• Title/Summary/Keyword: 공학교육 과정의 설계

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A Study on Korean Dual System: K-Dual System (한국형 듀얼 시스템(K-Dual 시스템)의 구축 및 운영방안에 관한 연구)

  • Lee, Moon-Su;Lee, Woo-Young;Oh, Chang-Heon
    • Journal of Practical Engineering Education
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    • v.5 no.2
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    • pp.139-149
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    • 2013
  • In this paper, we proposed a new Korean Dual system, K-Dual System, and discussed the concepts and details about three sub-models of the system, IPP, W3 and corporate university models. Propose K-Dual system is a new and unique educational model that combines academic study and industrial work in order to solve the various problems of existing work-study parallel educational systems in Korea. K-Dual System has two tracks, Academic and Vocational tracks. Academic track has a long-term field experience training program, IPP program. On the other hands, Vocational track can be divided into two sub-models and those are $W^3$ and corporate university. Finally, we summarized several key points for the successful setup and operation of K-Dual system.

FPGA Performance Evaluation According to HDL Coding Style (HDL 코딩 방법에 따른 FPGA에서의 성능 실험 및 평가)

  • Lee, Sangwook;Lee, Boseon;Lee, Seungeun;Suh, Taeweon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.62-65
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    • 2011
  • FPGA는 대용량의 게이트를 지원하는 하드웨어를 프로그램 할 수 있는 디바이스이다. ASIC을 위해 설계된 로직은 칩으로 제조되기 전에 검증 과정을 거친다. 이 검증 과정에서 시뮬레이션의 한계를 극복하기 위해 FPGA를 사용한 에뮬레이션 방법을 많이 채택한다. 에뮬레이션 과정에서 ASIC의 동작 속도로 검증하는 것이 바람직하지만 FPGA의 특성상 ASIC과 같은 속도로 동작하기는 쉽지 않은 것이 현실이다. 본 논문에서는 HDL 코딩 방법에 따른 FPGA의 성능 민감도를 실험하였다. 실험 및 평가를 위해 다양한 알고리즘을 가진 가산기를 이용하였고 각 가산기 종류와 비트수에 따라 Verilog-HDL을 이용하여 코딩하였으며 대표적인 FPGA 제조사(Altera와 Xilinx)별, 디바이스별로 동작 속도와 자원 사용량을 측정하였다. 실험 결과 FPGA 제조사별로 다른 경향을 보임을 확인하였다. 성능 면에서는 비트별로 다소 차이는 있지만 Altera 디바이스에서는 Ripple Carry, Carry Lookahead 가산기보다 Prefix 가산기의 성능이 우수하게 나왔다. Xilinx 디바이스에서는 예상과 달리 가산기들 사이의 성능 차이가 크게 나지 않았으며 Ripple Carry, Carry Lookahead 가산기가 Prefix 가산기보다 높은 성능을 보이는 경우도 있었다. 비용 면에서는 디바이스별로 큰 차이가 나지 않았으며 ASIC과 비슷한 성능 민감도를 보였다. 그리고 각 제조사에서 제공하는 IP(Intellectual Property) Core를 사용했을 경우는 대부분의 디바이스에서 우수한 성능을 보여 주었다. TSMC 90nm 공정 기술로 제작한 ASIC과 IP Core를 비교했을 때는 ASIC의 성능이 4배 정도 우수한 것으로 나타났다.

Development of smart education-based teaching and learning plans and a smart textbook for 'healthy diet and meal plans' unit in 「Technology·Home Economics」 (중학교 「기술·가정」의 '건강한 식생활과 식사 구성' 단원에 적용한 스마트 교수·학습 과정안과 교재 개발)

  • Choi, Song Eun;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.26 no.4
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    • pp.85-114
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    • 2014
  • The main purpose of this study was to develop teaching and learning plans and a smart textbook for food and nutrition education in Home Economics focusing on 'healthy diet and meal plans' unit in "Technology home Economics" textbooks for 7th graders to evaluate the effectiveness of the instruction conducted with the smart textbook. The content of the study to achieve the purpose is as follows: First, design a smart education-based teaching and learning curriculum for food and nutrition education in Home Economics, focusing on 'healthy diet and meal plans' unit. Second, develop a smart textbook for food and nutrition education based on the teaching and learning curriculum, using a smart content authoring tool. Third, evaluate the effectiveness of the instruction after applying the curriculum in real classroom situations. The results of this study were as follows: First, teaching and learning plans and materials were developed for two units, 'issues regarding teenagers' diet' and 'implementation of a healthy and balanced diet', under 'teenagers' life'. The first unit, 'issues regarding teenagers' diet', dealt with topics such as teenagers' dietary behaviors, nutrition, and health. Learning objectives for this unit were to help students identify and evaluate their own dietary behaviors. The second unit, 'implementation of a healthy and balanced diet', encouraged students to diagnose problems with their diet and plan nutrient rich meals. The objectives for this unit were to help students implement a healthy and balanced diet by providing them with nutrition and dietary guidelines for Koreans, sample meal plans, and guidelines for developing healthy eating habits for teenagers. In order to develop a teaching and learning plans to achieve these objectives, teaching and learning materials including inquiry tasks, materials for group activities, multimedia, applications and various pop-up learning materials were developed. Second, a smart textbook using DocZoom, which was a smart content authoring tool was developed. The textbook dealt with issues regarding teenagers' diet and implementation of a healthy and balanced diet. Multimedia material used in the textbook come from the Ministry of Food and Drug Safety's food and nutrition education web sites and other sources. To develop student-oriented material, relevant video clips were added to the smart textbook to motivate students and enhance their interest in the course. Third, the outcome of this study indicated that the instruction using teaching and learning plans and learning materials with the smart textbook was effective for enhancing students' interest in Home Economics classes (t-value=-3.99, p<.001), creating enthusiasm for learning(t-value = -2.61, p<.05), encouraging self-directed and independent learning(t-value = -4.77, p<.001), and improving students' interest in food and nutrition courses(t-value = -3.83, p<.001). The students' evaluation of the instruction were as follows: the instruction using teaching and learning plans and learning materials with smart textbooks, instead of paper textbooks, helped them save time looking for learning materials; students evaluated that it was easier for them to see and understand video clips and charts. In addition, most students answered that instruction with smart textbooks were more fun and convenient, and they agreed that the courses enhanced their learning experience.

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Students' Perception of Scratch Program using High School Science Class (스크래치를 활용한 고등학교 과학 수업에 대한 학생 인식)

  • Noh, Hee Jin;Paik, Seoung Hye
    • Journal of The Korean Association For Science Education
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    • v.35 no.1
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    • pp.53-64
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    • 2015
  • This research was performed of high school science classes. These science classes progressed by using Scratch, and surveyed students' perception after finishing each class. This research was conducted of male students who want to choose department of natural science in the next grade. Those classes are consisted of four classes. This study produced a journal, and contained expressions of their thinking and feeling based on experiences during attending classes and projects. Consequently, that journal was analyzed in view of understanding and perception of Scratch using science classes, and it was also included of utilizing Scratch program. Research shows following three conclusions. First, students preferred Scratch using class to general one. They attend more active with high interest, and they felt senses of accomplishment while they make output by themselves. Second, their studies passed through three stages. These are problem perception, problem solving, and producing. Problem solving stage is especially complicated and difficult stage to students. This stage is consisted of Scratch side and Science side. Scratch side has Design and applying process, and Science side has data gathering and analyzing. Students' comprehension of scientific knowledge is increased and is preserved long time through this stage. Last, students had a hard time using Scratch. Because, it is the first time to them to use that program. Therefore, we deemed that they needed to start this kind of experience at lower grade than they are now, such as middle school stage. It is expected that this type of classes are getting more expanded and more populated as a part of students' core ability.

Domestic Research Trends of Learning with AI (국내 AI활용교육 연구동향)

  • Huh, Miseon;Bae, Yoonju;Seok, Huijin;Lee, Jeongmin
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.973-985
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    • 2021
  • The purpose of this study is to suggest the direction and implications of learning with AI in the future by analyzing the trends of research learning with AI in the field of education. For doing this, the final 78 papers published in domestic journals over the past three years from 2019 to July 2021 were selected for analysis through review. The analysis results are as follows. First of all, papers in 2020 among the three years were most published, and the most utilized research method was the qualitative research. In addition, according to the analysis by study subject, studies on elementary school students were the most common, followed by studies on college and graduate students. In the analysis by subject, research related to foreign language education was most utilized and chatbot was most used in the AI technology type. Finally, the research learning with AI accounted for the majority, and student support accounted for the majority as the type of education system learning with AI at the implementation stage among the areas of teaching and learning and evaluation. Based on these results, the direction and implications of learning with AI in the future were presented. This study is meaningful in that it grasped research trends of learning with AI in domestic from an overall perspective, and examined learning with AI focusing on the instructor-learner and the teaching and learning design process.

Research on applicability of Teaching-Learning Methods for Creative Problem Solving to a course in University (창의적 문제해결 교수학습법의 대학수업에의 적용가능성에 관한 연구)

  • Park, Choul-Soo;Park, Su-Hong;Jeong, Sun-Young
    • Journal of Engineering Education Research
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    • v.13 no.1
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    • pp.23-37
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    • 2010
  • The purpose of this study is to explore applicability of teaching-learning methods for creative problem solving which was designed to improve students' creative thinking and problem solving competencies. Methodology is literature review and focus group interview. The students who attended the elective course 'creative women and science' was participated during 15 weeks. Through this teaching-learning methods, students were fully aware of learning methods for creative problem solving, sought for problems, clarified problems, found solutions through discussions, and continuously examined ideas by receiving feedbacks. They could deduce creative new solutions to solve encountered problems regarding team dynamics and apply it in real situation. As the results of applying teaching-learning methods for creative problem solving to a course in University, it had the advantages of enhancing students' competencies in analyzing problems and applying derived solutions in actual field.

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Case Study of Flipped-learning on a Basic Engineering Practice (공학전공기초실습에 플립러닝 적용사례)

  • Huh, Jun-young;Han, Soo-min
    • Journal of Practical Engineering Education
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    • v.8 no.2
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    • pp.83-89
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    • 2016
  • Flip-learning enables an effective teaching and learning in accordance with the deepening degree of engineering education as a framework that enables learning according to the individual differences of the theoretical aspects, and solving real problems and practice of the learner-centered education through the application of this. The subject of basic fluid power practice which is used in various industries requiring factory automation aims at understanding of the composition and operating principles of pneumatic components and programming of electric sequential circuits, building the design ability of pneumatic system. This subject goes by 3 hour classes with theory and practice side by side. So it has not enough time to instruct students various contents related in this subject. In this study, the instructional design was performed according to the KOREATECH (Korea University of Technology and Education) flip-learning basic model for the effective teaching of 'Basic Fluid Power Practice' in basic engineering practice courses,. And the effectiveness of flip-learning is analyzed through the students survey after performing classes.

A Development of Curriculum for Information Security Professional Manpower Training (정보보안 전문인력 양성을 위한 교육과정 개발)

  • Lee, Moongoo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.1
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    • pp.46-52
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    • 2017
  • Social attention to information security field is inspired, and manpower demand forecast of this area is getting high. This study surveyed information security knowledge of practitioners who work in a field of information security such as computer and network system. We analyzed a connection between survey data, information protection job system that was suggested by NICE, IT skills that NCS and KISA classified and security field classification system. Base on data that analyzed, this study suggests a curriculum that trains professional manpower who perform duties in the field of information security. Suggested curriculum can be applied to 2 year college, 3 year college and 4 year college. Suggested curriculum provides courses that students who want to work in a field of information security must learn during the college. Suggested courses are closely connected to a related field and detailed guideline is indicated to each course to educate. Suggested curriculum is required, and it combines a theoretical education that become basis and a practical education so that it is not weighted to learn theory and is not only focusing on learning simple commands. This curriculum is established to educate students countermeasures of hacking and security defend that based on scenario that connected to executive ability. This curriculum helps to achieve certificates related to a field more than paper qualification. Also, we expect this curriculum helps to train convergent information security manpower for next generation.

Study of Problem Design for PBL in Creative Engineering Design Subject (창의공학설계 교과에서 PBL을 위한 문제 개발에 관한 연구)

  • Lee, Keun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.8
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    • pp.5242-5247
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    • 2014
  • The aim of this study was to specify the procedures of problem design for employing problem based learning (PBL) and designing problems for the learning content of the subject. The procedures for designing good problems are composed of the selection of educational contents, determining the learner's characteristics, identifying problems, setting roles and situations, and writing down problems. Using the procedures, four integration problems covering the contents of a creative engineering design subject were designed. The talent needed in a current industrial site can be fostered with PBL, not whole-class learning. A creative engineering design subject based on PBL was planned, which focused on the process of design problems. To make an effect of this PBL, studies applying this instructional design to many lectures should be implemented.

The Development of Reading and Maker Educational Program Centered on Engineering (공학중심 Reading & Maker교육 프로그램 개발)

  • Park, Jungho
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.149-157
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    • 2019
  • The fourth industrial revolution era calls for the ability to solve problems creatively based on basic literacy for technology. These capabilities can be enhanced through the maker education linked to SW education STEM convergence education. Meanwhile, one of the tasks that must be set prior to the maker education is to take an educational approach rather than a tech-centric approach and consider ways to stimulate interest and motivation of the participants. For this purpose, this study developed and applied an engineering-oriented Reading & Maker education program to prospective teachers so that they could participate in active making activities on their own with interest and sympathy rather than simply guiding maker activities. As a result of the study, the results of the maker education recognition survey after the application of the program showed a statistically significant improvement(p<.000).