• Title/Summary/Keyword: 관계중독

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The Correlation Between Smartphone Addiction and Sensory Processing Feature Depending on Gender in College Students (작업치료전공 대학생의 성별에 따른 스마트폰 중독과 감각처리와의 관련성)

  • Hong, Eunkyoung;Lee, Hyerim
    • The Journal of Korean Academy of Sensory Integration
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    • v.16 no.3
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    • pp.1-10
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    • 2018
  • Objective : The purpose of this study was to investigate smartphone addition and sensory processing character depend on gender for occupational therapy (OT) students, and to identify the correlation between smartphone addiction and sensory processing feature. Methods : Participants of this study were 168 (70 male/90 female) students majoring occupational therapy. Measurements in this study were a questionnaire about general information of subject, smartphone addiction scale, and adult/adolescent sensory profile. Data collection period was from November 2017 to March 2018. Methods for the data analysis included descriptive statistics, independent t-test and Pearson correlation of SPSS 22.0. Results : In term of the purpose of using smartphone, majority response was communication and gaming ranked in next. There were difference between male and female in the total smartphone addition, cyberspace-oriented relationship, withdrawal and tolerance. The result showed that all sensory processing are related with total smartphone addition (r = .236 ~ .603) for man. And for women, total smartphone addition is little related with the taste/smell processing (r= .290), visual processing (r= .324), touch processing (r= .214), low registration (r= .214), sensory sensitivity (r= .243), and sensory avoiding (r= .217). Conclusion : This study found that there is difference between male and female in terms of relation between smartphone addition and sensory processing feature according for occupational therapy students.

The relationship between smartphone addiction and depression, self-esteem, and self-regulation using quantitative EEG in adolescents (청소년의 스마트폰 중독과 우울, 자아존중감 및 정량 뇌파를 활용한 자기조절력의 관계)

  • Weon, Hee-Wook;Kim, Gui-Yub;Kim, You-Jin;Hwang, Joon-Sung;Lee, Hyun-Yi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.9
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    • pp.536-547
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    • 2020
  • This study analyzed the correlation between adolescents' smartphone addiction as well as depression, self-esteem, and self-regulation based on QEEG (Quantitative Electroencephalogram) analysis. The study period was from March 19 to July 12, 2019, and the subjects were 76 students at P Middle School in Gyeonggi-do (normal group 47, risk group 29) who filled out a questionnaire and were subjected to quantitative EEG. The data analysis was performed via frequency analysis, independent t-test, correlation analysis, and path analysis of the IBM SPSS Statics 21.0 program. First, smartphone addiction had a positive correlation with depression. Second, smartphone addiction showed a negative correlation with self-esteem and α wave. Third, depression showed a negative correlation with self-esteem, which did not show a significant correlation with self-regulation. Fourth, depression was higher in the risk group than the normal group. For self-esteem, the normal group scored higher than the risk group. Self-regulation showed higher significant differences with the normal group than the risk group. Fifth, for α wave and SMR, the normal group scored higher than the risk group. Sixth, α waves had a negative effect on smartphone addiction. This study is meaningful in that it applied a brain science approach using quantitative analysis for objective evaluation of smartphone addiction.

Analysis of the self-concept in the cyberspace, self-efficacy, relationship with friends, subjective well-being and academic grade: Comparison of adolescents who are addicted to Internet to non-addicted adolescents (청소년의 사이버 자기개념,자기효능감, 친구관계, 주관적안녕감과 학업성취도: 인터넷 중독인식집단과 비중독집단의 비교)

  • Uichol Kim;Young-Shin Park;Soo-Yeon Tak;Jung-Hee Kim;Mi-Seon Oh
    • Korean Journal of Culture and Social Issue
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    • v.19 no.2
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    • pp.285-318
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    • 2013
  • The purpose of this research is to examine the self-concept in the cyberspace, self-efficacy, relationship with friends, subjective well-being and academic grade among adolescents who are addicted to Internet and those who are not addicted to Internet. A total of 1,057 adolescents (male=545, female=512), 326 from middle school, 361 from high school, and 370 from special education school, participated in the study. The results are as follows. First, qualitative analysis of the conception of self in the cyberspace indicates that those adolescents addicted to Internet reported that in the cyberspace they have fun, followed by they are the same as in real life, they spend time in cyberspace and they can become an imaginary person. Those adolescents not addicted to Internet reported that in the cyberspace they are the same as in real life, followed by they spend time in cyberspace and they can become an imaginary person. When they play Internet games, majority of adolescents in both groups reported that it is fun, followed by they become engrossed and they become aggressive. Second, those adolescents who are not addicted to Internet had higher scores on self-efficacy than those adolescents who are addicted to Internet, including self-regulatory efficacy for learning, relational efficacy, and resiliency of efficacy. Third, the number of friends and close friends that adolescents who are not addicted to Internet were not significantly different from those adolescents who are addicted to Internet. However, those adolescents who are not addicted to Internet were more likely receive social support from friends and were less likely to be social excluded than those adolescents who are addicted to Internet. Fourth, those adolescents who are not addicted to Internet had significantly higher scores on subjective well-being than those adolescents who are addicted to Internet. Fifth, those adolescents who are not addicted to Internet had significantly higher scores on both subjective and objective academic grade than those adolescents who are addicted to Internet.

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Mediating Effect of Depression on the Relationship Between Stress and Smartphone Addiction in Married Men, Moderating Effect of Age (기혼남성의 스트레스와 스마트폰 중독의 관계에서 우울의 매개효과와 연령의 조절효과)

  • Eum, Ki-Young;Kim, Hye-Seon;Kim, Sun-Joo;Kim, Eun-Mi;Jin, Mi-Hwa
    • Journal of Convergence for Information Technology
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    • v.11 no.8
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    • pp.129-136
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    • 2021
  • This study aims to verify the influence of married men in their 30s and 40s on smartphone addiction, the mediating effect of depression, and the moderating effect according to age. To this end, samples were set up as a convenient sampling for married men in their 30s and 40s living in the Seoul, Gyeonggi, Incheon metropolitan. To verify the influence relationship, mediating effect, and moderation effect of the main variables, we compare the differences in influence by dividing age groups through spss win 25 program Baron & Kenny's analysis, Sobel test, and multi-regression analysis. The analysis results are as follows. First, stress has a positive effect on depression and smartphone addiction, and depression has a positive effect on smartphone addiction. Second, depression has been shown to have a partial mediating effect in the relationship between stress and smartphone addiction. Third, there was a difference in influence between stress and smartphone addiction depending on age groups. Based on the above results, we present policy implications and follow-up research suggestions.

The Effects of Internet Game Addiction and Self-efficacy on Campus Life Adaptation of Nursing Students (간호대학생의 게임중독, 자기효능감이 대학생활적응에 미치는 영향)

  • Lee, Hyo Jung;Lee, Kyoung Ju;Kwak, So Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.101-109
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    • 2021
  • This study was conducted to investigate the effects of internet game addiction and self-efficacy on the campus life adaptation of nursing students. The subjects were selected from 182 nursing students registered as college members and data collection was conducted from September 20 to October 3, 2019. The collected data was analyzed based on frequency, percentage, mean, standard deviation, t-test, ANOVA, Pearson's correlation coefficient, and stepwise multiple regression using the SPSS /WIN 26.0 program. The internet game addiction score of nursing college students was shown to be 1.14±.30 out of four points, the self-efficacy score was shown to be 3.39±.55 out of five points and the campus life adaptation score was shown to be 3.18±.53 out of five points. There was a significant correlation between internet game addiction (r=-.220, p=.003), self-efficacy (r=.649, p<.001), and campus life adaptation. The predictors were self-efficacy (��=.588, p<.001), gender (��=.183, p=.001), and internet game addiction (��=.183, p=.001), which accounted for 45.9% of the variance in the campus life adaptation of nursing students. The results of this study delineate the need for the development and application of diverse programs that can increase self-efficacy and prevent internet game addiction in nursing students.

Analysis of Online Game Addciton with fMRI (fMRI를 이용한 온라인게임 중독 특성 분석)

  • Nam, Sang-Chun;Song, Ki-Sang
    • The Journal of Korean Association of Computer Education
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    • v.13 no.6
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    • pp.35-42
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    • 2010
  • In this paper, the characteristics of online game addiction have been analyzed using fMRI. The fMRI images are taken from six target subjects who are around 20 years old, right-handed, and undergraduate male students with online game stimulations. The images are processed using SPM5, and statistical analysis showed following characteristics. First, online game stimuli produces an activation in BA18 of brain, and the Pearson correlation coefficient between the activation intensity of BA18 area and the addiction index value is very highly as .94. Second, the Pearson correlation coefficient is .75 between addiction index of subjects and activation index of the mesencephalon. From these observations, we found that the online game stimuli were processed as visual stimuli by subjects' brain, and the subject's brain with bigger addiction index processes more actively from the online game stimuli. Also, the online game stimuli activate the mesolimbic system, and therefore these findings may contribute for comparing the mechanism between general addiction and online game addiction.

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The Effect of Middle School Students' Emotional Trauma to Internet·Smart Phone Addiction : The Moderating Effect of Self-Esteem (중학생의 정서적 외상경험이 인터넷·스마트폰 중독 성향에 미치는 영향 : 자아존중감의 조절효과)

  • Choi, Eun-Sil
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.375-383
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    • 2017
  • The purpose of this study is to verify the moderating effect of self-esteem between emotional trauma and internet smart phone addiction of adolescents. For this purpose, this study confirmed moderating effect by setting emotional trauma as predicting variable, self-esteem as moderating variable and internet smart phone addiction as dependent variable. The study conducted a questionnaire survey on 645 middle school students regarding emotional trauma, self-esteem and internet smart phone addiction. The results of this study are as follows; first, emotional trauma had negative correlation with self-esteem and positive correlation with internet smart phone addiction. Self-esteem had negative correlation with internet smart phone addiction. Second, as the result of hierarchical regression analysis, there was an interaction effect of emotional trauma and self-esteem on internet smart phone addiction. The meaning of this study are as follows; first, it is proved that one of the causes of internet smart phone addiction is adolescent's emotional trauma and, second, it is proved that the intervention of self-esteem is required to reduce the negative effect of adolescent's emotional trauma. That is, it turned out that self-esteem moderated the relationship between emotional trauma and internet smart phone addiction.

A Study on the Relationship between Game Addiction and Social Stigma of the Youth outside school (학교 밖 청소년의 게임중독과 사회적 낙인감에 관한 상호관계 연구)

  • Moon, Jin-Young;Park, Ju-Won;Lee, Chang-Moon
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.343-355
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    • 2020
  • The purpose of this study was to analyze the relationship between game addiction and social stigma of adolescents outside school. After examining the previous research focusing on the Public stigma & Self-stigma theory, We intended to examine how game addiction and social stigma affect each other over time, and the time causal relationship between the both. Using youth outside school panel 3rd, 4th, 5th data, This study analyzed the relationship between game addiction and social stigma of adolescents with school interruption longitudinally. The research method was analyzed by autoregressive cross-lagged model using two variables such as game addiction and social stigma using Amos25 program. The results showed that game addiction did not significantly affect social stigma at the next time, but social stigma had a significant effect on game addiction at the next time. Game addiction and social stigma have a strong auto-regressive effect, and the degree remains constant over time. Accordingly, this study suggested social co-prosperity, support from the local community, multidisciplinary viewpoints and cooperation between the public and private sectors.

Impact of Adult ADHD Tendency on Self-Esteem and Alcohol Addiction (성인 ADHD 성향이 자아존중감과 알코올 중독에 미치는 영향)

  • Cho, Jae Cheol;Kim, Jin Sook
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.165-174
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    • 2018
  • The purpose of this study is to investigate the effect of adult ADHD tendency on self-esteem and alcohol addiction. For this purpose, 433 adults in Daegu and Gyeongsangbuk-do were studied. The results were as follows. First, there was a significant difference between self-esteem and alcoholism according to adult ADHD tendency. There was a significant difference in both self-esteem and sub-factors of alcoholism. The higher adult ADHD, the lower score of high class in self-esteem, and the scores of the upper group were higher in alcohol addiction. Second, the correlation among adult ADHD tendency and self-esteem, and alcohol addiction was found. As a result, it showed a high negative correlation with self-esteem, low correlation with alcoholism, and sub-factors. Third, As a result of examining the effect of adult adhd tendency on self-esteem and alcoholism, There were differences according to sub-factors. Therefore, it was found that ADHD tendency affects self-esteem and secondary problem of alcohol addiction. In other words, low self-esteem and alcoholism can be causes of ADHD. And it suggests that multifaceted and integrated-prevention treatment programs need to be developed.

The Effects of Depression, Self-efficacy, and Life Stress on the Smartphone Addiction of Nursing College Students (간호대학생의 우울, 자기효능감, 생활스트레스가 스마트폰 중독에 미치는 영향)

  • Eun-Hee Kang;Hyo-Jin Park;Mi-Young Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.435-442
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    • 2023
  • This study is a descriptive survey study to confirm the degree of depression, self-efficacy, life stress and smartphone addiction of nursing college students, and to identify their correlations and influencing factors. The study subjects had 15.85 points of depression, 3.19 points of self-efficacy, 2.47 points of life stress, and 39.23 points of smartphone addiction. As a result of analyzing smartphone addiction according to the general characteristics of the subjects, there was no statistically significant difference in grade and major, and there were significant differences in gender(t=-2.540, p=.014), grade(F=3.080, p=.029), smartphone importance(F=16.192, P<0.001), smartphone usage time (F=6.938, P<0.001). The subject's smartphone addiction showed a positive correlation with depression (r=.351, p<0.01), life stress (r=.321, p<.001), and self-efficacy (r=-.383, p<.001) showed a negative correlation. A negative correlation was found between depression and self-efficacy (r=-.529, p<.001), and a positive correlation was found between life stress (r=.568, p<.001). A negative correlation was found between self-efficacy and college life stress (r=-.434, p<.001). Self-efficacy appeared to be an influential factor in the subject's smartphone addiction. The goal is to provide basic data for programs and education to improve college students' self-efficacy.