• Title/Summary/Keyword: 기대된 체험

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Analysis of Driver's Responsive Behavior to Variable Message Signs Using In-vehicle DGPS Data (VMS에 대한 운전자 반응특성 분석 (DGPS를 이용한 가속도 자료 분석을 중심으로))

  • Hong, Seung-Pyo;Park, Jun-Hyeong;O, Cheol;Jang, Myeong-Sun
    • Journal of Korean Society of Transportation
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    • v.25 no.6
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    • pp.111-120
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    • 2007
  • More accurate vehicle trajectory data are now readily available through Differential Global Positioning Systems (DGPS). A variety of research opportunities emerge with utilization of such high resolution traffic data. A novel approach of this study is to explore drivers' responsive behavior to variable message signs (VMS) by using individual vehicle trajectories extracted from in-vehicle DGPS data. Responsive characteristics of drivers traveling on urban freeways, which can be represented by speeds and acceleration rates, under the provision of real-time traffic information through VMS are statistically investigated. In addition to conducting an ANOVA test, probability density functions of acceleration rates were estimated. The findings of this study can be used to understand the impact of drivers' workload when providing VMS messages on traffic flow patterns. Furthermore, results can be important fundamentals to assist in conducting more realistic traffic simulations.

A Phenomenological Study of the Pre-service Teacher Librarian During Student Teaching Practice (예비사서교사의 교육실습에 대한 현상학적 연구)

  • Kwon, SunYoung;Park, JangSoon
    • Journal of Korean Library and Information Science Society
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    • v.45 no.3
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    • pp.321-348
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    • 2014
  • The purpose of this study is to examine in depth the personal experience of Pre-Service Librarian Teacher during Student Teaching Practice. This helps us understand the overall process and diverse environment of Student Teaching Practice. We conducted in depth interview with participants who had recently experienced. and data analysis was undertaken using the phenomenological method devised by Giorgi. The significance of Pre-service Teacher Librarian experiences during Student Teaching Practice can be summarized in five categories as follows: 'the formation of Pre-service Librarian teacher's awareness about library and librarian through growth process', 'concretization and Strategy Implementation about Career Planning', 'Self-growth Need through experience of student teaching practice', 'Understanding of Organizational Culture Perception of Communication', 'Face reality about library and librarian'. These constituents can be understood in the context of time sequence. The result of this study may contribute for improving the overall environment at Student Teaching Practice.

Using Outcome-based Evaluation to Assess the Impact of a Museum-based Program (박물관을 활용한 사회적 약자 지원 교육 프로그램 영향 평가)

  • Han, Ju Hyoung;Noh, Eun Jeong
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.930-943
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    • 2014
  • Museums increasingly are expected to be accountable for effectiveness of both new and existing programs, and to broaden and diversify community members served. One approach is to expand program services beyond those for traditional on-site visitors to non-traditional more diverse populations, including at-risk populations. Program evaluators are challenged to verify achievement of such lofty goals in the short term and during early program implementation. Nevertheless, it is critical to examine impacts of newly developed programs to determine viability and to improve them. This study assessed the impacts and efficacy of an on-going, non-traditional museum program targeting transitional homeless people in the community. Results presented a strategy for conceptually framing an assessment of a collaborative museum program serving non-traditional museum clients. Also, this study showed how aspects of one program were perceived by participants, and how those perceptions correspond with program outcomes.

A Theoretical Study on the Mechanism of Occurrence of 'FUN' through Form-Giving (조형으로부터의 'Fun' 감성의 발생 메커니즘에 대한 이론적 고찰)

  • 김유진;이동연
    • Archives of design research
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    • v.15 no.4
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    • pp.139-148
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    • 2002
  • This study deals with the occurrence and application of 'Fun' as a linguistic function through form-giving. As a linguistic function, Fun could be defined, in a broad sense, as an emotion of desire when in relation to artifacts, and, in a narrow sense, as a physical or mental response when a person discovers unexpected information or artifacts. Hence, the occurrence of 'Fun' could be an analogy of a removal of a 'mental block' from using (or perceiving) artifacts. As an aspect of cognitive psychology, the context of form-giving, which has meanings in both artifact and design activity, will deal with an important factor of form-giving. From that, the elements of the context and the transformation of the elements are suggestive of 'Fun-oriented form-giving'. Hence, this study will show how to deal with that elements, what is required condition on it, 'Fun' in form-giving, and the Mechanism of Occurrence of 'FUN' based on this study, will be expected to apply them for product-concept effectively and Form-Giving fashionably.

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A Phenomenological Study on the Character Strength of National Players (국가대표 선수의 성격강점에 관한 현상학적 연구)

  • Yoo, Hyun-Mee
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.480-489
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    • 2020
  • This study was analyzed using Giorgi (1985)'s phenomenological research method to find the essential meaning of the strengths inherent in the experience of national players. The research participants selected the final six athletes who wanted to participate in the national team's individual and team events using the Purposeful sampling method. In-depth interviews were conducted from September to December 2019, and 90 to 180 minutes were conducted once and two in-depth interviews were conducted for each athletes. As a result, categories were derived from 17 sub-factors, 5 factors, and 5 factors were found to make good habits, make my own weapons, think positively, simplify and maintain good condition. The five factors shown in the results are used as strengths when they are voluntarily done, and these strengths create a chance and vitality for players to truly like their sport. These character strengths are expected to be used as positive information for players' development of positive psychology programs and psychological skills training.

Follow-up study on educational effect of human body exploration camp for elementary students : The correlation between satisfaction, academic understanding and attitude for health (인체탐험캠프에 참가한 초등학생들의 만족도, 지식이해도, 태도 간의 상관관계 분석)

  • Kim, Kwang-Hwan;Kim, Jee-Hee;Park, Jeong-Hyun
    • Proceedings of the KAIS Fall Conference
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    • 2010.11b
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    • pp.904-906
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    • 2010
  • 인체탐험캠프의 목적은 청소년들에게 인체와 의학에 대한 올바른 지식을 전달하고 이와 더불어 건강에 대한 올바른 가치관을 정립하는 데 있다. 본 연구에서는 2009년에 개최된 제11회 인체탐험캠프에 참가한 초등학생을 대상으로 사전, 사후, 추후 설문조사를 통하여 만족도, 지식이해도 및 태도 간의 상관관계와 교육효과의 지속 여부를 조사하였다. 설문문항은 참가자의 일반적 특성, 지식이해도 및 태도로 구분하여 개발하였으며, 총 60문항이다. 설문조사는 캠프가 시작하기 직전 및 직후, 그리고 추후(3개월 후)로 나누어 총 3회 실시하였다. 조사 대상은 참가자 중 초등학생 61명이다. 본 연구의 수집된 자료는 SPSS(Statistical Package for the Social Science) WIN 13.0 프로그램을 이용하여 분석하였다. 초등학생의 지식이해도는 사전 11.34${\pm}$2.79, 사후 17.25${\pm}$2.31, 추후 14.23${\pm}$3.65로 사전과 사후, 사전과 추후를 비교한 결과 유의하게 증가한 것을 알 수 있었다(p<0.001). 태도 변화는 사전 3.87${\pm}$0.51, 사후 4.03${\pm}$0.49, 추후 3.96${\pm}$0.47로 사전과 사후(p<0.001), 사전과 추후(p<0.05)에서 유의하게 증가한 것을 알 수 있었다. 캠프에 대한 만족도는 태도 변화와 밀접한 관련이 있는 것으로 나타났다(r=.737, p<.001). 그러나 지식이해도와 태도변화 사이에는 통계적인 상관관계를 보이지 않았다. 결론적으로 인체탐험캠프는 의학 분야의 실험실습 중심의 체험학습 프로그램을 제공하여 초등학생들의 인체와 건강에 대한 지식이해도를 향상시켰으며, 긍정적인 태도변화를 유도하였다. 이는 인체탐험캠프가 학생들의 지식향상 뿐만 아니라 건강에 대한 올바른 가치관 확립에도 이바지 할 수 있는 유익한 프로그램이며, 점차 참여대학 및 관련기관시행기관이 확대될 것으로 기대된다.

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A Study on Effective Counterplan of Library to Free Learning Semester (자유학기제에 대한 도서관의 대응 방안 연구)

  • Kwon, Eun-Kyung
    • Journal of Korean Library and Information Science Society
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    • v.48 no.4
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    • pp.49-76
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    • 2017
  • Free learning semester aims to foster key competencies in junior high students via reinforcing student participation and career education. This paper investigates the programs of school and public libraries, as well as the roles that university libraries and LIS could play in the changing educational environment. School libraries, though an essential element in the educational infrastructure, are seriously underused. In addition, the support programs of public libraries tend to focus on guest lectures or field trips, rather than reinforcing the students to experience the foundational library services. Public libraries are in a good position to play an active role in strengthening school libraries. They should take a proactive role in forming a partnership with university libraries, LIS faculty and students, and in developing diverse programs ranging from vocational/career education to enhancing key competencies.

A Research on the Uses of and Satisfactions from 360° 3D Video Using VR Devices (VR 디바이스를 이용한 360° 3D 동영상 이용과 충족 연구 : 시청자와 시청예정자의 차이를 중심으로)

  • Moon, Yoon-Taek;Kim, Donna
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.205-214
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    • 2018
  • As the paradigm of the Fourth Industrial Revolution is expanding, VR devices and their contents industry are drawing more and more attention as the digital devices of the next generation. Of the realms of VR contents, $360^{\circ}$ 3D videos are receiving the most attention in the field of media, and they are being utilized by Google as educational contents. As such, this research analyzes actual condition of use and motivation of using corresponding contents through survey of $360^{\circ}$ 3D video users. Results show that the most utilized platform is Youtube, and the genres which the respondents have used or are willing to use turned out to be Games and Movies.

Study on improvement policy through diagnosis and analysis of success cases of industry-academy internships (산학 인턴십 현황 진단 및 대학생 체험사례를 통한 개선정책 연구)

  • Khoe, Kyungil;Hong, Sunghyuck;Sul, Wonsik
    • Journal of Convergence for Information Technology
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    • v.8 no.5
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    • pp.205-210
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    • 2018
  • We will investigate in depth the reasons why companies have a negative mindset and produce complaints about the internship system itself. On the other hand, we try to find out the success factors of domestic companies that have introduced and operate the exemplary internship system, and prepare policies to disseminate them. In order to do this, I would like to diagnose the problems related to the internship system in the current industry through questionnaires or interviews with existing internship students. It is hoped that this will help the participating students to have a positive mindset about the company and further contribute to the career search and adaptation to the firm from the university to the firm.

A Study on the Revitalization Plan of Broadcasting Environment Advancement Service on Support Program (방송 환경 고도화 지원 사업내용을 통해 본 서비스 고도화 활성화 방안연구)

  • Joe, Sharon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.6
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    • pp.233-237
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    • 2009
  • This paper is to analyze the of the revitalization plan of Broadcasting environment Advancement service on Support Program. we looking for convergence public service platform build-up for revitalization plan For the revitalization plan of Broadcasting environment Advancement service analysis, we reclassified the Broadcasting Public Advancement Service and Broadcasting system Advancement Service and Broadcasting human power Advancement Service, also broadcasting & communications convergence public service environment. As a result, we suggest 3- solutions for the revitalization plan of Broadcasting environment Advancement service. Step 1, is Broadcasting system Advancement Service R&D system Step 2, a system complement Step 3, make up on the Mid- and Long-Run project. we make an additional remark 3 practical proposal. revitalization plan of Broadcasting environment Advancement service build-up project to contribute to the improvement of Koreans' daily life. Moreover, this research will be used as a valued basic material in the pursuit of the future Broadcasting environment Advancement convergence projects.

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