• Title/Summary/Keyword: 개인 창의성

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The Relationship Among Domain-General Creativity, Linguistic Intelligence, Korean Language Grade and Linguistic Creativity of Elementary School Student (초등학생의 일반창의성, 언어지능, 국어성적과 언어창의성 간의 관계연구)

  • Park, Jung-Hwan;Hong, Mi-Sun;Lew, Kyoung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3760-3767
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    • 2013
  • The purpose of this study is to investigate the relationship among domain-general creativity, linguistic intelligence, Korean language grade and linguistic creativity of elementary school student. And to confirm the relative predictive power of domain-general creativity variables in predicting elementary school students' linguistic creativity. The instruments used in this study were 'TTCT', 'Essay writing' and 'Linguistic intelligence ' and school grade of Korean language. Self-reported response data on these instruments from 338, 4th grade elementary school students in Seoul were analyzed. The data were analyzed with descriptive statistics, Pearson correlations, multiple stepwise regression analysis and ANOVA by using SPSS 18.0. The major results of this study were as follows; First, the correlations among domain-general creativity, Korean language grade and linguistic creativity were significant. Second, Abstractness of title were the best predictor of linguistic creativity in elementary school students.

An Empirical Research on Creativity Factors - Focusing on Seoul Fire Stations - (창의성 요인에 대한 통계적 실증연구: 서울특별시 소방서를 대상으로)

  • Han, Min-Chae;Kwon, In-Kyu
    • Fire Science and Engineering
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    • v.26 no.2
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    • pp.32-39
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    • 2012
  • This research focuses on finding the way of improving creativity in fire stations by scrutinizing the factors influencing and enhancing creativity in organizations. As environmental changes including the needs of citizens as well as the climate change are moving culminated today, fire stations should be changed appropriately to get the legitimacy of existence not to mention their own mission accomplishments. In this respect, the creativity can be expected as the main factor for fire stations' going concern. This research provided 5 hypotheses to find whether the chosen factors such as vision, learning/unlearning and positive feedback affect the creativity in fire stations. To prove hypotheses are valid, we employed survey as a method in which 155 firemen in Seoul responded, ending up with getting the result that the vision formulation and sharing, unlearning activities and positive feedback improve organizational creativity. In conclusion, this paper suggests that fire stations establish useful policies for the creativity based on these research findings.

Investigating the Effect of Social Learning about Entrepreneurship on Creativity (기업가정신의 사회적 학습이 창의성에 미치는 영향에 관한 연구)

  • Hwang, Yoon Min;Lee, Kun Chang
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.11 no.5
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    • pp.165-174
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    • 2016
  • Recently, global economic recession has a significant influence on promoting launch of start-ups around the world. As is often the case, powerful and bright entrepreneurship is required so that the start-ups may be successful in their target markets. Despite the fact that numerous studies about impact of the entrepreneurship on start-ups exist in literature, there is no study attempting to recognize importance of social learning about entrepreneurship on individual creativity of those who have intentions to become entrepreneurs of start-ups. In this sense, this study proposes a new research model in which social learning about entrepreneurship is assumed to have an influence on individual creativity of start-ups candidates. For the sake of proving the proposed research model more rigorously, we include those constructs such as para-social interaction, imitation of role model, and internal motivation. We garnered 89 valid questionnaires from college students who were invited to the experiments designed for this study. Results proved that para-social interaction and imitation of role model affect internal motivation significantly, which in turn affects individual creativity positively. These results also provide theoretical directions revealing the embedding process of entrepreneurial capital among society.

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Development of a Measure for the Dance Giftedness (무용영재성 판별도구 개발)

  • Lee, Jin-Hyo;Lee, Jin-Hee
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.161-170
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    • 2012
  • Based on the qualitative analysis, 4 factors of dance giftedness were operationally defined and test items were initially developed accordingly. The preliminary test data obtained from 206 dancers was analyzed, using item analysis and a series of reliability analyses. In order to dancer the construct validity, four exploratory factor analyses were conducted for 54 items, resulting in 20 items of 4 factors; physique, dance attitude Expressiveness and creativity, movement ability. A confirmatory factor analysis conducted for 292 dancers to test the goodness-of-fit of 4 factor model revealed a satisfactory level of $x^2$, Q, root mean square residual(RMR), goodness of fit index(GFI), Tucker-Lewis index(TLI), comparative fit index(CFI), root mean square error of approximation(RMSEA). The concurrent and cross validity indices proved the validity of 20 items of 4 factors.

An Analysis of Creativity Elements on Activities in the Nuri Curriculum Teachers' Guidebooks for the Ages of 3-5 (3-5세 누리과정 교사용 지도서 활동의 창의성 요소 분석)

  • Lee, Mi Ran;Chun, Hui Young;Song, Young Joo
    • Korean Journal of Childcare and Education
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    • v.11 no.1
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    • pp.305-327
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    • 2015
  • The purpose of this study was to investigate the tendencies and general distributive features of creativity elements on activities in the Nuri curriculum teachers' guidebooks for the ages of 3-5. This was done by analysis of 1,883 activities related to creativity in the teachers' guidebooks. In order to analyze the data, the frequency and percentage of creativity elements were calculated. The results can be summarized as follows: First, the ratio of activities related to creativity was 95.1% for the age of three, 93.1% for the age of four, and 78.6% for the age of five. Second, the most common creativity element was cognitive element and the next was motivational element, and the least was dispositional element. Third, regarding themes, the frequency of creativity elements was highest in 'tools for living', and lowest in 'countries of the world'. Fourth, the creativity elements were more frequently found in group activities rather than free choice activities. Last, the frequency of creativity elements was highest in nature exploration, and was followed by social relations. The results of this study could be used as basic data for practicing activities related to creativity in the field of early childhood education.

A STUDY ON THE APPLICATION OF BRAINSTORMING TO PRODUCT DESIGN CLASS (제품디자인수업의 창의성 제고를 위한 브레인스토밍기법의 응용방안)

  • 김유석
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.6-7
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    • 1999
  • 디자인 활동은 개인의 상상을 현실에 적합하도록 하는 작업이다. 창의력을 바탕으로 전개된 아이디어를 통해 새로운 창작물을 만들어 내고 결과를 얻는 디자인은 무엇보다도 창의적 사고 기능을 요구한다. 그래서 디자인의 기본적인 교육은 창의적인 사고력에 대한 동기부여 및 개발에 중점을 두어야 하며, 이미 국내외에서는 창의적인 아이디어를 현실화할 수 있는 미래지향적 디자이너 양성에 대한 중요성이 부각되고 있다.(중략)

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A Comparative Study of the Effect of Dolittle and Robot Programming Education on Creativity (두리틀과 로봇 프로그래밍 교육이 창의성에 미치는 효과 비교 연구)

  • Park, Kyoung-Jae;Lee, Soo-Jung
    • Journal of The Korean Association of Information Education
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    • v.14 no.4
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    • pp.619-626
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    • 2010
  • In this study, we performed experimental studies on the educational programming languages of Dolittle and Robot to compare and analyze their effect on improving creativity. We formed three sixth grade classes, totaling 99 students, into a Robot class, a Dolittle class, and a general class that served as a neutral. The Dolittle class and the Robot class took ten programming lessons with specific hand-in operations, as well as feedback and discussion, during ten weeks. The experiment results showed that student creativity in the two programming classes improved more than that of students in the general class. Especially creativity of the students in the Robot class improved the most. Moreover, the mean creativity of the lower academic achievement group was slightly better than that of the higher group. This implies that there is no positive correlation between academic achievement and creativity.

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Relationship between User's-Oriented Emotional Design and Elements of Creativity (소비자 지향적 감성디자인과 창의성 속성과의 관계)

  • Jin, Yuan;Kwon, Jong-Dae;Hong, Jung-Pyo;Kim, Tai-Ho
    • Science of Emotion and Sensibility
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    • v.11 no.4
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    • pp.481-488
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    • 2008
  • This study examined the relationship of what kind of creative thinking has related factors for emotion design products in order to let consumers focusing on the successful cases of emotion products. For the design creativity attribute used in this experiment, the design evaluation creativity tools revealed by Kim Eun-Ju's 2007 design creativity evaluation tool development were used mostly and of the 12 most common emotion products and general product, MP3s, which have various forms, functions and sizes were selected as the target for experiment. Results of the experiment showed that for design creativeness items of all emotional products, vision creation, favorableness, convenience, practicality and being purchasable were relevant, while for MP3, uniqueness, favorableness and convenience were relevant. Accordingly, the common features of design creativeness items for emotional products were identified. When summing up the contents of the two experiments above, for emotional designs, the interest level of uniqueness for the design creativity evaluation items and the functional items for practicality had a high level of relativity. Therefore, there is a need to examine the common features between the design creativity items for general products other than MP3s in the future.

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대학 창업교육이 진로에 미치는 효과성에 대한 연구

  • An, Tae-Uk;Park, Jae-Hwan
    • 한국벤처창업학회:학술대회논문집
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    • 2018.04a
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    • pp.115-121
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    • 2018
  • 창업교육에서 강조하는 창의성 역량은 사회에 필요한 융합형 인재 육성을 위해 반드시 필요한 부분이다. 하지만 이제까지 창업교육에 대한 효과성을 검증함에 있어서 창업분야에 대한 단편적인 효과중심으로 연구되었고 진로에 어떠한 영향을 미치는지에 대한 효과 연구는 매우 부족한 실정이다. 이에 본 연구에서는 선행연구와 차별적으로 대학의 창업교육을 통한 역량함양이 사회에 진출을 앞두고 있는 대학생의 진로준비와 행동에 어떤 영향을 미치는지에 대해 실증분석 검증하였다. 2016년 8월부터 설문조사를 실시하였고 지역별 창업교육을 수강한 대학생 393개의 표본을 실증분석에 활용하였다. 분석결과 창업교육을 통해 함양된 협업적의사소통능력, 창의적문제해결능력은 기업가정신과 자기효능감에 정(+)의 영향을 미쳤고, 기업가정신과 자기효능감은 진로준비행동에 정(+)의 유의미한 영향을 미쳤다. 또한 기업가정신, 자기효능감의 매개효과 검증에서 협업적 의사소통능력, 창의적 문제해결능력과 진로준비행동 사이에 정(+)의 영향을 미쳤지만 창업교육에 의한 창의성 역량들은 진로준비행동에는 직접적인 유의미한 영향이 없는 것으로 분석되었다. 이에 본 연구의 시사점은 대학의 창업교육의 효과 검증에서 창업교육의 양적인 확대보다는 기업가정신과 자기효능감을 고취 함양시킴으로써 진로준비행동에 긍정의 영향을 미친다는 시사점을 도출 할 수 있었다. 또한 대학 창업교육의 중요성 검증과 향후 다양한 효과에 대한 평가를 학생창업 영역 뿐만 아니라 다각도로 추가 연구가 필요하겠다.

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Relationship between the Observation Ability and Scientific Creativity of Elementary Students: Focus on Observation Learning of Outdoor Plants (초등학생의 관찰 능력과 과학 창의성의 관계 분석 - 야외 식물 관찰 학습 사례를 중심으로 -)

  • Kim, Hyun-Ju;Kim, Min-Ju;Lim, Chae-Seong
    • Journal of Korean Elementary Science Education
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    • v.41 no.4
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    • pp.593-615
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    • 2022
  • This study aimed to analyze the relationship between the observation ability and scientific creativity of elementary students through observation learning of outdoor plants and to identify the factors that influence the two constructs. The study recruited 21 fifth-graders in Seoul. After evaluating observation ability and scientific creativity through observation tasks, qualitative data were obtained through interviews with students about their observation of the plants. Additionally, the study collected various materials, such as the observation records and worksheets of the students to verify the validity of research. The main results of this study are as follows. First, the students were first classified into four groups according to levels of observation ability and scientific creativity. The result demonstrated that the higher the level of observation ability, the higher the level of scientific creativity. Second, observation ability and scientific creativity pointed to a positive correlation. Furthermore, originality, which is one of the components of scientific creativity, indicated a weak positive correlation with observation ability. Third, the factors that influenced observation ability were frequency of plant observation and interest and cooperation in observation learning, and those of scientific creativity were observation ability and the level of plant-related knowledge. Lastly, the study discussed educational methods for improving observation ability and scientific creativity.