• Title/Summary/Keyword: 경로주행

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Navigation of Unmanned Vehicle Using Relative Localization and Magnetic Guidance (상대위치인식과 자계안내를 이용한 무인주행차량의 주행기법)

  • Lee, Yong-Jun;Ryoo, Young-Jae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.4
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    • pp.430-435
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    • 2011
  • In this paper, a navigation technology of an unmanned vehicle using relative localization and magnetic guidance is proposed. Magnetic guidance system had been developed as a robust autonomous driving technology as long as magnetic fields on the path are detected. Otherwise, if magnetic fields were not detected due to some reasons, the vehicle could not drive. Therefore, in order to overcome the drawback, we propose that relative localization would be combined to magnetic guidance system. To validate the usefulness of the proposed method, a robotic vehicle was set up with the magnetic guidance system and the relative localization. In addition, the unmanned driving test was realized on the road without the magnetic fields so that the proposed method is verified by the experiment.

Implementation of Pattern Recognition Algorithm Using Line Scan Camera for Recognition of Path and Location of AGV (무인운반차(AGV)의 주행경로 및 위치인식을 위한 라인스캔카메라를 이용한 패턴인식 알고리즘 구현)

  • Kim, Soo Hyun;Lee, Hyung Gyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.23 no.1
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    • pp.13-21
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    • 2018
  • AGVS (Automated Guided Vehicle System) is a core technology of logistics automation which automatically moves specific objects or goods within a certain work space. Conventional AGVS generally requires the in-door localization system and each AGV equips expensive sensors such as laser, magnetic, inertial sensors for the route recognition and automatic navigation. thus the high installation cost is inevitable and there are many restrictions on route(path) modification or expansion. To address this issue, in this paper, we propose a cost-effective and scalable AGV based on a light-weight pattern recognition technique. The proposed pattern recognition technology not only enables autonomous driving by recognizing the route(path), but also provides a technique for figuring out the loc ation of AGV itself by recognizing the simple patterns(bar-code like) installed on the route. This significantly reduces the cost of implementing AGVS as well as benefiting from route modification and expansion. In order to verify the effectiveness of the proposed technique, we first implement a pattern recognition algorithm on a light-weight MCU(Micro Control Unit), and then verify the results by implementing an MCU_controlled AGV prototype.

Technological Development Trends for Self-driving Cars (자율주행 자동차 기술개발 동향)

  • Kim, Min-joon;Jang, Jong-wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.246-248
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    • 2017
  • Self-driving cars have three main functions. The first recognizes the surrounding environment, judge the risk, and lastly plans the drive path. Therefore, the driving operation is minimized. And it refers to a human friendly car capable of safe driving on its own. The reason for the need for self-driving car was to reduce traffic jams on limited roads and to reduce carbon dioxide emissions. Driving ahead of these self-driving car businesses can be expected to attract and expand the existing business and expand the new business and create new business opportunities for ICT firms. It is urgent for the concerned agencies to establish legal and institutional basis for self-driving cars. By doing so, new services could be provided to consumers. Therefore, this paper introduces the technological development trends for self-driving cars.

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Fuzzy and Proportional Controls for Driving Control of Forklift AGV (퍼지와 비례 제어를 이용한 지게차 AGV의 주행제어)

  • Kim, Jung-Min;Park, Jung-Je;Jeon, Tae-Ryong;Kim, Sung-Shin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.5
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    • pp.699-705
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    • 2009
  • This paper is represented to research of driving control for the forklift AGV. The related works that were studied about AGV as heavy equipment used two methods which are magnet-gyro and wire guidance for localization. However, they have weaknesses that are high cost, difficult maintenance according to change of environment. In this paper, we develop localization system through sensor fusion with laser navigation system and encoder, gyro for robustness. Also we design driving controller using fuzzy and proportional control. It considers distance and angle difference between forklift AGV and pallet for engaging work. To analyze performance of the proposed control system, we experiment in same working condition over 10 times. In the results, the average error was presented with 54.16mm between simulation of control navigation and real control navigation. Consequently, experimental result shows that the performance of proposed control system is effective.

Effect of Guidance Information Receiving Ratio on Driver's Route Choice Behavior and Learming Process (교통정보 수신율 변화에 따른 운전자의 경로선택과 학습과정)

  • Do, Myung-Sik;Sheok, Chong-Soo;Chae, Jeung-Hwan
    • Journal of Korean Society of Transportation
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    • v.22 no.5
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    • pp.111-122
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    • 2004
  • The driver's decision making (e.g. route choice) is a typical decision making with an uncertainty. In this paper, we investigate the effect of route guidance information on driver's route choice and learning behavior and analyse the potential of information system in a road network in which traffic flows follow random walk. A Simulation performed focuses on the relationship among the network wide performance, message receiving rates and driver's learning mechanism. We know that at high levels of message receiving rates, the network-wide performance may get worse. However, at low levels of receiving rates, we found that the travel time when guidance information is provided decrease compared to the cases when no pubic information is provided. Also, we found that the learning parameter of the learning mechanism model always changes under nonstationary traffic condition. In addition, learning process of drivers does not converge on any specific value. More investigation is needed to enlarge the scope of the study and to explore more deeply driver's behavior.

Design of S-Shaped Path and Velocity Profile of Moving Stage Using Three Point Locations (3 점을 이용한 이동 무대의 S 곡선 경로 설계)

  • Jung, Kwang-Oh;Oh, Se-Kyu;Kim, Dong-Hwan
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.1
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    • pp.67-76
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    • 2011
  • An exact curved path has to be fixed and velocity profile for travelling on the curved path is required by a moving stage. In this study, we decide the curved path on the basis of the information on three point locations. The path of the moving stage is traced by simulating the designed curve path and the velocity profile, and the results are compared with the given three points to determine how closely the moving stage follows the given path. Further, we propose a method to calibrate a curved path and velocity profile. The proposed moving paths were evaluated by performing experiments. Finally, the designed curved path and the actual path were compared.

Map Matching Algorithm Using Continuous GPS Coordinates (연속 GPS좌표를 이용한 지도 매칭 알고리즘)

  • Park, Do-Young;WhangBo, Taeg-Keun
    • Journal of Korea Spatial Information System Society
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    • v.4 no.1 s.7
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    • pp.27-37
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    • 2002
  • Ideas providing an optimal car route using current traffic condition, maintaining the current location and the history of driven route of a car in the main central office, in where GPS signals transmitted from the driving cars are received, have been proposed. Since GPS signals occurred in certain time interval instead of all GPS signals are transmitted from the car due to the cost of transmission, an algorithm that is able to recover the missing GPS signals is required. In this paper, an efficient algorithm, which finds the driven route and the current location of a car fast, is proposed. To verify the efficiency of the proposed algorithm, it is applied to the various real GIS map and it turns out to be very effective.

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A Via Point Generation Method for Road Navigation of Unmanned Vehicles (무인 차량의 도로주행을 위한 경유점 생성 방법)

  • Choi, Hyuk-Doo;Park, Nam-Hun;Kim, Jong-Hui;Park, Yong-Woon;Kim, Eun-Tai
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.2
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    • pp.161-167
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    • 2012
  • This research deals with generating via points for autonomous navigation on a roadway for unmanned vehicles. When a vehicle plans a path from a starting point to a goal point, it should be able to map out which lane on which road it passes by. For this purpose, we should organize positional information of roads and save it as a database. This paper presents methods to save the database and to plan a shortest path to the goal by generating via points in consideration of the moving direction and the lane directions. Then we prove that the proposed algorithm can find the optimal path on the road through simulations.

Path Tracking Control of Mobile Robot using Magnetic Marker (마그네틱 마커를 이용한 이동로봇의 경로제어 Part II : 센서의 배치, 마커의 극배치, 로봇의 제작 및 실험)

  • Kim, Young-Min;Kim, Eui-Sun;Lim, Young-Cheol;Kim, Tae-Gon;Moon, Chae-Joo;Chang, Young-Hak
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.1752-1753
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    • 2007
  • 이동하고자 하는 경로에 자석 마커를 설치하고 마커의 자계를 인식하여 경로를 추종하는 이동 로봇의 경로 제어시스템이다. 마커설치 간격 확장에 따른 센서 배치를 제안하였다. 마커의 극성을 서로 약속된 방법으로 코드화 하여 설치하고, 경로 추적 중에도 마커의 자계 방향을 2진 코드로 인식하여 자계 경로로부터 경로 정보를 수신할 수 있도록 하였다. 소형 이동 로봇 실험 장치를 설계 제작하고 실험을 한 결과 제작된 이동 로봇은 마커로 만들어진 이동 경로를 중앙으로부터 오차 범위 이내에서 이동함을 확인하였고, 이동 경로의 일부 구간에서는 마커의 극배치를 이용한 코드를 주행 중에 정확히 인식함을 확인하였다.

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Vehicle Animation Making Tools based on Simulation and Trajectory Library (차량 시뮬레이션과 경로 라이브러리에 기반한 차량 애니메이션 저작도구)

  • Jeong, Jinuk;Kang, Daeun;Kwon, Taesoo
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.5
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    • pp.57-66
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    • 2017
  • In this paper, we suggest a novel physics-based real-time animation technique for vehicles, and introduce an easy and intuitive animation authoring tool which uses our proposed technique. After a user specifies a trajectory of a virtual car as input, our system produces a more accurate simulation faster than a previous research result. This is achieved by a trajectory splitting method based on directional features and a trajectory library. As a result, the user can create not only a car animation including lane changing and passing, but also a crash animation which is a rarely researched topic. Also, we propose a virtual car structure that approximates a real car's structure for real-time simulation, the resulting animation shows high plausibility such as a small vibration which occurs when the virtual car breaks and a deformation of when a car accident happens.