• Title/Summary/Keyword: 그래프 구성

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XH-DQN: Fact verification using a combined model of graph transformer and DQN (XH-DQN: 사실 검증을 위한 그래프 Transformer와 DQN 결합 모델)

  • Seo, Mintaek;Na, Seung-Hoon;Shin, Dongwook;Kim, Seon-Hoon;Kang, Inho
    • Annual Conference on Human and Language Technology
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    • 2021.10a
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    • pp.227-232
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    • 2021
  • 사실 검증(Fact verification) 문제는 문서 검색(Document retrieval), 증거 선택(Evidence selection), 증거 검증(Claim verification) 3가지 단계로 구성되어있다. 사실 검증 모델들의 주요 관심사인 증거 검증 단계에서 많은 모델이 제안되는 가운데 증거 선택 단계에 집중하여 강화 학습을 통해 해결한 모델이 제안되었다. 그래프 기반의 모델과 강화 학습 기반의 사실 검증 모델을 소개하고 각 모델을 한국어 사실 검증에 적용해본다. 또한, 두 모델을 같이 사용하여 각 모델의 장점을 가지는 부분을 병렬적으로 결합한 모델의 성능과 증거의 구성 단위에 따른 성능도 비교한다.

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A Distributed Vertex Rearrangement Algorithm for Compressing and Mining Big Graphs (대용량 그래프 압축과 마이닝을 위한 그래프 정점 재배치 분산 알고리즘)

  • Park, Namyong;Park, Chiwan;Kang, U
    • Journal of KIISE
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    • v.43 no.10
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    • pp.1131-1143
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    • 2016
  • How can we effectively compress big graphs composed of billions of edges? By concentrating non-zeros in the adjacency matrix through vertex rearrangement, we can compress big graphs more efficiently. Also, we can boost the performance of several graph mining algorithms such as PageRank. SlashBurn is a state-of-the-art vertex rearrangement method. It processes real-world graphs effectively by utilizing the power-law characteristic of the real-world networks. However, the original SlashBurn algorithm displays a noticeable slowdown for large-scale graphs, and cannot be used at all when graphs are too large to fit in a single machine since it is designed to run on a single machine. In this paper, we propose a distributed SlashBurn algorithm to overcome these limitations. Distributed SlashBurn processes big graphs much faster than the original SlashBurn algorithm does. In addition, it scales up well by performing the large-scale vertex rearrangement process in a distributed fashion. In our experiments using real-world big graphs, the proposed distributed SlashBurn algorithm was found to run more than 45 times faster than the single machine counterpart, and process graphs that are 16 times bigger compared to the original method.

A Path Partitioning Technique for Indexing XML Data (XML 데이타 색인을 위한 경로 분할 기법)

  • 김종익;김형주
    • Journal of KIISE:Databases
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    • v.31 no.3
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    • pp.320-330
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    • 2004
  • Query languages for XML use paths in a data graph to represent queries. Actually, paths in a data graph are used as a basic constructor of an XML query. User can write more expressive Queries by using Patterns (e.g. regular expressions) for paths. There are many identical paths in a data graph because of the feature of semi-structured data. Current researches for indexing XML utilize identical paths in a data graph, but such an index can grow larger than source data graph and cannot guarantee efficient access path. In this paper we propose a partitioning technique that can partition all the paths in a data graph. We develop an index graph that can find appropriate partitions for a path query efficiently. The size of our index graph can be adjusted regardless of the source data. So, we can significantly improve the cost for index graph traversals. In the performance study, we show our index much faster than other graph based indexes.

A Study on Digital Image Processing Algorithm for Area Measurement of an Object Image by the Hierarchical Angle-Distance Graphs (계층적 각-거리 그래프를 이용한 물체 면적 측정을 위한 디지털 영상처리 알고리즘에 관한 연구)

  • Kim Woong-Ki;Ra Sung-Woong;Lee Jung-Won
    • The KIPS Transactions:PartB
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    • v.13B no.2 s.105
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    • pp.83-88
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    • 2006
  • Digital image processing algorithm was proposed to measure the area inside of an object image using angle-distance graph used to analyze the pattern of an object in the digital image processing techniques. The first angle-distance graph is generated from a point inside of an object area. The second angle-distance graphs are generated for the areas missed in the first graph by extracting the positions with large gradient in the first angle-distance graph. The order of the graph increases according to the complexity of an object pattern. Size of the area inside of an object boundary is measured by integrating square of distance multiplied by angle for each area from the hierarchical angie-distance graphs.

Optimal Solution Algorithm for Delivery Problem on Graphs

  • Lee, Kwang-Eui
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.3
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    • pp.111-117
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    • 2021
  • The delivery problem on a graph is that of minimizing the object delivery time from one vertex to another vertex on a graph with m vertices using n various speed robot agents. In this paper, we propose two optimal solution algorithms for the delivery problem on a graph with time complexity of O(㎥n) and O(㎥). After preprocessing to obtain the shortest path for all pairs of the graph, our algorithm processed by obtaining the shortest delivery path in the order of the vertices with the least delivery time. Assuming that the graph reflects the terrain on which to solve the problem, our O(㎥) algorithm actually has a time complexity of O(㎡n) as only one preprocessing is required for the various deployment of n robot agents.

A Matrix-Based Graph Matching Algorithm with Application to a Musical Symbol Recognition (행렬기반의 정합 알고리듬에 의한 음악 기호의 인식)

  • Heo, Gyeong-Yong;Jang, Kyung-Sik;Jang, Moon-Ik;Kim, Jai-Hie
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.8
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    • pp.2061-2074
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    • 1998
  • In pattern recognition and image analysis upplications, a graph is a useful tool for complex obect representation and recognition. However it takes much time to pair proper nodes between the prototype graph and an input data graph. Futhermore it is difficult to decide whether the two graphs in a class are the same hecause real images are degradd in general by noise and other distortions. In this paper we propose a matching algorithm using a matrix. The matrix is suiable for simple and easily understood representation and enables the ordering and matching process to be convenient due to its predefined matrix manipulation. The nodes which constitute a gaph are ordered in the matrix by their geometrical positions and this makes it possible to save much comparison time for finding proper node pairs. for the classification, we defined a distance measure thatreflects the symbo's structural aspect that is the sum of the mode distance and the relation distance; the fornet is from the parameters describing the node shapes, the latter from the relations with othes node in the matrix. We also introduced a subdivision operation to compensate node merging which is mainly due t the prepreocessing error. The proposed method is applied to the recognition of musteal symbols and the result is given. The result shows that almost all, except heavily degraded symbols are recognized, and the recognition rate is approximately 95 percent.

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Network Operation Support System on Graph Database (그래프데이터베이스 기반 통신망 운영관리 방안)

  • Jung, Sung Jae;Choi, Mi Young;Lee, Hwasik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.22-24
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    • 2022
  • Recently, Graph Database (GDB) is being used in wide range of industrial fields. GDB is a database system which adopts graph structure for storing the information. GDB handles the information in the form of a graph which consists of vertices and edges. In contrast to the relational database system which requires pre-defined table schema, GDB doesn't need a pre-defined structure for storing data, allowing a very flexible way of thinking about and using the data. With GDB, we can handle a large volume of heavily interconnected data. A network service provider provides its services based on the heavily interconnected communication network facilities. In many cases, their information is hosted in relational database, where it is not easy to process a query that requires recursive graph traversal operation. In this study, we suggest a way to store an example set of interconnected network facilities in GDB, then show how to graph-query them efficiently.

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Graph Interpretation Ability and Perception of High School Students and Preservice Secondary Teachers in Earth Science (고등학생들과 예비교사들의 지구과학 그래프 해석 능력 및 인식)

  • Lee, Jin-Bong;Lee, Ki-Young;Park, Young-Shin
    • Journal of the Korean earth science society
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    • v.31 no.4
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    • pp.378-391
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    • 2010
  • The purpose of this study was to investigate the graph interpretation ability and perception of high school students and preservice secondary teachers in Earth science. We developed two different instruments; one was a graph interpretation ability inventory that consists of 9 graph types with 18 items, and the other one is two questionnaires to explore the participants' perception about Earth science-related graph. The results of this study are as follows: High school students and preservice secondary teachers demonstrated their remarkable ability in interpreting a line graph, but showed their limited ability with the graph of overlapped and directional change, which means the graph interpretation ability was affected by a graph type; two groups participated in this study revealed a considerable difference in the graph interpretation ability depending on the grade level; preservice teachers were superior to high school students in discriminating two graphs, the representation method, which are different with the same topic; and many participants in both groups considered that the property of Earth science graph was considerably different from that of other science subjects, especially in directional change graph, scatter graph, contour map, and domain graph. The results suggest that the effective graph instruction strategies be developed in Earth science learning.

An Effective Scene Compositor in MPEG-4 Player (MPEG-4재생기에서의 효율적인 장면 구성기)

  • Lee Hyunju;Kim Sangwook
    • Journal of KIISE:Software and Applications
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    • v.31 no.12
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    • pp.1611-1620
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    • 2004
  • MPEG-4 supports dynamic scene composition through add/delete/replace of object or change of object's properties. Other existing MPEG-4 players focus on transmitting and playing the multimedia data according to MPEG-4 standard. It is insufficient for MPEG-4's characteristic such as playback of various objects and playback of dynamic scene composition. In this paper, we propose an effective scene compositor which is the core component of MPEG-4 player The scene compositor is an optimized processor that searches efficiently the scene graph, creates the data structure for independent management of object information and improves processing ability of user interaction. The scene compositor supports sufficiently scene description information, and is managed independently in player for component extension and application of mobile environment.

Characterization of SACA over GF(2$^{p}$) (GF(2$^{p}$) 위에서의 SACA의 특성화)

  • Choi, Un-Sook;Cho, Sung-Jin;Hwang, Yoon-Hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.335-338
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    • 2005
  • Though GF(2) CA can only handle data with bit units, GF(2$^{p}$) CA can handle data with byte units. In this paper we analyze the state-transition of nongroup cellular automata(CA) with a single attractor over GF(2$^{p}$). And we propose the constructing method of the state-transition diagram of a linear SACA over GF(2$^{p}$) by using the concept of basic path. Also we propose the state-transition diagram of the nonlinear complemented SACA by using the state-transition diagram of a linear SACA.

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