genres. In that point, the emergence of Multimedia Alt is inevitable in this digital era. The terms of Internet or multimedia are now familiar with everybody in the world, and a lot of works like Technology Art, Information Art, Computer Art, Digital Art, New Media Art, and so on have been coming into the world by using multimedia. Unlike other works of Art, these works from multimedia are practically used by being combined with technologies. Hereupon, in this paper I would like to find out a concept of Multimedia Art, its social function, and the future prospect of this brand-new form of art.

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The Characteristics of Affective Turn in Media Arts through Relational Aesthetics -Centered on the Digital Works of TeamLab- (관계미학을 통한 미디어아트의 정동적 전회의 특성 -TeamLab의 디지털 작품을 중심으로-)

  • Xiao, Lin;Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.323-337
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    • 2021
  • This study will attempt to analyze media art and discuss its main characteristics by using the concept based on Relational Aesthetics 'Affective Turn' as a basis of the theory. In addition, this study has some theoretical and practical implications, both in terms of the research and analysis of artworks and the structure development of art theories and aesthetics. To conduct the research, I have gone through a literature review on previous studies related to media art and Relational Aesthetics. Then, I have conducted a case study on the media art of TeamLab. This study shows that from the perspective of Relational Aesthetics, media art shows unique characteristics such as borderless and shareability. Moreover, it can allow the audience to actually 'feel' the relationship and integration between various objects. I hopethat this research could be used as a solid basis for future research and helpstrengthen the interaction between modern art and the public.

A Study on Auditory Data Visualization Design for Multimedia Contents (멀티미디어 컨텐츠를 위한 청각데이터의 시각화 디자인에 관한 연구)

  • Hong, Sung-Dae;Park, Jin-Wan
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.195-204
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    • 2005
  • Due to the of evolution of digital technology, trends are moving toward personalization and customization in design (art), media, science. Existing mass media has been broadcasting to the general public due to technical and economic limitation and art works also communicate one-sidedly with spectators in the gallery or stage. But nowaday, it is possible for spectators to participate directly. We can make different products depending on the tastes of individuals who demand media or art. The essence of technology which makes it possible is 'interactive technology'. A goal of this research is to find out the true nature of the interactive design in multimedia contents and find the course of interactive communication design research. In this paper, we pass through two stages to solve this kind of problem. At first, we studied the concept of multimedia contents from the aspect of information revolution. Next, we decided our research topic to be 'visual reacting with audio' and made audio-visual art work as graphic designers. Through this research we can find the possibility to promote 'communication' in a broad sense, with appropriate interactive design.

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Basic Research for Social Interactive Media Facade of Projection Mapping Technique (프로젝션 매핑의 소셜 인터랙티브 미디어파사드를 위한 기초연구)

  • Jang, Seung-eun;Kim, Sang-wook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.453-456
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    • 2012
  • 본 논문은 현대의 테크놀로지를 적극 수용하여 도시 공간 속 공공예술, 대중예술에서 좀 더 열린 체계의 예술작품에 가까이 다가가는 작업 형태를 지향하기 위한 기초 연구과정을 서술한다. 3차원의 입체적 오브젝트에 3차원 영상을 투사하는 프로젝션 매핑 기법을 활용한 작업을 시도하였으며, 그 작업을 소셜 네트워크와 연계하여 소셜 미디어를 활용한 인터랙티브 미디어파사드로 확장하고자 한다. 미디어아트의 작업 특성, 관람 체계 그리고 그 의미를 새로운 시각에서 바라보고자 한다.

A Childhood in the Countryside (고향이야기)

  • Jo, Jae-Yeong
    • Cartoon and Animation Studies
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    • s.5
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    • pp.500-503
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    • 2001
  • 연구 주제는 우리 모두가 성자하면서 느끼고 경험했을, 그러나 고단한 일상 속에 파묻혀 잊고 지냈을, 유년시절의 이야기를 조그마한 시골지역을 비경으로 잔잔하게 그려내는 데 초점을 맞추었다. 도시에서 이사온 한 초등학생에게 시골마을은 제대로 포장된 도로도, 이층집도 없는 곳이었지만 주변에는 친구들과 뛰어 놀기에 부족함이 없는 경이로움으로 가득 찬 곳이었다. 이때의 느낌과 에피소드가 여러 장면 속에 봄부터 겨울까지 일년 사계절을 배경으로 담겨져 있다. 이런 의도 속에서 각 그림의 주제와 등장인물간의 조화를 맞추며, 각각의 그림은 개별적으로 독립적인 이야기를 담고 있으면서도 전체적으로 서로 연관된 고향이라는 주제의 하나의 이야기이다. 독특한 표현세계의 추구를 위한 기법연구로 한국화 기법을 만화와 접목을 통해 동양적인 정서와 회화적인 표현이 접목된 만화를 연구함으로써, 대중성과 예술성이 보완된 작품을 시도하고자 하였다. 과정 속에서 본인은 전형적인 우리나라 시골 어린이들의 생생한 감정과 동작의 움직임, 각가지 얼굴표정과 제스처를 만화적인 기법으로 표현하고자 하였으며, 한편으로는 그림의 배경이 되는 우리의 자연과 산하를 동양화 기법으로 특징을 잡아내고자 노력하였다. 이와 함께 독자의 이해를 높이기 위해 매 장면마다 그에맞는 이야기를 나레이션 형식으로 삽입하여 평면 작품으로 제작하였고, 또한 그 작품을 CD-ROM 속에 담음으로써 영상화된 화면에서 제작하고자 하였다. 이번 작품 제작을 통하여 본인의 의식 깊은 곳에 영향을 주고, 낳고 키워준 고향의 이야기들을 표현함으로 본인을 포함한 도시생활에 찌들어 있는 현대 대중들에게 위로와 휴식을 줄 수 있는 작품이 되고자 노력하였다.

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A Design and Implementation of Online Exhibition Application for Disabled Artists

  • Seung Gyeom Kim;Ha Ram Kang;Tae Hun Kim;Jun Hyeok Lee;Won Joo Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.8
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    • pp.77-84
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    • 2024
  • In this paper, we design and implement an online exhibition application based on an Android platform that can showcase the artistic works of disabled artists. This application considers user convenience for disabled artists, particularly providing STT(Speech-to-Text) and TTS(Text-to-Speech) features for visually and hearing impaired individuals. Additionally, for the exhibition of works by disabled artists, the application implements disability certification during registration using disability certificates and registration numbers, ensuring that only authenticated disabled artists can exhibit their works. The database storing personal information of disabled artists and information about art pieces is implemented using MySQL. The server module utilizes RestAPI to transmit data in Json format. To address the large data size of art piece information, it is stored using Firebase Storage, eliminating data size limitations on the server. This application can alleviate issues such as a lack of exhibition space for disabled artists and a lack of communication with the general public.

A Study on the utilizing parody and pastiche in Contemporary Art Works (현대 예술 작품에서 나타나는 패러디와 패스티쉬에 관한 연구)

  • Song, Ho-Jin;Jeong, Eui-Tae
    • Journal of the Korea Convergence Society
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    • v.6 no.6
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    • pp.201-212
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    • 2015
  • They insist that there is no more new stuff in modern art to change every circumstance rapidly. According to this situation, they recreate the works which are made with the existed idea or materials, and also transform creative concept which cites the existing functions with modern meaning. Furthermore they can look into any data everywhere from their daily routine using the internet. And this must become one of the general forms which they imitate others' works which are referred or chosen in modern art. These social complextion is called a parody and pastich is technique of the Post Modernism which is the existence of past. Using the new construction, the parody and pastich which can accomplish some better value and bring other meanings makes original recreation with the concept of copying and repeating. It keeps changing and is shaping up to be different aspect so far. Every field has a little different term using its own expression but it keeps empathizing each other a same essential meaning. Although it is like universal mode of expression, It is fact that the public cannot distinguish what is creation, imitation, or piracy. This thesis shows the concept of it and files for terms which is using like that. At last it selects some artist who worked with parody and pastich analyses and compares them and their works.