• Title/Summary/Keyword: 놀이유형

Search Result 126, Processing Time 0.023 seconds

The Influences of the Role-playing Analogy in Chemistry Concept Learning on Mapping Understanding and Mapping Errors (화학 개념학습에서 역할놀이 비유가 대응 관계 이해도 및 대응 오류에 미치는 영향)

  • Kim, Kyung-Sun;Yang, Chan-Ho;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
    • /
    • v.29 no.8
    • /
    • pp.898-909
    • /
    • 2009
  • In this study, we investigated the influences of the role-playing analogy in chemistry concept learning on mapping understanding and mapping errors by analogical reasoning ability level. Seventh-graders (N=151) at a middle school were assigned to the comparison group and the experimental group. The students of the experimental group were taught with the 'running in the circle' role-playing analogy. After the students were taught about 'the relation between volume and pressure of gas', the test of mapping understanding in the next class and the retention test four weeks later were administered. The students with typical mapping errors were also interviewed to investigate their mapping processes. The results revealed that the role-playing analogy in chemistry concept learning improved mapping understanding and its retention regardless of analogical reasoning ability level. It was also found that the students in the experimental group had fewer mapping errors than those in the comparison group. However, there were similar patterns of mapping errors in both groups, and there were no significant differences in the frequencies of each type of mapping errors by analogical reasoning ability level. Educational implication of these findings are discussed.

Responses of the Child and Therapist in Child-Centered Play Therapy Regarding the Children's Problem Type, the Therapists' Levels of Psychological Burnout and the Process of Play Therapy (아동의 문제유형, 치료자의 심리적 소진 정도 및 놀이치료단계에 따른 아동중심놀이치료에서의 아동과 치료자 반응)

  • Lee, Haeng-Suk;Han, You-Jin
    • Journal of Families and Better Life
    • /
    • v.30 no.6
    • /
    • pp.129-150
    • /
    • 2012
  • This study examined difference in the responses of children and therapists depending on children's problem type(internalization or externalization) and the therapists' levels of psychological burnout. Play therapy' cases (March 2010 ~ September 2011) were successfully concluded in more than 36 sessions, which targeting 14 children aged 4~9 who had emotional and behavioral problems and two therapists who consulted with the children. To examine the change in the play therapy stepwise process in this case, the responses in the children and the therapists were examined by dividing the stages of therapy into the early stage, the middle stage, and the late stage. The Results showed that (1) the children's response during the play therapy process were not significant different for both types of children's problems. Moreover, there were no differences with different levels psychological burnout by the therapist. (2) A change in the children's response during the play therapy process was noted in both children who had internalization problem and in those who had externalization problems. Moreover, according to the therapist's levels of psychological burnout, a change in the children's responses was indicated in the play therapy process. (3) The therapist's responses in the play therapy process did not show significant difference according to children's problem type or therapists' levels of psychological burnout. (4) A significant difference was noted in the responses between the therapists experiencing psychological burnout depending on their level.

Proceeding patterns of block play, and differences on block play's quality and symbolic play' pretending elements (구성놀이 전개 유형, 연령, 성별에 따른 구성놀이 질 및 가작화에서의 차이)

  • Han, Suk Sil;Park, Ju Hee
    • Korean Journal of Human Ecology
    • /
    • v.23 no.1
    • /
    • pp.31-46
    • /
    • 2014
  • This study investigated the proceeding patterns of constructive play with lego blocks, and the differences on the quality of constructive play and symbolic play's pretending elements. The subjects were 132 children at child care centers and kindergarten: 64 three-year-olds (36 boy, 28 girl) and 68 five-year-olds (32 boy, 36 girl). The study found three proceeding patterns in the constructive lego play. First, children engaged in constructive and symbolic play simultaneously, or they switched back and forth between symbolic and constructive play. This pattern was termed as "constructive and symbolic play simultaneously or alternatively"(type 3), and it was occurred most frequently. Secondly, children focused only on constructing structures. This pattern was termed as "constructive play only"(type 1), Thirdly, children engaged in symbolic play only after they completed building some structures. This pattern was named "symbolic play after constructive play"(type 2). The findings also indicated that children who were categorized as type 1 and 2 showed higher quality of constructive play and longer duration in play than children as type 3. Five-year-old children sustained play longer and showed higher quality in terms of elaboration, imagination, and variety (number of blocks, shape of blocks). Furthermore, children as type 3 showed a higher level of imaginative play than children as type 1 and 2, especially in terms of role, objet, and context of projection.

Differences of Interactive Peer Play According to the Problem Behaviors Types (아동의 문제행동 유형에 따른 또래 놀이행동)

  • Shin, Hae-Young;Choi, Hye-Yeong
    • Journal of Families and Better Life
    • /
    • v.29 no.4
    • /
    • pp.175-186
    • /
    • 2011
  • The purpose of this study was to explore the differences in interactive peer play according to the type of problem behavior. The subjects were 112(67 boys, 45 girls) S-year-old children at 25 daycare centers in Seoul, Gyeonggi, and Gyeongsang areas. Instruments included the Preschool Behavior Questionnaire(PBQ; Behar & Stringfield, 1974) and the Penn Interactive Peer Play Scale(PIPPS) in both the teacher version(Choi & Shin, 2008) and the parent version(Fantuzzo, Mendez, & Tighe, 1998). The data were analyzed with descriptive statistics, cluster analysis, t-test, and one-way ANOVA using the SPSS 18.0 software program. The results showed that the clusters of problem behaviors on the PBQ could be grouped into four categories; 'hostility-aggressiveness', 'hyperactivity- distractibility', 'anxiety-fear', and 'combined'. In addition, group differences among the problem behaviors were significantly found in 'play disruption' and 'play disconnection' but not in 'play interaction' of the PIPPS on teachers' and parents' ratings. Specifically, group differences were not found in the parental reports, while significant group differences were noted in the 'play disconnection on PIPPS component of the teachers' reports.

A Meta-analysis of the Developmental Effect of Play in Early Childhood (유아 놀이의 발달적 효과에 대한 메타분석)

  • Jeong, Yeong Mi
    • Korean Journal of Child Education & Care
    • /
    • v.19 no.2
    • /
    • pp.145-163
    • /
    • 2019
  • Objective: The purpose of this study was to systematically arrange previous ones on developmental effects of play in early childhood through a meta-analysis. Methods: For this purpose, the researchers searched for variety of databases and analyzed 110 studies, which were 90 graduate theses and 20 journals from 2005-2016. Results: First, the total developmental effect size of infant play was 1.21, with the effect size of the experimental group being 38.7% higher than that of the control group. The total developmental effect size was .81, however when inserted effect size was calculated, so it was supposed that the current effect size might be decreased, if missing studies were included. Second, effect size appears in all developmental areas, though actual effect size of sub-factors of child development tends to be mostly decreased: The fall in physical development fell down from 1.28 to .95 that emotional development was 1.42 to .86. The fall in social development was considerable from 1.13 to .85 that cognitive development was 1.19 to 1.07. In language development, it didn't change much. It stayed about the same as 1.30. The fall In creativity development stood at just below from 1.00 to .69. Third, effect size by moderating variables was examined to show that there were statistically significant difference in measurement, age, total number of training and types of activities between two groups. Conclusion/Implications: The results of this study have an implication, in that the study verified that infant play reflects and promotes child development and functions as a tool for developmental change, by illuminating effects of it child development.

The Analysis of the Type and Characteristics of Playable Furniture for Preschool Children (미취학 아동의 놀이가구 유형 및 특성 분석)

  • Kim, Ja Kyung
    • Korean Institute of Interior Design Journal
    • /
    • v.21 no.5
    • /
    • pp.189-199
    • /
    • 2012
  • The interest and expenditure for children is increasing than in the past because the number of nuclear family is growing, the children's space is configured independently in most homes from infancy, therefore, the market of children's furniture is expanding in spite of the reduction in the population of children. There are not many products considering age, gender, and play behavior in children's furniture market in Korea. The bed, desk, chair, and closet for children under 2 years hold a large majority of children's furniture, there are not a lot of preschool children's furniture for the children aged 4 to 7. As the children aged 4 to 7 experience physical, emotional, and cognitive growth at the same time, the space configuration and furniture choice for these children is educationally very important. Therefore, in this study, we present the importance and necessity of playable furniture to promote the physical, social, emotional, linguistic, and cognitive development of the children aged 4 to 7 among preschool children. We found the concept and basic condition of playable furniture to collect the base data for developing playable furniture and provided the basic data for the development of an ideal playable furniture by comparing and analyzing the cases of 157 items of 14 domestic playable furniture companies and 365 items of 30 overseas in aspect of play functions, forms, materials and colors.

  • PDF

Personality and Individual Media Dependency Goals (성격유형에 따른 미디어 의존관계에 관한 연구)

  • Shim, Jae-Woong
    • Cartoon and Animation Studies
    • /
    • s.25
    • /
    • pp.203-225
    • /
    • 2011
  • This study investigated hypothesized relationships between three personality traits, as defined by PEN model (Psychoticism, Extraversion and Neuroticism), and individual media dependency. The basic idea of the study was that individuals' goals are related to active media use, and the goals will be different based on differences in individuals' personality types. In addition, this study attempted to find whether there are gender difference in constructing media dependency relations with the media. The study was conducted online and the total number of participants was 337 (158 male and 179 female). Correlation analyses indicated no relationship between the extraversion and any of the IMD media use categories. Lower levels of psychoticism were related to a greater likelihood of utilizing the media in an effort to obtain self understanding and having fun more than higher levels of psychoticism. Individuals with higher levels of neuroticism were significantly more likely to depend on the media for achieving self understanding than those with lower levels of neuroticism. When the variable of participant gender was controlled for, there were different patterns of the relationships between personality types and IMD goals. This study showed that to varying degrees certain personality types are related to the goals individuals seek to fulfill with the media use. The implications of the study were discussed.

Level of Pretend Play and Comprehension of Pretense among 2-and 4-year-old Children (2, 4세 유아의 가상놀이 수준과 가상 이해 능력)

  • Min, Mi Hee;Yi, Soon Hyung
    • Korean Journal of Child Studies
    • /
    • v.25 no.6
    • /
    • pp.337-354
    • /
    • 2004
  • This study investigated the relationship between pretend play and comprehension of pretense by type of stipulated transformation among 2-and 4-year-olds children. Each child participated in pretend play with its mother for 10 minutes and in a stipulated task for comprehension of pretense. There was a significant difference in 2- and 4-year-olds in frequency and level of pretend play, and pretend play behavior was related to comprehension of pretense. Level of pretend play was positively related to comprehension of 'complexity' of stipulated transformations. This showed that there was significant relationship between development of pretend play and ability to comprehend pretense based on physical transformation.

  • PDF

Concept and strategy of unplugged coding for young children based on computing thinking (컴퓨팅 사고력에 기초한 유아를 위한 언플러그드 코딩의 개념과 전략)

  • Kim, Dae-wook
    • The Journal of the Convergence on Culture Technology
    • /
    • v.5 no.1
    • /
    • pp.297-303
    • /
    • 2019
  • This study aims to investigate the characteristics, concepts, types, and strategies of unplugged coding for young children based on computing thinking. The key to unplugged coding for young children is computing thinking. Unplugged coding based on computing thinking for young children can be used to solve problems that can be encountered in everyday life through playing games based on logical thinking by positively utilizing algorithm boards, s-blocks, coding robots, and smart devices without using programs And find new ways to play. Types of unplugged coding for young children include direct input to smart devices, using coding robots with dedicated apps, practicing coding procedures using algorithms, and using hybrid methods. Strategies include understanding algorithms, drawing flowcharts, dividing into smaller parts, finding patterns, inserting, and predicting outcomes.

Mental-state Talks of Mothers with 2-year-olds in Pretense/Role-play and Book Reading Contexts (만 2세 영아의 어머니가 가상/역할 놀이와 책읽기 맥락에서 사용하는 정신 상태 용어)

  • Kim, Hee Jin
    • Korean Journal of Childcare and Education
    • /
    • v.10 no.2
    • /
    • pp.133-151
    • /
    • 2014
  • The purpose of this study was to examine maternal mental-state talks while mothers and their 2-year-old children interacted in two contexts which were pretense/role-play and shared book reading contexts. Thirty-six dyads of mothers and their 2-year-old children participated in this study. The results showed that the mothers made more references to mental-state in the pretense/role-ply context than in the book reading context, but the ratio of using the three types of mental state talks(i.e., desire, feeling, and cognition) did not vary with the contexts. The most frequently used mental-state talk by the mothers was 'desire' in both contexts and the tendency to use the three types of mental-state talks in the two contexts was related. The results of this study suggest implications for providing useful information on the role of mothers in the development of children's theory of mind.