• Title/Summary/Keyword: 공학교육 과정의 설계

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A Design and Implementation based on Educational Smart Farm System (스마트 팜 교육 시스템 설계 및 구현)

  • Chung, Joong-Soo;Jung, Kwang-Wook
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.145-148
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    • 2022
  • 본 논문은 스마트 팜 교육용 시스템을 IoT 기반으로 임베디드 환경에서 설계 및 구현하였다. 시스템 환경은 라즈베리파이 기반에서 노드-레드(Node-RED) 프로그램을 적용하였고 생육재배에 필요한 환경 센서와 구동장치를 연동하여 구축하였다. 센싱 정보는 유. 무선통신으로 서버로 전달되며, 데이터베이스를 근간으로 한 웹 설계는 PHP, MySQL을 사용하고, 스마트 폰 앱은 안드로이드 스튜디오를 사용하였다. 시스템 동작 과정은 센서값 인지 및 비주얼한 표시, 연동 구동장치 제어 프로그래밍, 서버 및 스마트 폰을 이용한 원격제어와 모니터링 과정을 수행할 수 있도록 설계하였다.

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A Design Technique of 3D-based Meta-model for Development of Demand-Oriented Curriculum (수요지향 교과과정 개발을 위한 3차원 기반의 메타모델 설계 기법)

  • Cho, Eunsook;Pak, Suehee;Chang, Juno
    • The Journal of Korean Association of Computer Education
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    • v.8 no.6
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    • pp.1-12
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    • 2005
  • IT education in the colleges or universities and IT industry in producing IT manpower are urgently called for to balance its supply and demand. To correct this problem, Ministry of Information and Communication launched a program where demand-oriented curriculums are developed and applied to colleges. This paper proposes a design technique based on meta-model and software development process in developing curriculums and courses. This meta-modeling technique is proven to result in the extendibility, flexibility and quality improvement in software design. Therefore, we expect that proposed technique makes it possible to be improved in quality.

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A New Educational Approach on Basic Engineering Education using Reverse-engineering (기초적 공학교육을 위한 Reverse-engineering 교수법)

  • Kim, Namho
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.63-68
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    • 2011
  • This study proposes a new educational approach to basic engineering education using reverse-engineering. A freshmen level engineering coursework provided by the University, 'Engineering Design', is to deliver the understanding of the general relationship between their major and its adjacent engineering fields. Students are to understand the identity of their major fields through this effort. There are some limitations, however, to achieving these educational objectives by providing lectures in a classroom environment or practical experience because of the broad nature of the subject. A new educational approach on 'Engineering Design' has been implemented for past five years to achieve this goal using reverse-engineering techniques and this paper describes it in detail.

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An Instructional Model for Effective Experimental Education (효과적인 실험 교육을 위한 수업 모형)

  • Yoo, Dong Sang
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.143-150
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    • 2019
  • Circuit theory is a systematic study that analyzes and designs the most basic circuits in the field of electrical and electronic engineering. Circuit theory courses are organized as major courses for one or two semesters in the second year of university, so that electrical and electronic engineering students must learn. Experimental courses are being together organized for students to enhance understanding of circuit theory and cultivate the skills and the abilities of circuit design through experiments with actual circuits. This paper is a case study on the teaching method applied in electric circuit design and experiment courses to enhance the learning effect on the experimental education that supports circuit theory. To do this, we propose a 15-week instructional model consisting of theory study, simulation, experiments, and design projects. In the proposed model, the simulation and preliminary experiment preparation process are reinforced to complement the theoretical concept and the design project is introduced to acquire practical circuit design skills as engineers. The results of five-year operation demonstrate the effectiveness of the proposed model.

Software Education using Information Processing Theory (정보처리이론을 적용한 소프트웨어 교육 활용 방안)

  • Kang, Min-Gyeong;Lee, Myung-Suk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.277-279
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    • 2020
  • 본 연구는 학생들의 효율적인 학습을 위하여 정보처리이론에 따른 소프트웨어 교육 수업 전략 설계 및 교수학습 활용 방법을 도출하는데 목적이 있다. 정보가 입력되어 인출되기까지의 정보처리과정을 적용해 소프트웨어 교육에서 프로그래밍을 보다 효과적으로 이해하고 적용할 수 있는 원리와 방법을 제시한다. 학습의 과정을 개선하고 소프트웨어 교육 정보를 보다 많이 기억하고 인출할될 수 있도록 돕는 유용한 내용들을 제공한다. 정보처리이론을 소프트웨어 교육 수업에 적용함으로써 학생들은 집중력, 문제해결능력이 향상되고 학습정보에 대해 효과적으로 기억하며 장기간 기억, 인출이 가능해 질 것을 기대한다. 교육 환경이 발전하고 학습방법도 달라지고 있지만 학습자의 인지구조가 변화되진 않을 것이다. 그러므로 발전하는 교육 환경에 맞추어 정보처리이론을 토대한 소프트웨어 교육에서 교수·학습 방법은 지속적으로 연구되어야 한다.

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The Effect of Engineering Design Based Ocean Clean Up Lesson on STEAM Attitude and Creative Engineering Problem Solving Propensity (공학설계기반 오션클린업(Ocean Clean-up) 수업이 STEAM태도와 창의공학적 문제해결성향에 미치는 효과)

  • DongYoung Lee;Hyojin Yi;Younkyeong Nam
    • Journal of the Korean earth science society
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    • v.44 no.1
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    • pp.79-89
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    • 2023
  • The purpose of this study was to investigate the effects of engineering design-based ocean cleanup classes on STEAM attitudes and creative engineering problem-solving dispositions. Furthermore, during this process, we tried to determine interesting points that students encountered in engineering design-based classes. For this study, a science class with six lessons based on engineering design was developed and reviewed by a professor who majored in engineering design, along with five engineering design experts with a master's degree or higher. The subject of the class was selected as the design and implementation of scientific and engineering measures to reduce marine pollution based on the method implemented in an actual Ocean Clean-up Project. The engineering design process utilized the engineering design model presented by NGSS (2013), and was configured to experience redesign through the optimization process. To verify effectiveness, the STEAM attitude questionnaire developed by Park et al. (2019) and the creative engineering problemsolving propensity test tool developed by Kang and Nam (2016) were used. A pre and post t-test was used for statistical analysis for the effectiveness test. In addition, the contents of interesting points experienced by the learners were transcribed after receiving descriptive responses, and were analyzed and visualized through degree centrality analysis. Results confirmed that engineering design in science classes had a positive effect on both STEAM attitude and creative engineering problem-solving disposition (p< .05). In addition, as a result of unstructured data analysis, science and engineering knowledge, engineering experience, and cooperation and collaboration appeared as factors in which learners were interested in learning, confirming that engineering experience was the main factor.

A Study on the Practical Methodology of Engineering Education through the Making of Smart Mirror (스마트 거울의 제작을 통해 이루어진 공학 교육 실천 방법론에 관한 연구)

  • Seo, Myeong-Deok;Kwon, Ji-Young;Chang, Eun-Young
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.9-15
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    • 2018
  • A digital signage is constructed using a speech recognition based API, and VRSM (Voice Recognition Smart Mirror) that obtains information such as weather, map, exercise information, schedule, and image by user's voice command so as to be different from other commercialized products is proposed. This course provides an effective method of engineering education through the process of being evaluated as the result of independent graduation certification system, and also it had been the opportunity to design and produce works for 3 semesters by 2 students one group in the majors. Through the comprehensive capstone design, it has experienced engineering approach and creative thinking opportunity. We have won the best academic prize by participating in the academic conferences of the institute about the interim result, and obtained the results of the prize contest in other academic conferences. The improvement in practical skills obtained through this process proved to be beneficial for self-confidence and job-seeking opportunities through actual employment.

A study on Engineering Professionals' Recognition about Engineering Education in Primary and Secondary School (초.중등교육에서의 공학교육에 대한 공학전문가들의 인식 연구)

  • Kim, Ki-Soo;Kim, Young-Min;Huh, Hye-Yeon;Lee, Chang-Hoon
    • 대한공업교육학회지
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    • v.38 no.2
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    • pp.136-155
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    • 2013
  • The purpose of this study is to analysis the recognition of engineering professionals in Primary and middle school education. For the study, survey was proceeded through experts in engineering. The result of research follows. First, experts in engineering recognized that engineering has a significant impact in the national economic development and competitiveness. Experts in engineering, had a recognition consistent to some extent for engineering. and we have found engineering's own characteristics that emphasize "problem solving and design, innovation and creativity, economy optimization". Second, experts in engineering recognized that engineering education in Primary and middle school rarely take place, and also does not provide enough information for students. Third, experts in engineering recognized that engineering education is very needed in Primary and middle school. Through this, students can understand creative design problem-solving process. In addition, Experts of engineering, have a variety of educational demands for School level to the level of engineering education should start, level educational purposes, how to apply effective and so on.

A Study on Learning Driving Force of Flipped Learning for Learner Centered Education (학습자 중심 교육을 위한 플립러닝에서의 학습 구동력에 관한 연구)

  • Han, Soomin
    • Journal of Practical Engineering Education
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    • v.12 no.2
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    • pp.293-299
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    • 2020
  • This study is intend to define learning driving force for learner-centered education and to derive it's components(IDEA : degree of Interest, Dynamics of learning process, degree of self-Effectiveness, expectation level of Academic achievement). To validate the concept of driving force, we analyzed the instructional design techniques, operating procedures, result reports, professor's comments of flipped learning courses which were conducted systematically in K-university during last 4years. As a result, I suggest the directives and guidances required for effective flipped learning based on driving force.

Study on Applying Alice for Supportive Methodology of Creative Problem Solving (창의적 문제해결 수업에서의 앨리스(Alice) 활용 사례 연구)

  • Baek, Jung-Hee;Choo, Moon-Won;Choi, Young-Mee;Lim, Young-Hwan
    • Journal of The Korean Association of Information Education
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    • v.16 no.1
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    • pp.61-70
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    • 2012
  • In this study, the newly designed course related to creative problem solving is introduced. According to the characteristics of multimedia engineering, the Alice, which is well known as an effective 3D interactive authoring tool, is adopted as the supporting tool to validate the accomplishment of study goals set up for software design. Each creative problem solving phase could be clearly implemented and its expected performance could be evaluated efficiently by using Alice. The result of curricular implementation and performance evaluation is shown.

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