• Title/Summary/Keyword: 그래픽 프로그램

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Suggestions for Color Palette Interface - focusing on Adobe's illustration - (컬러팔레트인터페이스에 관한 제안 -어도비사의 일러스트레이션을 중심으로-)

  • Choi, Young-Ok
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.15-28
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    • 2007
  • It is safe to say that color is among the most important elements in design. Thus, most designers give much thought about color while finishing their works. However, it is not easy to use the color interface of computer graphics programs, which makes it difficult for designers to apply the color theory and color scheme theory they've learned at school into the real design works. In fact, the same color systems as those of Adobe's first version of Photoshop or other illustration programs are still being used. Despite the advancement of digital equipment and development of printing technology, color palettes haven't changed accordingly, making it difficult to find a proper color coordination. Based on surveys and color scheme theories and taking designers' convenience into consideration, I will suggest in this paper a new color interface with which the color system and color scheme theories can be easily applied. However, its use in reality is not dealth with in this paper since it requires more practical discussions and studies.

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Design and Implementation of DVB-T Receiver System Based on OFDM (OFDM에 기반한 유럽 지상파 디지털 TV 수신기 시스템의 설계 및 구현)

  • Han Dong-Seog;Lee Yun-Jung;Nam Jae-Yeal;Ha Yeong-Ho;Choi Jae-Seung
    • Journal of Korea Multimedia Society
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    • v.8 no.3
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    • pp.362-371
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    • 2005
  • This paper presents a digital video broadcasting - terrestrial (DVB-T) receiver system based on the orthogonal frequency division multiplexing (OFDM) modulation method, which has exhibited a good reception performance even with obstacles and a mobile reception. As such, an improved OFDM receiver is developed for a DVB-T system that also considers function expansion for further development. After manufacturing the DVB-T receiver system, the performance of the proposed system is compared with three other hardware systems, all of which are end products. The experimental results confirm the performance using the measured minimum required carrier-to-noise ratio and threshold of visibility signal for each system. In addition, a graphic user interface (GUI) and electronic program guide (EPG) are developed for the digital television user.

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Computerized System for Assessing Nutrients from Food Groups (식품군별 영양평가를 위한 전산화 연구)

  • 한지숙;이숙희
    • Journal of the Korean Society of Food Science and Nutrition
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    • v.22 no.5
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    • pp.559-564
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    • 1993
  • This study was undertaken to develop a computer software program to analyze dietary data in terms of food groups and nutrients using a personal computer compatible with IBM PC 386. this program consisted of three functions. The first function was calculating the food intakes from each food group and evaluating the dietary status by comparing then with the constituted food amounts. The second one was calculating energy and nutrient intakes from each food group and evaluating the status of dietary intake by comparing the nutrient intakes with the recommended dietary allowance. The third function was calculating and evaluating the status of nutrient intakes and the energy composition rate by each meal and snack. The results were displayed in tabular forms and graphical forms on the computer screen.

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Development of Field-friendly Optimal Compensation System for Differential Column Shortening (현장 적용성을 고려한 기둥축소량의 최적보정시스템 개발)

  • Kim, Yeong-Min
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.23 no.2
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    • pp.139-152
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    • 2010
  • This study presents graphic-user interface computer program for optimal compensation of differential column shortening with high field applicability. The implemented system can perform both relative and mixed compensation while satisfying both performance and construction constraints. In the proposed system the shape of the structure before and after compensation can be checked graphically, and the results of compensation of each stories can be printed in drawings which can be directly used as the report of column shortening. The field-applicability of the implemented system was verified by applying it to the four reinforced concrete residental buildings of 61, 42, 49 and 53 stories where compensation of differential column shortening had already been performed. Using the implemented system, compensation can be performed easily with the various constraint conditions and was able to acquire rational compensation results for the cases where conventional method was not successful.

An Efficient Technique for Processing of Spatial Data Using GPU (GPU를 사용한 효율적인 공간 데이터 처리)

  • Lee, Jae-Il;Oh, Byoung-Woo
    • Spatial Information Research
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    • v.17 no.3
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    • pp.371-379
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    • 2009
  • Recently, GPU (Graphics Processing Unit) has been improved rapidly on the need of speed for gaming. As a result, GPU contains multiple ALU (Arithmetic Logic Unit) for parallel processing of a lot of graphics data, such as transform, ray tracing, etc. Therefore, this paper proposed a technique for parallel processing of spatial data using GPU. Spatial data consists of multiple coordinates, and each coordinate contains value of x and y axis. To display spatial data graphics operations have to be processed to large amount of coordinates. Because the graphics operation is identical and coordinates are multiple data, SIMD (Single Instruction Multiple Data) parallel processing of GPU can be used for processing of spatial data to improve performance. This paper implemented SIMD parallel processing of spatial data using two kinds of SDK (Software Development Kit). CUDA and ATI Stream are used for NVIDIA and ATI GPU respectively. Experiments that measure time of calculation for graphics operations are carried out to observe enhancement of performance. Experimental result is reported that proposed method can enhance performance up to 1,162% for graphics operations. The proposed method that uses parallel processing with GPU for spatial data can be generally used to enhance performance for applications which deal with large amount of spatial data.

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Automatic facial expression generation system of vector graphic character by simple user interface (간단한 사용자 인터페이스에 의한 벡터 그래픽 캐릭터의 자동 표정 생성 시스템)

  • Park, Tae-Hee;Kim, Jae-Ho
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1155-1163
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    • 2009
  • This paper proposes an automatic facial expression generation system of vector graphic character using gaussian process model. Proposed method extracts the main feature vectors from twenty-six facial data of character redefined based on Russell's internal emotion state. Also by using new gaussian process model, SGPLVM, we find low-dimensional feature data from extracted high-dimensional feature vectors, and learn probability distribution function (PDF). All parameters of PDF are estimated by maximization the likelihood of learned expression data, and these are used to select wanted facial expressions on two-dimensional space in real time. As a result of simulation, we confirm that proposed facial expression generation tool is working in the small facial expression datasets and can generate various facial expressions without prior knowledge about relation between facial expression and emotion.

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Remote Visualization of Radiation Information based on small Semiconductor Sensor Modules (소형 반도체 센서모듈 기반 방사선정보 원격 가시화기술 연구)

  • Lee, Nam-Ho;Hwang, Young-Gwan;Heu, Yong-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.876-879
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    • 2012
  • In this paper we studied the radiation detection technology which described the radiation level distribution in high radiation area with remotely and safely. The designed radiation mapping system was composed of radiation nodes and radiation station. The radiation nodes could sense the radiation dose values with pMOSFET radiation sensors and transmit them to the radiation station. At the radiation station the received radiation values were merged with a geometric information and visualized at the virtual graphic location. For the functional verification of the above system, we attached the radiation nodes to each corner in our laboratory, executed the mapping tests, and confirmed the designed functions finally.

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Non-Photorealistic Rendering using GPU Programming Technique (GPU 프로그래밍 기법을 이용한 비사실적 랜더링)

  • Bat-Ochir, Bolormaa;Sung, Kyung;Kim, Soo-Kyun
    • Journal of Advanced Navigation Technology
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    • v.15 no.6
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    • pp.1228-1233
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    • 2011
  • NPR(Non-Photorealistic rendering) technique is developing by every years. NPR is inspired on artistic styles, which is painting, drawing, technical illustration, animation and cartoon. There have many application programs for NPR, which is popular and useful of animations, even on game industrial. In traditional computer graphics focused on non-photorealism, but this method need much more memory and time. Recent years, Many NPR methods present advanced rendering technique and real time technique using graphic accelerator. This paper propose to explain NPR with GPU programming.

Design of a Variable-Length Instruction based on a OpenGL ES 2.0 API (OpenGL ES 2.0 API 기반 가변길이 명령어 설계)

  • Lee, Kwang-Yeob
    • Journal of IKEEE
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    • v.12 no.2
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    • pp.118-123
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    • 2008
  • The Khronos group releases OpenGL ES 2.0 API specification bringing streamlined shader programming to graphics processor of embedded system. For this reason, the mobile devices have need of graphics processor for supporting a OpenGL ES 2.0 API. We need to extend instruction`s length to support OpenGLES 2.0 API, so it needs more memory size. In this paper, we propose a new instruction format that offers availability for use the instructions. This proposed instruction adopt a variable length method and unit instruction architecture. This proposed instruction architecture that support to OpenGLES 2.0 API has consist of 32bit unit instructions up to 4 which can be combined for embellishing each other. Therefore, it can execute flexible instruction combination and reduce waste of instruction fields.

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PC-based CMS Development (개인용 컴퓨터를 이용한 Choropleth Map System 개발)

  • 구자용;황철수;김재한;유근배
    • Spatial Information Research
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    • v.2 no.2
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    • pp.107-116
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    • 1994
  • Choropleth map is a type of thematic maps in which areal units are shaded with a color or pattern that symbolizes some characteristic of the mapped unit. CMS was first developed to produce choropleth maps on ordinary microcomputer environments in 1988. Since then there have been significant technological developments and enhancements in user environments, which have affected the field of choropleth mapping systems posi¬tively. A new version of CMS was developed in accordance with these changes. CMS II requires an IBM PC, or compatible, with the minimum 640KB memory and VGA graphic board. It supports HP laser jet printers to output a high resolution map. The program can use Hangul letters for main menu, map title, and legend. And dBase file format (DEW) was implemented to exchange attribute files effectively.

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