• Title/Summary/Keyword: 그림면접

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The effect of interview techniques on preschool children's memory accuracy and suggestibility (면접방식에 따른 유아의 기억 정확성 및 피암시성)

  • Woo Huyn-Kyung;Yi Soon-Hyung
    • Journal of Families and Better Life
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    • v.23 no.1 s.73
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    • pp.209-222
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    • 2005
  • This study was conducted to investigate the effect of interview techniques on memory accuracy and suggestibility of preschool children. Forty-five preschool children participated in a magic show(target event) and 1 week later, all children received suggestive interview in two conditions(language condition & drawing condition). Another 1 week later, all children's recall contents of the magic show was assessed. During suggestive interview, children in drawing condition show more 'acception' response than children in language condition, and children in the question condition show less 'remember' response than children in drawing condition. In second interview children reported more words, and specially ones in language condition report more suggested words than ones in drawing condition. Finally, children's recalls were more accurate on controled informations of the event than on suggestive.

Preschooler's Perception of Relationships with Others and Their Self Concepts: Focused on the Relationships with Mother, Teacher, and Peers (어머니, 교사 및 또래와의 관계에 대한 유아의 인식과 자아개념)

  • Shin, Su Hui;Lee, Wan Jeong
    • Korean Journal of Childcare and Education
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    • v.10 no.5
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    • pp.47-62
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    • 2014
  • The purpose of this study targeted 93 full 5-year-old preschoolers was to examine young children's recognition of the relationships with their mothers, teachers, and peers and to analyze the effect of children's recognition on their self-concept. Children's recognition of the relationships with the people around and their self-concepts were measured by use of picture diagrams to help children's understanding and their replies. Data analysis showed that young children recognize their relationships with the people around positively, and that children's conflict recognition with their teachers influence negatively on their self-concept. This study is meaningful in that it directly researched preschooler's cognition of the relationships with the people around themselves from situation in the lack of preceding research that it comprehensively studied about relationships with the preschooler and others, and it executed one-to-one interview with preschooler using the picture tool for preschooler developed by the investigator in order to measure the preschooler's cognition.

Analysis of Children's Preference about the Expression Form of Illustrations in Children's Picture Books (어린이그림책일러스트레이션의 표현형식에 대한 어린이의 선호 분석)

  • Yoo, Dong-Kwan
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.165-175
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    • 2011
  • This study aims to analyze and compare the difference of preference to realistic and fantastic expressions presented in the illustrations of children's picture books. The subject of this study is set for 52 seven-year-old kindergarten students, including 26 boys and 26 girls, in Cheonan. Two times of researches on their preferences were made on the basis of data collection through individual interviews and self-regulatory questionnaires. A children's picture book, which best demonstrates both realistic and fantastic expressions, was selected as a research tool for such questionnaire from the ones produced and printed within Korea, which either are listed in the Recommended Book List of Children's Book Research Association or received any international award. The result shows that both boys and girls prefer fantastic expressions to realistic ones. It was also found that girls tend to prefer realistic expressions that the boys do. Nevertheless, there definitely was a limitation in thorough analysis by region or age, as they tended to show different responses when they were provided with a picture book with similar theme and story, but different form of expression.

THE MEASUREMENT OF ATTACHMENT (애착의 평가)

  • Lee, Kyung-Sook
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.15 no.1
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    • pp.28-39
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    • 2004
  • The author reviewed various psychological measures of attachment types and variation on developmental stage approaches. Also, the point of reliabilities and validities of the measures were reviewed. SSP and AQS introduced first in infancy. Cassidy-Marvin's attachment type system, Crittenden's PAA, Main & Cassidy's attachment system, Doll play techniques and Family drawing analyses of attachment types introduced secondly for preschooler. IPPA for parent and peer attachment introduced for Childhood/Adolescence. Finally, AAI and ASQ for romantic attachment explained for adulthood.

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The Effects of One to One Interactive Picture Book Reading on Two-year-olds' Verbal & Nonverbal Reading Response and Teachers' Language Teaching Efficacy (일대일 상호작용을 통한 그림책 읽기가 만 2세 영아의 언어적·비언어적 읽기 반응과 교사의 언어교수효능감에 미치는 효과)

  • Yoo, Kyung Hee;Choi, Naya
    • Korean Journal of Childcare and Education
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    • v.9 no.5
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    • pp.251-276
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    • 2013
  • This study was performed in order to examine the effects of one to one interactive picture book reading on infants' reading response and teachers' language teaching efficacy. A total of 50 2-year-olds from 8 child care centers in Incheon were divided into an experimental group and a control group. The interactive picture book reading activities were carried out once a week during 12 weeks. The infants in the experimental group read one-to-one with teachers, and their counterparts read the same book in a group. The change in teachers' language teaching efficacy was examined, and their subjective perception was evaluated through in-depth interview. As a result of this research, the infants in the experimental group showed significantly increased verbal response, compared to the control group, both in the total score and most sub-factors such as naming, responding, asking, demanding, spontaneous utterance, and decontextualized utterance. They also represented a significant rise, compared to the control group, in the total score of non-verbal response and factors like finger indicating, imitating, and accepting. Finally, the teachers who led the experimental group showed increased language teaching efficacy, and evaluated the effects of interactive picture book reading with infants very positively.

Response to the Metaphorical Expression Method That is Shown in the The Image of Picture Book (그림책화면에서 나타나는 은유적 표현방식에 대한 어린이의 인지반응연구)

  • Yoo, Dong-Kwan
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.198-207
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    • 2010
  • Formation of optical meaning shown in the picture book screen is the original expression method in that it makes you understand properties or characteristics of subjects more easily and faster adding another images to them, exaggerating or reducing them as well as shows the phenomenon that you try to deliver. In this study, I first prepared the framework of classification on metaphorical expression methods of the picture books' illustration through theoretical study on the optical metaphorical characteristics and expression forms to analyze how the metaphorical expression methods shown in the picture books for children works optically and psychologically to them. Also, I divided the expression form into 2 types to derive optical psychological perceptional response of children through the empirical survey and analyzed linguistic psychological response of children by type utilizing it as the survey materials of in-depth interviews. Finally, I think that the result of this study will help screen production based on personality and creativity of illustrators and, in addition, it will be utilized in studies and tests of the effective expression methods for students who learn illustration.

A Study on Middle-aged women playing internet web-board games (고스톱 치는 아줌마들: 중년 기혼 여성들의 웹보드 게임 경험에 관한 연구)

  • Yoon, Tae-Jin;Jang, Min-Gi
    • Korean journal of communication and information
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    • v.62
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    • pp.51-73
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    • 2013
  • This study is an attempt to find out the meaning of game to middle-aged women who enjoy internet web board game as part of the leisure. In order to discover the perceptions and emotions of middle-aged women regarding game, in-depth interviews with the five women of 48 to 63-year-old were conducted. The results are: First, the web board games to middle-aged women is an opposition of labor, but at the same time a part of day-long procedure of labor. Second, most middle-aged women are not in an autonomous environment where they can pursue active hobbies. Third, middle-aged women do not tolerate sacrificing money or housework on game because the web board games are regarded as a worthless activity. Finally, middle-aged women do not transform the existing social relationships into online relationships, nor form new social relationships through internet. Based on these results, we could draw a rough picture overviewing the gaming experience of middle-aged women, which has been more or less ignored in academic field. game experiences; middle-aged women; web board game; leisure/labor; game culture;

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Sign System Design Guideline of Outdoor Fitness Equipments for Seniors (노년층을 대상으로 한 야외운동기구 사용설명 사인 디자인 가이드라인 제안)

  • Shin, A-Reum;Jung, Eui-Tay
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.271-279
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    • 2019
  • The life expectancy of people has been steadily extended due to the improvement of living standards and the development of medical technology. Besides, the low birth rate and long life expectancy decrease the youth population while the elderly population is steadily increasing. Many elderly people have enough time and financial allowance, and the interest in health care is increased all over society. There are also increasing numbers of elderly people who exercise lightly in the playgrounds and parks such as running and walking. Outdoor fitness equipment that can be easily seen in neighbourhood parks, public spaces, etc. can be good health promotion tools that can be easily accessed in the daily life of the elderly. Outdoor fitness equipment Description Signs require a design that takes into account the declining vision of older users. Proper design is also important for the prevention of safety accidents in use. The purpose of this study is to find out the perception of the elderly about outdoor fitness exercise equipment sign system and to find the problem of recognition. To do this, we conduct user observation and interview surveys for the elderly. As a result, the emphasis of the caveat or problems with the size of the writing were pointed out, and it was necessary to explain the picture rather than the text. Also, there was a high demand for refraining from using foreign words, using universal words and including motor effects in signs. Based on the results of the user observation and interviews, we propose guidelines for the use of outdoor exercise equipment.

Animation Character Preference According to Age and Gender of Children (유아의 연령과 성에 따른 애니메이션 캐릭터 선호도)

  • Ko, Young-Ja;Kim, Min-Jung
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.470-479
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    • 2012
  • This study was designed to investigate and analyze children's preference on animation characters according to age and gender of the subjects, by surveying 255 children aged from 3 to 5. The animation characters were represented in pictures, and the reasons of preference were collected through individual interview with the children. The $x^2$ verification of SPSS 18.0 Window statistic program was used to verify the difference in preference. As a result, children aged from 3 to 5 showed higher preference on animations produced in foreign countries than the ones produced in Korea, as Korean animations and foreign-country animations had preference rate of 35.7% and 64.3%, and Korean characters and foreign-country characters had preference rate of 22.4% and 77.6% respectively. Depending on the age of children, there was significant difference among animation characters that the children prefer ($x^2=302.474^{***}$, P<.001), and it was shown that children at the age of 3 showed preference on 'Pororo' of Pororo the Little Penguin, children at the age of 4 on 'Tayo' of Tayo the Little Bus and 'Amu' of Shugo Chara, and children at the age of 5 on 'Shin Chan' of Crayon Shin Chan. It was also revealed that there was significant difference among animation characters according to the gender of children ($x^2=120.864^{***}$, P<.001); boys preferred 'Pororo' of Pororo the Little Penguin the most, followed by 'Doraemon' of Doraemon, 'Thomas' of Thomas and Friends and 'Tayo' of Tayo the Little Bus, and girls preferred 'Pororo' of Pororo the Little Penguin the most, followed by 'Apple' of Little Princess, 'Amu' of Shugo Chara and 'Loopy' of Pororo the Little Penguin. Through this study, it is hoped that the development of children animation would advance further, and that this study could be used as the preliminary resource.

The Change of Elementary Science Gifted Students' Perception about Engineers and Engineering Practices through Science and Engineering Integrated (SEI) Lessons (과학공학 융합 수업을 통한 초등 과학 영재 학생들의 공학과 공학자에 대한 인식 변화)

  • Han, Nuri;Nam, Younkyeong
    • Journal of the Korean earth science society
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    • v.39 no.3
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    • pp.275-290
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    • 2018
  • This study is to investigate how science and engineering integrated (SEI) lessons affect science-gifted students' perceptions about engineers and engineering practices. Twenty elementary science gifted students participate in this study, and they reflect what engineering practice means such as managing limited time and budget. The SEI lessons with 24 hours class time are used as an intervention. The main data are collected with 'engineer and engineering drawing test', open-ended questions and interviews about the drawing, and focus group interviews about the lessons. The transcribed interview data are analyzed using mixed methodology of quantitative (descriptive and paired t-test) and qualitative methods. The result shows that the SEI lessons have positive impacts on the science-gifted students' perceptions about engineers and engineering practices such as engineering design. After the lessons, the students perceive engineering and engineers in a desired way such as engineering as a social practice that many experts work collaboratively, the interaction between engineering and society, and the importance of ethics and social values in engineering practice.