• Title/Summary/Keyword: 과학기술정보서비스

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A Study on the Improvement of Teacher Librarians' Evaluation Indicators in Korea (교원능력개발평가의 사서교사 평가지표 개선방향에 관한 연구)

  • Kim, Jeong-Hyen;Lee, Byeong-Ki;Shu, Kyung-Un;Kim, Sung-Jun
    • Journal of Korean Library and Information Science Society
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    • v.41 no.3
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    • pp.133-154
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    • 2010
  • With the introduction of new teacher evaluation system, teacher librarians' evaluation indicators and questions were presented for the first time. The purpose of this study is to review the validity of current indicators and questions and to develop new one, based on it. The result is as follows : Current indicators mainly focus on the management of school library facility and collection, not on teacher librarians' educational activities and have the low validity to evaluate the expertise of teacher librarians. As a result, this study will suggest new evaluation indicators and questions to evaluate their expertise appropriately.

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A Study on the Effect of evaluation characteristics of Information Technology e-Service Quality on usage perception and intention (정보기술 e-서비스품질의 평가특성이 이용자 지각과 이용의도에 관한 연구)

  • Kim, Yong-Beom
    • Journal of the Korea Safety Management & Science
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    • v.11 no.3
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    • pp.95-103
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    • 2009
  • Recently the information system introduction and the application which use the computer are increasing. The efficient operation of information system helps corporations to improve productivity, customer service and corporate competitive power. SaaS(Software as a Service), which is the developed type of outsourcing in the area of information technology, is to use standardized and packaged application by hosting from the outside of enterprise. SaaS is not developed yet as much as people's interest about that in the initial stage, but its related technology and service capacity are accumulated after repeated trial and error, and it's ready to activate the industry. In the area of information system, studies on the measurement of service quality were followed. But there is little study on service quality measurement in the field of SaaS(Software as a Service). The purpose of this study was to divides the SaaS with e-SERVQUAL and it consider the relationship with the perceived recognition and the usage intention. According to this, variables of traditional research were rejected because SaaS is not developed yet in Korea. But information had a strong effect on perceived recognition. Therefore, business related with in SaaS must have provided a correct information about various applications.

A Study on quantitative analysis and applied plan of INSPEC data (INSPEC 데이터의 정량적 분석과 그 응용방안 연구)

  • Yeo, il-yeon;Han, hee-jun;Yoon, hee-jun;Jeong, hee-seok;Kim, sun-tae;Kim, jay-hoon;You, beom-jong;Choi, ho-nam
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.477-479
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    • 2008
  • 본 논문에서는 한국과학기술정보연구원(KISTI)에서 서비스 중인 INSPEC 데이터에 대하여 여러 가지 정량적 분석방법을 적용하여 분석해 보았다. 특허나 연구보고서에 대한 분석은 현재 어느 정도 이루어지고 그 분석된 결과를 활용하는 단계에 이르렀지만, 논문자료에 대한 분석은 아직 활발히 이루어지고 있지 못하는 상황이다. 본 연구에서는 INSPEC 데이터의 연도별, 발행국가별, 연구 분야별, 저널별 분석을 통하여 새로운 결과물을 도출하고 그 활용 방안에 대하여 연구하였다.

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디지털 경제의 긴꼬리 효과에 관한 실증 연구

  • 안용길;이철성
    • 한국벤처창업학회:학술대회논문집
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    • 2024.04a
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    • pp.17-20
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    • 2024
  • 우리는 대표적인 디지털 플랫폼인 온라인 음식 주문 배달 산업을 대상으로 디지털 경제의 긴꼬리 효과를 계량화한다. 특히, 코로나19 시기를 거치면서 음식배달플랫폼 입점으로 인한 긴꼬리 효과의 변화 양상을 고찰한다. 배달의민족에 입점한 음식점 15,000곳을 무작위로 선별하고 이들 매장의 2019년부터 2021년까지 전체 주문 정보를 취합(aggregation)하여 선형로그변환 후 기울기를 추정하여 디지털 경제의 긴꼬리 효과를 실증 분석하였다. 2019년부터 2021년까지 관찰기간 동안 음식 배달 플랫폼 활용 음식점 주비모수 분포의 긴꼬리 효과는 강건하게 관찰되었다. 이는 코로나19 이후 음식배달 플랫폼을 통한 음식점의 디지털 전환이 틈새시장 확장에 일정 부분 기여하였음을 의미한다. 또한, 긴꼬리 효과는 객단가가 높을수록 매출액 상위 집단일수록 더 커지는 반면, 비황금 시간대 매출비중이 높은 경우 긴꼬리 효과가 통계적으로 유의하게 증가하지 않았다. 이 결과는 피자, 족발 등 단가가 높고 비교적 배달서비스가 활발한 카테고리에서 음식 주문 및 배달 산업의 디지털 전환 효과가 증가한다는 업계 실무자들의 관찰과 부합한다. 타 업종에서도 상대적으로 경쟁이 치열한 시장 구분에서 디지털 경제의 긴꼬리 효과가 보다 강건하게 관찰될 것이라고 여겨진다. 음식점 간 경쟁강도가 상대적으로 약한 비황금시간대 매출비중이 긴꼬리 효과에 통계학적으로 유의한 영향을 주지 않는다는 실증결과 또한 동일한 함의가 있다.

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Perfomance Analysis of Positioning on Combined GPS and Galileo (GP5와 Galileo 조합에 의한 측위 성능 분석)

  • Song, Yun-Kyung;Son, Ho-Woong;Ann, Sang-Jun
    • Journal of the Korean Geophysical Society
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    • v.10 no.1
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    • pp.37-44
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    • 2007
  • Nowadays, Global Navigation Satellite System(GNSS) which is the new concept of positioning system has been developed because of satisfaction human's intelligent desire and rapid science development. GNSS which is represented by GPS provides 3-Dimension positioning information not expensively in whenever, wherever. The industry of positioning information has extending civil market widely as well as military market. So GNSS is running the role of society infra structure including car and airborne navigation, civil engineering, GIS resource, telematics and LBS, and so on. As USA removes the SA(Selective Availability), GPS has monopolizing the market and other countries have been depended on GPS, absolutely. In this paper, the author developed the software for analysis of influence using next generation, Galileo system. The local analysis was performed according to positioning mode. And GPS/Galileo combined system can implement positioning in the worst mask environment like urban cannon.

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A Study on Spatial Co-experience through Social Data (소셜 데이터를 통한 공간적 공동경험에 관한 연구)

  • Cha, Min-Geum;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.851-859
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    • 2017
  • Today, with the advent and development of Social Network Service (SNS), various types of information that have been difficult to observe have been pouring out. Recently, Vertical Social Networking Service (SNS), a service that shares specific interests with users' Vertical Social Networking Service) is emerging as a major research area. Especially, various human, social and spatial characteristics can be observed through geolocation data and social data collected through mobile GPS, and it is used in various studies. In this study, we analyze the social data collected through the image - based vertical SNS Instagram, and measure the user 's experience based on the social media based on the user' s spatial context. Therefore, in this study, we investigate what types of spatial patterns exist between experiential elements of sharing experiences and geographical characteristics through social data, and examine a new model of shared experience structure through extracted data.

Development of an IoT System Based on the oneM2M Communication Protocol (oneM2M 통신 프로토콜 기반 사물인터넷 시스템 개발)

  • Park, Kee-Hyun;Lee, Jong-Hwi;Woo, Min-Woo;Park, Joon-Suu
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.3
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    • pp.41-49
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    • 2016
  • In this paper, an IoT system which is increasingly popular in these days is developed. Among various international standards on the area, one M2M communication protocol is used in the system. The 0neM2M-based IoT system consists of ADN-AE modules and CSE modules. The ADN-AE module provides applications of various services. It also monitors a CSE module. The CES module is a platform that provides common services which should be provided to various AEs in an IoT system. The CSE module consists of a Network Manager module, a Message Handler module, and a Resource Manager module. The Network Manager module controls oneM2M communication and data flow in the system. The Message Handler module processes transmitted messages and the Resource Manager module manages the Resource Tree. The resource tree stores information of the objects to be managed in the system. Also, internal data flow and protocol mapping in the modules are explained.

A Study on the Success Factors and Development Directions of Co-regulation in the Personal Information Protection Area (개인정보 보호 분야 공동규제의 성공요인과 발전방향에 관한 연구)

  • Young Jin Choi
    • Journal of Information Technology Services
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    • v.22 no.5
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    • pp.51-70
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    • 2023
  • The Personal Information Protection Commission has been promoting the adoption of co-regulation to replace/improve the existing self-regulation programs since 2022. While the Commission's co-regulation framework has received positive feedback for its contribution to address the regulatory issues, it has also faced criticism for being seen as "co-regulation in appearance only without any real differentiation from existing self-regulation." This study aims to examine the case of industry-specific co-regulation proposed by the Personal Information Protection Commission, with the objectives of 1) determining whether their approach can be categorized as a type of co-regulation with differentiation from the existing self-regulation programs, and 2) proposing improvements for successful regulation. The 'co-regulation' of the Commission can be classified as a form of co-regulation that differs with traditional self-regulation, as it involves government and private organizations collaborating to establish self regulatory codes reflecting industry-specific characteristics as well as provides interest groups with incentives to comply with the codes. The co-regulation framework is evaluated to some extent as successful, but there is still room for improvement in three major aspects. (1) When selecting the areas for co-regulation, a focus should be placed on areas where technological changes are rapid, and government regulations should be applied in areas where they are not. (2) It is necessary to enhance the expertise of regulatory agencies, and (3) ensuring the democratic nature of regulation, such as encouraging the participation of civil organizations, is necessary.

Architecture Design for Disaster Prediction of Urban Railway and Warning System (UR-DPWS) based on IoT (IoT 기반 도시철도 재난 예지 및 경보 시스템 아키텍처 설계)

  • Eung-young Cho;Joong-Yoon Lee;Joo-Yeoun Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.163-174
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    • 2024
  • Currently, the urban railway operating agency is improving the emergency telephone in operation into an IP-based "trackside integrated interface communication facility" that can support a variety of additional services in order to quickly respond to emergency situations within the tunnel. This study is based on this Analyze the needs of various stakeholders regarding the design of a system architecture that establishes an IoT sensor network environment to detect abnormal situations in the tunnel and transmits the collected information to the control center to predict disaster situations in advance, and defines the system requirements. In addition, a scenario model for disaster response was provided through the presentation of a service model. Through this, the perspective of responding to urban railway disasters changes from reactive response to proactive prevention, thereby ensuring safe operation of urban railways and preventing major industrial accidents.

A proposal of a Non-contact Interaction Behavior Design Model for the Immersion of Culture Contents based on Non-linear Storytelling (비선형 스토리텔링 전시형 문화콘텐츠 몰입을 위한 비접촉 인터랙션 행위 디자인 모델 제안)

  • So Jin Kim;Yeon Su Seol
    • Smart Media Journal
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    • v.12 no.1
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    • pp.77-91
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    • 2023
  • Interaction methods and technologies for mutual exploration based on user behavior are evolving variously. Especially, in recent years, with the development of a wide range of sensors, they have developed from contact to non-contact methods. However, developers' senseless definitions of the interaction methods have made the exploration process quite complicated, which rather creates the hassle of users needing to learn the interaction guide defined by the developers before experiencing the exhibition contents. In this context, in order to make visitors smoothly communicate with exhibition contents, a preliminary study on easy interaction for users of various ages is needed, and in particular, research on improving the usability of user interaction is also essential when developing non-contact exhibition contents. So, in this study, a method to reduce the confusion between developers and users was sought by researching non-contact interaction that could be universally interacted with in the field of exhibition contents and proposing behavior designs. First, based on the narrative structure of cultural resources, existing studies were reviewed and the points of interactions as cultural contents were derived. Then the most efficient search process was selected among non-contact behaviors based on hand gestures that allow users to naturally guess and learn interaction methods. Furthermore, on the basis of the meaning of non-linear narrative-based interaction and the analysis results of spatial behavior elements, affordance behavior with high learning effect and efficiency was derived. Through this research process, an action that helps users to understand non-contact interaction naturally in the process of exploring exhibition-type cultural contents and to utilize non-contact interaction in the process of immersion in exhibition contents is proposed as a final model.