• Title/Summary/Keyword: 계층 디자인

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A Study on Menu Customization on Mobile Phone - Focused on designing UI of "My menu" in Mobile phone for children (휴대폰에서의 사용자 맞춤형 메뉴 디자인에 관한 연구 - 아동사용자를 위한 My메뉴의 UI 디자인 개발을 중심으로 -)

  • Jo, Shin-Ah;Kim, Hyun-Jung
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.345-352
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    • 2007
  • 오늘날 휴대폰은 20~30대의 젊은 사용자 층뿐 아니라, 고령사용자 및 아동사용자들로 확대되면서 다양한 사용자층을 포함하게 되었다. 이렇게 사용자층은 다양해지고 있으나, 휴대폰 제조사들은 다양한 사용자 계층의 인지능력과 요구사항을 반영하진 못한 채, 20~30대의 젊은 주 사용자 층을 기준으로 디자인하고 있다. 특히, 하드웨어적인 디자인 측면에서는 다각화가 이루어지고 있는 편이나, 소프트웨어 측면에서의 시도는 거의 미비하다. 따라서, 본 연구에서는 다양한 사용자 계층에 따른 유동적 인지능력 및 요구사항, 감성에 맞는 맞춤형 My메뉴(Menu)를 설정할 수 있는 휴대폰 UI 디자인을 제안하고자 한다. 특히, 주 사용자 층과는 다른 사용패턴을 보이는 어린이들을 위한 개인화된 My메뉴를 설정하는 인터랙션 UI 디자인 개발하여 제안하였다. 본 논문은 먼저, 문헌과 사례분석으로 통해 기존 휴대폰 제조사와 서비스 사업자들의 메뉴 개인화를 위한 다양한 시도를 조사하였다. 또한, 어린이들의 사용 패턴과 메뉴의 사용 빈도 등을 파악하기 위하여 사용자 조사 방법을 두가지 방법으로 진행하였다. 우선 2006년 7월말부터 8월 10일까지 2주에 걸쳐, 만 9세~12세의 초등학교 아동사용자 남여 10명을 대상으로 휴대폰 사용의 전반적인 특성과 사용행태을 파악하고, 환경설정 및 주 사용메뉴를 조사하기 위한 심층인터뷰를 시행하였다. 그리고 1차 인터뷰 내용을 바탕으로 설문지를 작성하였다. 이번 설문에서는 주 사용메뉴가 무엇이며 사용빈도는 어느 정도 되는지 선호하는 메뉴형식과 용어의 어려움은 없었는지를 파악했다. 또한 사용자가 자주 사용하는 메뉴를 대기화면에 가져다 놓고 싶은지를 물어 직접적인 휴대폰 대기화면의 사용여부를 파악하였다. 2006년 12월 일주일동안, 1차 인터뷰의 아동사용자와 동일한 연령대의 아동사용자 남여 총46명을 대상으로 설문조사를 실시하여 더욱 정량화된 데이터를 얻을 수 있었다. 이를 바탕으로 사용자 연령과 성별에 따라 기본 디폴트 My메뉴(Menu)를 제공하는 방법, My메뉴의 항목과 우선순위, 테마를 설정하여 개인화하는 UI 디자인을 도출하였다. 본 연구는 아동사용자를 대상으로 휴대폰의 소프트웨어 UI 중 메뉴를 사용자 맞춤형으로 설정할 수 있는 방법과 인터랙션을 디자인하여 제시하였다. 이러한 소프트웨어적인 UI 개인화 시도는 다양한 사용자 계층의 요구사항을 반영하는 보다 효율적인 방법으로써 사용자 만족과 사용성을 높이는 효과를 가져올 수 있을 것이다.

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A study on Cognitive faculties about Visual Information on Web Interface - With Emphasis on an Experiment with Visual Perception Measurement by Different Age Groups - (웹 인터페이스에서 시각정보의 인지특성에 관한 연구 - 연령계층별 시지각 계측 실험을 중심으로 -)

  • 고광필;류시천
    • Archives of design research
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    • v.15 no.4
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    • pp.243-252
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    • 2002
  • The enlarge the range of internet users require user centered design method what understanding of cognitive faculties about users by different age groups. This study aims at analyzing cognitive faculties about visual information on web interface by different age groups, presenting visual perception cognitive process model as an evaluation model and proposing an effective web interface design guideline, On the basis of analyzing cognitive faculties verified what each detail property of visual perception cognitive process model as form, color, space, movement and physiological, physical cognitive faculties had have individual cognitive faculties. As the result visual perception cognitive process model suggested in this study can be used as an evaluation model of web interface and users' cognitive faculties analyzed in visual perception measurement by different age groups can be applied as a web interface design guideline. In addition, this study has a meaning in that it makes a chance to extend a web designer's roles and establish a direction of future research by usability of different age groups.

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A Study of Universal Web USER INTERFACE Design for a Disabled (장애인을 위한 유니버설 웹 유저 인터페이스 디자인에 관한 연구)

  • Lee, Joong-Yeub
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.4
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    • pp.191-200
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    • 2007
  • This study was identify web interface design factors for increasing information processing and attention for mentally disabled men. Gaining information via the internet is becoming pivotal in today"s society as the internet is becoming the center of knowledge and information. The goal of this study is to present the guideline of web interface design for the disabled men who are alienated in gaining information from the Internet. If the internet were more user friendly to the disabled men, they would be able to spend more time in doing what they enjoy and also in self development, with the information gained on the internet. This study investigated current portal sites to understand the present situation, surveyed and interviewed the disabled men, and researched literatures on how the disabled men perceive various stimulants and also researched documents for previous guidelines on interface design for them. This study investigated internet sites which the disabled men use to gather information about products and which entice their purchasing desires. The conclusion is that the usability can be improved by eliminating visual dizzy elements in the pages, simplifying the layout and the menu designs which represent the information architecture.

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A Study on the Evaluation System for Night Lighting Design of Chinese Ancient Building by using AHP Method (AHP 기법을 활용한 중국 고건축물 야간경관 조명디자인의 평가에 관한 연구)

  • He, Shun-Ping;Hong, Kwan-Seon
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.291-303
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    • 2019
  • For cities with ancient buildings at core areas, night lighting is an effective means to demonstrate their history and culture. In this regard, night scenes of these ancient buildings are evaluated from multiple aspects, such as color rendition, brightness ratio affected by ambient light and technological realization of lighting facilities. This study builds a visual evaluation system for night scenes of ancient buildings based on three dimensions, namely ancient architecture carrier performance, visual perception and technological realization, and explains specific evaluation sub-criteria one by one. In addition, this study adopts Analytic Hierarchy Process (AHP) to analyze the impact of each sub-criteria item on the weight of the whole evaluation system, and conducts a consistency test to show that the evaluation system meets the reasonable requirements of hierarchy setting. Moreover, relative importance of each sub-criteria item may be determined based on their corresponding weights.

Indian Designs in American Women's Fashion from 1960 to 1975 (미국여성복식에 나타난 인도디자인에 관한 연구, -1960년부터 1976년까지 -)

  • 김혜경
    • Journal of the Korean Society of Clothing and Textiles
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    • v.22 no.4
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    • pp.543-553
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    • 1998
  • 본 연구는 1960년부터 1975년까지 미국여성복식에 나타났던 인도디자인(Indian design)의 내용을 여러 사회계층으로 나누어 세부적으로 검토, 분석해 보고자 하였다. 지금까지 하위문화 선도이론(subcultural leadership theory)외 하나의 예로서, 미국복식에 나타났던 인도디자인이 반문화적 현상(counterculral phenomenon)으로 청년복식에서 제일 먼저 채택되었으며 점차 사회전반의 복식에, 더 나아가 상류계층복식 (high fashion)으로 확산되었다는 이론을 사회과학 분야에서 주로 사용되어왔던 수량적 연구방법인 내용분석법(content analysis)을 이용하여 실증적으로 분석하였다. 분석된 자료는 총 1043개, 22가지의 종류(subcategory)의 인도 디자인으로. 이러한 결과로 인도의 영향을 받은 디자인이 미국사회 전체의 여성복식에 폭 넓게 나타났으며, 그 절정 시기가 1967년에서 1971년 사이로 이시대의 사회문화의 특징이 복식의 형태에 잘 반영되고 있음이 밝혀졌다. 더불어, 각 인도디자인은 최초 출현시기, 절정시기, 지속기간, 디자인의 기원(origin)의 면에서 복잡하고 다양한 양상을 보이므로, 이 시대에 보여진 인도디자인을 채택하는 복식현상은 각 디자인 별로 (case-by-case), 여러 단기간으로 나누어서, 복합적인 패션전파이론(fashion diffusion theory)을 적용하여 설명하는 것이 바람직하다고 보았다.

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Study on the Evaluation System of Environmental Design for an Age-Friendly Community from the Perspective of a Healing Environment: Focus on the Elderly in China (치유적 환경의 관점에서 고령친화 커뮤니티 환경디자인의 평가체계 연구: 중국 고령자 중심으로)

  • Shi, Lin;Jung, Jung-Ho
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.296-308
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    • 2022
  • In the COVID-19 crisis, the elderly over 60 have various psychological health problems such as depression, anxiety, and fear, and the community has become the only space for senior activities. To this end, this study presented a therapeutic aging-friendly community environmental design evaluation system using theoretical review, FGI interview, and hierarchical analysis AHP. The evaluation system is a three-dimensional space, with 10 upper layers and 68 lower layers. In addition, the weight of each index of the evaluation system was distributed through expert survey and SPSS program analysis. First, the material space environment design must satisfy the comfort and health of the elderly when they are active in a common space for their daily life. Second, the design of social space environment is designed to promote exchange and social connection among the elderly. Third, the operating space environment design considers the operating system of the community operating company as important. Through this, it is expected to improve the psychological health of the elderly by providing systematic technical basis and action guidelines for the development of the residential environment of the elderly.

An Analysis on the Characteristics of Residential Interior Design according to Social Classes as shown in korean Television Dramas (텔레비전 드라마에 나타난 주택실내디자인의 계층별 특성)

  • 이윤선;박영순
    • Korean Institute of Interior Design Journal
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    • no.14
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    • pp.33-41
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    • 1998
  • The purpose of this study was to identify the characteristics of residential interior design according to social classes in Korean television dramas. To achieve the study purpose content analysis through slides and video tapes was used. Eighty three houses out of twenty eight dramas from 1990 to 1996 were classified into three classes ; upper class middle-upper class middle-lower class. Those houses were analyzed based one the five review points : total interior images finishing materials window treatments furniture and accessories. The results of the study were as follows ; (1) In the general characteristics of the house in Korean television dramas there were distinct differences in age job of householders and house types by classes. (2) In the characteristics of living-room interior design in the television dramas there were distinct differences according to social classes in interior images floor coverings furniture styles and accessories. (3) In the characteristics of master bedroom in the television dramas there were a little differences according to classes. (4) In the characteristics of kitchen and dining room in the television dramas there were differences according to classes

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The Development of Image Processing System for Medical Robot Remote Application (의료용 로봇 원격 응용을 위한 영상처리 시스템 개발)

  • Kim, Joo Young;Kim, Joong Hyuk;Kim, Jung Chae;Kim, Kee Deog;Yoo, Sun K.
    • Progress in Medical Physics
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    • v.23 no.4
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    • pp.239-251
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    • 2012
  • In this paper, web-base image processing system has been implemented for remote-controlled medical robot applications. The developed software system was hierarchically composed of diverse image processing and remote operation modules, and the hierarchical composition was satisfied the expandability to higher level application and the accessibility over the web. It can also support diverse file formats including DICOM, VRML, and CAD(STL) to display, transmit, store and share the processed images depending on application environment. Message-based data exchange, object-oriented module and open-source based software configuration will enable the dynamic combination associated with diverse remote medical application requirements.

A Cognitive Study on the Usability of Cross-referencing link ad Multiple hierarchies (교차적 연결과 다계층구조의 유용성에 관한 인지적 연구 : 사이버쇼핑몰의 커스터머 인터페이스를 중심으로)

  • 이정원;김진우
    • Korean Journal of Cognitive Science
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    • v.10 no.1
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    • pp.25-43
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    • 1999
  • The focus of this study is on the elements of structure design that facilitate u user interaction with applications within cyberspace Structure design entails decisions regarding the optimal classification and hierarchical organization of information into s successively higher units. i.e .. the grouping of highly related information in the form of nodes of a site and the subsequent connection of nodes that are inter-related. The decisions are based on the designer's subjective classification framework. which is not always compatible with that of the user. We propose that the ensuing cognitive dissonance can be reduced via the employment of multiple hierarchies and cross-referencing links. Multiple hierarchies represent a single information space in terms of a number of single hierarchies. each of which represent a different perspective Cross-referencing refers to the inter-connection between the constituent hierarchies by providing a link to the alternate hierarchy for information that is most likely to be categorized in diverse manners by users with differing perspectives. In this study we conducted two empirical studies to gauge the effectiveness of multiple hierarchies and Cross-referencing links in the domain of cyber shopping malls. In the first phase. an experiment was conducted to determine how subjects classified given products with respect to two different perspectives for categorization. Experimental cyber malls were developed based on the results from the first phase to test the effectiveness of multiple hierarchies and cross-referencing links. Results show that the ease of navigation was higher for cyber malls that had implemented cross-referencing links are of greater value when used in conjunction with single hierarchical designs rather than multiple hierarchies. Users satisfaction with and ease of navigation was higher for cyber malls that had not implemented multiple hierarchies. This paper concludes with discussion of these results and their implications for designers of cyber malls.

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