• Title/Summary/Keyword: 공통 플랫폼

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Construction of Artificial Intelligence Training Platform for Multi-Center Clinical Research (다기관 임상연구를 위한 인공지능 학습 플랫폼 구축)

  • Lee, Chung-Sub;Kim, Ji-Eon;No, Si-Hyeong;Kim, Tae-Hoon;Yoon, Kwon-Ha;Jeong, Chang-Won
    • KIPS Transactions on Computer and Communication Systems
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    • v.9 no.10
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    • pp.239-246
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    • 2020
  • In the medical field where artificial intelligence technology is introduced, research related to clinical decision support system(CDSS) in relation to diagnosis and prediction is actively being conducted. In particular, medical imaging-based disease diagnosis area applied AI technologies at various products. However, medical imaging data consists of inconsistent data, and it is a reality that it takes considerable time to prepare and use it for research. This paper describes a one-stop AI learning platform for converting to medical image standard R_CDM(Radiology Common Data Model) and supporting AI algorithm development research based on the dataset. To this, the focus is on linking with the existing CDM(common data model) and model the system, including the schema of the medical imaging standard model and report information for multi-center research based on DICOM(Digital Imaging and Communications in Medicine) tag information. And also, we show the execution results based on generated datasets through the AI learning platform. As a proposed platform, it is expected to be used for various image-based artificial intelligence researches.

The Leadership Competition of Smart Platforms in the ICT Ecosystem: Comparative Analysis of Samsung Electronics and SK Telecom in the Appcessory Market (ICT생태계에서의 스마트폰 플랫폼 주도권 경쟁: 앱세서리 시장을 중심으로 본 삼성전자와 SK텔레콤 전략분석)

  • Cho, Hye Jin;Park, Chanhi
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.6
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    • pp.187-202
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    • 2015
  • The continued development of smart devices representing smart phones and tablet PC has made significant changes to the ICT ecosystem. Along the development of smart devices, consumers' needs are also becoming increasingly diversified in addition to their rising expectations. Thus, in order to fulfill the changing customer needs, corporations in the ICT ecosystem have recently focused on appcessory products that are interlinked and utilized in existing smart devices. This study particularly analyzes the two corporations, Samsung Electronics and SK Telecom, which recently plunged into appcessory business. By the case study of these two companies based on the theories of ecosystem and platforms, this study analyzes the current status of the appcessory market, the potentials and significances of the business, business background of the two corporations, and the status of leadership competition in the appcessory market. In the case of Samsung Electronics and SK Telecom, the study shows that both corporations acquired new growth powers in the appcessory market with their entry into existing or other relating markets. Also, since the appcessory business is highly related to their existing businesses, each company was able to take advantages based on the capability that they already possessed and this relationship had positive effects on their overall businesses. In addition, the two corporations had common strategies in increasing their competitiveness by identifying internal weaknesses and building external cooperations. On the other hand, since the two companies have different business areas, their business background, business strategies, and the effects of expectations varied to each other. Thus, this study identifies commonalities and differences between recent smart platforms and corporations' engagement in the fierce leadership competition in the appcessory market.

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Music Listening Behavior analysis of Twitter User and A Comparative Study of Domestic Music Ranking (트위터 이용자의 음악 청취 행태 분석 및 국내 음악 순위와의 비교 연구)

  • Yoo, Young-Seok;Sohn, Bang-Yong
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.309-316
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    • 2016
  • While consumption patterns have changed online music, online music platform began to emerge. While people prefer popular music recommendation, they use the online music platform chart or use the SNS Platform to share information. Online platform Ranking is different because of different properties held by members. Meanwhile, we need music charts characteristics of SNS users. So there were a lot of attempts to chart a comprehensive variety of platforms. And continue to emerge theses linking the musical characteristics and SNS. In this paper, We have developed a new chart using the behavior of Twitter Users who listen to music, and studies comparing the results with existing chart.

Study on the Development of Open Interfaced Geospatial Information Service Platform (개방형 인터페이스 기반 국토정보 서비스 플랫폼 개발 연구)

  • Chang, Yoon-Seop;Kim, Jae-Chul;Choi, Won-Geun;Kim, Kyung-Ok
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.17-24
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    • 2009
  • Recently many of earlier GIS services are changing to the form of user-participated dynamic geoweb service like many new impressive web 2.0 services substitute for earlier old-fashioned web 1.0 services. Many relevant technologies are necessary to be developed so as to integrate a number of geospatial data and functions all around into the useful geoweb services. It is also necessary to make the integration easy and to cope with the rapid changes in geoweb environment. In this study, the trend of relevant geoweb technologies were reviewed before, and the development of open geospatial service platform were carried out. As a result, open 2D/3D map service engine, user-participated mashup engine, Open API search engine and so on were im plemented as the core components of that platform. The platform will be able to be used as the common platform among a number of applications in the fields such as public/private GIS integration, u-city projects and GIS/LBS services etc.

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Usage of Beauty Contents in a Multi-Channel Environment: A Niche Analysis of Webzines, Televisions and Online Video Platforms (다매체 환경에서의 뷰티 콘텐츠 이용: 웹진, TV, 인터넷 동영상 플랫폼 간 적소분석)

  • Lee, Sungjoon
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.261-270
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    • 2020
  • This study aimed to investigate the competing relationships among webzines, TVs and online video platforms in terms of usage gratification of consumption of beauty contents based on niche theory. Five types of usage gratification including information, entertainment, attractive characters, convenient usage and honesty were identified from the previous literature and they were used for niche analysis. The findings showed that online video platforms had the wider breadth than webzines and TVs in all dimensions of usage gratification except for attractive character and TVs and online video platforms had the least niche overlap. The results also revealed that online video platforms had the competitive superiority over the other media in terms of convenient usage and honesty. This study has meanings in a way that it can be used as guidelines for how the future consumption patterns of beauty contents will be.

Design and Function Analysis of Dust Measurement Platform based on IoT protocol (사물인터넷 프로토콜 기반의 미세먼지 측정 플랫폼 설계와 기능해석)

  • Cho, Youngchan;Kim, Jeongho
    • Journal of Platform Technology
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    • v.9 no.4
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    • pp.79-89
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    • 2021
  • In this paper, the fine dust (PM10) and ultrafine dust (PM2.5) measurement platforms are designed to be mobile and fixed using oneM2M, the international standard for IoT. The fine dust measurement platform is composed and designed with a fine dust measurement device, agent, oneM2M platform, oneM2M IPE, and monitoring system. The main difference between mobile and fixed is that the mobile uses the MQTT protocol for interconnection between devices and services without blind spots based on LTE connection, and the fixed uses the LoRaWAN protocol with low power and wide communication range. Not only fine dust, but also temperature, humidity, atmospheric pressure, volatile organic compounds (VOC), carbon monoxide (CO), sulfur dioxide (SO2), nitrogen dioxide (NO2), and noise data related to daily life were collected. The collected sensor values were managed using the common API provided by oneM2M through the agent and oneM2M IPE, and it was designed into four resource types: AE and container. Six functions of operability, flexibility, convenience, safety, reusability, and scalability were analyzed through the fine dust measurement platform design.

The Direction of the Progress and the Scheme of Reorganization of the AToN-based Hyperconnected Infrastructure (만물지능통신 기반·초연결 인프라의 발전 방향과 재편 구도)

  • Ha, W.G.;Choi, M.S.
    • Electronics and Telecommunications Trends
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    • v.27 no.5
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    • pp.134-149
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    • 2012
  • 본고에서는 차세대 스마트 인프라 준거틀로서 '만물지능통신 기반 초연결 인프라' 개념을 제시한다. 동 개념이 대두하게 된 근거 기반으로 기술적 관점에서 스마트 기술혁신과 인프라 혁신 간의 상호관계성, 문명사적 관점에서 정보 교통 에너지 인프라 간의 공진화 과정을 거시적으로 개관한다. 그리고 초연결 클라우드 컴퓨팅, 만물지능통신망과의 선순환 관계에서 기존 인프라의 고도화와 동시에 정전교(情電交) 초연결 인프라의 탄생과 발전 방향을 모색한다. 또한 EU의 중장기 R&D 전략의 공통성과 도출을 위한 분산화된 협업시스템으로 부상하고 있는 SoS(System of Systems) 모델을 초연결 인프라의 프로토타입으로 검토한다. 이러한 작업을 기반으로 '물리적 인프라의 추상화' 그리고 '추상화한 인프라의 현실 세계로의 실체화'라는 관점에서 초연결 인프라로의 재편 메커니즘을 분석하고, 초연결 인프라를 지향한 공통 플랫폼과 그 실현을 위한 기술적 정책적 함의를 도출한다.

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게임산업의 가치사슬체계와 산업으로서의 역할 분석에 관한 연구

  • Choi, Sang-In;Jeong, Sang-Yeop;Sin, Min-Su
    • 한국경영정보학회:학술대회논문집
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    • 2008.06a
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    • pp.695-700
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    • 2008
  • 본 연구는 게임산업이 과연 산업으로서 가치가 있는 산업이고, 생산성을 가진 하나의 산업으로 볼 수 있는지를 알아보기 위해서 가치 사슬 관점에서 게임 산업을 분석하였다. 기존의 연구는 게임산업을 플랫폼 별로 나누어 그에 따른 일반적인 분석과 동향, 전망이 주를 이루고 있으며, 게임산업 전반을 살펴볼 수 있는 공통적 가치사슬에 대한 연구는 부족한 실정이다. 그리고 게임산업 분석에 관한 명확한 프레임 워크가 연구되지 않고 있으며 세부 구성요소들의 관계, 가치의 생성과정에 관한 연구 또한 이뤄지지 않고 있다. 따라서 본 연구에서는 게임산업을 분석하기 위한 산업 전반의 공통적 프레임워크를 제시하고, 가치사슬 관점에서 세부적으로 게임산업을 분석한다. 그리고 게임산업의 내부구조와 상호 연결관계를 분석한다. 이를 통해 본 연구에서는 국가 경제에 있어 게임산업의 역할을 분석하여, 게임산업이 생산성을 가지는 하나의 산업으로서 가치가 있는 산업인지를 알아보려고 한다.

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Ant Colony Algorithm based Optimization Methodology for Product Family Redesign (Ant Colony 알고리즘 기반의 Product Family 재설계를 위한 최적화 방법론)

  • Seo, Kwang-Kyu
    • Journal of the Korea Safety Management & Science
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    • v.13 no.1
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    • pp.175-182
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    • 2011
  • 고객의 요구에 대한 빠른 대응과 유연하고 효율적으로 새로운 제품을 적기에 개발하기 위해서는 제품 플랫폼에 기초한 대량 맞춤이 절실히 요구된다. 이러한 목적을 달성하기 위하여 기업들은 상대적으로 생산비용을 낮게 유지하면서 대량생산의 이점을 유지하고 동시에 고객의 요구사항을 만족시키기 위해, product family를 도입하고 가능하면 작은 변화를 통하여 제품의 다양성을 유지하고자 한다. Product family를 설계할 때 중요한 이슈 중에 하나는 제품의 공통성과 차별성간의 절충점을 찾아내는 것인데, 본 연구에서는 설계자들이 product family 재설계를 용이하게 하기 위한 방법론을 제안한다. 이를 위하여 본 연구에서는 ant colony 알고리즘과 product family의 공통성 평가지수를 이용하여 product family 재설계 방법론을 개발한다. 제안한 방법론은 복잡하고 반복적인 많은 계산과정을 가지고 있는 다른 방법과 달리 메타 휴리스틱 알고리즘을 적용하여 인간의 간섭을 줄이고, 실험결과의 정확도, 반복성 및 강건성을 향상시킨다. 본 연구에서는 컴퓨터 마우스 제품군을 대상으로 제안한 방법의 타당성을 검증하였고, 추가적으로 product family 레벨과 부품 레벨의 product family 재설계 추천방안도 제시하였다.

A Study on the derivation of Korean Common Data Environment(CDE) requirements based on ISO 19650 for BIM sharing, collaboration and management (BIM 공유·협업·관리를 위한 ISO 19650 기반의 한국형 공통데이터환경(CDE) 요구사항 도출 연구)

  • Lee, Il-Gon;Kim, Hyun-Min;Choi, Jae-Woong
    • Journal of KIBIM
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    • v.12 no.4
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    • pp.93-103
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    • 2022
  • As the design environment of domestic infrastructure facilities shifts from a traditional co-work office system to a virtual digital co-work office, a CDE collaboration platform is required to build a digital co-work office suitable for the domestic design environment. In addition, a number of large multinational projects requiring collaboration from domestic and foreign construction companies are ordered, and procedures for performing tasks based on international standards such as ISO 19650 are required, so preparation for domestic designers is required. Therefore, this study aims to derive CDE requirements for the development of an ISO 19650-based CDE collaboration platform suitable for domestic design environments, and derived Korean CDE requirements based on ISO 19650 series and overseas CDE cases.