• 제목/요약/키워드: 깊이인식

검색결과 430건 처리시간 0.022초

Real-time Position Tracking of Virtual Object using Artificial Landmark (인위적인 랜드마크를 이용한 실시간 가상객체 위치변화 추적)

  • Chung, Hae-Ra;Choi, Yoo-Joo;Kim, Myoung-Hee
    • Annual Conference of KIPS
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    • 한국정보처리학회 2001년도 춘계학술발표논문집 (상)
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    • pp.135-138
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    • 2001
  • 증강현실 시스템을 구축하는데 있어 실시간 가상객체 위치 추적은 실세계와 가상객체를 정확하고 깊이감 있게 정합하고, 실세계 움직임에 따른 가상객체 위치변화 추적에 중요하다. 따라서 실시간 카메라 입력영상으로부터 가상객체의 위치를 추적하는데 있어 정확성과 함께 빠른 수행시간이 요구된다. 본 논문에서는 HMD(Head Mounted Display)장비에 장착된 두 개의 카메라로부터 관찰자의 시점 이동에 따른 가상객체 정합위치 정보를 입력받아 그 위치를 정확하게 인식하고 빠르게 추적하기 위하여 인위적인 랜드마크 형태를 정의하였으며, 실시간 입력영상으로부터 랜드마크 중심점 위치를 실시간으로 추적하기 위해 일정시간 간격마다 입력받은 첫 영상으로부터 얻은 랜드마크 영역 정보를 이용하여 중심점의 위치를 추적함으로써 수행시간을 줄이고자 하였다.

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Implementation of Character Floating Hologram by Age and Gender Recognitions using Depth Images (깊이영상을 이용한 나이와 성별인식을 통해 캐릭터 플로팅 홀로그램 구현)

  • Oh, Kyoojin;Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • 제22권2호
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    • pp.146-156
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    • 2019
  • In this paper, we propose a character floating hologram system using the user's gender and age. The proposed system recognizes the gender and age of the user through depth images and color images. The depth images are used to find and normalize facial position. Next, by using facial color images, the age and gender are estimated through an verified database-based model of CNN. Finally, the estimated age and gender are expressed to a character for the floating hologram. The proposed system can be used in a variety of areas, including marketing, advertising, and exhibition events using gender or age.

The Virtual Screen Using Skin tone and GMM Foreground Segmentation (피부색과 GMM 배경 분리를 이용한 가상 터치스크린)

  • Kim, Min-Wook;Oh, Chi-Min;Aurrahman, Dhi;Ahn, Yang-Keun;Lee, Chil-Woo
    • Annual Conference of KIPS
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    • 한국정보처리학회 2008년도 춘계학술발표대회
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    • pp.179-181
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    • 2008
  • 일반적인 터치스크린은 물리적인 막에 의존해야 한다는 점과 크기에 제약을 받는 다는 단점이 있고, 기존에 제시되있는 스테레오 기술만을 이용한 가상 터치스크린은 스크린 상에는 손 외에 움직이는 물체가 없다고 가정하는 제약이 있다. 하지만, 기존의 터치 스크린과 같이 가상막을 이용하면서도, 배경분리 기술과 피부색 추출 기술을 사용해서 사람의 신체 중에 피부색을 띄는 부분을 추출하고, 스테레오 기술에서 얻어진 깊이 값을 이용하여 가상막 형성하면, 가상막을 통과하는 사람의 손이나 얼굴 등 신체의 특정 부분을 추출 할 수 있다. 이 기술은 기존에 제안되었던 가상 터치 기술보다 더 안정감 있고, 고감도의 성능으로 터치를 인식 할 수 있어서 게임을 비롯한 여러 어플리케이션에 적용이 가능하다.

Augmented Reality System in Real Space using Mobile Projection (이동 투사를 통한 실제 공간에서의 증강현실 시스템)

  • Kim, Moran;Kim, Jun-Sik
    • Journal of Broadcast Engineering
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    • 제23권5호
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    • pp.622-627
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    • 2018
  • In this paper, we introduce an integrated augmented reality system using a small camera and a projector. We extract three-dimensional information of an object with a small portable camera and a projector by using a structured light system. We develop the concept of the virtual camera to generalize the projection method so that the image can be projected at a desired position with only the mesh of the object to be projected without computing the mapping between specific point sets. Therefore, it is possible to project not only simple planes but also complex curved surfaces to desired positions without complicated geometric calculation. Based on a robot with a small camera and a projector, it will largely explain the projector-camera system calibration, the calculation of the position of the recognized object, and the image projection method using the virtual camera concept.

Cognition and Inferences of the Dimensional Terms in Korean (차원의 인지와 한국어 차원 낱말의 추론)

  • Ryu, Byong-Rae
    • Korean Journal of Cognitive Science
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    • 제20권4호
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    • pp.439-479
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    • 2009
  • This paper examines the aspects of the inferences between the dimensional terms in Korean, and attempts to give an account of the inference patterns based on the interaction of gestalt and position properties of spatial objects. Following Lang (1987) and Lang, Carstensen & Simmons (1991), we advance the idea that the inferences are possible for the same axis of a spatial object, if some contextually induced positional specifications are reversed to the inherent proportion schema. Two simple inference rules are proposed and justified. They are applied under the assumption that the inferences of the dimensional terms are drawn in a unidirectional way, i.e, from the Primary Perceptional Space to the Inherent Proportional Schema.

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The Study of the Analysis of a User's Perception of Screen Component for Inducing Emotion in the 3D Virtual Reality Environment (3차원 가상현실 환경에서의 감성 유발 화면 구성 요소에 대한 사용자 인식 분석 연구)

  • Han, Hyeong-Jong
    • The Journal of the Korea Contents Association
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    • 제18권7호
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    • pp.165-176
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    • 2018
  • With the development of information and communication technology, the possibility of utilizing 3D virtual reality in education has been sought. Especially, the screen composition in the virtual reality has the possibility of inducing the emotion of the user which may affect the learning. However, there is little research on what aspects of the screen can cause emotions. The purpose of this study is to analyze the user's perception of screen components inducing emotion in virtual reality learning environment. Using Multi Dimensional Scaling (MDS), the user's perception of the main screen in a representative virtual reality learning environment platform was investigated. As a result, the dimension of depth on the screen and the dynamics of the avatar related to the movement were confirmed. This study is meaningful to explore technical variables that can induce emotions among screen elements in virtual reality contents.

Fuzzy Tracking Control Based on Stereo Images for Tracking of Moving Robot (이동 로봇 추적을 위한 스테레오 영상기반 퍼지 추적제어)

  • Min, Hyun-Hong;Yoo, Dong-Sang;Kim, Yong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • 제22권2호
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    • pp.198-204
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    • 2012
  • Tracking and recognition of robots are required for the cooperation task of robots in various environments. In the paper, a tracking control system of moving robot using stereo image processing, code-book model and fuzzy controller is proposed. First, foreground and background images are separated by using code-book model method. A candidate region is selected based on the color information in the separated foreground image and real distance of the robot is estimated from matching process of depth image that is acquired through stereo image processing. The open and close processing of image are applied and labeling according to the size of mobile robot is used to recognize the moving robot effectively. A fuzzy tracking controller using distance information and mobile information by stereo image processing is designed for effective tracking according to the movement velocity of the target robot. The proposed fuzzy tracking control method is verified through tracking experiments of mobile robots with stereo camera.

A Change in the Students' Understanding of Learning in the Multivariable Calculus Course Implemented by a Modified Moore Method (Modified Moore 교수법을 적용한 다변수미적분학 수업에서 학습에 대한 학생들의 인식 변화)

  • Kim, Seong-A;Kim, Sung-Ock
    • Communications of Mathematical Education
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    • 제24권1호
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    • pp.259-282
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    • 2010
  • In this paper, we introduce a modified Moore Method designed for the multivariable calculus course, and discuss about the effective teaching and learning method by observing the changes in the understanding of students' learning and the effects on students' learning in the class implemented by this modified Moore Method. This teaching experiment research was conducted with the 15 students who took the multivariable calculus course offered as a 3 week summer session in 2008 at H University. To guide the students' active preparation, stepwise course materials structured in the form of questions on the important mathematical notions were provided to the students in advance. We observed the process of the students' small-group collaborative learning activities and their presentations in the class, and analysed the students' class journals collected at the end of every lecture and the survey carried out at the end of the course. The analysis of these results show that the students have come to recognize that a deeper understanding of the subjects are possible through their active process of search and discovery, and the discussion among the peers and teaching each other allowed a variety of learning experiences and reflective thinking.

Structuring of Elementary Students' Spatial Thinking with Spatial Ability in Learning of Volcanoes and Earthquakes Using GeoMapApp-Based Materials (GeoMapApp 자료를 이용한 화산과 지진 학습에서 초등학생의 공간 능력에 따른 공간적 사고의 발현 양상)

  • Song, Donghyuk;Maeng, Seungho
    • Journal of Korean Elementary Science Education
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    • 제40권3호
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    • pp.390-406
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    • 2021
  • This study investigated how elementary students with different spatial ability constructed spatial thinking process about on volcanoes and earthquakes with GeoMapApp-based materials. Students' spatial thinking process was analyzed in terms of spatial concept recognized, tools of spatial representation, and their spatial reasoning to construct topographic structure. The student group with high-scored spatial ability showed the spatial reasoning based on internal representation of building mental images through sectional division of horizontal distance, directly connected with spatial concept, or distorting spatial concept. The student group with low-scored spatial ability built the spatial reasoning directly connected with spatial concept instead of transforming into internal representation, and partially recognized spatial concept on either distance or depth. Based on the results, we argued identifying spatial concepts such as distance, height, or depth from the GeoMapApp data would be funda- mental for the better spatial thinking.

Health Exercise Biodata Analysis Education in the Corona 19 Pandemic Era: Cognitive Analysis of MZ Generation Face-to-Face Practice Class Content (코로나19시대 보건운동생체바이오데이터 교육: MZ세대 대면실습 참여 콘텐츠 인식 분석)

  • Choi, Kyung A
    • Journal of the Korea Convergence Society
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    • 제12권8호
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    • pp.317-325
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    • 2021
  • By analyzing the recognition analysis and motivation method of the determinants, this study investigates the future development direction of health exercise biodata analysis face-to-face practice education content. The participants were 40 millennial and zoomers (MZ) generation college graduates. Factors related to the decision to participate in face-to-face practice classes in the field of health exercise biodata and bio-digital content convergence technology in the era of COVID-19 were measured. Of the participants, 67.5% voluntarily decided to participate in small group classes while observing social distancing rules. This study presented the most effective and learning motive methods to participate in face-to-face training. Health exercise biodata needs improvement in terms of integrating with adjacent disciplines such as big data.