• Title/Summary/Keyword: 구성 요소

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자료구조형태를 분류한 퍼지 FTA 전문가 시스템 모델

  • Kim, Gil-Dong;Cho, Am
    • Proceedings of the ESK Conference
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    • 1998.04a
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    • pp.52-58
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    • 1998
  • 본 연구에서는 FTA 및 퍼지 FTA 방법을 프로그래밍이 용이한 규칙-기반 지식 표현 방법으로 프로그래밍을 설계하기 위한 것으로, FAT 방법에 필요한 전문지식들을 처 리하기 위하여 객체지향 접근방법으로 FTA 를 설계하였다. FTA의 구성요소들에 대한 자료구조는 다음과 같이 세가지 형태로 분류할 수 있다. 1)구성요소들의 자료구조가 확정적인 값으로 나타나는 경우 2)구성요소들의 자료구조가 부정확한 값으로 나타나는 경우 3)구성요소들의 자료구조가 확정적인 값 및 부정확한값으로 동시에 주어진 경우로 나타날 수 있다. 본 연구에서는 객체지향적 펴지 FTA 전문가 시스템(FFTAES: Fuzzy FTA Expert System)을 활용하여 세 번째 형태인 구성요소들의 자료구조가 확정적인 값 및 부 정확한 값이 동시에 주어진 경우를 정량적으로 고장안전진단을 실시할 수 있도록 설계 하였다.

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Event Representation and Application for IoT (Internet of Things) (이벤트 표현과 IoT를 위한 활용)

  • Seong, Cheol-Je;Kim, Changhwa;Park, Soo-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.101-104
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    • 2014
  • 이벤트란 객체 상태 변화에 따른 상황 변화이다. 이벤트는 어떤 구성요소들로 이루어져있는가에 따라서 표현력이 달라지고 그 표현으로 알 수 있는 정보가 달라진다. 본 논문은 이전 연구에서 제안한 육하원칙에 의해 제안된 구성요소들을 보완하여 이벤트를 이전 구성요소보다 표현력이 더 뛰어난 이벤트 구성요소를 제안하고, 이 구성요소를 이용한 이벤트 표현 방법을 제안한다. 또한, 본 논문에서는 제안한 이벤트 표현법이 IoT 시대에서 Thing들이 센싱, 통신, 처리이벤트 정보를 표현하는데 활용될 수 있음을 보인다.

Fuzzy System Reliability Analysis With Weighted Components Based on Fuzzy Numbers (퍼지숫자를 기반으로 가중 구성요소를 갖는 퍼지시스템의 신뢰도분석)

  • Cho, Sang-Yeop
    • Journal of Internet Computing and Services
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    • v.8 no.3
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    • pp.99-107
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    • 2007
  • In general, the reliabilities of the fuzzy system are represented and analyzed by real numbers between zero and one, fuzzy numbers, intervals of confidence, interval-valued fuzzy sets, vague sets, etc. This paper addresses the method to analyze the reliability of the fuzzy system for the weighted components with the weights reflected on the importance of weighted components in an system. The reliabilities and the weights of the weighted components in a fuzzy numbers and considers the weights of the weighted components in a fuzzy system, therefore, its execution is faster and more flexible than the conventional methods.

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A Study on the Priority of Game Design Components by Genres (장르별 게임 디자인 구성요소의 우선순위에 대한 연구)

  • Nam, KiTeok
    • Journal of Korea Game Society
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    • v.21 no.5
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    • pp.63-74
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    • 2021
  • The format of game play varies depending on the priority of game design components by genre. In this study, in order to quantitatively derive the priority of game design components by genre, 6 game design components and 6 genres were extracted through prior research on game design components and genres, and then the research model was designed, and priorities were derived through AHP. Feedback system in action games, story in adventure games, mechanics in role-playing games, mechanics in simulation games, feedback system in table games, and mechanics in puzzle games were highly prioritized.

Study on Impact of GUI Design Elements of Mobile Phone on Brand Preference With focus on senior citizens (모바일 폰의 GUI 디자인의 구성요소가 브랜드 선호도에 미치는 영향 실버세대를 중심으로)

  • Kim, Young Seok
    • Science of Emotion and Sensibility
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    • v.16 no.4
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    • pp.545-556
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    • 2013
  • This study has established the GUI design elements of mobile phones as color, text, layout, graphic icon, and video, under the purpose of exploring the relevance between such elements and brand preference among senior citizens. To accomplish the objective, a model and hypotheses were established, which were tested through a multiple regression analysis. The findings are as follows. First, when the statistical significance was examined by GUI design element of mobile phones, the following results were obtained: Color, text, layout, graphic icon, and video were statistically significant at the significance level given, indicating that such elements all affect brand preference. Second, the relative influence of GUI design elements of mobile phones on brand preference was revealed in the following order: text, color, video, graphic icon, layout. It indicates that boosting the brand preference of senior citizens for mobile phones requires considering 'text' and 'color' first before any other element. In addition, as the influence of 'text' and 'color' becomes greater, the brand preference also becomes higher.

Expression Power Anlaysis among the Existing Event Represent Methods based on Event Representation Components (이벤트 표현 구성요소 기반의 기존 이벤트 표현 방법들의 표현력 분석)

  • Seong, Cheol-Je;Kim, Changhwa;Park, Soo-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.361-364
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    • 2013
  • 이벤트란 객체 상태 변화에 따른 상황 변화를 의미한다. 이벤트를 표현할 때 어떤 요소들을 표현하느냐에 따라 유추할 수 있는 정보 내용이 각각 달라진다. 본 논문은 일반적인 이벤트 표현을 위해 필요한 구성요소들을 제안하고 이 구성요소들을 기반으로 기존에 제안된 이벤트 표현 방법들을 분석 비교한다. 본 논문에서 제안한 이벤트 표현 구성요소들은 표현력 측면에서 이벤트 표현 방법들을 분석하고 비교하는데 타당한 기준이 될 수 있고 향 후 이벤트를 표현하거나 추론하는 방법 혹은 언어를 개발하는데 필수적인 요소가 될 수 있다. 또한 논문에서 제시한 기존 이벤트 표현 방법 분석과 비교는 사용자가 이벤트 표현 방법을 선택하는데 있어 좋은 가이드라인이 될 수 있다.

A Study on Development of 4Cs and Establishment of 4C Mix for Design Marketing (디자인마케팅의 4Cs 요소정립과 4C Mix구현에 관한 연구)

  • Lee, Jin-Ryeol;Kim, Eun-Young
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.15-26
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    • 2005
  • Recently, one of the outstanding characteristics in design field shows that design is combined with marketing. However, one thing shouldn't be overlooked that original marketing theories are not able to be applied to design in itself because of difference between marketing mind and design thinking. This premise leads the purpose of the study to aim to establish academic frameworks of design marketing by re-organizing conceptual elements of design marketing which can be more suitable for design environment. The study leads to review emergence backgrounds and circumstances of design marketing regarding the disciplinary characteristic of design. Then it examines fundamental concepts of traditional marketing. Next it, based on research results above, suggests the 4Cs as conceptual elements of design marketing which might be fit for design environment. Last it proposes 4C Mix which can be effectively applicable in design development process by restructuring newly suggested conceptual elements synergistically. The study result contributes to several implications in academic and practical perspective. First, it recreates theoretical concept elements of design marketing based on elements of traditional marketing area. Second, it suggests market-oriented framework which can be practically applied in the design development process by designers.

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An Empirical Study on the Impact of IT Components of e-CRM on Customer Response Performances (e-CRM의 정보기술 구성요소가 고객의 반응성과에 미치는 영향)

  • Lee, Chan;Jin, Young-Bae;Kwon, Young-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.148-158
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    • 2003
  • The purpose of this study is to investigate the impact of IT components of e-CRM on customer response performances in e-CRM. To this end, we classified IT components of e-CRM into the ones for customer management and the ones for customer analysis on the basis of previous studies. Also, we identified variables for customer response performances and conducted empirical analysis. The main results of this study are as following. First, this study derives the IT components of e-CRM for customer management and customer analysis respectively by reviewing the previous studies. Furthermore, this study defines business performance variables as customer response performances. Secondly, the hypotheses concerning the correlations between the use of the IT components of e-CRM for customer management and customer analysis and customer response performance are partly accepted, which shows that the use of particular IT components has significant influence on customer response performance. The findings of this study can contribute to expanding the theoretical background in the area of e-CRM adoption and development and be helpful to practical implementation of e-CRM systems in business organizations.

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Face and Its Components Extraction of Animation Characters Based on Dominant Colors (주색상 기반의 애니메이션 캐릭터 얼굴과 구성요소 검출)

  • Jang, Seok-Woo;Shin, Hyun-Min;Kim, Gye-Young
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.93-100
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    • 2011
  • The necessity of research on extracting information of face and facial components in animation characters have been increasing since they can effectively express the emotion and personality of characters. In this paper, we introduce a method to extract face and facial components of animation characters by defining a mesh model adequate for characters and by using dominant colors. The suggested algorithm first generates a mesh model for animation characters, and extracts dominant colors for face and facial components by adapting the mesh model to the face of a model character. Then, using the dominant colors, we extract candidate areas of the face and facial components from input images and verify if the extracted areas are real face or facial components by means of color similarity measure. The experimental results show that our method can reliably detect face and facial components of animation characters.

A Study on the Form-Element of Buildings Affecting in Street Spaces (가로공간 이미지에 영향을 미치는 가로변건축물 형태구성요소에 관한 연구)

  • Choi, Im-Joo;Jo, Hyun-Duk
    • Journal of the Korean Association of Geographic Information Studies
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    • v.13 no.1
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    • pp.16-27
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    • 2010
  • A street, as a linear factor constituting the city, is an axis of urban development. The substantial function of the street is the traffic space for the passage but now it plays the important role of the place of community where contains various activities such as meeting between people and people, rest, entertainment etc. A street is basically the 3 dimensional space consisted of the sidewalk, roadway and the roadside structures surrounding the street. In this case, the roadside structures are the physical composition factors for the street space and the facade of the roadside structures acts as important variables to form the image of street space. Thus, this study is to provide the basic data to be applied in the future urban street landscape plan by extracting the superior factors in visual and perceptional aspects which affect the image of street view from the shape composition factors which constitute the facade of the roadside structures, and by searching and analyzing the satisfaction degree and preference of each factors.