• Title/Summary/Keyword: 기능카드

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Monitoring of hazardous heavy metals in circulated collagen products in Korea (유통 콜라겐 제품 중 유해중금속 함량 모니터링)

  • Ji-Eun, Kim;Beom-Ho, Kim;Kyung-A, Kim;Dae-Hwan, Kim;Young-Ju, Choi;Hyo-Jung, Kang;Ji-Hyeon, Min;Myung-Jin, Lee
    • Journal of Food Hygiene and Safety
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    • v.37 no.6
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    • pp.394-399
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    • 2022
  • This study was conducted to estimate hazardous heavy metal content, including lead (Pb), cadmium (Cd), arsenic (As) and mercury (Hg) in 120 collagen products currently marketed in Korea. Hg concentration was analyzed by a gold amalgamation method using a mercury analyzer, while concentrations of Pb, Cd, and As were analyzed by ICP-OES. The average Pb concentration was 0.097 mg/kg. For comparison, respective average concentrations were 0.108 mg/kg, 0.084 mg/kg, 0.131 mg/kg, and 0.149 mg/kg in functional health foods, other processed products, beverages, and fruit/vegetable processed products. The average concentration of Cd was 0.026 mg/kg. All products in which Cd was detected were functional health foods. The average concentration of As was 0.097 mg/kg, with respective average concentrations of 0.091 mg/kg, 0.133 mg/kg, and 0.086 mg/kg in functional health foods, other processed products, and fruit/vegetable processed products. The average Hg concentration was 0.0025 mg/kg, with respective average concentrations of 0.0012 mg/kg, 0.0028 mg/kg, 0.0013 mg/kg, and 0.0031 mg/kg in functional health foods, other processed products, fruit/vegetable processed products, and candies respectively. Heavy metal levels in beverages and candy products with set heavy metal standards were below the set standards. Even products without regulatory standards were found to be relatively safe compared with heavy metal standards set for domestic and foreign foods.

Implementation of the ISDN Service Node Call Control Functions for Multiparty Connection Service (ISDN에서의 다자간 접속 서비스 제공을 위한 서비스노드의 호 처리 기능 구현)

  • 옥승수;김태규;갈원필;허기중;조규섭;박병철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.9
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    • pp.1772-1781
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    • 1994
  • The concept of Service Node as the network element which can provide the multiparty multimedia services based on the ISDN was presented in last study. In this study, a multiparty connection service system(Service Node and terminals) was designed using the concepts, procedure, function, and structure of Service Node given above. Based on this, a small scale experimental model giving multiparty call connection control and voice service control function was implemented and tested, which proved the applicability of the concept and validity of the procedure of the Service Node. The experimental model of service system for 4 subscriber capacity was composed of a Service Node emulator and terminals with general S-interface card. The goal of implementation and testing was concentrated of the verification of the proposed functions and procedures of service system and the test results told us that the proposed concept is adequate.

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Design of Geo-fence-based Smart Attendance System (지오펜스 기반 스마트 출결시스템 설계)

  • Hong, Seong-Pyo;Kim, Tae-Yeun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.496-502
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    • 2020
  • The electronic attendance management system is being introduced and operated on a pilot basis by some universities and educational institutions. However, most of the related systems have installed and operated the existing barcode and magnetic card systems. Classroom attendance is managed by introducing RF cards, but it causes problems such as recognition distance (less than 5cm) and the need for a check process in which students have to read the card each time with a reader for attendance. Also, it is not possible to respond in real time to the situation of midterm (early leave, absence from the second lecture time, etc.) because it is used in the lecture time of one subject with the record checked once. In order to solve these problems, the various mobile attendance systems proposed to solve these problems are also unable to fundamentally solve problems such as interim attendance and proxy attendance because they check attendance using only the application of a smartphone. In this paper, we use geofencing technology, which is a positioning-based technology that detects the entry and exit of people, objects, etc. in areas separated by virtual boundaries. The proposed system solves the problem of intermediate attendance and alternate attendance by setting the student to automatically record the access record when entering and leaving the classroom set as a geofence with a smartphone. In addition, it also provides a function to prevent unintentional mistakes that occur through the smartphone by limiting some of the functions of the smartphone such as silence, vibration, and Internet use when entering the classroom.

A Study of the Information Structuring of an Integrated Navigation System (INS) Based on User Experience using a Card Sorting Test (카드 소팅 분석을 통한 사용자 경험 기반의 통합항해시스템 정보 구성에 관한 연구)

  • Bora, Kim;Yun-sok, Lee;Young-Joong Ahn
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.29 no.2
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    • pp.160-167
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    • 2023
  • An INS is a composite navigation system providing "added value" so defined if work stations provide Multi-Function Displays(MFDs) integrating information and functions for navigational tasks. Even though the minimum requirements for an INS are defined by IMO performance standards, a generic list of the devices and functions that constitute an INS does not exist, so the configuration of the INS is different for each manufacturer, and guidelines based on users' perspectives are also insufficient. This study was conducted to enhance the usability of the INS by analyzing the information required by users according to the ship's operating status and tasks and effectively structuring it in the MFD of the INS. By analyzing INS-related international standards and manufacturers' component equipment lists, mandatory navigation information was selected and card sorting tests were conducted on ship operators with experience in using MFDs to group the information required for each INS task. The results of the study can serve as a basic guideline for manufacturers to structure information based on users' experience when designing products.

Comparison of Temperament and Cognitive Function Between Basketball and Baseball Players (농구 선수와 야구 선수의 기질 및 인지 기능의 비교)

  • Kun Jung Kim;Doug Hyun Han;Sun Mi Kim;Myung Jin Oh;Ju Hyung Yoo;Dong Min Lee;Kyoung Joon Min
    • Korean Journal of Psychosomatic Medicine
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    • v.31 no.2
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    • pp.134-141
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    • 2023
  • Objectives : The purpose of this study was investigating the differences in temperament, personality, and cognitive function among athletes and non-athletes, as well as differences within athlete groups participating in different-paced sports like baseball and basketball. Methods : A total of 57 professional basketball players, 51 professional baseball players, and 44 non-athletes subjected to temperament and characteristics inventory assessments and computerized neurocognitive function test. One-way analysis of variance (ANOVA) was employed to analyze the average differences in demographic characteristics, temperament, personality traits, and cognitive functions among the three groups, followed by Bonferroni post hoc tests. Comparisons between starters and non-starters within the athlete groups were conducted using the Mann-Whitney U test. Results : In the analysis of temperament, the basketball and baseball player groups exhibited higher reward dependence and persistence compared to the control group. Additionally, in the assessment of personality traits, both basketball and baseball player groups scored higher in self-directedness and cooperativeness compared to the control group, whereas self-transcendence scores were lower. In cognitive ability assessments, baseball and basketball players outperformed the control group in emotional perception tests. Both baseball and basketball players showed lower card movement counts compared to the control group. Conclusions : This study compared the differences in temperament, personality, and cognitive abilities between professional basketball and baseball players and non-athletes. These results provide valuable insights into the temperament, personality, and cognitive abilities of professional athletes, contributing important information for athlete development and coaching goals in the future.

Developed a golf course scorecard App that improved UI/UX based on C/S (C/S 기반의 UI/UX를 개선한 골프장 스코어카드 App 개발)

  • Jung, Chul-Jong
    • Journal of Digital Contents Society
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    • v.19 no.8
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    • pp.1433-1442
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    • 2018
  • This study develops and improves the EZ Touch App of the scorecard application (app) using the smartphone and the pad, and works with the customer management system (C/S). The research was conducted as follows. First, how do you handle the EZ Touch input method on a scorecard? Second, how to configure the platform of customer (member) management system (C/S) and data server system? Third, does EZ Touch App work organically with customer management system (C/S)? The developed EZ Touch is entered into the scorecard as an input method using the gesture as a result of this research, and it is linked with the C/S system to organize the review function, hall information function, field coaching function through score, It can be used for applications such as information management functions and statistics through differentiated statistics. However, there are some problems and improvements in user convenience in real time use. I think there is a need to study to solve this problem in the future. EZ Touch input method is input to the scorecard by inputting gesture of the finger as a result of this study, and it is linked with this, and it is possible to use differentiated statistics such as review function, hall information function, field coaching function, It is the purpose of the study to improve the technical competitiveness of the product by developing the application.

우주활용을 위한 데이터 인터페이스 시뮬레이터의 하드웨어 접속 구현 및 시험

  • 김종우;서석배;이주희;임현수;최기혁;최해진
    • Bulletin of the Korean Space Science Society
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    • 2003.10a
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    • pp.65-65
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    • 2003
  • 본 논문에서는 국제우주정거장의 데이터 인터페이스 구현 및 시험을 위하여 1553B와 FDDI 하드웨어를 이용한 시뮬레이터를 제작하였다. 데이터 인터페이스 시뮬레이터는 국제우주정거장과 탑재모듈에 대한 시뮬레이터와 탑재모듈의 제어부분, 상태를 확인하기 위한 모니터링 부분으로 구성되어진다. 국제우주정거장 시뮬레이터는 탑재모듈에 명령을 내리고 상태데이터를 받아 분석하며 탑재모듈에서 수집된 데이터를 수신하여 저장하는 기능을 갖는다. 탑재모듈은 국제우주정거장에서 오는 탑재 수집 데이터를 받아 분석/수행하고 탑재모듈에서 수집된 데이터를 시뮬레이션 하는 기능을 가지며, 모니터링 시스템은 데이터 통신간의 인터페이스 속도나 상태 등을 분석하고 전체적인 그래픽 인터페이스를 제공한다. 본 논문에서는 기존의 PC환경에서 직렬통신과 TCP/IP를 이용하여 시뮬레이션 한 것을, PCI 카드 타입의 1553B와 FDDI 데이터 인터페이스 하드웨어를 이용하여 구현하고 시험하였다. 시뮬레이터 시험 및 검증을 위해서 4가지 타입의 명령을 만들었으며, 국제우주정거장 모듈에서 명령을 내리면 탑재모듈에서 해당 명령을 수행하는 과정을 GUI 환경의 프로그램으로 모니터링 하여 검증하였다. 본 연구를 통하여 국제우주정거장과 탑재모듈 간의 요구사항 분석, 데이터 인터페이스 포맷 정의, 데이터 인터페이스 하드웨어 환경 구현 등의 성과가 있었으며, 추후 탑재모듈 특성이나 국제우주정거장의 구체적인 기능 추가에 의해 탑재모듈 개발을 위한 ETB로 활용할 수 있을 것으로 기대된다.

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An Implementation of Firewall System Supporting High Speed Data Transmission in 3-tier Client/server Systems (3계층 클라이언트/서버 시스템의 고속 전송 침입 차단 시스템 구현)

  • 홍현술;정민수;한성국
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.7
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    • pp.1361-1373
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    • 2001
  • In the firewall systems of 3-tier client/server systems, in general, data transmission speed is declined rapidly according to the duplicated proxy services in application server and fire wall server. In this paper, an application server configuration containing the proxy functions of firewall system is proposed so that the high speed data transmission can be achieved. The proposed application server can form the dual-homed gateway by means of the additional network interface card. The screened router of application server forms the screened subnet gateway that can separate the internal network. The proposed server configuration is more effective in traffic control than the traditional firewall systems and provides high speed data transmission with the functions of firewall. It can be also cost-effective alternative to the firewall system.

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IoT-based Smart Photo Frame Containing Widget and Security Functions(BeeHiveFrame) (위젯과 보안기능을 탑재한 IoT기반 스마트액자(BeeHiveFrame))

  • Kwon, Yong-Jin;Kim, Pan-Gyeom;Kim, Woo-Cheol;Park, Yea-Un;Kim, Bong-Jae;Hwang, Young-Sup
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.880-881
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    • 2016
  • 디지털액자가 고전적 액자의 향취를 주며 또한 사진을 바꿀 수 있는 기능도 제공하지만 아직 새 흐름이 되는 못했다. 그 이유는 비싼 가격과 사진을 전송하기가 불편하기 때문이다. 우리는 디지털 액자로 사진 전송을 쉽게 하고, 거기에 더하여 위젯과 보안 기능을 추가하는 연구를 하였다. 사진 전송을 위하여 AWS(Amazon Web Service) 서버를 사용하는데 AWS 서버는 언제 어디서나 원할 때면 사진을 WiFi로 전송할 수 있게 한다. 이는 현재 사용하는 USB나 SD 카드를 이용하여 디지털 사진을 전송하는 것보다 훨씬 편리하다. 우리의 디지털 액자를 사용하면 다른 사람과 사진 교환이 쉽고 따라서 가족, 친구, 동료 사이의 친밀감도 쉽게 높일 수 있다.

Chatbot UX in a Mobile Environment (모바일 환경에서의 챗봇 UX)

  • Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.517-522
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    • 2019
  • In many businesses, chatbots enhance the user experience by providing the most immediate and direct feedback to user questions. The area of use of chatbots is growing. In this study, the three types of chatbot definition, command method, function, and platform are classified according to their distinct factors. In the process, the functional delimiter element is necessary for the Chatbot UX, which is a key technical element of the functional part of pattern recognition, natural language processing, semantic web, text mining, and context-aware computing. However, the limitations at this stage were also known. Based on this, we analyzed the chatbot's UX elements for Facebook, Skype, Telegram, and Google Assistant for a better user experience. Basic UI elements such as cards, quick response, command, and application of persistent menus are needed as user experience elements.