• Title/Summary/Keyword: 교수학습 사례 연구

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A Case Study of Flipped Learning Application of Public Vocational Education and Training on the 4th Industry Occupation (4차산업직종 공공직업교육훈련에서의 플립러닝 적용사례 연구)

  • Wee, Young-eun;Jung, Hyojung;Lee, Hyun
    • Journal of Practical Engineering Education
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    • v.10 no.2
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    • pp.103-111
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    • 2018
  • The purpose of this study is to suggest change probability of vocational education and training and support of teaching-learning methods. For this study, we applied a flipped learning strategy of two learning modules in Convergence Technology Campus of public vocational education and training institute and had an operation class. As a result, student satisfaction of flipped learning is 4.0 on average. 56.1% of education-trainees were higher an engagement of flipped learning class than teacher-centered class and 56.1% of education-trainees were used more learning energy. Based on results, we suggested the necessity of pre-learning system for application of education and training teaching methods on the 4th industry occupation and strategies to enhance teaching and learning competency.

Design and Construction of Interactive Web-based Instruction System for Fashion Design (양방향 웹기반 의상디자인 교육시스템의 설계 및 구축)

  • Kim, LeeYoung;Park, Meegnee
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.33-43
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    • 2004
  • Fashion design education essentially requires not only a theoretical but also a practical process in which feedback comes through personal interactions between an instructor and a student. But the existing WBI system exemplifies its limitations by applying only a one-way Distance Education methodology that limit interactions based only on the theoretical texts. This study affirms that distance learning system is possible for the applied component of the fashion design curriculum as long as the specific needs of the particular program is taken into consideration and systematically applied. So it designed and applied an original web-based distance educational system specifically incorporating the needs of the fashion design curriculum Thus the results show that the enhanced distance education system is a tool that could be effectively utilized with the same degree of success as the traditional classroom as long as the traditional teaching component of direct interaction necessary to the fashion design program is incorporated.

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An Analysis of the Case Study on Tablet Computer based Mobile Learning Environment (타블렛 컴퓨터를 활용한 모바일 학습사례 분석)

  • Lee, Youngmin
    • The Journal of Korean Association of Computer Education
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    • v.8 no.1
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    • pp.25-32
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    • 2005
  • An analysis of the case study was reported to pioneer the perceptions of teachers, students, and parents for the educational use of tablet computers. The findings showed that the amount of learning, various learning activities, interest, and motivation of learners increased and that the teachers perceived the potentiality of the tablet computer and the necessity of a training for designing mobile-based instructions.

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Evaluative Study of Solar School Project in Kenya and Uganda (솔라스쿨 활용 교육 지원 사업 평가 연구 : 케냐와 우간다의 사례)

  • Suh, Soonshik
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.245-253
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    • 2019
  • To evaluate the achievements of the Solar School Project that has been implemented in twelve African countries since 2013, a case study was implemented in Kenya and in Uganda to investigate networking activities, student accessibility to computers, the frequency of student computer use, the extent to which teaching quality was improved by the enhanced accessibility to ICT-based teaching and learning practices. The results showed the followings. First, Solar Schools have significantly improved the rates of enrollment, transferring, and school attendance. Second, Solar Schools have organized local and invitational training programs to build the capacities of teachers. Third, Solar Schools have facilitated change in neighboring schools and local communities. Fourth, the participants are required to have a clear vision, take ownership of the project, and make a commitment to continuing their individual efforts toward empowerment.

A Case Study on Educational Effect and Operation of Blended Learning for Engineering Education (공학교육을 위한 블렌디드 러닝의 운영사례 및 교육효과 연구)

  • Hyung-kun Park
    • Journal of Practical Engineering Education
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    • v.15 no.1
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    • pp.39-44
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    • 2023
  • With the development of e-learning teaching methods, the demand for blended learning, which combines face-to-face education and e-learning, is increasing, and it shows a learning effect that can replace the existing face-to-face class. Engineering subjects have various learning activities such as practice, so it is not easy to operate them with traditional blended learning. Therefore, a different teaching and learning design is required according to the learning activities required for the subject. In this paper, examples of teaching method design and operation for blended learning in engineering subjects were introduced, and their effects investigated and analyzed. Learning activities were subdivided into theoretical classes, practical classes, quizzes and Q&A, assignments and solutions, and teaching and learning methods such as online videos, LMS utilization, and face-to-face classes were applied according to learning activities. According to the results of the student satisfaction survey, blended learning showed higher satisfaction than pure online and face-to-face classes in engineering subjects, and showed differentiated satisfaction for each learning activity.

Application of Creative Design-inducing, Teaching-Learning Method for Improvement of Creativity (창의성 향상을 위한 창의적디자인도출 교수학습법 적용사례)

  • Seo, Mi-Ra;Kim, Ae-Kyung;Lee, Young-Woo
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.448-457
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    • 2015
  • This study aims to suggest a creative design-inducing, teaching-learning method which can enhance the efficiency of design education by helping learners improve their creative thinking and solve problems and apply it to diverse curriculums with a goal of having a positive effect on the development of learners' creativity. For this, it was actually applied to game character design from Department of Game Engineering, formative arts from Department of Beauty Care and Digital Graphics from Department of Visual Design using the action research method, and a teacher defined course topic, contents of the course and creative thinking tools and promoted the class. As a result, it was confirmed that it is effective in deriving creative design and increasing learners' interest and participation in class. When a creative thinking tool was used, however, the outcomes of creative learning slightly varied depending on learners' competence.

An Exploratory Study on Teaching & Learning and Evaluation Methods using Beaver Challenge in Software Education (소프트웨어 교육에서 비버챌린지를 활용한 교수·학습 및 평가 방법 탐색)

  • Jeon, YongJu;Jung, Ungyeol;Kim, Injoo;Kim, Jihyea;Lee, Hyuna;Kim, Dongyun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.63-82
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    • 2018
  • In the 2015 revised curriculum, software (SW) education was strengthened to cultivate computational thinking. In the curriculum of practical course at elementary school and of informatics course at secondary school, the characteristics, and content systems of SW education have developed systematically. However, it is necessary to study practical methods and cases for SW education because the curriculums provide only note and direction about teaching & learning, and evaluation methods for SW education. The purpose of this study is to analyze the achievement standards of the SW curriculum in the tasks of Bebras Challenge 2017 and to suggest various methods of teaching and learning, and of evaluation using the Bebras tasks. The results of this study are expected to propose a basis to develop various teaching and learning and evaluation researches.

Research On Technical Writing Educational Methods Based On Complex Learning Systems (학습복잡계 기반의 공학적 글쓰기 교수 방법 연구)

  • Kim, Hae-Kyung;Kim, Cha-Jong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1521-1528
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    • 2010
  • This paper examines technical writing and teaching methods based on the perspectives of the complex learning system theory. So, the paper first discusses the constituent elements and characteristics of the complex learning system theory and continues to examine the potential of applying the complex learning system theory to new teaching methods. As a result, not only did the research expand the approach methods of providing technical writing education but also confirmed the potential of actual implementation. Such results will provide a leeway to start applying new teaching methods for technical writing education. Furthermore, the paper proposes more detailed case studies related to this topic as well as development of this research to produce textbooks and other higher level researches.

Impact of Preparatory Science Methods Courses on Korean Prospective Elementary School Teachers Science Teaching Self-Efficacy Beliefs (교사 양성 프로그램에서 과학 교육 과목이 초등학교 예비 교사들의 과학 교수 효능에 대한 신념에 미치는 영향)

  • Park, Sung-Hye
    • Journal of Korean Elementary Science Education
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    • v.17 no.2
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    • pp.33-44
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    • 1998
  • 교사들의 과학 교수 효능의 신념을 조사하고 이해하는 것은 과학 교수를 향상시키는데 가장 유력한 요소가 될 수 있음에도 불구하고, 이를 연구한 사례는 거의 없었다 본 연구의 목적은 초등학교 예비 교사들의 교사 양성 과정중 과학 교육 과목이 예비 교사들의 과학 교수 효능의 신념 즉, 자신의 과학 교수 효능감과 과학 교수 결과에 대한 기대감에 미치는 영향을 조사하는 것이다. 이를 위하여 서울교육대학교와 인천교육대학교에 재학중인 예비교사들이 한 학기동안의 과학 교육 과목을 마치고 나서 그들의 과학 교수 효능의 신념이 어느 정도 변화했는지를 측정하였으며, 이에 대한 결과를 t-test로 분석하였다. 연구의 결과로 미루어보아 예비 교사들이 학습한 과학 교육 과목은 그들의 과학 교수 효능감과 과학 교수 결과에 대한기대감을 모두 향상시켰다. 그러나 앞으로는 과학 교육 과목의 어떤 요소들이 그들의 신념을 변화시키는지 구체적으로 알기 위해 질적 연구와 함께 더욱 긴 기간 동안의 연구가 행해져야하며, 변화된 그들의 신념이 실제 초등학교 교사가 될 때까지 지속되는지를 조사하고, 지속될 수 있는 방법들이 연구되어야 할 것이다.

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A Case Study on the class of Using PBL (PBL을 활용한 <문화와 철학의 이해> 수업 사례 연구)

  • Park, Hae Rang
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.435-440
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    • 2021
  • This study examines the effectiveness of the study through a case of PBL (problem-based learning) class conducted in a balanced culture course called at 00 - University in the second semester of 2020. The effects we can achieve through learning are as follows: First, problem-based learning (PBL) has sufficient active interaction between the teacher and the learner. Second, PBL learning can actively utilize various problems that fit the characteristics of the subject and actively utilize the process of role sharing and collaboration. Third, critical perceptions of problem situations can be extended. The limitations identified in this class case are, first, the nature of the subject, "Understanding Culture and Philosophy," which makes it possible to discuss the global cultural phenomenon, but it should be discussed in terms of philosophy. Second, it is not easy to work as a team on non-face-to-face online.