• Title/Summary/Keyword: 공상과학 영화

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Uses of Science Fiction Movie Education Materials for the Middle School Female Students to Enhance Their Interests in Science (여학생의 과학에 대한 관심 고취를 위한 공상과학영화 교육매체의 활용)

  • Kim, Maljin;Shim, Sugie
    • Journal of Science Education
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    • v.35 no.2
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    • pp.221-229
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    • 2011
  • These days effective science education programs are required for girls to encourage them to pursue their career in science and engineering areas. This paper presents the preliminary results of an analysis performed to measure the effectiveness of a middle school education program, in which a science fiction movie as a multimedia educational material is shown to students and afterward discussion and review process for the scientific subjects included in the movie are given to them. The analysis is based on a study of students' responses on surveys performed after showing the science fiction movies during a science camp and a regular school class. The survey results of female students are compared with those of male students. The results indicate that the education program using science fiction movies could be more effective to female students than to male students in motivating and enhancing their interest in scientific subjects. A preliminary guide and afterward review and discussion on the scientific contents dealt in the movie turned out to be helpful to enhance the effectiveness of this science education program.

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A proposal for the relevant use of computer graphics in film (영화에서 적절한 컴퓨터 그래픽 기법의 활용을 위한 제안)

  • 김인철
    • Archives of design research
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    • v.11 no.2
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    • pp.5-14
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    • 1998
  • The hopes for making vivid images of mankind made 'film' that reflects easy communications. Film have made satisfactions to imagination of man by varied experimental expressions from the beginning. Many of directors and producers were eager to make film to be with relevant views. At last film has making to do with the digital tool, so called 'Computer Graphics' . Making images through computers have changed more better with the developing skills of softwares. NASA has developed Aero-Simulations first, it have called computer graphics for the first time in history. The computer graphics can make images with very varieties that had not exprerienced before and we won't expect the upcomming skills of it. Special Effects(SFX) through the films began the genre of Science Fiction in the era of ideology and space competetions and producer George Lucas made the firm named ILMOndustrial Light & Magic) to making picture of SFX. At last 'Abyss', 'Terminator II', 'Toy Story' and 'Forrest Gump' have made to us with many splendid arangements by the computers. Especially, we can concluded that the relevant expressions as in 'Forrest Gump' is the unexpected charming and human images with wonder. In Korean films are less varied, relevant and reasonable than that of American films, in this study I hope to develope more natural Korean computer graphic in near future.

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휴머노이드 로봇의 현황과 발전 발향

  • 오준호
    • Journal of the KSME
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    • v.44 no.4
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    • pp.44-52
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    • 2004
  • 우리가 상상하는 로봇의 궁극적인 형태는 인간을 닮고 인간의 행위를 모방할 수 있으며 인간의 지적능력을 갖춘 로봇으로서 많은 공상과학 영화나 소설 등에 여러 형태로 묘사 되어있다 이들은 주로 엄청난 물리적 힘과 지적 계산능력을 소유하고 있으며 인간을 주인으로 받들고 봉사하는 모습으로 그려져 왔다 이러한 모습의 로봇을 현실에서 구현한 것이 휴머노이드 로봇(humanoid robot)이다. 다시 말해 휴머노이드 로봇이란 인간의 기능을 수행 할 수 있는 궁극적인 로봇의 한 형태이다.(중략)

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District 9 : Science Fiction as Social Critique (<디스트릭트 9> 사회비평으로서의 공상과학)

  • Cho, Peggy C.
    • Cross-Cultural Studies
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    • v.42
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    • pp.505-524
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    • 2016
  • This study examines the ways District 9, a film released in 2009, reworks the sci-fi genre to explore the human encounter with "other" alien populations. Like Avatar, released in the same year, District 9 addresses the tropes of conflict over land and human-alien hybridity and introduces non-humans and aliens, not as invaders, but as objects of human oppression and cruelty. Unlike many other science fiction films where the encounter between humans and non-humans occurs in an unidentifiable future time and location, District 9 crosses genre barriers to engage with urban realism, producing a social critique of contemporary urban population problems. The arrival of aliens in District 9 occurs as part of the recorded human past and the film's action is carried out in the present time in the specifically identified city of Johannesburg. A distinctly anti-Hollywood film that locates the action at the street level, District 9 plays out human anxieties about contact with others by referencing the divisions and conflicts historically attached to South Africa's sprawling metropolis and its current problems of urban poverty and illegal immigrants. Focusing on how this particular urban setting frames the film, the study investigates the ways Blomkamp's sci-fi film about extra-terrestrials presents a curious postcolonial mix of aliens and immigrants surviving in abject conditions in an urban slum and forces a realistic examination of the contemporary social problems faced by South Africa's largest city and by extension other major global cities. The paper also examines the film's representation of the human-alien hybrid and its potential as a force to resist human exploitation of the other. It also claims that though the setting is highly local, District 9 speaks to a wider global audience by making obvious the exploitative practices of profit-seeking multinationals. A sci-fi film that is keen on making a social commentary on urban population conflicts, District 9 resonates with the wider sense of insecurity and fear of others that form the horizon of the uncertain and potentially violent contemporary human world.

사람과 아바타의 교감

  • Kim, Do-Ik;Im, Ji-Hyeon
    • Journal of the KSME
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    • v.52 no.11
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    • pp.48-51
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    • 2012
  • 2009년도에 아바타(avatar)와 서로게이트(Surrogates), 2011년도에 리얼스틸(Real Steel)과 같은 공상과학영화들 속에서 사람을 대신하는 존재에 대한 다양한 효과를 나타내었다. 아바타의 경우 다른 종족을, 서로게이트의 경우 안드로이드형 로봇을 사람의 생각으로 조종하는 내용을 담고 있으며, 리얼스틸의 경우, 권투시합용 로봇을 도구를 이용해 조종하는 것을 보여 주고 있다. 영화 속에서의 원격 조종되는 존재(이하 아바타)로부터 사람들은 조종자의 감성적 특징을 느끼고 그 사람의 행동 패턴이나 습관을 알아차림으로써 아바타와 조종자를 동일시 하며 아바타와 교감을 나누는 장면들을 쉽게 볼 수 있다. 이 글에서는 원격제어를 통해 사람의 행동 양식을 로봇에 투영시켜, 사람과 교감을 나누기 위한 초기 연구 내용을 소개하고자 한다.

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Images of Costumes in Science Fiction Movies (공상 과학 영화에 나타난 복식이미지)

  • 김민자
    • Journal of the Korean Society of Costume
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    • v.50
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    • pp.51-68
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    • 2000
  • This study is intended to examine the common features of costume images in science-fiction (SF) movies that deal with current socio-cultural situations by examining their themes and tones about the future it can be generally concluded that costume images of SF movies are divided into two patterns : one inheriting traditional styles constructed on linear progress and the other based on dismantiling the tradition. this analysis is made through the research of actual cinematic contexts on the common features of multiple styles shaping the two patterns of costume images. The results can be summarized as the following: The former is related with the future built up on the basis of belief in reasonal progress rooted in the Enlightenment reasonable plan for ideal social order and strong faith in uniformity. So It shows functional uniformity disregarding wasteful competitiveness in consumption and luxuriousness and clothing that has the aesthetic value of purity without emphasizing human body or sensuality are presented. On the other hand SF movies which show the uncertain costume image as the meaning of dismantling of tradition take up a rather critical view of assumption that society can move toward utopian future as it searches future images in the notion of hetero-topia by emphasizing pluralism consequently as for clothing diversity and uncertainty in post-modern style are presented destroying modernistic dichotomy and the assumption of Utopian clothing made in the notion of modern progressivism.

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칼럼-자동차가 진화한다 비서역활은 텔레매틱스가

  • Kim, Won-Ha
    • The tire
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    • s.235
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    • pp.18-21
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    • 2008
  • 자동차는 어디까지 진화 할 것인가? 이 같은 질문에 자신 있게 대답 할 수 있는 사람은 드물 것이다. 왜냐하면 미래 과학이 어디까지 발전 할지 모르기 때문이다. 70년대만 해도 지금과 같은 자동차는 생각지도 못했다. 인공위성을 이용하여 길을 찾거나(내비게이션), 차 안에서 컴퓨터를 이용하고 팩스를 받는 다는 것은 007영화 같은 데서나 가능한 것으로 여겼는데 이런 공상 과학이 현실로 다가왔다. 아마도 미래의 자동차는 지금과 같이 휘발유나 경유 같은 화석 연료가 아닌 다른 물질로 운행이 가능하게 될지도 모른다. 지금 수소자동차가 개발되어 상용화가 될 날도 멀지 않은 것을 보면 말이다.

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Ubiquitous 혁명과 IPv6

  • 김용진;진재경
    • Information and Communications Magazine
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    • v.20 no.5
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    • pp.582-594
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    • 2003
  • 유비쿼터스 혁명은 현재 사용되고 있는 모든 통신단말기는 물론, 모든 사물에 소형의 컴퓨터가 내장되고 해당사물의 기능 및 상태와 같은 정보를 광대역의 네트워크 환경을 통해서 자유롭게 주고 받는 환경을 구성하여, 기존에 공상과학 영화에서나 볼 수 있었던 미래 인류의 삶을 구체적으로 현실화 시킬 수 있을 것으로 기대된다. 유비궈터스 환경은 인터넷을 기반으로 구축될 전망이며 무수히 많은 단말 및 각종 센서들을 유무선 통신기술로 연결하기 위해서는 방대한 양의 식별자가 필요하다. 그러나 기존 인터넷 망에서 사용되고 있는 IPv4의 경우 그 식별자인 인터넷 주소가 이미 부족한 상태이므로 유비쿼터스 환경에 적용하기는 어려운 상황이다. 따라서 유비쿼터스 혁명을 위해서는 새로운 인터넷 주소체계를 필요로 하는데 차세대 인터넷 프로토콜로 개발된IPv6는 이러한 유비쿼터스 환경에 적용될 수 있는 많은 장점을 가지고 있으며 유비쿼터스 혁명을 시작하고 완성할 수 있는 핵심 기능으로 주목받고 있다. 본 논문에서는 이러한 미래사회의 모습을 변화시킬 유비쿼터스 혁명과 이러한 혁명을 성공적으로 이끌기 위해 필수적인 네트워킹 기술조서의IPv6의 주요 특성과 향후 발전 방향에 대해 기술한다.

American Myth and the Spectatorship of SF Films: Reviewing Star Wars and "Deep Space Homer" of The Simpsons (미국적 신화의 관점에서 본 SF영화의 관객성 -『스타워즈』와 『심슨가족』의 "우주비행사 호머"를 중심으로)

  • Choe, Youngjeen
    • Journal of English Language & Literature
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    • v.54 no.4
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    • pp.461-482
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    • 2008
  • The science fiction was established as a typical genre of the American popular culture by the monumental releases of two series: Star Wars and Star Trek. Based on the popular science discourse, these two series have functioned as an ideological apparatus for re-appropriating Frontierism which reflects the essential values of American myth. Arguably, the SF genre owes its success mainly to the increasing popularity of science during the 1960s and 1970s, which was well represented in the space project of NASA. This power of popular science, however, tended to weaken in the 1990s as the public interest in NASA's project gradually decreased. "Deep Space Homer," an episode of The Simpson's fifth season, reflects the changing attitude of the American audience toward the new American hero created in the SF series of popular science in the previous popular culture.

A study of comparison about dream sequence in film based on Freud's Psychoanalysis (Focusing on the film "Mulholland Drive(2001)"and "Inception(2012)") (프로이드의 정신분석학에 의한 영화 속 꿈 표현의 비교 연구 (영화 "멀홀랜드 드라이브(2001)"와 "인셉션 (2012)"를 중심으로))

  • Lee, Tae-Hoon
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.437-444
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    • 2017
  • Christopher Nolan's film "Inception (2012)", which depicts the world of dreams as a unique space-time and opens a new chapter in the expression of dreams, portrays the dreamy world of unconsciousness. However, I can find limitations and contradictions in the expression of the actual dreams and essence of unrealistic structures and forms. I can find David Lynch's movies "Mulholland drive (2001)", which are closer to Freud's psychoanalysis in expressing the actual presentation process of dreams Through comparative analysis, I try to analyze the interpretation and context of the dream mentioned by Freud. The film "Inception" can be appreciated in terms of space time and rich imagination created from the point of view of science fiction movies, but it shows that logical reasonability is weak in view of applying the essence of dream. On the other hand, the film "Mulholland Drive" describes the illogical, confusing and unhappy feeling of unconsciousness by giving logic and order based on the interpretation of Freud's psychoanalytic dreams, is. In this way, it is possible to portray more realistic scenes of dreams only through the portrayal of dreams and unconsciousness based on Freud's psychoanalytic viewpoint.