• Title/Summary/Keyword: 경계 상자

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Scoreboard Extraction from Soccer Videos for Multimedia Mobile Users (멀티미디어 단말기 사용자를 위한 축구 경기 비디오의 점수상자 추출)

  • Kim, Won-Jun;Kim, Chang-Ick
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.11-14
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    • 2006
  • 최근 정보통신 기술의 급속한 발전으로 소형 이동형 단말기를 이용한 각종 스포츠 경기 시청이 두드러지게 증가하고 있다. 그럼에도 불구하고 이동형 단말기를 통해 제공되는 영상은 일반 TV나 HDTV용으로 제작되어 소형 이동형 단말기의 사용자가 화면을 통해 스포츠 경기의 상황을 인식하는데 많은 불편함을 주고 있다. 특히, 경기 진행 시간이나 점수를 포함하는 점수상자(scoreboard)는 경기의 상황을 파악하는데 매우 중요한 역할을 하나, 소형 이동형 단말기의 작은 화면에서는 점수상자의 내용을 정확히 인식하기가 쉽지 않다. 이에 본 논문은 많은 사람들이 즐겨보는 축구 경기에 대하여 짧은 학습 기간을 갖는 효율적인 점수상자 추출 방법을 제안하고자 한다. 제안하는 알고리즘은 전수상자와 주변 환경의 밝기 정보를 이용한 점수상자 경계 좌표 추출, 학습을 통한 최적의 경계 좌표 결정, 전수상자 영역 추출 및 확대의 세 단계로 구성된다. 제안하는 알고리즘은 점수상자가 없는 프레임에서도 몇 프레임 앞서 표시된 점수상자의 저장을 통해 디스플레이가 가능하도록 하였다. 다양한 축구경기 비디오에 대한 실험을 통해 제안된 알고리즘이 소형 이동형 단말기 상에서 점수상자를 추출하고 이를 사용자가 쉽게 인식할 수 있도록 확대하여 디스플레이 하는 좋은 해결책임을 보이고자 한다.

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Automatic Fashion Item Labeling System Using YOLO and a High-Level Object Detection Model

  • Jun-oh Lim;Woo-jin Choi;Bong-jun Choi
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.11
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    • pp.41-48
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    • 2024
  • This paper propose an automatic labeling system for fashion items in images by combining one of the object detection models, YOLO(You Only Look Once), with a high-level classification object detection model. After detecting the primary fashion items, TOP and BOTTOM, in an image, the system analysis the bounding boxes of the detected objects and removes redundant or unnecessary bounding boxes through preprocessing to extract bounding boxes with accurate location information. The extracted bounding boxes are compared to the classes defined by the high-level object detection model with coordinate normalization to perform automatic labeling by matcing the input fashion item types. The system's performance was evaluated on 10,000 fashion images and corresponding test data, and 8,192 images were found to be correctly labeled. This demonstrates a significant improvement in efficiency over manual labeling methods, showing the system's practical contribution to large-scale fashion image data processing.

Collision Detection for Large-Scaled Environments (넓은 가상공간에서의 충돌검출)

  • 이승욱;박경환
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.217-219
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    • 2003
  • 본 논문에서는 실시간으로 상호작용이 가능한 광범위한 3차원의 넓은 외부영역을 렌더링하기 위해 공간문할 방법으로 제한적 옥트리를 이용하고, 충돌검출 방법으로 계층적 경계상자를 사용하여 효과적으로 충돌검출을 하는 방법을 소개한다. 넓은 외부 영역을 동적으로 빠르게 처리하기 위해 공간을 분할시켜 처리영역을 축소하고 3차원 공간을 고정볼륨 바운드를 구축한 후 이를 처리 값으로 이용한 계층적 경계상자를 이용하여 충돌처리를 한다. 옥트리는 정적인 물체에 대한 정확한 표현 시 주로 사용되나 본 논문에서는 이를 동적인 환경에 이용하기 위하여 제한적 OSF를 사용한다. 또한 폴리곤의 충돌검사를 모두 하지 않고 빠른 시간에 충돌검출을 판단할 수 있는 방법과 경계상자의 충돌검출에 대한 비용이 3차원 개체 개수에 대해 비례하여 증가하는 데에 대한 개선 방법을 제안한다.

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Applicability of a Sharp-Interface Model in Simulating Saltwater Contents of a Pumping Well in Coastal Areas (모래상자 수리모형실험을 통한 경계면 모델의 관정 염도 모의실험)

  • Shi, Lei;Cui, Lei;Lee, Chan-Jong;Hong, Sung-Hoon;Park, Nam-Sik
    • The Journal of Engineering Geology
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    • v.19 no.1
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    • pp.9-14
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    • 2009
  • In this work applicability of a sharp-interface model to well-scale problems is examined. In coastal areas one of the main concerns in groundwater development is saltwater intrusion. To determine the saltwater intrusion at a well one needs to evaluate the saltwater content from a pumping well. We conducted laboratory sand-tank experiments to determine if a sharp-interface model can simulate the saltwater content of a pumping well. Lateral saltwater intrusion experiments and freshwater lens experiments are conducted. A partially penetrating well and a fully penetrating well are used. Comparison between numerical results and observation results indicates that the sharp-interface model can determine saltwater contents reasonably well. We conclude that a sharp-interface model can be applied to well-scale groundwater flow problems in coastal areas.

A Collision detection from division space for performance improvement of MMORPG game engine (MMORPG 게임엔진의 성능개선을 위한 분할공간에서의 충돌검출)

  • Lee, Sung-Ug
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.567-574
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    • 2003
  • Application field of third dimension graphic is becoming diversification by the fast development of hardware recently. Various theory of details technology necessary to design game such as 3D MMORPG (Massive Multi-play Online Role Flaying Game) that do with third dimension. Cyber city should be absorbed. It is the detection speed that this treatise is necessary in game engine design. 3D MMORPG game engine has much factor that influence to speed as well as rendering processing because it express huge third dimension city´s grate many building and individual fast effectively by real time. This treatise nay get concept about the collision in 3D MMORPG and detection speed elevation of game engine through improved detection method. Space division is need to process fast dynamically wide outside that is 3D MMORPG´s main detection target. 3D is constructed with tree construct individual that need collision using processing geometry dataset that is given through new graph. We may search individual that need in collision detection and improve the collision detection speed as using hierarchical bounding box that use it with detection volume. Octree that will use by division octree is used mainly to express rightly static object but this paper use limited OSP by limited space division structure to use this in dynamic environment. Limited OSP space use limited space with method that divide square to classify typically complicated 3D space´s object. Through this detection, this paper propose follow contents, first, this detection may judge collision detection at early time without doing all polygon´s collision examination. Second, this paper may improve detection efficiency of game engine through and then reduce detection time because detection time of bounding box´s collision detection.

Numerical Evaluation of Boundary Effects in the Laminar Shear Box System (층 분할된 연성전단상자의 경계효과에 관한 수치해석적 분석)

  • Kim, Jin-Man;Ryu, Jeong-Ho
    • Journal of the Korean Geotechnical Society
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    • v.24 no.8
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    • pp.35-41
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    • 2008
  • Laminar-shear-boxes are widely used to simulate free-field seismic ground response by using a l-g shaking table or geo centrifuge in geotechnical earthquake engineering. This study numerically modeled and compared the ground responses in the free field, rigid box, and laminar shear box by using a 3-D FEM program. It is found from the numerical simulations that the laminar shear box can simulate the free field ground movement more precisely than the rigid box. However, the laminar shear box underestimated the surface acceleration of the free field ground. It also showed low-frequency characteristics probably because the stiffness and inertia effect of surrounding ground are neglected.

The Collision Processing Design of an Online Distributed Game Server (온라인 분산게임 서버의 충돌처리 설계)

  • Lee Sung-Ug
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.72-79
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    • 2006
  • Recently, a MMORPG(Massively Multi-play Online Role Playing Game) has built distribute server by Seamless world. This paper proposes an efficient collision detection method. DLS is used to dynamically adjust spatial subdivisions in each the boundary regions of distribute server We use an index table to effectively utilize the relationships between in the nodes and can perform the collision detection efficiently by reconstructing nodes of the tree. Also, we maintain the information for the boundary region to efficiently detect the collections and adjust the boundary regions between distributed servers by using DLS. As the DLS uses pointers, the information for each server is not needed and the boundary regions between the distributed servers are efficiently searched. Using node index points, the construction table can be made to find between ray and neighborhood node, In addition, processes for Network traffic reduce because a copy of the boundary regions is not needed when a object moves with realtime.

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Shear Behavior of Sands Depending on Shear Box Type in Direct Shear Test (직접전단실험시 전단상자의 종류에 따른 모래시료의 전단거동)

  • Hong, Young-Ho;Byun, Yong-Hoon;Chae, Jong-Gil;Lee, Jong-Sub
    • Journal of the Korean Geotechnical Society
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    • v.31 no.3
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    • pp.51-62
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    • 2015
  • Shear behavior obtained by direct shear tests is dependent on shear box and boundary condition. The objective of this study is to analyze problems of conventional direct shear test (type-A) and provide the reliable results by developing type-C direct shear apparatus. Experimental tests are carried out for Ulleung sand by using type-A and -C direct shear devices. The soil specimens, which are prepared at the relative density of 60%, and are applied to vertical confining stresses of 50, 100, 200, 300, and 400 kPa, are sheared at a constant shear strain rate of 0.5 mm/min. By comparing the results obtained by type-A and -C direct shear apparatus under constant normal load (CNL) condition, the performance of new one is verified. In addition, two constrained conditions including constant normal load (CNL) and constant pressure (CP) are applied to type-C one. Experimental results show that type-A direct shear apparatus has some problems such as rotating of loading plate and upper shear box, and the frictional forces between soil and inner wall of upper shear box. Thus, the shear strengths obtained by type-A device are overestimated or underestimated depending on shear box and boundary condition. On the other hand, type-C device produces clear and consistent test results regardless of constrained conditions. This study represents that type-C direct shear apparatus not only can solve the problems of type-A direct shear apparatus but provide the reliable results.

Reconstruction of Vibroacoustic Field from the Measured Pressures Using the Boundary Element Method (경계요소법과 음장측정치에 의한 소음원의 진동장 및 음장 재구성)

  • 김봉기;이정권
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1995.10a
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    • pp.50-55
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    • 1995
  • 진동하는 경계면의 진동장 및 음장을 재구성하기 위하여 음장측정치 및 경계요소법을 이용한 음향 홀로그래피 방법을 연구하였다. 특히, 측정잡음 및 전달행렬의 특이성에 의해 발생하는 재구성 오차에 대하여 고찰하였다. 재구성의 정확도를 나타내기 위하여 전달행렬의 특이인자를 도입하였다. 예제로 한면이 진동하는 직육면체 상자를 고려하였다. 결과로부터 매우 작은 측정잡음에 대해서도 전달행렬의 특이성 재구성 오차가 크게 발생하며, 측정위치에 따라 전달행렬의 특이성이 크게 영향 받음을 확인하였다. EfI방법을 이용하여 최적의 측정점을 선택한 결과 전달행렬의 특이성을 크게 줄일 수 있었으며 이때 측정점의 위치는 가진주파수에 관계없이 큰 음장이 형성되는 소음원의 근접장에 위치함을 알 수 있다. 또한 저주파 가진에 비해 고주파 가진이 작은 특이인자값을 나타내며, 따라서 재구성 오차가 작음을 알 수 있었다. 재구성장의 정밀도를 향상시키기 위하여, 부가적으로 진동장의 norm을 제한하는 적절화방법을 도입하였다. 모델의 최소자승오차를 최소화 하는 최적의 적절화변수를 추정하여 이로부터 재구성 오차를 줄일 수 있었다.

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Development of a Framework for Anti-Collision System of Moving Drilling Machines on a Drill Floor (시추 작업장의 이동식 시추 장비 충돌 방지 시스템을 위한 프레임워크 개발)

  • Lee, Jaeyong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.4
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    • pp.330-336
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    • 2020
  • An anti-collision system between equipment is essential on a drill floor where multiple moving machines are operated simultaneously. This is to prevent accidents by halting the machines when required, by inspecting possibility of a collision based on the relative position data sent by the equipment. In this paper, we propose a framework for an Anti-Collision System (ACS) by considering expandability of the number of machines and computational speed, to promote development of drilling machines and corresponding ACS software. Each drilling equipment is represented as an object in the software with its own message format, and the message is constructed with serialization/deserialization to manage any additional equipment or data. The data handling process receives the current status of machines from the drilling control network, and relays a collision related message (including bypass signal) back to the machines. A commercial visualization software shows the bounding boxes moving with the equipment and indicates probable collision. It has been determined that the proposed system maintains total execution time below 5ms to process data from the network and relay the information hence, the system has no effect on the machine control systems having 100ms control cycle.