• Title/Summary/Keyword: 교육안

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Safety Class Design with Bitbricks (비트브릭을 활용한 안전 수업 설계)

  • Park, Minyoung;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.303-308
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    • 2021
  • In this study, we intended to present a class design plan that combines safety education and software education, which are very important in the school field, but are considered necessary for change. In order to realize safety education centered on indirect experience, the 12th class plan was devised as a "Smart Safety Commuter Road Production Project" using a physical computing tool called Bitbrick. Based on the 12th city's class plan, qualitative research was conducted with interviews with a total of five teachers, showing both the effectiveness and problems of applying them to the class. The effectiveness is that unlike conventional delivery-type safety education, indirect experience-oriented safety education centered on real-life situations is possible, and it can be expected that procedural thinking skills can be developed along with stimulating interest. However, the problem has been shown that the process of implementing the direct situation can be challenging and that even activities can be more efficient than group activities.

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Analysis of "Understanding of Information Processing" Area in the ICT Textbooks for Elementary Schools (초등학교 정보통신기술 교과서의 "정보 처리의 이해" 영역의 내용 분석 연구)

  • Jeong, In-Kee
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.35-43
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    • 2010
  • The "Information and Communication Technology Education Guidelines" was revised in December, 2005. However, students are still not taught the contents in the "Information and Communication Technology Education Guidelines Rev." and are not taught the contents in the "Understanding of the Information Processing" area among them in particular. Therefore, we analyzed the contents in the "Understanding of the Information Processing" area of the elementary ICT textbooks published on and after June 2006. In the result, the contents of many textbooks are not based on the "Information and Communication Technology Education Revised Guidelines" and programming languages using elementary school are too many. The revision of the elementary ICT textbooks must be settled without delay and the certification systems of elementary ICT textbooks must be improved.

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An Analysis on Prediction of Computer Entertainment Behavior Using Bayesian Inference (베이지안 추론을 이용한 컴퓨터 오락추구 행동 예측 분석)

  • Lee, HyeJoo;Jung, EuiHyun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.3
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    • pp.51-58
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    • 2018
  • In order to analyze the prediction of the computer entertainment behavior, this study investigated the variables' interdependencies and their causal relations to the computer entertainment behavior using Bayesian inference with the Korean Children and Youth Panel Survey data. For the study, Markov blanket was extracted through General Bayesian Network and the degree of influences was investigated by changing the variables' probabilities. Results showed that the computer entertainment behavior was significantly changed depending on adjusting the values of the related variables; school learning act, smoking, taunting, fandom, and school rule. The results suggested that the Bayesian inference could be used in educational filed for predicting and adjusting the adolescents' computer entertainment behavior.

Development of CAI program for learning Food Guide Tower and its evaluation of the understanding in adolescent students. (식사구성안을 중심으로 한 청소년 대상의 CAI 프로그램의 개발 및 이해도 평가)

  • 김금옥;이정원
    • Proceedings of the KSCN Conference
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    • 2003.05a
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    • pp.96-96
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    • 2003
  • 청소년기의 식습관은 평생의 식습관과 건강으로 연결되므로 청소년들에게 균형 잡힌 식습관을 형성하도록 도와주는 일은 학교 교육에 있어서 매우 중요한 일이다. 제 7차 교육과정의 중학교 기술ㆍ가정 교과에는 청소년의 영양과 식사 및 가족의 식사 관리에 대한 내용이 주요 부분을 차지하고 있으며, 식사 구성안을 활용하여 자신 및 가족에게 하루에 필요한 식품의 종류와 양을 알게 하는 실천적인 식생활 교육을 꾀하고 있다. (중략)

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2005학년도 대학수학능력시험 '수리영역 가형'에 대한 문항분석

  • Lee, Gang-Seop;Kim, Jong-Gyu
    • Communications of Mathematical Education
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    • v.19 no.1 s.21
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    • pp.321-323
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    • 2005
  • 본 연구에서는 2004년 11월에 시행된 '2005학년도 대학수학능력시험 수리영역 가형' 의 문항을 분석하였다. 즉, 2-모수 문항 반응 모형에 근거한 베이지안(Bayesian) 1.0을 이용하여 문항의 난이도 및 변별도를 측정하였으며 고전검사이론 프로그램임 테스트안(Testan) 1.0을 이용하여 문항의 신뢰도 및 오답지 매력도를 구하였다. 이 결과는, 학생들이 어느 단원을 어려워하고 어떤 내용을 이해하지 못 하는지 그 원인을 찾을 수 있으므로, 교수-학습의 기초 자료로 활용할 수 있을 것이다.

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현상설계경기 - 상무고등학교

  • Korea Institute of Registered Architects
    • Korean Architects
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    • no.2 s.322
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    • pp.102-103
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    • 1996
  • 광주광역시 교육청에서는 새로 세울 '상무고등학교' 현상설계경기를 실시, 프러스건축(대표 조두상)안을 당선작으로 선정, 지난 95년 12월 23일 발표했다. 이번 현상설계경기는 사회환경과 경제적 상황 그리고 교육시스템의 변화 등에 따른 교육환경개선 요구에 부응하고, 장차 열린 학교로서 가변성 있는 공간계획을 고려하여 지역사회에 기여할 수 있는 장소로 계획되어져 총 6개 사무소에서 참여했다. 가작으로는 신이건축(대표 신안준)안이 선정됐다.

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제8차 아카시아 포름

  • Kim, Ji-Deok;Lee, Jeong-Geun;Baek, Gyeong-Guk;Han, Seon-Jeong;Hong, Man-Sik
    • Korean Architects
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    • no.2 s.322
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    • pp.104-114
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    • 1996
  • 광주광역시 교육청에서는 새로 세울 '상무고등학교' 현상설계경기를 실시, 프러스건축(대표 조두상)안을 당선작으로 선정, 지난 95년 12월 23일 발표했다. 이번 현상설계경기는 사회환경과 경제적 상황 그리고 교육시스템의 변화 등에 따른 교육환경개선 요구에 부응하고, 장차 열린 학교로서 가변성 있는 공간계획을 고려하여 지역사회에 기여할 수 있는 장소로 계획되어져 총 6개 사무소에서 참여했다. 가작으로는 신이건축(대표 신안준)안이 선정됐다.

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Development of SW education class plan using artificial intelligence education platform : focusing on upper grade of elementary school (인공지능(AI) 교육 플랫폼을 활용한 SW교육 수업안 개발 : 초등학교 고학년을 중심으로)

  • Son, Won-Seong
    • Journal of The Korean Association of Information Education
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    • v.24 no.5
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    • pp.453-462
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    • 2020
  • With the development of artificial intelligence, a lot of platforms have emerged that enable anyone to easily access and learn about artificial intelligence or create artificial intelligence models. Therefore, in this study, we analyzed various artificial intelligence education platforms and developed and proposed a SW education class plan using a framework-based artificial intelligence education platform for activating artificial intelligence based SW education. The artificial intelligence-based SW education framework aims to cultivate artificial intelligence literacy on the basis of computational thinking. In addition, a learner-centered project class was formed to include elements that could be fused with real life contexts or other subjects. Using this, with the theme of creating an artificial intelligence program to help separate garbage collection, a six-hour project-based class was developed and proposed using practical arts, social studies, and creative experiential activities. This project class was organized using a platform that is not difficult, such as AI Oceans and Entry.

Development and Evaluation of Home Economics Education Teaching-Learning Plans Using Happiness Education Program: Focused on the Unit of Understanding Families in a Middle School (중학교 가정과교육에서 행복교육을 적용한 교수·학습 과정안 개발 및 실행: '가족의 이해' 단원을 중심으로)

  • Im, HongSoon;Choi, Saeeun
    • Journal of Korean Home Economics Education Association
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    • v.31 no.2
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    • pp.35-50
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    • 2019
  • The purpose of this study is to develop a home economics education curriculum by using the 'happiness education program' in order for students to improve a feeling of happiness and enhance positive relationships. This study focuses on the unit of 'understanding families' with middle school students. Based on the ADDIE model, 15 lesson plans were developed and implemented on four classes of middle schools in Chungbuk area from March 13 to July 7 in 2017. Findings show that feelings of happiness and interrelationship among others significantly improved and showed strong enhancement. Also, understandings the importance of close relationships and the value of family showed significant improvement. The teaching methods using happiness practice activities and group activities for the happiness education in the home economics classes were evaluated as effective by participants. This study has the significance and implications for further studies in a sense that it combines happiness education with home economics education curriculum.

Development and application of Technology.Home Economics Teaching-Learning Lesson Plan on Clothing Lifes to Raise youth's awareness of traditional clothing culture (청소년의 전통 의생활 문화 인식 고취를 위한 가정과 교수.학습 과정안 개발 및 적용 -고등학교 1학년 '가정생활 문화의 변화' 단원을 중심으로-)

  • Ban, Youn-Ja;Kim, Nam-Eun;Lee, Hye-Ja
    • Journal of Korean Home Economics Education Association
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    • v.23 no.4
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    • pp.1-17
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    • 2011
  • We investigated youth's awareness of traditional clothing culture in order to promote it, and we developed and applied the Teaching-Learning process related to clothing life chapters. We analyzed 12 types of high school freshman textbooks under the revised $7^{th}$ national curriculum and selected 5 major subjects of learning 'traditional culture', 'History of Han-bok', 'colors of Han-bok', 'pattern & material of Han-bok', 'globalization of Han-bok' related to 'change of home life & culture' chapter. Also we developed 5-period Teaching-Learning Lesson Plan and 48-teaching materials(22 for students, 22 - for classes, 4 for teachers) and applied it to usual classes. The mean score of youth's awareness of traditional clothing culture in the post-test was significantly higher than in the pre-test. We concluded it was highly efficient in the youth's awareness of traditional clothing culture as right awareness about traditional clothing life culture, acceptance of foreign culture, positive attitude in traditional culture. Awareness about traditional clothing culture education was improved significantly, so we recognized importance of traditional culture education through it. We suggest that various themes on traditional culture should be developed and more reinforced. Also we need various traditional culture succession research as field of food life, house life and study Korea's cultural heritage.

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