• Title/Summary/Keyword: 구성 수준

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RREM : Multi-hop Information Based Real-Time Routing Protocol to Support Event Mobility in Wireless Sensor Networks (무선 센서 망에서 실시간 응용의 이벤트 이동성을 지원하기 위한 라우팅 기법)

  • Lee, Soyeon;Lee, Jeongcheol;Park, Hosung;Kong, Jonguk;Kim, Sangha
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.8
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    • pp.688-696
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    • 2013
  • In wireless sensor networks, real-time applications have to ensure the timely delivery of real-time data. Recently, OMLRP (On-demand Multi-hop Look-ahead Routing Protocol) has been proposed to improve the timeliness of wireless sensor networks. The protocol needs initialization time to establish multi-hop information based routing path because it performs incremental look-ahead of the information. Consequently, the protocol deteriorates DDSR (Deadline Delivery Success Ratio) as an event moves because it takes little consideration of event mobility. In this paper, we proposed a Real-time Routing for Events Mobility (RREM) which exploits a data redirection in order to improve the DDSR of moving events. Instead of recollecting muti-hop look-ahead information, the RREM redirects the data to a sensor node holding the information collected in a previous round. We verify the timeliness and energy efficiency of RREM using various MatLab simulations.

A Study on the Physical Properties of Sawdust-Board Combined With Reinforce Material (보강재료(補强材料)를 첨가(添加)한 톱밥보드의 물리적(物理的) 성질(性質)에 관(關)한 연구(硏究))

  • Lee, Phil-Woo;Park, Heon
    • Journal of the Korean Wood Science and Technology
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    • v.11 no.3
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    • pp.31-38
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    • 1983
  • This experiment was carried out to improve the physical and mechanical properties of sawdust-board by combining with reinforce material, that is, plastic wire screen and steel wire screen. In experiment results, the density of sawdust-board reinforced with three steel wire screens was highest and its bending strength was also highest. Wastepaper-5% mixed sawdust-board showed as high bending strength as other boards, and therefore the possibility of using wastepaper as raw materials for boards. The sawdust-board with steel wire screen was not ruptured immediatedly after having been deformed by static loading. However, plywood showed higher bending strength than the reinforced sawdust-boards.

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Development of a High School Level Physics Curriculum for the Gifted in Science (델파이 조사 방법을 이용한 물리 영재교육과정 구성)

  • Kim, Young-Min;Lee, Sung-Yi;Jeong, Seong-Oh
    • Journal of Gifted/Talented Education
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    • v.12 no.4
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    • pp.46-71
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    • 2002
  • The purpose of this study was to develope a high school level physics curriculum for the gifted in science. The research method for this study was Delphi Survey, which is appropriate for social agreement of experts in a certain area. For the Delphi survey, 11 experts of gifted education in physics field, who consist of 4 physics professors, 3 physics education professors, and 2 science high school teachers, and 2 experts in other institutes, were sampled intendedly. In first survey, free description questions about objectives, contents, teaching methods, and achievement test methods were asked, and their answers were analyzed by frequency. And then, frequent answers were adopted and elaborated. In second survey, they were asked to write numbers according to priority(degree of agreement) for the adopted and elaborated answers in each area. Finally, by analyzing the results of second survey, the physics curriculum for the gifted was developed.

Optimization of Municipal Pavement Management System(PMS) Components (Development of a Prototype PMS for Ansan City) (시도로 포장관리체계(PMS) 구성요소 최적화 연구 (안산시 Prototype PMS 개발사례))

  • Park, Sang-Kyu;Suh, Young-Chan
    • International Journal of Highway Engineering
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    • v.2 no.4 s.6
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    • pp.111-122
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    • 2000
  • PMS(Pavement Management System) has been developed and/or operated for the freeway and national highway systems in Korea. There is, however, no municipal PMS that is necessary in many cities for efficient management of their roadways. In this study, a municipal Prototype PMS is developed. The Prototype PMS is designed to be operated on PC base. It uses GIS interface for user friendliness that applies color graphics, text and distress pictures to display pavement conditions and rehabilitation information for both current and historical situations. The computer program of the prototype PMS consists of four major functions(inquiry, analysis, data management, and print). Especially, prioritization and M&R(Maintenance and Rehabilitation) alternative selection procedure is designed to be flexible so that the users can modify the decision criteria whenever it is necessary. Database items of the Prototype PMS is carefully selected for the objectives and size of municipal PMS. Reference point method is basically used for the location referencing in the Database. The unit section consists of each loom segment of the road for effective management.

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A Study on Introducing Fractions in Mathematics Textbooks: Focused on Stages of Units Coordination (초등학교 수학 교과서의 분수 도입 방법에 대한 고찰: 단위 조정 단계를 중심으로)

  • Lee, Jiyoung
    • Journal of Elementary Mathematics Education in Korea
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    • v.23 no.3
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    • pp.323-345
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    • 2019
  • This study examines the introduction of fractions in the third grade mathematics textbooks focusing on stages of units coordination and suggests alternative activities to help students develop their understanding of fractions. As results, the sessions of introduction units in textbooks was well organized to allow students to construct more extensive fraction schemes (i.e., Part-whole fraction scheme → Partitive unit fraction scheme → Partitive fraction scheme). However, most of the activities in textbooks were related to stages 1 and 2 of units coordination. In particular, the operations and partitioning schemes (i.e., equi-partitioning and splitting schemes), which are key to the development of students' fraction knowledge, were not explicitly revealed. Fraction schemes also did not extend to the Iterative fraction scheme, which is central to the construction of improper fractions. Based on these results, this study is expected to provide implications for the introduction of fractions in textbooks focusing on stages of units coordination to teachers and textbook developers.

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Rethinking Knowledge Base of Social Work Practice (사회복지 실천의 지식기반과 학문적 특성에 관한 연구)

  • Hong, Seon-Mee
    • Korean Journal of Social Welfare
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    • v.56 no.4
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    • pp.195-214
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    • 2004
  • As one of the essential elements of social work practice, knowledge articulates what the social work profession is doing and ought to do. With an emphasis on building a body of knowledge for the profession, this study analyses the nature of social work knowledge. First, the study examines concepts of social work theories and models, which are built around separate clusters of concepts from a broad base of theoretical orientation. The study reviews epistemological and ideological debates over how to perceive and approach social issues and the role of the social work profession. In organizing a clear conceptual framework for social work practice, different frames of reference and selective and fragmentary knowledge from other disciplines are considered barriers. For the development of a clear identity as a unified profession and the prospects of a value-based profession, more attention needs to be given to specify practical knowledge that is contextual and appropriate to practice settings and more sensitive to social issues.

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Development of Game Programming Education Model 4E for Pre-Service Teachers (예비교사를 위한 게임 프로그래밍 교육모델 4E 개발)

  • Sung, Younghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.561-571
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    • 2019
  • Programming education generally includes problem analysis process, automation through algorithms and programming, and generalization process. It is a good software education method for students in improving computing thinking. However, it was found that beginners had difficulties in understanding instruction usage, writing algorithms, and implementing programming. In this study, we developed a game programming education model and curriculum for programming education of pre-service teachers. The 4E model consisted of empathy, exploration, engagement and evaluation. In addition, it is configured to learn game core elements and core command blocks by each stage. To help the pre-service teachers understand the use of various programming blocks, a three-step teaching and learning method was presented, consisting of example learning, self-game creation, and team-based projects. As a result of applying and verifying the curriculum for 15 weeks, it showed significant results in the 4E model and pre-service teachers' perception of block programming competence and the level of computational thinking on the submitted game project results was also high.

웹디자인 개발전략 수립을 위한 소비자의 인터넷 쇼핑 프로세스에 관한 연구

  • Go, Eun-Ju;Mok, Bo-Gyeong
    • Journal of Global Scholars of Marketing Science
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    • v.4
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    • pp.111-131
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    • 1999
  • 본 연구는 인터넷 쇼핑시이트의 웹디지인 구성형식에 띠른 소비자의 쇼핑 프로세스의 차이점을 밝히고, 인터넷 쇼핑 사이트에 대한 소비자 만족도와 그 차원을 규명하고, 인터넷 편의성, 만족도 및 구매의도와의 관계를 조사하였다. 본 연구는 설문지조사법과 관찰법을 이용히여 인터넷을 사용하는 소비자로, 남여 대학생 101명을 편의추출히여 조사를 실시하였고, 자료분석방법으로는 기술통계, paired t-test, 요인분석, 회귀분석을 실시하였다. 연구 결과 첫째, 대부분의 응답자들이 인터넷사용과 인터넷 쇼핑에 어려움을 느끼지 않았으며, 인터넷 정보의 질은 소비자들이 기대수준에 미치지 못하는 것으로 나타났다. 또한 상품정보 제공 시 사진과 설명을 동시에 사용하는 것을 선호하고 상품 홈페이지 구성의 중요도 중 속도와 정보의 질을 중요시 여기는 것으로 나타났다. 둘째, 인터넷 쇼핑 프로세스의 관찰 결과 처음 쇼핑을 시도할 경우 인석하기 쉬운 기능키나 단어로 된 메뉴를 이용하는 경우가 대부분이며, 쇼핑 과정은 대부분 10번의 클릭으로 이루어졌고, 쇼핑과정 동안 쇼핑에 재미를 느끼지 못하는 경우도 많았으며 마음에 들지 않거나 선호하는 상품이 없는 경우 쇼핑을 중단하는 것이 대부분이었다. 그리고 매장구성은 텍스트보다는 그림을 선호하는 경우가 많았다. 셋째, 인터넷 쇼핑에 대한 소비자 만족요소 중에 '직접 가지 않아도 되는 것'과 '시간, 장소에 구애받지 않는다'는 항목에 대한 만족도가 높게 나타났으나 상품의 구색이나 가격, 유통업자 및 상품의 신뢰도 요인에 대한 만족도가 낮게 나타났으며 만족/불만족 요인으로는 주문처리의 정확성/다양성, 인터넷 쇼핑의 편의성, 상품의 다양성/신뢰성, 주문 방법의 편의/경제성, 쇼핑 방법의 용이성의 5가지 요인으로 나타났다. 넷째, 인터넷 편의성은 소비자 만족에 영향을 미치지 않는 것으로 나타났으나, 인터넷 쇼핑의 만족은 구매의도에 영향을 주는 것으로 나타났다. 쇼핑의 만족도가 높을수록 구매의도가 높은 것으로 나타났고, 상품의 다양성/신뢰성 요인에 대한 만족도가 높을수록 구매의도가 가장 높아지는 것으로 조사되었다. 인터넷 쇼핑 사이트에서 소비자들은 전형적인 의복구매행동과 유사하거나 오히려 더 많은 정보와 서비스롤 요구하는 것으로 나타났다. 직접 보지 못하고 구매해야 한다는 데 대한 두려움과 거부감을 많이 나타내고 쇼핑 시 즐거움에 대한 중요도도 높게 나타났다.

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A Comparative Analysis of Contents Related to Artificial Intelligence in National and International K-12 Curriculum (국내외 초·중등학교 인공지능 교육과정 분석)

  • Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.23 no.1
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    • pp.37-44
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    • 2020
  • As the importance of artificial intelligence(AI) education is emphasized recently, policies and researches are being promoted to develop the AI curriculum or courses for K-12 students in worldwide. In this study, researcher analysed a synthesis of contents and standards on AI education curriculum to present implications for AI education in the elementary and secondary schools. As a result, Korea and the United States are proposing national curriculum standards to provide the basis for AI curriculum establishment in school sites and to provide guidelines for various related policies such as teacher training programs. The EU's AI education is characterized by its curriculum and online courses to ensure that all citizens of the EU have AI literacy, rather than designating students or subjects at specific school levels. In terms of educational contents and levels, Korea, United States, and EU's curriculum or standards includes basics and applications related to machine learning and neural network based on the fundamental concepts and principles of artificial intelligence.

IFC-based Representation Method of Part Information in Superstructure Module of Modular Steel Bridge with Assembly System (모듈러 강교량 상부모듈의 조립체계 정의를 통한 IFC 기반의 부품정보 표현방법)

  • An, Hyun Jung;Lee, Sang-Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.4
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    • pp.307-314
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    • 2012
  • IFC-based representation method of part library for superstructure module of modular steel bridge is proposed. The library is capable of efficiently offering and exchanging part information in process of manufacture, assembly, design, and construction of modular steel bridge. Entities, representing physical part information in IFC model, are matched semantically with parts of the superstructure module for representation of part information with IFC model. Either types of matched entities are applied in order to verify the role of each part, or new types are defined as a user-defined types. In addition, assembly system has been classified and defined into 4 levels of LoD(Level of Detail) to provide appropriate part information efficiently from the part library in each step of the process. Then, new property is defined for representing the LoD information with IFC Model. Finally, IFC-based test library of modular steel bridge is generated by applying the matched entities and entity types to the actual the superstructure module of modular steel bridge.