• Title/Summary/Keyword: 교육 데이터 모델

Search Result 403, Processing Time 0.025 seconds

Factors influencing usage intention and actual use of mobile learning (모바일러닝의 사용의도 및 실제사용에 영향을 미치는 요인 분석)

  • Lee, Jeongmin;Noh, Jiyae
    • The Journal of Korean Association of Computer Education
    • /
    • v.18 no.4
    • /
    • pp.19-30
    • /
    • 2015
  • This study investigated the structural relationships among performance expectancy, effort expectancy, social influence, facilitating condition, attitude, usage intention and actual use. In order to examine structural relationships among variables, we surveyed 285 high school students in spring semester of 2014. After collecting data, we examined causal relationships among variables using structural equation modeling. The results of this study were as follows: First, performance expectancy and effort expectancy significantly affected attitude; however, social influence did not. Second, attitude affected usage intention and usage intention significantly affected actual use. Third, the indirect effect of attitude between performance expectancy, effort expectancy and usage intention were significant and the indirect effect of usage intention between attitude and actual was also significant. Finally, the moderating effect of gender and experience were not significant. Based on this study, the practical strategies to facilitate usage intention and actual use of mobile learning of high school students were suggested.

Development and application of algorithm judging system : analysis of effects on programming learning (알고리즘 자동평가 시스템의 개발 및 적용 : 프로그래밍 학습 효과 분석)

  • Chang, Won-Young;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
    • /
    • v.17 no.4
    • /
    • pp.45-57
    • /
    • 2014
  • Many studies on algorithm judging system which verifies the correctness and the time efficiency of your program have been underway recently, most of which are on an online judging system focused on programming contests. However this study is mainly about development and application of the judging system based on client-server. Especially, we designed to promote metacognition and motivation which are emphasized in CRESST model, and implemented the total system that consists of the problem, data set, validation program, and user service environments. We applied our system to elementary, middle, and high school students, and We noticed a significant difference of average score between the experimental and control group in posttest and concluded that the teaching method using our system gave the bigger positive effects on programming learning.

  • PDF

Design & Implementation of Visualization Simulator for Supporting to Learn on Concurrency Control based on 2PLP (2PLP 기반 병행제어 학습을 지원하는 시각화 시뮬레이터의 설계 및 구현)

  • Han, Sang-Hun;Jang, Hong-Jun;Jung, Soon-Young
    • The Journal of Korean Association of Computer Education
    • /
    • v.11 no.4
    • /
    • pp.71-83
    • /
    • 2008
  • The recent advances of the information technology have motivated lots of research efforts to develop new computer-aided teaching and learning methodologies on various computer science topics, such as data structures, operating system, computer networks, and computer architecture. However, there have been only few studies to educate the database subject although it is one of the most important topics in the computer science. Specifically, among the various issues in the database subject, a learner often suffers to understand the mechanism of the concurrency control and recovery of database transaction in the database because it highly interacts with other functions in the database. Obviously, an intelligent visualization tool can help a learner to understand the process of the concurrency control and the recovery of database transaction. The purpose of this study is to develop an efficient visualization tool which can help users understand the two phase locking protocol (2PLP)-based concurrency control. Specifically, this visualization tool is designed to encourage a users' participation and raise their interest by visualizing the process of transactions and allowing users to specify and manipulate their own transactions.

  • PDF

A Study on the University Start-Up Activation Plan through CO-OP Education : Focused on Development of a University Education Model with linking Field Practices (코업(CO-OP) 교육을 통한 창업 활성화 방안 연구 : 현장실습연계형 대학 교육모델 개발을 중심으로)

  • Kim, Chun-Shik
    • Journal of Information Technology Applications and Management
    • /
    • v.26 no.3
    • /
    • pp.61-80
    • /
    • 2019
  • The cooperation between universities and industries is already one of the most important factors driving the national economy in the knowledge-based society of the 21st century represented by the Fourth Industrial Revolution. The Korean government has also been carrying out legal and institutional re-adjustments to promote industrial-university cooperation in line with demands for such changes in the times. However, despite this industry-academic cooperation system, there is still a significant mismatch between industrial demand and the university's workforce development system. By the way, there is a Cooperative Education(CO-OP) in Canada and the United States. It's an innovative link between the university and the industry. The reason is that the CO-OP program not only allows students to gain experience with their majors in the industrial field, but also plays a positive role in improving their specialty expertise. In particular, field information, ideas, and job insights that students acquire through CO-OP also serve as motivation for starting a business beyond employment after graduation. Furthermore, CO-OP experience is an important opportunity for future researchers to come up with commercialized research results that are not separated from the field sites The purpose of this study is to overcome the gap between industrial demand and the college manpower training system, and develop a Korean-style coaching program model as a growth engine for creative talent-building policies, represented by 'creation of start-ups and new industry.' In addition, this study suggested measures that can be applied in real universities. In addition, the study also highlighted that the introduction of CO-OP programs with field practices in Korea could also boost start-ups. Based on the Korean CO-OP program model, the curricula applicable to domestic universities consisted of two types : general and research-oriented university types.

Design of Iterative Learning Contents and Items Generation System based on SCORM (SCORM 기반 반복 학습 콘텐츠 및 문항 생성 시스템 설계)

  • Baek, Yeong-Tae;Lee, Se-Hoon;Jeong, Jae-Cheul
    • Journal of the Korea Society of Computer and Information
    • /
    • v.14 no.2
    • /
    • pp.201-209
    • /
    • 2009
  • According to previous researches about online evaluation in many e-Learning contents, it took too much time and effort to generate test questions for formative or achievement tests using a database as an item pool. Furthermore, it is hard to measure accomplishment of learners for each unit through overall tests provided by existing e-learning contents. In this paper, to efficiently cope with problems described above, the item pool based on Item Form was transformed into Interaction Date Model in Run-Time Environment of SCORM2004. And the contents for the math concepts and principles that students would learn from regular classroom were developed in accordance with SCORM. In addition, Confidence Factor Function was used to take an objective view in measuring the accomplishment of learners through the items automatically generated by LMS(Learning Management System).

Design of an IMU-based Wearable System for Attack Behavior Recognition and Intervention (공격 행동 인식 및 중재를 위한 IMU 기반 웨어러블 시스템 개발)

  • Woosoon Jung;Kyuman Jeong;Jeong Tak Ryu;Kyoung-Ock Park;Yoosoo Oh
    • Smart Media Journal
    • /
    • v.13 no.5
    • /
    • pp.19-25
    • /
    • 2024
  • The biggest type of behavior that prevents people with developmental disabilities from entering society is aggressive behavior. Aggressive behavior can pose a threat not only to the personal safety of the person with a developmental disability, but also to the physical safety of others. In this study, we propose a wearable system using a low-power processor. The proposed system uses an IMU (Inertial Measurement Unit) to analyze user behavior, and when attack behavior is not detected for a certain period of time through an LED array attached to the developed system, an interesting LED is displayed. By expressing patterns, we provide behavioral intervention through compensation to people with developmental disabilities. In order to implement a system that must be worn for a long time in a power-limited environment, we present a method to optimize performance and energy consumption across all stages, from data preprocessing to AI model application.

Design and Implementation to Support Cross-Platform Smart Learning System based on Ontology (이기종 플랫폼을 지원하는 온톨로지 기반 스마트러닝 시스템 설계 및 구현)

  • Jeon, Seung-Yeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.10a
    • /
    • pp.960-963
    • /
    • 2013
  • By the rapid development ICTs, education is entering into a smart learning. Learners are put down the paper book, are learning by using a various smart devices, and at this moment emerged that learning system each of which contains numerous platforms. Platform-specific systems require a lot of time and money to applicable to heterogeneous platforms, and This phenomenon is exacerbated if system has a lot of learning contents. Learning system that supports cross-platform is needed for reduce the unnecessary waste of resources and provide effective learning content. In order to achieve this, the research must be preceded by a database model that numerous of existing learning content can be integrated without any unnecessary redundant. In this paper, suggests Ontology-based metadata model that can be integrate existing learning content as an alternative to database, and through this, Design and Implementation of smart learning system that support Heterogeneous platforms.

  • PDF

Finite Element Analysis of Dynamic Deformation of Refrigerator's Lower Hinge during Drop Test (냉장고 낙하시 하힌지 동적변형 해석)

  • Hong, Seokmoo;Choi, Yong Chan;Eom, Seong-Uk;Kim, Hong Lae;Hyun, Hong Chul
    • Transactions of the KSME C: Technology and Education
    • /
    • v.3 no.1
    • /
    • pp.37-44
    • /
    • 2015
  • In this paper dynamic deformation of lower hinge of refrigerator is simulated using dynamic finite element analysis while refrigerator is being dropped. The flow stress curves considering velocity dependency of hinge and lower packing material are determined through bending test and compression test at several dropping speeds. The determined material properties and flow stress from reverse engineering were used as input data for refrigerator's drop test using a dynamic finite element analysis software LS-DYNA. Additionally the result between CAE and 3D deformation measurement from real refrigerator drop test are compared and the result shows that the proposed analysis model is very useful to design lower hinge and lower packing endurable to the impulsive drop impact.

Comparison of Machine Learning Model Performance based on Observation Methods using Naked-eye and Visibility-meter (머신러닝을 이용한 안개 예측 시 목측과 시정계 계측 방법에 따른 모델 성능 차이 비교)

  • Changhyoun Park;Soon-hwan Lee
    • Journal of the Korean earth science society
    • /
    • v.44 no.2
    • /
    • pp.105-118
    • /
    • 2023
  • In this study, we predicted the presence of fog with a one-hour delay using the XGBoost DART machine learning algorithm for Andong, which had the highest occurrence of fog among inland stations from 2016 to 2020. We used six datasets: meteorological data, agricultural observation data, additional derived data, and their expanded data. The weather phenomenon numbers obtained through naked-eye observations and the visibility distances measured by visibility meters were classified as fog [1] or no-fog [0]. We set up twelve machine learning modeling experiments and used data from 2021 for model validation. We mainly evaluated model performance using recall and AUC-ROC, considering the harmful effects of fog on society and local communities. The combination of oversampled meteorological data features and the target induced by weather phenomenon numbers showed the best performance. This result highlights the importance of naked-eye observations in predicting fog using machine learning algorithms.

Research on Korean Cultural Industry Based on Global Production Networks Theory (한국 문화 산업의 글로벌 생산 네트워크에 관한 연구 )

  • Ziliang Chen;Julian Schwabe;Sung-Cheol Lee
    • Journal of the Economic Geographical Society of Korea
    • /
    • v.26 no.4
    • /
    • pp.408-420
    • /
    • 2023
  • As the cultural industry might be regarded as the most intimate industry to the general public, it is relatively easy to be widely accepted. With the development of the internet, not only people in various countries have been closely connected, but production networks around the world might also be connected with each other. This article will use data and case studies to clarify how global production networks operate in the development of the cultural industry. By taking the relatively novel point of contact of connection between global production networks and the development of the cultural industry, it summarizes the development models of the film, television and music sectors in the Korean cultural industries. The study found that the development model of the film, television and music industry from the 1990s to the present could be divided into four phases, and most firms are now in the outsourcing and expansion phase. Relying on the huge production networks, these two industries are likely to be improving their popularity and added value through global cooperation.