• Title/Summary/Keyword: 기대 이미지

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Image Retrieval: Access and Use in Information Overload (이미지 검색: 정보과다 환경에서의 접근과 이용)

  • Park, Minsoo
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.703-708
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    • 2022
  • Tables and figures in academic literature contain important and valuable information. Tables and figures represent the essence of the refined study, which is the closest to the raw dataset. If so, can researchers easily access and utilize these image data through the search system? In this study, we try to identify user perceptions and needs for image data through user and case studies. Through this study we also explore expected effects and utilizations of image search systems. It was found that the majority of researchers prefer a system that combines table and figure indexing functions with traditional search functions. They valued the provision of an advanced search function that would allow them to limit their searches to specific object types (pictures and tables). Overall, researchers discovered many potential uses of the system for indexing tables and figures. It has been shown to be helpful in finding special types of information for teaching, presentation, research and learning. It should be also noticed that the usefulness of these systems is highest when features are integrated into existing systems, seamlessly link to fulltexts, and include high-quality images with full captions. Expected effects and utilizations for user-centered image search systems are also discussed.

이슈&이슈 - "전문건설업계의 피부에 와 닿는 진정한 공생발전 기대"

  • 대한설비건설협회 정책지원실
    • 월간 기계설비
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    • s.258
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    • pp.52-57
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    • 2012
  • 건설산업공생발전위원회가 지난해 10월 출범했다. 국토해양부장관을 필두로 주요 발주기관장과 종합 전문 설비협회 단체장, 민간전문가 등이 대거 참여한 위원회가 건설산업의 당면과제를 논의하기 시작한 것이다. 그동안 상생협력 및 동반성장을 지원하기 위한 제도 개선이 지속적으로 이뤄져 왔지만 이번 공생발전위원회는 건설산업 공통의 과제와 미래 발전방안을 민 관이 함께 모색한다는 점에서 향후 적지 않은 성과가 기대된다. 공생발전위는 크게 ${\bigtriangleup}$건설문화 개선 및 이미지 제고 ${\bigtriangleup}$건설산업 참여주체 간 공생발전 정착 ${\bigtriangleup}$건설산업의 경쟁력 제고 등 3가지 대주제를 제시해 놓고 있다. 이 위원회에 정해돈 대한설비건설협회 회장이 설비건설업계 대표로 참석하여 기계설비업계의 당면문제를 건의하고 있다. 이에 따라 지난해 12월 23일 열린 제3차 회의에서는 그동안 대한설비건설협회가 지속적으로 건의한 저가하도급 심사제도 개선, 하도급 계약 시 부당특약 근절방안, 산재은폐 제도개선 등의 논의가 본격화 되었다. 이처럼 설비건설업계는 공생위원회가 저가하도급 유도 및 불공정 하도급 관행 등을 개선해 줄 것으로 기대하고 있다. 즉, 하도급업계가 피부로 느낄 수 있는 진정한 공생발전이 이루어지기를 기대하고 있는 것이다.

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Development of real-time reactive emotion image contents player system to induce the user's emotion (사용자의 감성을 유도하는 실시간 반응형 감성 이미지 콘텐츠 플레이어 시스템 개발)

  • Lee, Haena;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.155-161
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    • 2014
  • This study presents the real-time emotion image contents player to induce the user's emotion efficiently. The emotion image contents player was designed to efficiently induce by giving a change in the color, brightness, saturation of image contents corresponded to the user's emotion. In the emotion recognition module, physiological signal of pulse, skin temperature, skin resistance which based on autonomic nervous system were used. The emotion recognition part used physiological signal of pulse, skin temperature, skin resistance based on autonomic nervous system. The image as emotional contents was used with the 9 kinds emotion area classified in international affective picture system(IAPS). As experimental results, the use's emotion that match the image's emotion with the emotion image contents player was derived 10% more accurately. The emotion contents player is expected to increase emotional feeling between users's emotion and contents emotion duo to the real-time emotion reflection.

An Image Retrieval System with Multiple Access Modes (키워드탐색과 비주얼 브라우징 기법을 이용한 이미지 개발 시스템)

  • 이지연
    • Journal of the Korean Society for information Management
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    • v.18 no.4
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    • pp.183-200
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    • 2001
  • The traditional way of access to image information is through descriptive keyword searching. However, many studies in image indexing and retrieval have reached a consensus on the difficulties and limitations of text-base image description. This research investigates the feasibility of using visual browsing that is being used comparatively much less than keyword searching. The effectiveness of Keyword access versus visual access were examined through experiments in which participants searched for pictures of specified emotions using different access modes: keywords only, visual browsing only, and the combination of both. It was found that keyword searching was appropriate for clean searches while visual browsing was the effective way to browse many pictures quickly, thus finding more relevant pictures. Findings and results can guide of images retrieval systems, especially the retrieval system of subjective and interpretive information.

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Investigating the End-User Tagging Behavior and its Implications in Flickr (플리커 이미지 자료에 대한 이용자 태깅 행태 분석과 활용 방안)

  • Kim, Hyun-Hee;Kim, Min-Kyung
    • Journal of Information Management
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    • v.40 no.2
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    • pp.71-94
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    • 2009
  • Indexing images using traditional indexing methods like taxonomy is not always efficient because of its visual content. This study examined how to apply folksonomies to image retrieval. To do this, first, we developed a category model for image tags found in Flickr. The model includes five categories and seventeen subcategories. Second, in order to evaluate the usefulness of the model to represent the various image tags as well as to investigate the end-user tagging behavior, three researchers classified the sampled image tags(141 most popular tags, 105 tags on three individual tag clouds and 3,848 image tags assigned on 156 images) according to the model. Finally, based on the research results, we proposed three methods for efficient image retrieval: extending folksonomies by combining them with ontologies; improving image retrieval efficiency using visual content and folksonomies; and updating taxonomy using folksonomies.

A Study on 360° Image Production Method for VR Image Contents (VR 영상 콘텐츠 제작에 유용한 360도 이미지 제작 방법에 관한 연구)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.543-548
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    • 2017
  • $360^{\circ}$panoramic image can give people an unprecedented visual experience, and there are many different ways to make a $360^{\circ}$panoramic image. In this paper, we will introduce two easy and effective methods from those many ways. The first one is through 48 photos to make a $360^{\circ}$panoramic image, the second way is through 6 photos to make a $360^{\circ}$panoramic image. We will compare those methods and tell the audience which one suits themselves. Through those easy design methods introduced above, we can see VR works design became easy and popular, normal people can also make $360^{\circ}$panoramic image, and it promotes the industry of VR image contents.

Comparison of Nursing Professionalism and Nurses's Image Before and After Convergence-based Nursing History and Culture Program in Nursing Students (간호역사문화 융합프로그램 수행 전·후 간호대학생의 간호전문직관과 간호사이미지 비교)

  • Yim, So-Youn;Kim, Heejeong
    • Journal of the Korea Convergence Society
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    • v.8 no.9
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    • pp.85-91
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    • 2017
  • The purpose of this study was conducted to identify differences of nursing professionalism and nurse's image before and after convergence-based nursing history and culture program. Study subjects were 29 juniors in B nursing college. The convergence-based nursing history and culture programs had been provided 6 times. In this study, the score of nursing professionalism and nurses' image were significantly increased after program. Among the sub-items of nursing professionalism, the self-concept of professionalism, the social awareness, the professionalism of nursing showed significant improvement, and among the sub-items of nurse's image, the role of nurse, the interpersonal relationship of nurse were statistically significant improvement after program. Nursing professionalism and Nurse's image had significant positive relationship with each other. Therefore this program could be a good extra-curriculum and it is necessary to develop more variable contents.

A Study on the Effects of Humor Package on Memory - Focusing on fMRI Demonstration - (유머 패키지가 기억에 미치는 영향 -fMRI 실증을 중심으로-)

  • Seok-Hwan Bae;Myung-Chul Park;Jae-Sang You
    • Journal of the Korean Society of Radiology
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    • v.17 no.2
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    • pp.185-190
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    • 2023
  • This study designed and produced stimuli in the form of canned images of fun humor, character, quirky, and sexy humor, and measured the signal values (SI) of the hippocampus associated with memory through fMRI analysis. The results of 20 participants showed that there were differences in SI values according to gender and age, and the fun humor image stimuli had the highest SI values. Men showed higher SI values for fun humor image stimuli, while women showed higher SI values for character humor image stimuli. In addition, those in their 20s showed higher SI values for fun humor image stimuli, while those in their 30s showed higher SI values for quirky humor image stimuli. Considering these findings, it is expected that more effective results can be obtained by utilizing fun humor images and characters in package design.

Head Orientation-based Gaze Tracking (얼굴의 움직임을 이용한 응시점 추적)

  • ;R.S. Ramakrishna
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.401-403
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    • 1999
  • 본 논문에서 우리는 제약이 없는 배경화면에서 얼굴의 움직임을 이용한 응시점 추적을 위해 얼굴의 특징점(눈, 코, 그리고 입)들을 찾고 head orientation을 구하는 효?거이고 빠른 방법을 제안한다. 얼굴을 찾는 방법이 많이 연구 되어 오고 있으나 많은 부분이 효과적이지 못하거나 제한적인 사항을 필요로 한다. 본 논문에서 제안한 방법은 이진화된 이미지에 기초하고 완전 그래프 매칭을 이용한 유사성을 구하는 방법이다. 즉, 임의의 임계치 값에 의해 이진화된 이미지를 레이블링 한 후 각 쌍의 블록에 대한 유사성을 구한다. 이때 두 눈과 가장 유사성을 갖는 두 블록을 눈으로 선택한다. 눈을 찾은 후 입과 코를 찾아간다. 360$\times$240 이미지의 평균 처리 속도는 0.2초 이내이고 다음 탐색영역을 예상하여 탐색 영역을 줄일 경우 평균 처리속도는 0.15초 이내였다. 그리고 본 논문에서는 얼굴의 움직임을 구하기 위해 각 특징점들이 이루는 각을 기준으로 한 템플릿 매칭을 이용했다. 실험은 다양한 조명환경과 여러 사용자를 대상으로 이루어졌고 속도와 정확성면에서 좋은 결과를 보였다. 도한, 명안정보만을 사용하므로 흑백가메라에서도 사용가능하여 경제적 효과도 기대할 수 있다.

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Digital Watermarking System for Copyright Protection of Web Image (웹 이미지의 저작권 보호를 위한 디지털 워터마킹 시스템)

  • Cho, Jung-Won
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.510-512
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    • 2006
  • 본 논문에서는 원본 이미지에 저작권자의 저작권 정보를 삽입함으로써 저작권을 보호하고 차후 불법적인 도용을 방지하기 위해, 숫자와 로고로 구성된 워터마크 생성, 삽입 및 검출, 검증 시스템을 설계 및 구현한다. 본 시스템은 콘텐츠의 특성과 저작권자의 요구에 따라 워터마크를 숫자 또는 로고로 선택해서 구성할 수 있으며, 디지털 오디오 워터마킹 시스템과 마찬가지로 저작권 보호에 대한 전문지식이 없는 일반관리자도 용이하게 이용할 수 있는 사용자 인터페이스를 갖추도록 설계하였다. 이러한 디지털 이미지 워터마킹의 적용을 통한 소유권 및 저작권 보호는 궁극적으로 문화콘텐츠 등의 콘텐츠 제작 의뢰자로 하여금 제작 의지를 강화하여 제작 의뢰 건수를 증가시킬 수 있을 것으로 기대된다.

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