• Title/Summary/Keyword: 기능 모델링

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A Study on Service Migration in HTML5 based HTTP Streaming Environments (HTML5 기반 HTTP 스트리밍 환경에서의 서비스 이동성 연구)

  • Choi, Hun-Hoi;Kim, Geun-Hyung
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.905-916
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    • 2011
  • Recently, the W3C has developed the HTML 5 standard to provide various multimedia services as well as a web based streaming. HTML5 based web browsers with the built-in video codecs can be used directly for streaming services, though previous web browsers should contain playback plug-in for streaming services. In addition, an adaptive streaming technology using HTTP/TCP has been standardized, since an Internet firewall does not support RTP/UDP streaming protocol but HTTP/TCP streaming protocol. In this paper, we propose the service migration mechanism among various devices in the HTML5-based adaptive HTTP streaming environments. The proposed algorithm and architecture were modeled for migrating media flows, media flow control, and session control and implemented using JavaScript. Finally, we showed that the proposed mechanism was effective to migrate HTTP streaming service among various devices by performing several experiments.

FTFM: An Object Linkage Model for Virtual Reality (가상현실을 위한 객체 연결 모델)

  • Ju, U-Seok;Choe, Seong-Un;Park, Gyeong-Hui;Lee, Hui-Seung
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.95-106
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    • 1996
  • The most fundamental difference between general three dimensional computer graphics technology and virtual reality technology lies in the degree of realism as we feel, and thus the virtual reality method heavily relies on such tolls as data gloves, 3D auditory system to enhance human perception and recognition. Although these tolls are valid for such purpose, more essential ingredient. This paper provides further realism by modeling active interactions between the objects inside scenes. For this purpose, this paper proposes and implements a field model where the virtual reality space is treated as a physical field defined on the characteristic radius of stimulus and sense corresponding to the individual object. In the field model, the rule of cause and effect as an essential feature of the realism can be interpreted simply as an energy exchange between objects and consequently, variation on the radius information together with behavioral logic alone can build the virtual environment where each object can react to other objects actively and controllably.

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Model Based Control System Design of Two Wheeled Inverted Pendulum Robot (이륜 도립진자 로봇의 모델 기반 제어 시스템 설계)

  • Ku, Dae-Kwan;Ji, Jun-Keun;Cha, Guee-Soo
    • The Transactions of the Korean Institute of Power Electronics
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    • v.16 no.2
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    • pp.162-172
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    • 2011
  • This paper proposes embedded System of two wheeled inverted pendulum robot designed by model based design method, using MATLAB/SIMULINK and LEGO NXT Mindstorms. At first, stability and performance of controller is verified through modeling and simulation. After that direct conversion from simulation model to C code is carried and effectiveness of controller is experimentally verified. Two wheeled inverted pendulum robot has basic function about autonomous balancing control using principle of inverted pedulum and it is also possible to arrive at destination. In this paper, state feedback controller designed by quadratic optimal control method is used. And quadratic optimal control uses state feedback control gain K to minimize performance index function J. Because it is easy to find gain, this control method can be used in the controller of two wheeled inverted pendulum robot. This proposed robot system is experimentally verified with following performances - balancing control, disturbance rejection, remote control, line following and obstacle avoidance.

Procedural Animation Method for Realistic Behavior Control of Artificial Fish (절차적 애니메이션 방법을 이용한 인공물고기의 사실적 행동제어)

  • Kim, Chong Han;Youn, Jae Hong;Kim, Byung Ki
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.11
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    • pp.801-808
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    • 2013
  • In the virtual space with the interactive 3D contents, the degree of mental satisfaction is determined by how fully it reflect the real world. There are a few factors for getting the high completeness of virtual space. The first is the modeling technique with high-polygons and high-resolution textures which can heighten an visual effect. The second is the functionality. It is about how realistic represents dynamic actions between the virtual space and the user or the system. Although the studies on the techniques for animating and controlling the virtual characters have been continued, there are problems such that the long production time, the high cost, and the animation without expected behaviors. This paper suggest a method of behavior control of animation by designing the optimized skeleton which produces the movement of character and applying the procedural technique using physical law and mathematical analysis. The proposed method is free from the constraint on one-to-one correspondence rules, and reduce the production time by controlling the simple parameters, and to increase the degree of visual satisfaction.

3D Reconstruction Using Segmentation of Myocardial SPECT Images (SPECT 심근영상의 영상분할을 이용한 3차원 재구성)

  • Jung, Jae-En;Lee, Sang-Bock
    • Journal of the Korean Society of Radiology
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    • v.3 no.2
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    • pp.5-10
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    • 2009
  • Myocardial imaging in SPECT (Single Photon Emission Computed tomography) scan of the gamma-ray emitting radiopharmaceuticals to patients after intravenous radiopharmaceuticals evenly spread in the heart region of interest by recording changes in the disease caused by a computer using the PSA test is to diagnose. Containing information on the functional myocardial perfusion imaging is a useful way to examine non-invasive heart disease, but the argument by noise and low resolution of the physical landscape that is difficult to give. For this paper, the level of myocardial imaging by using the three algorithms to split the video into 3-D implementation of the partitioned area to help you read the proposed plan. To solve the difficulty of reading level, interest in using the sheet set, partitioned area of the left ventricle was ranked the partitioned area was modeled as a 3-D images.

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Implementation of AMGA GUI Client Toolkit : AMGA Manager (AMGA GUI Client 툴킷 구현 : AMGA Manager)

  • Huh, Tae-Sang;Hwang, Soon-Wook;Park, Guen-Chul
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.421-433
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    • 2012
  • AMGA service, which is one of the EMI gLite middleware components, is widely used for analysis of distributed large scale experiments data as metadata repository by scientific and technological researchers and the use of AMGA is extended farther to include general industries needing metadata Catalogue as well. However AMGA, based unix and Grid UI, has the weakness of being absence of general-purpose user interfaces in comparison to other commercial database systems and that's why it's difficult to use and diffuse it although it has the superiority of the functionality. In this paper, we developed AMGA GUI toolkit to provide work convenience using object-oriented modeling language(UML). Currently, AMGA has been used as the main component among many user communities such as Belle II, WISDOM, MDM, and so on, but we expect that this development can not only lower the barrier to entry for AMGA beginners to use it, but lead to expand the use of AMGA service over more communities.

A Study on Tactile Sensation Application for Computer Game and Virtual Reality (컴퓨터게임과 가상현실을 위한 촉각 응용에 관한 연구)

  • 이영재
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.646-654
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    • 2002
  • The human sense of touch provides us with an important source of information about our surroundings. Because of its unique position at interface between our bodies and the out world, touch sensation supplies sensory data which helps us manipulate and recognize objects and warn of harmful situation. But tactile sensation was recognized less important than visual sense and auditory sense but it plays an important immersing role in virtual reality and computer game. Tactile sensation can be used to influence to objects according to power and supplied sensory feedback to the player in a virtual environment. This paper investigated the characteristics of tactile sensation of human being and proposed method of sturdy using force sensing sensor, simple force modeling and data structure form for virtual reality and computer game. As a result, force distribution, depth, center point can be calculated using sensor output and this information is very effective to specific position for actions and reactions. This study can used as basic information for tactile sensation and it's application in computer game and virtual realty.

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A Study on Road Network Modeling over POI for Pedestrian Navigation Services in Smart Phones (스마트폰에서 보행자 길안내 서비스를 위한 관심지점 기반 도로 네트워크 모델링 연구)

  • Chung, Weon-Il;Kim, Sang-Ki
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.1
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    • pp.396-404
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    • 2011
  • Recently, the wide spread popularity of smart phones causes the advent of various mobile applications base on the location information. Since previous pedestrian navigations are applied by extending car navigations, these are not only difficult to provide the appropriate route information, but also raise limitations in the efficient query processing by data structures of car road networks. In addition, these increase the power consumption caused by the growth of I/O frequency. In this paper, we propose a pedestrian road network model for the accurate route information and a storage structure for the pedestrian road network based on POI to reduce the I/O frequency. The proposed method enables efficient route searches over POI reflecting the characteristics and requirements of pedestrian roads. Also, a reduction of query processing costs for the route searching by a data structure considered with POI can save the power consumption more than previous approaches.

GUI construction for 3D visualization of ocean hydrodynamic models (해수유동모델의 3차원 가시화를 위한 GUI 구축)

  • Lee, Won-Chan;Park, Sung-Eun;Hong, Sok-Jin;Oh, Hyun-Taik;Jung, Rea-Hong;Koo, Jun-Ho
    • Proceedings of KOSOMES biannual meeting
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    • 2006.11a
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    • pp.213-215
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    • 2006
  • This study presents an application of GIS technologies to construct the graphic user interface for 3-dimensional exhibition of the results obtained by ocean hydrodynamic model. In coastal management studies, GIS provide a receptacle for scattered data from diverse sources and an improvement of the 3D visualization of such data. Within the frame of a GIS a variety of analytical, statistical and modeling tools can be applied to transform data and make them suitable for a given application. A 3D hydrodynamic model was driven by time-dependent external forcing such as tide, wind velocity, temperature, salinity, river discharge, and solar radiation under the open boundary condition. The Jinhae Bay was selected as a case study. Here, we have used GeoMania v2.5 GIS software and its 3D Analyst extension module to visualize hydrodynamic model result that were simulated around the Jinhae Bay.

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Expanding and Improving FRBR Conceptual Model through FRBRoo (FRBRoo 분석을 통한 FRBR 개념모형의 확장과 개선)

  • Park, Zi-young
    • Journal of the Korean Society for information Management
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    • v.34 no.4
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    • pp.201-225
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    • 2017
  • In this study, based on the analysis of FRBRoo, we tried to propose suggestions to expand and improve the FRBR family conceptual model. FRBRoo is a plug-in ontology of CIDOC CRM with cooperation of museum field. As FRBR family models also revised and integrated into IFLA Library Reference Model, the additional analysis on IFLA LRM was performed. If bibliographic information is required to support the technical and user services of the library, the way to analyze the bibliographic information should be improved in order to cope with the new challenges faced by the library. To do this, time-related event concepts should be reflected in the modeling of bibliographic information. It is also necessary to expand the creation and exchange unit of bibliographic information to smaller units or larger units than legacy bibliographic records. Using FRBRoo as a linkage tool for the sharing of bibliographic information is also suggested.