• Title/Summary/Keyword: 교육효과성

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Effects of SW Education Using Robots on Computational Thinking, Creativity, Academic Interest and Collaborative Skill (로봇 활용 SW교육이 초등학생의 컴퓨팅 사고력, 창의성, 학업흥미, 협업능력에 미치는 효과)

  • Lee, Jeongmin;Park, Hyeonkyeong;Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.9-21
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    • 2018
  • The purpose of this study is to examine the effects of SW education using robots on Computational Thinking, Creativity, Academic Interest and Collaborative skill. In order to achieve the purpose, SW education using robots was conducted to 88 students in 5th grade in Seoul. After collecting data, we examined mean differences using matched pair t-test. The results indicated that the SW education using robots is associated with significant improvements in Computational Thinking, Creativity and Academic Interest while Collaborative skill is not associated with significant improvement. This research investigated the effects of the SW education using robots and expanded the understanding of the SW education using robots. In addition, this study provides several implications with regard to suggesting the direction to go further of SW education using robots.

사용자 태도 및 교육.훈련과 정보시스템 실행 성과간의 관계

  • 이종구;이동만
    • Proceedings of the Korea Association of Information Systems Conference
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    • 1997.10a
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    • pp.471-487
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    • 1997
  • 본 연구는 사용자 특성 중 조직에서 통제 가능한 요인의 사용자의 태도 및 교육· 훈련이 정보시스템이 실행 성과에 미치는 영향을 검증하기 위한 것이다. 이를 위해 본 연구 에서는 최근 신정보시스템으로 전환한 D사의 사용자를 대상으로 설문조사를 실시하여 다음 과 같은 결과를 얻었다. 첫째, 사용자 태도와 교육·훈련은 각각 독립적으로 정보시스템의 실행 성과에 영향을 미치는 것으로 나타났다. 둘째, 사용자 태도와 교육·훈련이 결합한 상 호작용 효과는 시스템 사용도에는 유의적인 효과를 미쳤지만, 사용자 만족도에는 유의적인 효과를 미쳤지만, 사용자 만족도에는 유의적인 효과를 미치지 못한 것으로 나타났다. 이러 한 연구 결과에 비추어 볼 때, 조직에서 정보시스템의 실행 성과를 높이기 위해서는 사용자 태도를 호의적으로 변화시키고, 사용자에 대한 교육·훈련을 많이 시켜야 하며, 특히 사용자 에 대한 교육·훈련은 차별화하여 실시하여야 한다는 것이다.

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Relationships between Multi-cultural Acceptance and Pro-social Behavior, and Empathy as a Mediator (초등학생의 다문화수용성, 친사회적 행동, 공감능력과의 관계)

  • Park, Soo-Kyung;Yang, Sim-Young
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.142-152
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    • 2017
  • Previous multi-cultural education on elementary school students has focused on improving negative perceptions on multi-culture rather than enhancing morality among student, thus the outcomes seem to be not successful as intended. The purpose of this study is to examine the relationship between multi-cultural acceptance and pro-social behavior and to investigate the role of empathy as mediator in the relationships between these two variables. A convenience sample of 457 elementary school students in I city of Kyeonggi-do was employed. Results showed that multi-cultural acceptance was significantly associated with pro-social behavior and empathy had partially mediated the relationship between multi-cultural acceptance and pro-social behavior controlling for gender, grade, multi-cultural education. Findings suggest that multi-cultural education need to be incorporated into moral education course for improving pro-social behavior and empathy of students.

A Study on the Development of a Program for Prevention of Elementary School Violence (학교폭력 예방을 위한 초등학교 인성교육 프로그램 개발 연구)

  • Han, Sung Gu;Lee, In Jae;Chi, Chun Ho;Son, Kyung Won
    • The Journal of Korean Philosophical History
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    • no.28
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    • pp.183-212
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    • 2010
  • The purpose of this study is to provide a theoretical base for making a character education program and to develop a school violence prevention program and analysis the effects of the program in elementary schools. The prevention program was designed to target students, teachers, parents and community residents and utilized the above groups as participants. This study is developed on the basis of Social Emotional Learning as well as Emotional Intelligence which put on the importance on the role of emotion in the problem solving. In concrete, school violence prevention program based on the social and emotional learning, development of integrative programs articulating three key domains directly and indirectly influencing students' character formation, maximum use of the educational institutes' moral education curriculums and potential curriculums in the surrounding environment. To do so, bibliographical study and analysis of the research materials are carried out, and also the professionals' advice is received. The study object is 113 elementary school students of 2 elementary schools in Seoul. For them, the preparatory program is carried out from September 2009 to November 2009. And then, the analysis for the satisfaction degree of participation in the program and for the descriptive results of the school violence prevention education is carried out.

Effects of Capstone Design Education in Korea: A meta-analysis (국내 캡스톤 디자인 교육의 학습효과에 관한 메타분석)

  • Huh, Mi-Seon;Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.331-346
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    • 2021
  • The purpose of this study was to comprehensively examine the effect of capstone design education on learning outcomes and propose directions for effective design and implementation of capstone design classes. For achieving this, a 21 studies meeting the standards among the academic journals and thesis published in Korea by September 2020 were selected, and based on 83 effect sizes, the meta analyses were carried out. The results of this study were as follows: First, the total effect size of capstone design education was 0.96, which is a large effect size. Second, the effect size was large in order of affective, cognitive, and social areas. Third, the effect size of vocational basic ability showed a large effect size while creativity showed a medium-sized one. Fourth, the effect size showed highest for design subject, the grade in the third or fourth, there was help from industrial corporation, theory and practice. Based on these results, this study proposed instructional design implications in order to increase the learning effects of capstone design in Korea.

A Comparative Study of the Effect of Dolittle and Robot Programming Education on Creativity (두리틀과 로봇 프로그래밍 교육이 창의성에 미치는 효과 비교 연구)

  • Park, Kyoung-Jae;Lee, Soo-Jung
    • Journal of The Korean Association of Information Education
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    • v.14 no.4
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    • pp.619-626
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    • 2010
  • In this study, we performed experimental studies on the educational programming languages of Dolittle and Robot to compare and analyze their effect on improving creativity. We formed three sixth grade classes, totaling 99 students, into a Robot class, a Dolittle class, and a general class that served as a neutral. The Dolittle class and the Robot class took ten programming lessons with specific hand-in operations, as well as feedback and discussion, during ten weeks. The experiment results showed that student creativity in the two programming classes improved more than that of students in the general class. Especially creativity of the students in the Robot class improved the most. Moreover, the mean creativity of the lower academic achievement group was slightly better than that of the higher group. This implies that there is no positive correlation between academic achievement and creativity.

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Necessity of AI Literacy Education to Enhance for the Effectiveness of AI Education (AI교육 효과성 제고를 위한 AI리터러시 교육의 필요성)

  • Yang, Seokjae;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.295-301
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    • 2021
  • This study tried to examine the necessity of AI literacy education to increase the effectiveness of artificial intelligence education ahead of the revision of the next revised curriculum. To this end, AI modeling classes were conducted for high school students and the necessity, content, and training period of AI literacy perceived by students in AI education were investigated through a questionnaire. The results showed that they generally agreed on the need for data utilization and data preprocessing in the AI class, and in the course of the AI class, there were many cases of difficulties due to lack of basic competencies for database use. In particular, it was observed that the understanding of the file structure for data analysis was insufficient and the understanding of the data storage format for data analysis was low. In order to overcome this part, the necessity of prior education for data processing was recognized, and there were many opinions that it is generally appropriate to go to high school at that time. As for the content elements of AI literacy, it was found that there were high demands on the content of data visualization along with data transformation, including data creation and deletion.

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Development of Software Course Model and Verification of its Effects to Foster Creative Competency of University Students (대학생의 창의역량 함양을 위한 SW교과목 운영 효과 검증)

  • Oh, Mi Ja;Kim, Mi Ryang
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.15-26
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    • 2018
  • This study aims to examine whether software education has effects on improving creative competency. To this end, the study designed software education lessons to strengthen creative competency for 15 weeks and developed assessment tools. Based on the designed lessons, the 15-week lessons were provided for university students, including a pre-test in the first week and a post-test in the 15th week. The result showed that there was a significant difference in the effects of the lessons, with the mean value of creative competency 0.31 point higher and p-value of 0.002 in the post-test than in the pre-test. The sub-factors of creative competency, including flexibility, originality, openness, and creative implementing skills showed significant differences with p-value all lower than 0.05.

The effect of SW education applying Design Thinking on creativity of elementary school pre-service teachers (디자인 사고를 적용한 SW교육이 초등학교 예비교사의 창의성에 미치는 효과)

  • Seo, Youngho;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.21 no.3
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    • pp.351-360
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    • 2017
  • The purpose of this study is to analyze the effect of SW education applying design thinking on the creativity of elementary school pre-service teachers. We conducted research on 22 elementary school pre-service teachers who applied for a lecture on elementary computer education at a university in Jeju city. The pre-service teachers who did not have basic understanding of SW education and basic knowledge about scratch program which is an EPL tool for research. Therefore, we had time to learn the basic education of SW education and the basic functions of the scratch program over 18 periods before the pre-test of creativity. After conducting pre-test of creativity and conducting SW education applying design thinking over 21 hours, we conducted post-test of creativity. As a creativity test tool, TTCT pattern test forms A and B of Torrance were used. As a result of the verification, it was found that SW education applying design thinking was effective in improving creativity of elementary school pre-service teachers.

Impact of Programming Learning on Elementary Students' Sociality (프로그래밍 학습이 초등생의 사회성에 미치는 영향)

  • Kang, Oh-Han
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.185-188
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    • 2017
  • 본 논문에서는 과학영재교육원 초등심화 수학 정보 과정의 30명을 대상으로 프로그래밍 학습을 수행한 후 사회성의 변화를 분석하였다. 수업에서는 교육용 프로그래밍 언어인 스크래치의 리믹스 기능을 활용하였으며, 협동학습이 가능하도록 동료 학습자의 프로젝트를 수정 보완하도록 하고 최종적으로 팀 단위의 결과물을 도출하였다. 연구결과에 따르면, 스크래치의 리믹스 기능을 활용한 프로그래밍 학습이 사회성 향상에 통계적으로 유의미하며, 사회성 구성 요소인 사교성, 자주성, 협동심에서 긍정적인 효과가 있는 것으로 나타났다.

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