• 제목/요약/키워드: 구두 디자인

검색결과 24건 처리시간 0.021초

직장남성들의 구두착용실태와 디자인 선호도 분석 (A study on the Wearing Pattern and Design Preference of Shoes for Men)

  • 구인숙
    • 패션비즈니스
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    • 제13권5호
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    • pp.121-134
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    • 2009
  • The purpose of this study was to analyze the wearing pattern and design preference of shoes for men, and to develop the possibility and strategy of the shoes market for the shoes marketers and manufacturers. In this study, the data obtained from 285 respondents were analyzed by the descriptive statistics. The results from the data were as follows : The most frequent brand among the 45 shoes brand by 285 respondents described in free style was 'Esquire'. The 268 respondents possessed two shoes or more, the most frequent shoes' color was black, and the most preferred brand was 'Kumkang'. The 195 respondents indicated the discomfort of ready-made shoes, The 198 respondents discarded their shoes 'on the reason of worn-out', the 98 respondents indicated that the most important thing in the purchasing point was 'the comfort of shoes' The respondents preferred shoes with 'slip-on type', 'cow leather', 'semi-rounded toe', 'no-metal ornaments', 'moccasin tip', 'leather-sole', and '3cm heel'. Finally, this study proposed that the best strategy for shoes marketers and manufacturers was to upgrade the comfort of shoes by design(line) and the material with functional textures.

여성의 구두 구매 및 착용에 관한 연구 (A Study on Purchase and Use of Women's Dress Shoes)

  • 천종숙;최선희
    • 한국의류학회지
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    • 제24권2호
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    • pp.185-191
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    • 2000
  • This survey was carried out to clarify the consumers' behavior related the purchase and use of women's dress shoes. The subjects participated in this study were 386 Korean women. Their age were ranged from 18 to 86 years. The results of this study were as following; 1. The most popular women's dress shoe sizes were 235 and 240. 2. 82.6% of subjects had experienced uncomfortable fit when they wore dress shoes. 3. The subjects aged over 30 years preferred low heel shoes. They valued wearing comfort above fashion trend in shoe design consideration. 4. The subjects aged under 30 years gave more emphasis on fashion trend than comfort and fit when they purchase dress shoes. 5. Consumer's experience of unfit with dress shoes was different with age. The younger subjects complained improper bottom sole shape. The older subjects had experience of unfit with outshell design and material. The subjects aged over 60 years thought that their dress shoe design was too narrow at the toe and lack for flexiblity of shoe material.

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발의 형태, 구두 디자인, 구두 착용태도에 따른 발의 불편감 (Foot discomfort by foot shape, shoe design and wearing attitude)

  • 문은미;상정선;박명자
    • 한국의상디자인학회지
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    • 제20권4호
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    • pp.117-130
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    • 2018
  • As women wear shoes for a long time due to aesthetic elements and working environment, many women experience discomfort and deformation in their feet due to their shoes and the production of comfortable shoes is becoming an important issue. The purpose of this study is to investigate the factors affecting the grip of shoes by foot type, shoe design, and wearing attitude of shoes. Through this, we suggest solutions for foot discomfort due to wearing shoes and help to prevent foot related diseases. The study results are as follows; first, a wide foot, square-type, and high or low arch (hollow foot or flat foot) among foot shapes influenced the fatigue and pain of feet, and big feet over 250mm-long, wide feet, square-type feet, and high-arch feet (hollow foot) had an influence on distortion and side effects. Second, among the characteristics of wearing shoes influencing foot discomfort, the higher the shoe heels were, the narrower the surface covering the feet was (pumps and mule), and the shoes with high front heels and narrow back heel area, the shoe wearer had a higher possibility of experiencing fatigue and pain and even had not only fatigue and pain but also side effects when she wore pointed shoes. Third, a shoe wearer experiences fatigue and pain if she wears shoes for a shorter period of time, stay stood while wearing shoes for a short time, and wears shoes that are bigger or smaller than the actual shoe size. Fourth, fatigue and pain experiencers and distortion and side effects experiencers all responded that they change into other shoes to deal with foot discomfort and that they directly massage their feet.

1990년대 여성구두의 디자인 특성 연구 (Research on Design Character Female Shoes in 1990's)

  • 차은진;박민여
    • 한국의류학회지
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    • 제30권6호
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    • pp.840-850
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    • 2006
  • This thesis that is written by inquiring the shoes of 1990's, is written in order to propose the method of analyzing the changes of shoes design systematically. The picture to be gathered was a content analysis low at ARS and Accessory Collegioni since though the research method took shoes to $1990{\sim}1999$. I categorized the design factors into shape, material, color, decoration. by using those category, the result of analysis of design character. In 1,990's, boots, pumps and straps were the most popular in upper, point and rounded cuban and french were the most popular in toe, leather was the most popular in materiel, suede in F/W and patent in S/S. Black was the most popular color, brown in F/W and white/beige in S/S were the second. Re-created shape that was constructed through the reconstructions of structures and shapes of shoes, shape that was expanded to other genre were appeared in character of design factor. Material image was strengthened by varying patterns of unburned calf, leopard and zebra. Recognition of shoes color was expanded by using unique colorations and abstract, fresh figure colors. Post-modem tendency was appeared like using brassiere strap instead of back strap or using round string in elegant shoes.

신발 디자인을 위한 발 구분에 대한 연구 (Research about Foot Classification for Shoe Design)

  • 황인극
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2002년도 춘계학술발표논문집
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    • pp.176-179
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    • 2002
  • 발의 구조는 사람에 따라 약간의 차이를 보이기는 하나 일반적으로 중앙을 기준으로 할 때 비대칭적(Asymmetric)인 구조를 보인다. 특히 동양인의 경우, 비대칭성에 의한 발의 좌우 편차는 서양인에 비해 큰 것으로 알려져 있다. 따라서 발 길이 뿐만 아니라 발 둘레, 발 높이, 볼 거스(Ball girth) 등을 고려할 경우 발의 형태는 더욱 다양해지며, 이를 고려한 족형의 개발은 신발 설계에 있어서 필수적으로 요구된다 하겠다. 이 논문은 전국 남녀 8000명의 좌, 우 발의 각 25개 부위 측정한 후 전문가들의 조언을 통해 가장 구두골 제작에 영향을 주리라 생각되는 발의 10개 중요 부위를 이용하여 현재 단순히 유아용, 아동용, 학생용, 성인용으로 구분되어진 구두치수를 Classification 기법을 사용하여 연령별로 적절하게 구분되어 구두를 개발할 수 있도록 하였다.

글램 록 스타일 구두 디자인에 관한 연구 (A Study on Shoe Design Affected by Glam Rock)

  • 송지현;최정욱
    • 복식문화연구
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    • 제16권6호
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    • pp.1156-1168
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    • 2008
  • This study investigated the preceding studies and concept of Glam Rock style, modernistically reinterpreted its aesthetic function and symbolism and connected them to design. It analyzed according to the standards for classification the Glam Rock style appearing mainly in the collections from 2002 S/S to 2007 S/S and presented four pieces of design through the analysis. Its findings are synthesized as follows. First, unstructured design constitutes mule stressing gold cubic overall. It takes an unstable form by the placement of unshapely front ball of foot from transforming Chopin and a relatively poor heel. Second, over trimming constitutes separated pumps in the form of over trimming irregularly a piece of broken glass, metal and thumb tack. Third, Mix & Match combines Boot body of flexible knit material with an acrylic wedge sandal. Fourth, a platform sandal has the structure of color contrast between yellow and bronze in calf fur of tiger-skin pattern. I hope that this study will be developed by reflecting Glam Rock spirit and style as cultural phenomena through analyzing Glam Rock style and presenting design according to selected standards for classification, inferring plastic beauty of fashion shoes from them, investigating the change and feature of age-specific shoe design and making a new attempt possible.

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소셜 게임플레이 행동패턴의 탐색적 접근 : World of Warcrafts를 중심으로 (Exploratory Approach of Social Gameplay Behavior Pattern : Case Study of World of Warcrafts)

  • 송승근
    • 한국콘텐츠학회논문지
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    • 제13권5호
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    • pp.37-47
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    • 2013
  • 본 연구의 목적은 소셜 게임플레이에 대한 행동패턴을 분석하여 과업의 상호의존적인 게임플레이 법칙을 발견하는 것이다. 이를 위해 게임플레이와 관련된 선행연구를 고찰하고 과업의 상호의존적인 게임플레이에 적합한 게임을 선정하였다. 본 실험은 5명이 한 팀이 되는 파티를 구성하여 게임플레이를 실시하고 동시조서를 실시하며 플레이어들의 행동과 구두보고에 대한 비디오/오디오 데이터를 수집 하였다. 데이터 분석을 위해 비디오 관찰과 구두조서를 분석하고 결합 시퀀스 모형 과제 분석법을 중심으로 객관적인 코딩스킴을 개발하고 이를 토대로 플레이어의 행동을 분석하였다. 그 결과 4가지 패턴과 4가지 변형된 패턴 총 8가지 행동패턴이 발견되었다. 본 연구를 통해 5명의 게임플레이에 대한 통합형 행동그래프를 작성하여 협업이 적절한 지점과 잦은 실수와 실패가 발생한 지점을 파악 할 수 있었다. 이러한 소셜 게임플레이 행동그래프는 게임의 레벨 디자인과 밸런스 디자인이 적절한지를 평가하는 중요한 실무 디자인 지침이 될 것으로 기대된다.

예술조형에 따른 여성 구두디자인의 현대적 특성에 관한 연구 (The Study of the Modern Character of Women's Shoes Design According to the Formative Arts)

  • 이영재
    • 패션비즈니스
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    • 제13권5호
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    • pp.13-22
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    • 2009
  • The purpose of this paper is to understand some methods to provide women's shoes and their design images from the 1920s to the 1940s, and to benefit from the new methods for creative design and new materials in the future. It also examined the features with the academic background of women's shoes. To target on analysis items and shoes design factors, moreover, it made reference to the paper by former research. As a result, 28 shoes (30.04%) in the 1920s, 47 shoes(51.09%) in the 1930s, and 17 shoes (18.47%) in the 1940s have been collected. The strap shoes, combination color, bright texture, and buckle trimmings are first on the list. The most popular shoes were pumps and strap, in terms of design and shape. In particular, black was one of the common and popular colors. Most of the shoes had buckles. Texture also was brilliant. This study was meaningful to provide understanding and information about a variety of women's shoes designs from the 1920s to the 1930s.