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A Study on the 'Re-appearance of Picturing ' in the On-Line Community (온라인 커뮤니티에서의 픽처링 재현에 관한 연구)

  • Son, Keum-Sun;Yoon, Jun-Sung
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.737-742
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    • 2007
  • The concept of 'Picturing' is beyond the 'Illusion' of traditional art in the Digital Media era. It is a 'Suffering' of the 'Re-appearance' that is masquerade the 'Actual' as a 'Digital Apparition.' This study aims to concern the point of view on the above subject; the 'Picturing' through the analysis of communication problems in the digital era. To begin with, need to define the concept of 'Picturing' and how it is expected to have a role through the accessibility of medium use, intervention by body and images. Also, I suggest a new approach to 'Picturing' as a new mutual communication method. Body, Digital media, and Image. These three principles of 'Picturing' create huge benefits to our world/nature whether we want it or not. It seems to become more and more of powerful self-replicating organism. We have to be aware what sort of images are surrounding us and how transmitting it to where in/on our body via newest sophisticated media we use. 'Picturing' is an invasion of ordinary, no longer exists pleasure for body, no longer speaks intension of its next destination. It strongly self-grows and also controls us in the name of Digital media era. However, 'Picturing' is a mode of re-imaging activity and also suggestion of re-appearance practice.

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Studies on Necessary of Reading Comics and Discussions in Cartoon Education (만화교육에서 만화읽기와 토론의 필요성에 대한 연구)

  • Chang, Jin-Young
    • Cartoon and Animation Studies
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    • s.14
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    • pp.15-35
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    • 2008
  • This is a study about importance of reading comics and discussions highlighted on anthropological perspective as a proper way of education. In introduction, we broght in the issues about failure of the past cartoon education in responding adequately to the flow of current comic book industry, as it has been biased to technical education which resulted in negligence of studies about meaning and function of cartoon. On the other hand, emphasizing the need for cartoon education complemented cultural and academic aspects, we presented reading comics and discussions as an alternative. The challenges we need to pay attention throughout reading comics and discussions have considered in all its aspects specifically like creative process of cartoon, coping with social prejudice against cartoon, study about aesthetic value of cartoon, the role of cartoon in cultural democracy, issue about postcolonialism, multiple popularity and etc.

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Research on Film Symbolization by Color (영화의 표현기호인 색채에 대한 연구)

  • Wang, zhenxing;Kim, Dong Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.983-987
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    • 2009
  • The color is silent language. As the cinematography modeling of art color of film of one of element even is that a synthetical special language systematic.The color of film is very symbolic. The symbolism of color is to express in metaphor some sort of rationality and concept with some color. Now a lot of directors are obsessed with the use of color to express the symbolic meaning. Gradually, the color goes beyond the form of natural material and ascends in appearance to a kind of significant and meaningful modeling element. Thus the color's symbolic meaning has become an essential element in the color and function of the film. The paper analyzes the applications of color in films by use of the well-known director Zhang Yimou's film such as "Hero" and Michelangelo Antonioni's film "Red desert"; and then makes"Hero" with the "Red desert" in order to explain different applications and expressing practices of colors in the film and reflect the significance of color as a unique expressing language in the film.

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A Unified Data Model for Conceptual Data Modeling (개념적 데이타 모델링을 위한 통합 데이타 모델)

  • Nah, Yun-Mook
    • Journal of IKEEE
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    • v.7 no.2 s.13
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    • pp.144-155
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    • 2003
  • In this paper, a conceptual data model, called the UDM(Unified Data Model), to efficiently represent database structures related with object technology and complex structured data, is proposed. This model integrates major features of modern data models, such as E-R model, Semantic Object Model, and UML, especially from the viewpoint of database design. This model is basically a simplified, but extended version of the Object-Relationship Model, which was proposed to model complex structures of temporal-spatial multimedia data. This model incorporates some of the important semantic and structural information of modern database applications and it is designed to support all of the major logical database models, including relational, object-relational, object-oriented, and (semi-)structured databases. A special diagrammatic technique, called the UDD(Unified Data Diagram), is introduced as a tool for database design. Also, possible ways to derive logical views of data from this unified data model are presented. The proposed model can be utilized as a convenient and practical tool for conceptual database designs.

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Prospects of Territorial Changes Resulting From Informatization Processes : Results of a Survey to Professionals (정보화에 따른 국토공간변화 전망)

  • 주성재
    • Journal of the Economic Geographical Society of Korea
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    • v.2 no.1_2
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    • pp.169-182
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    • 1999
  • This study aims to convey some results of a survey to professionals in the fields of territorial studies and information studies, mainly concerned with spatial implications of the informatization processes, and to draw some policy implications. Overall findings of the survey show that, along with jnformatization processes, there is high possibility of enforcing the functions and role of the metropolitan Seoul while diffusion of population and polarization reversal is quite feasible to some degree. The extension of large cities will be possible but with some limitations while urban structure will be characterized with limited functional segmentation and the emergence of multi-centers. It is prospected that there will be higher possibility of achieving regionally balanced development by informatization processes.

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Analysis on the Figure of Black and White in the Comic Strip which are Mounted on the Book Pages (책 페이지에 구현된 만화의 흑백 연출 의미 분석 - 흑과 백이 갖는 상징성의 조화와 대립을 중심으로)

  • Yun, Bo-Kyoung
    • Cartoon and Animation Studies
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    • s.40
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    • pp.177-209
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    • 2015
  • The purpose of this study is to determine the meaning and function of black and white in the comic strip, which are mounted on the book pages. The role of space in comic strip, compared to the role of time in the cinema, enable to feel the role of the time in the book. Therefore storytelling of comic strip has been placed in the inseparable relationship with space. My aim is to think about the black and white meaning in the visual media, especially the use of black and white which is highlighted in the comic strip. Black and white doesn't mean a loss of color in the comic strip but it works around 2 important notions : readability, modernity (with minimalism). In comic strip, 'black and white' is not a true colour but it is complex items which indicate symbolic significances. Moreover it is also a notion which enhance 'existence and absence' and 'visible and invisible'. That's why to analyze and to understand how the space is organized in comic strip page, i chose several examples extract from black and white comic strip.

A study on the visual pun for web graphics (웹 그래픽의 비주얼펀(Visual Pun)적용 연구)

  • 조규창;오병근
    • Archives of design research
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    • v.16 no.4
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    • pp.433-442
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    • 2003
  • The concept of pun was basically used to get rhetorical effect in verbal usage and it can be easily applicable to visual communication design. By substituting symbolic images for words of verbal expression, we can draw out some effective communication methods in forms of pun. For years, visual puns have been useful concept to convey a visual message from ancient hieroglyphics to modern arts and design. There are essentially three categories of visual puns. Literal pun upholds the primary meanings of the message literally by picking up a key symbol to create two or more meanings, meanwhile suggestive pun is created when one symbol is used as a key symbol or two or more symbols are combined to created one key symbol that can suggest and strengthen meanings. Comparative pun can be defined two or more symbols of nearly the same appearance are combined or juxtaposed two or more times to enhance overall statement. The concept of visual pun used for traditional area can also be effective ways of new media communication. Thus it is natural to see the concept of visual puns in website. How to handle the images in website is the most critical point for differentiation. But recently, web site designers just seem to focus on somewhat functional aspect. There are certain types of web design formats, and many designers are tend to follow these routines unconsciously. In this situation, the new aspect of visual puns for web design can be a possible design method to fortify the overall message. Through this concept, we can build up some clear identity compared to other web sites and can get alternatives to perform more effective communication ways as a problem-solving process.

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A Study on the Design and the Implementation of an Authoring Tool for XML Structurization of Graphical Information (그래픽 정보의 XML구조화를 위한 저작도구의 구현)

  • 김규태;정회경;이수연
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.1
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    • pp.62-69
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    • 2002
  • As Graphic Information is a intuitive, simple and definite media to transfer information to human, It is widely used and deserved as a information exchange and store media. But the graphic information is so abstract that a human may misunderstand that's real meaning. So In order to transfer a Exact information to a human, a additional picture and description is needed. So, in this paper, A authoring system is suggested that it can be able to give a additional information at each region in graphic information, and to structurize relations between each region and to give linking information between each region using XML Linking Notation. In this paper, An suggested authoring system is implemented to support a authoring facility which is to display graphical information of CGM(Computer Graphic Metafile) and BMP, and to define structural information by selecting each region of graphics image on screen directly, and to save that structural information and linking information with XML Linking notation, and to support a browsing facility which to find hot spot using a structurized graphic information and then to show a proper graph.

A Study on the Roles and Ideological Development of Welfare Characteristics in Parks (공원복지 역할 및 이념 전개 양상에 관한 연구)

  • Han, So-Young;Cho, Han-Sol;Zoh, Kyung-Jin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.43 no.1
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    • pp.69-81
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    • 2015
  • Under the premise that parks have been a performing field of welfare ideology that benefits the citizen from the past, the present study began with a basic question on what substance a park has and how it has worked. Therefore, this study tried to find out the theoretic background that can explain the roles of a park as an instrument for welfare, of which topic is currently being discussed, and examine how the ideology in the debate regarding welfare characteristics of parks are differentiated from those of social welfare. In addition, this study divided the process of development of parks defined by Galen Cranz in an attempt to view how welfare benefits offered by parks have changed in their development and looked into the roles and types of welfare functions that parks provided to the citizens under a certain social situation by period. Furthermore, the characteristics and development of the ideology underlying a welfare park were examined by function and element in its progression. The results of this study are as follows. The functions that parks have performed so far can be classified into three categories. First, they have a remedial function. Parks have given direct services to 'the socially disadvantaged' such as relief, fostering, and rehabilitation. Second, parks have played a preventive function. They aim to reinforce the functions of individual, family, group, and community. Third, they have exerted a developmental function. They function to promote change of society in a way for it to contribute to social development. Looking into the roles and functions of parks from the perspective of their beneficiary class and benefits, the following were discovered. First, the beneficiaries of welfare characteristics in parks have expanded to the general public from the poor class, and the benefits of parks have spread into the public including the underprivileged in a real sense. Second, the significance of welfare characteristics in parks has also changed from literal benefits to caring for basic human rights. Third, the purpose of welfare characteristics in parks has changed from providing minimal conditions to optimal conditions. At its beginning, the ideology of welfare in parks remained ideal, confining itself to their idealistic characteristics; but as time went on, they created several social benefits in response to various social demands, developing into a field where welfare ideology manifests and is realized in an active manner. Furthermore, it was witnessed that the parks and welfare of the present times are standing at the point of contact for participation and universal well-being. The present study reconsidered the meaning and value of parks from perspective of them as a provider of welfare benefits as well as examined how the welfare ideology of parks is connected to practice. By doing so, this study discovered the various roles, values, and ideology that parks should bear in the future. Therefore, this study is expected to be a good example for future research related to the topic.

The Study of Storing and Query Pattern for OWL Documents (OWL 문서의 저장과 질의 형태에 관한 연구)

  • 고명석;김연희;김병곤;임해철
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.244-246
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    • 2004
  • 차세대 웹 환경을 위한 시맨틱 웹에 대한 관심이 날로 증대되고 있다. 이와 더불어 시맨틱 웹에서 자원의 의미적인 관계를 표현하기 위한 언어들에 대한 연구가 활발히 진행중이다. 특히 이러한 연구의 시작점으로 RDF, DAML+OIL 같은 여러 온톨로지 언어들이 등장하였지만 자원의 특성에 대한 기술이나 그들간의 관계에 대한 정의를 명확하게 표현하기에는 미흡한 점이 많다. 그러나 최근에 제안된 OWL은 RDF나 RDF 스키마를 확장하여 보다 의미 있는 자원의 관계를 정의할 수 있다. 본 논문에서는 OWL로 표현된 문서를 저장하기 위한 구조를 관계형 데이터베이스를 기반으로 제안한다. 본 논문에서 제안한 저장 구조는 기존의 RDF와 RDF 스키마를 위한 저장 구조를 확장하여, OWL을 통해 제공되는 클래스나 속성간의 동일성, 또는 이질성, 여러 클래스의 집합 관계 등의 추가적 기능을 지원하는데 목적을 두고 있다. 또한 제안한 저장구조를 이용한 OWL 문서의 질의 형태를 분석하고 이를 기존 RQL을 이용하여 표현하기 위해 OWL의 특성을 반영하도록 RQL을 확장했다.

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