• Title/Summary/Keyword: 논리 적 사고력

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A Study on Learner's Neuro-Cognitive Variables and An Analysis of Program Effects for Developing Proportional Reasoning Ability (비례 논리 형성에 미치는 학습자 요인 및 비례 논리 신장을 위한 프로그램 효과 분석)

  • Chung, Wan-Ho
    • Journal of The Korean Association For Science Education
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    • v.18 no.4
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    • pp.503-516
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    • 1998
  • The purpose of the present study was to evaluate some variables, such as learner's cognitive characteristics and a training-program emphasized proportional logic, in proportional reasoning development. Seven hundred and ninety students in junior high schools were enrolled as subjects for the study which investigated learner's cognitive characteristics in proportional reasoning development and asked to perform tests of logical thinking, card sorting, planning, mental capacity, cognitive style, brain lateralization, information processing pattern and scientific reasoning. In addition, one hundred and thirty-three students who failed to solve proportional thinking items were administered a training program which has been applied to improve the subjects' proportional reasoning skills. The results showed a significant higher correlation between subjects' performance score on proportional thinking test, and their age and scores on scientific reasoning test, mental capacity, information processing test and perseveration errors on card sorting test. Also, the training program applied in this study showed an effective result in developing subjects' proportional reasoning skills. Further, this study may serve as a suggestion in the efforts to investigate factors of proportional thinking development and a contribution for the future research in other logical thinking development.

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Concept and strategy of unplugged coding for young children based on computing thinking (컴퓨팅 사고력에 기초한 유아를 위한 언플러그드 코딩의 개념과 전략)

  • Kim, Dae-wook
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.297-303
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    • 2019
  • This study aims to investigate the characteristics, concepts, types, and strategies of unplugged coding for young children based on computing thinking. The key to unplugged coding for young children is computing thinking. Unplugged coding based on computing thinking for young children can be used to solve problems that can be encountered in everyday life through playing games based on logical thinking by positively utilizing algorithm boards, s-blocks, coding robots, and smart devices without using programs And find new ways to play. Types of unplugged coding for young children include direct input to smart devices, using coding robots with dedicated apps, practicing coding procedures using algorithms, and using hybrid methods. Strategies include understanding algorithms, drawing flowcharts, dividing into smaller parts, finding patterns, inserting, and predicting outcomes.

Development of Robot Based Curriculum for a University Education (대학에서 로봇이용교육 교육과정 개발)

  • Lho, Young-Uhg;Jung, Duk-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.473-476
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    • 2008
  • 지식정보화 사회에서는 학생들의 논리적 사고력과 탐구력, 문제해결력, 창의성을 갖춘 인재가 필수적이며 이러한 인재를 키우는 것이 한 나라와 사회의 미래를 결정 짖는 핵심적이 요소이다. 본 연구에서는 대학생을 대상으로 한 로봇이용교육과정을 제시한다. 그리고 개발된 교육과정에 따라 강좌를 수강하는 대학생들을 상태로 설문 조사하고 이에 대한 분석과 개선점을 제안한다.

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Education Based Robot for Improving Initiativeness (창의력 향상을 위한 로봇 이용 교육)

  • Lho, Young-Uhg;Jung, Duk-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.08a
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    • pp.117-120
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    • 2008
  • 지식정보화 사회에서는 학생들의 논리적 사고력과 탐구력, 문제해결력, 창의성을 갖춘 인재가 필수적이며 이러한 인재를 키우는 것이 한 나라와 사회의 미래를 결정 짖는 핵심적이 요소이다. 본 연구에서는 창의력과 문제해결력의 요소들을 분석하고 초중등학교에서의 로봇을 이용하여 학생들의 창의력 향상을 위한 동향을 분석한다. 그리고 대학에서 로봇 이용 교육에 대한 현황을 분석하고 로봇이용 방법론을 제안한다.

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Development and Applyment Selection Standards of Physical Computing Teaching Aids for Elementary SW Education According to the 2015 Revised Curriculum (2015 개정 교육과정의 초등학교 소프트웨어 교육을 위한 피지컬 컴퓨팅 교구 선택 기준 개발 및 적용)

  • Lee, Young-jae;Jeon, Hyung-gi;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.437-450
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    • 2017
  • This study derived optimized teaching aids that use the physical computing method as the solution for effective software education at the elementary level. We set standard for selecting physical computing teaching aids in elementary-level by gathering the opinions from previous studies and think tanks and then applied the standard to some aids and choose one. We also made lesson plan and tried it to the experimental group. Subsequently, students' logical thinking skills showed a statistically significant improvement in terms of the t-test. Also, in the analysis of the effect size, it was shown to have a positive influence on the improvement of the students' logical thinking skills. Additionally, survey of satisfaction evaluation from the students showed that the teaching aid selection standard was effective in selecting suitable teaching aids for elementary students and that the classroom activities utilizing physical computing teaching aids were at a suitable level for elementary students.

A Study on Grade Comparison Difference Analysis of the Gifted Children in IT (정보영재아동의 학년별 차이 비교 분석에 관한 연구)

  • Jun, Woochun;Hong, Suk-Ki
    • Journal of Internet Computing and Services
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    • v.15 no.5
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    • pp.25-32
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    • 2014
  • In the current information and knowledge-based society, a nation's economy power heavily depends on IT-related industry and technology. In this sense, most countries are trying to foster IT industry by developing new and innovative IT technologies. Traditionally, only a few talented persons have been leading the whole IT industry. Thus, it is very important and necessary to identify and support the gifted children in IT in early ages for development of IT industry. The purpose of this paper is to investigate study performance of the gifted children in IT for different grades. Our research is focused on especially 4th grade students, 5th grade students, and 6th grade students in elementary schools. Among various abilities of the gifted children in IT, in this paper, we are interested in programming ability and logical thinking ability. To our best knowledge, there is no research work on study performance depending on different grades of the gifted children in IT. For this purpose, the gifted students in gifted science education center attached in a university at Seoul Metropolitan Area are selected and their test scores for 8 years were collected and analyzed. The statistical analysis results show that there is no significant difference among 4th grade students, 5th grade students, and 6th grade students for programming ability and logical thinking ability. We hope that this result can help suggest and propose study contents, curriculum, principles and laws for the gifted education in IT.

Design and Development of Robot Programming IDE Based on Hangul (한글 기반의 로봇 프로그래밍 도구의 설계 및 개발)

  • Kim, Kyeong-Ho;Yoo, In-Hwan
    • 한국정보교육학회:학술대회논문집
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    • 2007.01a
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    • pp.309-316
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    • 2007
  • 프로그래밍 학습은 프로그램의 작성, 오류 수정, 실행을 통해 학습자의 문제 해결력과 논리적 사고력을 향상시킨다. 따라서 프로그래밍 언어는 쉽고 익히기 쉬어야 한다. 또한, 초등학생은 Piaget의 인지적 발달 단계로 볼 때 구체적 조작기(concrete operational period: 6, 7$\sim$11, 12세)에 해당하는 시기이다. 이 시기는 구체적인 사물을 가지고 조작함으로써 논리적 사고가 가능하다. 따라서 본 논문에서는 프로그래밍이라는 매우 추상적인 작업을 로봇이라는 구체물을 통해 결과를 확인할 수 있게 하였으며, 프로그래밍 학습의 초기 단계에 있는 초등학생이 쉽게 사용할 수 있도록 한글을 기반으로 프로그래밍 학습을 할 수 있도록 하고, DB를 활용하여 명령어를 사용자가 추가, 삭제, 수정할 수 있는 한글 기반의 로봇 프로그래밍 도구를 설계 및 개발하였다.

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Development and Effect of STEAM Program Using Analogy : Focused on the Instructional Unit of 'Solar System' in Middle School (비유를 활용한 STEAM 프로그램 개발 및 효과 : 중학교 '태양계' 단원을 중심으로)

  • Han, Shin;Kim, Hyoungbum;Kim, Yong-Ki;Song, Ha-Myung
    • Journal of the Korean Society of Earth Science Education
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    • v.13 no.1
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    • pp.15-28
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    • 2020
  • This study aimed to develop an HTE (It is an abbreviation for Here, There, and Everywhere) STEAM program combining with the use of an analogy in a middle school subject unit 'the solar system' and realize creative education for intelligent information society through a process of verifying the effectiveness of the program. For reference, the program was applied to 354 students in the first grade of two middle schools in South Korea - one was A middle school in Sejong City, the other B middle school in Pyeongtaek City. The STEAM program was revised and made up for the weak points for three times by a group of experts, and then it got verified for validity. The final version of the program was applied to middle school education sites in Korea for six periods in total. In other to confirm the effectiveness, two types of tests - logical thinking ability test and STEAM attitude test - were conducted before and after the program treatment. On top of that, the STEAM satisfaction test was also implemented in order to explore the students' recognition of the program after the program treatment. The results of this study were as follows. First, it turned out the STEAM program using the analogy was effective in improving the students' logical thinking ability. Second, the STEAM program blended with the analogy was also effective in improving the students' STEAM attitude. Third, the students' recognition of the STEAM program using the analogy was quite positive, and the program was efficacious in intriguing the students' interests in science. Judging from the results of the program, the students' satisfaction with the classes they take will be expected to be higher if the STEAM program is implemented in the next-term classes with more sufficient time.

The Current Status of Puzzle Based Learning (퍼즐 기반 학습 현황 분석)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.153-155
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    • 2013
  • 퍼즐은 주어진 문제를 사람이 스스로 문제해결 알고리즘을 찾아내도록 한다. 이러한 퍼즐은 손으로 직접 조작하거나 텍스트를 통해 접할 수 있으며 흥미를 유발하고 논리적 사고력과 창의력을 개발하도록 한다는 장점이 있어 효과적인 교육을 위하여 종종 도입된다. 본 연구에서는 이러한 퍼즐 기반 학습을 교육에 적극적으로 도입하기 위하여 지금까지 연구된 퍼즐 기반 학습의 현황을 분석하고 퍼즐의 활용 방향을 제시하고자 하였다.

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A study on the Possibility of Teaching and Learning about Search Algorithm in Elementary School Computer Education (초등학교 컴퓨터교육에서 검색 알고리즘 교수.학습 가능성에 관한 연구)

  • Lee, Jung-Hwa;Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.301-306
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    • 2010
  • 최근의 컴퓨터 교육은 컴퓨터의 개념과 원리의 이해보다는 단순히 응용프로그램의 사용법을 익히는 등 컴퓨터 활용 교육에만 치중하고 있다. 그러나 21세기 정보화를 이끌 인재양성을 위해서는 문제해결력과 논리적인 사고력을 기르는 컴퓨터 교육이 필수적이다. 이에 본 연구는 컴퓨터과학원리 중 검색 알고리즘에 대한 교수 학습방법을 설계해 초등학생을 대상으로 하여 학습이 가능한지 알아보고자 한다.

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