• Title/Summary/Keyword: 공간 매칭

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Implementation of Mission Service Model and Development Tool for Effective Mission Operation in Military Environment (전장공간의 효율적 임무수행을 위한 임무서비스 모델 및 개발도구 구현)

  • Song, Seheon;Byun, Kohun;Lee, Sangil;Park, JaeHyun
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.6
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    • pp.285-292
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    • 2017
  • There are technological, operational and environmental constraints at tactical edge, which are disconnected operation, intermittent connectivity, and limited bandwidth (DIL), size, weight and power (SWaP) limitations, ad-hoc and mobile network, and so on. To overcome these limitations and constraints, we use service-oriented architecture (SOA) based technologies. In our research, we propose a hierarchical mission service model that supports service-oriented mission planning and execution in order for a commander to operate various SW required for mission in battlefield environment. We will also implement development tools that utilize the workflow technology and semantic capability-based recommendation and apply them to combat mission scenarios to demonstrate effectiveness.

Place Recognition Method Using Quad Vocabulary Tree (쿼드 어휘 트리를 이용한 장소 인식 방법)

  • Park, Seoyeong;Hong, Hyunki
    • Journal of Broadcast Engineering
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    • v.21 no.4
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    • pp.569-577
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    • 2016
  • Place recognition for LBS (Location Based Service) has been one of the important techniques for user-oriented service. FLANN (Fast Library for performing Approximate Nearest Neighbor) of place recognition with image features is fast, but it is affected much by environmental condition such as occlusions. This paper presents a place recognition method using quad vocabulary tree with SURF (Speeded Up Robust Features). In learning stage, an image is represented with spatial pyramid of three levels and vocabulary trees of their sub-regions are constructed. Query image is matched with the learned vocabulary trees in each level. The proposed method measures homography error of the matched features. By considering the number of inliers in sub-region, we can improve place recognition performance.

The Content-based Image Retrieval using the Histogram Area Calculation and Color and Texture using Object Segmentation (색상과 질감을 이용한 객체 분할과 히스토그램 영역 계산을 이용한 내용기반 영상 검색)

  • Jang, Se-Young;Han, Deuk-Su;Yoo, Gi-Hyoung;Yoo, Kang-Soo;Kwak, Hoon-Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.229-232
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    • 2005
  • 본 논문에서는 새로운 HAC(Histogram Area Calculation)방법과 영상의 객체분할 방법을 소개한다. 히스토그램을 이용한 영상은 색상 공간의 특징 때문에 조명에 매우 민감하여 빛의 강도에 따라 유사성이 저하되는 경우가 있다. 또한 공간적 정보를 가지고 있지 않아, 전혀 다른 모양의 영상일지라도 칼라 분포가 같은 영상으로 볼 수 있다. 이 논문에서 제안한 방법은 히스토그램 영역을 임의의 영역으로 나눠, 영역들의 유사성을 매칭(matching) 시킨다. 2차 검색방법으로 원 영상에서의 색상 질감 정보가 동일한 영역을 군집화 하여, 영상 분할된 객체들을 이용하여 검색하는 방법이다. 실험 결과, 제안한 방법이 전통적인 히스토그램 방법보다 검색 성능이 효율적인 결과를 얻었다.

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Parallel Computation for Extended Edit Distances Using the Shared Memory on GPU (GPU의 공유메모리를 활용한 확장편집거리 병렬계산)

  • Kim, Youngho;Na, Joong Chae;Sim, Jeong Seop
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.7
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    • pp.213-218
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    • 2015
  • Given two strings X and Y (|X|=m, |Y|=n) over an alphabet ${\Sigma}$, the extended edit distance between X and Y can be computed using dynamic programming in O(mn) time and space. Recently, a parallel algorithm that takes O(m+n) time and O(mn) space using m threads to compute the extended edit distance between X and Y was presented. In this paper, we present an improved parallel algorithm using the shared memory on GPU. The experimental results show that our parallel algorithm runs about 19~25 times faster than the previous parallel algorithm.

Image Scale Prediction Using Key-point Clusters on Multi-scale Image Space (다중 스케일 영상 공간에서 특징점 클러스터를 이용한 영상스케일 예측)

  • Ryu, kwon-Yeal
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.1
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    • pp.1-6
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    • 2018
  • In this paper, we propose the method to eliminate repetitive processes for key-point detection on multi-scale image space. The proposed method detects key-points from the original image, and select a good key-points using the cluster filters, and create the key-point clusters. And it select reference objects by using direction angles of the key-point clusters, predict the scale of the original image by using the distributed distance ratio. It transform the scale of the reference image, and apply the detection of key-points to the transformed reference image. In the results of the experiment, the proposed method can be found to improve the key-points detection time by 75 % and 71 % compared to SIFT method and scaled ORB method using the multi-scale images.

A Multi-Resolution Database Model for Management of Vector Geodata in Vehicle Dynamic Route Guidance System (동적 경로안내시스템에서 벡터 지오데이터의 관리를 위한 다중 해상도 모델)

  • Joo, Yong-Jin;Park, Soo-Hong
    • Journal of Korean Society for Geospatial Information Science
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    • v.18 no.4
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    • pp.101-107
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    • 2010
  • The aim of this paper is to come up with a methodology of constructing an efficient model for multiple representations which can manage and reconcile real-time data about large-scale roads in Vector Domain. In other words, we suggested framework based on a bottom-up approach, which is allowed to integrate data from the network of the lowest level sequentially and perform automated matching in order to produce variable-scale map. Finally, we applied designed multi-LoD model to in-vehicle application.

Patterning of Visual Environmental Elements and Player Reactions in Game Space of Adventure Games (어드벤처 게임공간에서 시각적 환경요소와 플레이어 반응의 패턴화)

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of Korea Game Society
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    • v.21 no.1
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    • pp.139-148
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    • 2021
  • In a game, the visual environment element is a means of expressing the intention of the developer, and is mediums that enable the player to gain to play experience of interaction. In this paper, the player's reaction to the visual environmental elements of the adventure game was patterned with a collection and analysis process by empirical experiments. The data collected through the experiment were about 10,000, and as a result of the analysis, 24 types of player reaction patterns were found in total. This can be used as a guideline for game space design by matching the properties of visual environment elements and the reactions against players occurring in the game play process to examine the play experience.

Corrected 3D Reconstruction Based on Continuous Image Sets (연속 다중 이미지 기반 3D 생성 모델 보정 기술 개발)

  • Kim, TaeYeon;Jo, Dongsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.374-375
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    • 2022
  • Recently, Metaverse service has been widely used to naturally communicate with a remote location, freeing from time and spatial constraints. In order to produce such contents, it is necessary to restore and synthesize a 3D model based on real space data. In this paper, a 3D-generated reconstruction model is produced based on continuous images using multiple cameras and a technique to correct the reconstructed 3D model is presented. For this. offline multi-camera setup was performed, errors were analyzed on the 3D model created through images obtained from various angles, and correction was performed using a matching technique between image frames. It is expected that 3D reconstructed data can be utilized in various service fields such as culture, tourism, and medical care.

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Iterative Generalized Hough Transform using Multiresolution Search (다중해상도 탐색을 이용한 반복 일반화 허프 변환)

  • ;W. Nick Street
    • Journal of KIISE:Software and Applications
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    • v.30 no.10
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    • pp.973-982
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    • 2003
  • This paper presents an efficient method for automatically detecting objects in a given image. The GHT is a robust template matching algorithm for automatic object detection in order to find objects of various shapes. Many different templates are applied by the GHT in order to find objects of various shapes and size. Every boundary detected by the GHT scan be used as an initial outline for more precise contour-finding techniques. The main weakness of the GHT is the excessive time and memory requirements. In order to overcome this drawback, the proposed algorithm uses a multiresolution search by scaling down the original image to half-sized and quarter-sized images. Using the information from the first iterative GHT on a quarter-sized image, the range of nuclear sizes is determined to limit the parameter space of the half-sized image. After the second iterative GHT on the half-sized image, nuclei are detected by the fine search and segmented with edge information which helps determine the exact boundary. The experimental results show that this method gives reduction in computation time and memory usage without loss of accuracy.

A technique for Auto find the way of 3-D spatial aviation images contents environment (3차원 공간 동영상 콘텐츠 환경에서의 자동 길 찾기 기법연구)

  • Yeon, Sang-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.417-420
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    • 2006
  • Recently we could generation of 3-D simulation image by use of various image contents, so I tried advanced methods very easily leads to the location on the GIS environments. Its used basically air photos and satellite sensor images for them. For the generate 3-D spatial be suitable to matching map coordinates using elevation data from digital topographic files, and matching to 3D spatial image contents through perspectives view condition composed to move according to fixed roads until arrive to location. Through this new system which tourists are able to simulate the interest paths or locations and to visit the cultural inheritance was proposed by combining various spatial data with the multimedia contents. This system provides people with guidance to locate the cultural assets in the Web environments. The developed system which is more convenient to provide tourists with the information and they are able to access automatically to location easily. In the future, the visitors are able to use easily the 3d image contents on the Internet or from the public tour information desk by using the simulation images.

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