• Title/Summary/Keyword: 교수-학습 전략

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Development of Technology·Home Economics teaching-learning plans using ARCS strategies to improve character for middle school students: Focusing on the unit of 'Understanding families' (인성교육을 위해 기술·가정교과 '가족의 이해' 단원에 ARCS 동기유발 전략을 적용한 교수·학습 과정안 개발 및 평가)

  • Kang, Jimin;Yu, Nan Sook
    • Journal of Korean Home Economics Education Association
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    • v.30 no.1
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    • pp.29-42
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    • 2018
  • The purposes of this study were to develop and apply teaching-learning plans using ARCS strategies to improve character of middle school students and analyze whether a home economics class helps to give positive effects on youth character change. Nine-period classes were conducted for 110 male students in 4 classes of M middle school in Gwangju metropolitan city for 5 weeks from March 6 through April 7 in 2017. The effectiveness of classes were examined with learners' class assessment and pre- and post- character index test. The research steps and results in this study are as follows. First, the teaching-learning plans for 9 periods were developed for the character education class of the chapter 'Understanding families'. These teaching and learning course plans were designed to enhance learner's interests in learning using ARCS motivational strategy and improve character of middle school students in consideration of character elements. In the chapter 'Understanding families' of Technology Home Economics in middle school, the teaching-learning plans for 9 periods, 14 student activity sheets, and 2 powerpoint materials for teaching and learning were developed. Second, students who had the character education classes using ARCS motivational strategy showed significant differences in all character elements. Therefore, the character education class using ARCS shows positive effects to build up character of middle school students. Third, the character education classes using ARCS motivational strategy increased the class satisfaction of learners. The character education class teaching and learning course plans and learning materials in Technology Home Economics using ARCS motivational strategy will be used as a basic resource to build up students' character in the future.

고등학교 지리수업에서 협동학습 전략이 학업성취와 학습태도에 미치는 효과

  • 이희연;이경숙
    • Proceedings of the KGS Conference
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    • 2002.11a
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    • pp.127-132
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    • 2002
  • 정보화시대의 도래와 함께 급변하는 정보의 홍수 속에서 학생들이 학교에서 학습해야 할 지식의 양은 방대해진 반면에 미래의 변화하는 상황에 유연하게 대처할 수 있는 다양한 능력을 지닌 인재들에 대한 수요는 더욱 높아지고 있다. 이에 따라 미래의 사회가 필요로 하는 인간상을 구현하기 위해 많은 양의 지식을 가르치는 암기와 훈련 위주의 전통적 교수-학습방법을 탈피하고 학습에 필요한 핵심적 요소를 체계적으로 구조화하여 학습자 스스로 사고하여 문제를 해결하는 능력과 창의적 사고를 배양시키는 교수-학습방법의 필요성이 부각되고 있다.(중략)

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Design of the learning module and the learning strategy for the NCS-based programming subject - A case study (NCS 기반 프로그래밍 교과의 학습 전략안과 학습 모듈의 설계-사례연구)

  • Kim, Jae-Saeng;Hyun, Jeong-Hee
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.559-560
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    • 2018
  • 최근 국내 신입사원 입사시험에 NCS 직업기초능력시험을 도입함에 따라 국내 각 대학교나 교육기관에서는 NCS 기반의 전공교육 및 교양교육을 도입하고 있다. 이에 따라 프로그래머를 지향하는 공학도를 위한 NCS 기반 프로그래밍 능력을 향상시켜줄 수 있는 교수-학습 지침안이 필요하게 되었다. 본 연구에서는 학습 모듈을 도출하기 위한 분석과정을 거쳐 본 교과의 학습로드맵과 NCS능력단위요소를 기반으로 학습자 스스로 NCS 프로그래밍 능력을 향상시킬 수 있는 교수-학습 모듈을 설계하였다.

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Brain Based Teaching-learning Model Design about Life Drawing - Focusing on Animation Major Drawing (라이프 드로잉(life Drawing)의 두뇌 기반 교수-학습 전략 연구 - 애니메이션 전공 중심으로)

  • Park, Sung-Won
    • Cartoon and Animation Studies
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    • s.38
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    • pp.71-91
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    • 2015
  • This study is a process to study the life drawing teaching method considering professional characteristics in animation and has a study objective to design the model and teaching method which applies the strategies considering the creative mechanism of the brain. Recently, study results about integrated teaching method are being announced which apply brain based learning principles as the alternative arguments about teaching methods in each area based on creativeness. In other words, integrated education based on creative mechanism in the brain is applied not only to fine arts and drawing education, but also to the entire areas of the arts. Life drawing is an area which demands comprehensive teaching method that vivid expressions could be skillfully obtained by understanding the communication methods with the objects through cognitive senses, creativeness and movements beyond the structural knowledge about human body. Therefore in this study, the strategies and methods for the skillfulness of life drawing and consequently arranged education model structure drawing are to be designed based on the creativeness, study materials and content factors which were analyzed in previous stages of this study. In order to combine the content factors based on creativeness and study materials of the brain which are the results of previous studies, the conclusion has been reached that 5 step cognitive strategy stages to wake brain senses, flexibilize the brain, purify the brain, integrate the brain and become the master of the brain. Strategic methods to execute this were designed with brain gym, right brain energization drawing and HSP(high-level cognizance) training. Teaching and learning model structure diagram which is designed based on this is to be continued to teaching and learning guidelines during the relevant semesters after the research.

The Effects of Task Value, Perceived Usefulness, and Teaching Presence on Learning Outcomes in Cyber University (사이버대학생의 학습성과에 대한 과제가치, 지각된 유용성, 교수실재감의 영향)

  • Lee, Jeong-Min;Yoon, Seok-In
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.449-458
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    • 2011
  • The purpose of this study is to investigate the effects of task value and perceived usefulness on learning outcomes. This study also examined the mediating effects of teaching presence in their relationships. As a result, task value and perceived usefulness significantly predicted learning outcomes (learning flow and learning persistence). In addition, teaching presence mediated between task value, perceived usefulness and learning outcome. This findings imply that task value, perceived usefulness, and teaching presence should be valued to enhance learning outcomes in Cyber university.

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Design and Implementation of Intelligent Tutoring Systems for Problem Based Learning (문제중심학습을 위한 지능형 교수 시스템 설계 및 구현)

  • Jeong, Un-Sun;Choi, Yong-Suk
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.808-810
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    • 2005
  • 문제중심학습은 학습자 스스로의 통제에 의한 학습자 중심의 자기주도적 학습이 특징이므로 학습자의 적극적인 참여를 유도하기 위하여 학습과점에 적절한 전략이 필요하다. 본 논문의 학습내용은 논리식 간략화이며, 학습자의 적극적인 참여 유도를 위하여 논리식 간략화 과정과 결과에 대한 즉각적인 피드백을 제공하는 지능형교수시스템(Intelligent Tutoring Systems)을 구현한다. 피드백에 관련된 알고리즘을 지능적으로 제공하기 위하여 논리식 간략화 알고리즘은 Tabulation Method를 이용한다. 본 논문의 지능형교수시스템(ITS)을 학습에 적용하면 논리식의 간략화 과정식과 결과 식에 대한 정오 판정은 물론 학습 활동에 맞아 떨어지는 즉각적인 피드백이 제공되므로 학습자 스스로 학습내용에 대한 인지도를 확인할 수 있다. 또한 학습 활동에 꼭 필요한 피드백을 제공하므로 학습에 대한 흥미를 유발시키고 지속화하여 적극적이 학습참여와 완전학습이 가능하다.

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A study on the practical methods of open teaching and loaming In mathematics education (문제해결력 신장을 위한 교수 학습 활동의 개별화 방안)

  • Lee Jeongjae
    • Journal of Elementary Mathematics Education in Korea
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    • v.1 no.1
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    • pp.1-16
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    • 1997
  • Children should have opportunities to experience problem solving individually with strategies for developing their problem solving abilities. To make an instructional design for individual teaming, problem solving activities were classified into categories like individual activities, individual activities within a group, and team teaching. A flow of teaching and teaming process was designed before, and concrete and semi-concrete materials were used in an experimental teaching, which was analysed in this research.

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Development of web-book based on Event-Oriented Instructional Design Strategies (사태중심 교수설계 전략에 따른 web-book 개발)

  • 심연숙
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.791-794
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    • 2003
  • 21세기 정보화 사회가 요구하는 새로운 인재의 모습은 시대의 변화에 맞게 달라지고 있다. 이러한 정보화 사회가 요구하는 인재 양성을 위한 교육 방향의 변화에 맞는 교육은 e-Learning이라 할 수 있다. 본 논문에서는 이러한 e-Learning 의 근간이 되는 교수법과 이에 따른 web-book 을 개발하였다. 본 연구에서 개발한 web-book은 웹을 기반으로 하는 학습이라는 점에서 e-Learning 에 포함될 수 있으며, 특히 학습 정보를 전달하고 교수자와 학습자 상호간에 의사소통을 할 수 있다는 점에서는 e-Learning 의 한 형태라 할 수 있겠다.

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Exploration on the Instructional Strategies for Network-Assisted Cooperative Learning (통신망기반 소집단 협동학습의 실천적 전략탐색)

  • Choi, Seoung-Hee;Jun, Young-Cook
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.31-41
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    • 2000
  • Since the use of computer-mediated communication(CMC) systems has been steadily increasing in the teaching and learning environments, this study attempted to describe some of instructional strategies which can be employed as a medium of cooperative learning. One of the best way to conduct network-assisted instruction is to embed such a medium into cooperative learning. Network-assisted cooperative learning maximizes students' own learning and each other's learning using CMC, in which students can actively participate in their learning processes. The characteristics of CMC-transmission and search of information, interactivity, time and place independence-assist and enhance cooperative learning. In this study, the instructional strategies for cooperative learning via CMC are suggested as following: (1) choose the instructional goals, (2) structure positive interdependence, (3) select guidelines for grouping, (4) train cooperative skills to students, (5) set up the environments such as electronic bulletin-board, and (6) develop assessment tools. Finally, this study suggests that potentials of network-assisted cooperative learning can be realized by providing environments and thinking tools for cooperative learning. Appropriate theory and practice need to be followed up to support the cooperative learning systems.

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A Study on Effectiveness and Preference of e-Learning Contents Delivery Types in Learning Domains (학습목표영역에 따른 이러닝 컨텐츠 전달 유형별 학습 효과성과 선호도에 대한 연구)

  • Yu, Byeong-Min;Lee, Byoung-Joon
    • Journal of Agricultural Extension & Community Development
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    • v.21 no.4
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    • pp.1029-1060
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    • 2014
  • The purpose of this study are to figure out whether there are the meaningful differences between learner's learning achievements and contents preference in accordance with the delivery strategies (instructor-focused model, learner-focused model) of learning materials suggested by Bloom in web-based instruction, and to suggest the various options on the contents delivery strategies to improve the learner's learning achievements of each learning domains. Learning domains were divided by the cognitive domain, the affective domain, and the psychomotor domain. The result of research with 182 learners showed that learner-focused model in the cognitive domain caused higher learning achievements and preference than instructor-focused model. And instructor-focused model in the psychomotor domain compared with learner-focused model caused higher learning achievements and preference. However, there were less meaningful differences in the affective domain. In other words, learner-focused model is appropriate to the feature of the cognitive domain while instructor-focused model is appropriate to the feature of the psychomotor domain. The results suggest that delivery strategies should be chosen by domains of learning contents in order to improve learner's learning achievements in web-based instruction. Learner-focused delivery strategies in the cognitive domain and instructor-focused delivery strategies in the psychomotor domain need to be considered positively. Delivery strategies should be studied and developed in order to lead higher learning achievements and preference.